Bakugan: A Twist in Time
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Coming soon!
 
HomeLatest imagesSearchRegisterLog in

 

 LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME

Go down 
AuthorMessage
Dustin
Level 5 Brawler
Dustin


Posts : 70
Join date : 2012-10-18
Age : 28

Character sheet
Health:
LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME Left_bar_bleue500/500LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME B310  (500/500)
Bakugan Points:
LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME Left_bar_bleue3000/1000000LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME Empty_bar_bleue  (3000/1000000)

LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME Empty
PostSubject: LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME   LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME Icon_minitimeMon Nov 05, 2012 12:31 am

Gate Cards


--------------------------------------
LEVEL 1 GATE CARDS
--------------------------------------

Pyrus Reactor (Lv 1): +150 points for all Pyrus Bakugan standing on this Gate Card.

Ring of Flames: Increase your Pyrus Bakugan on this Gate Card by 75 points for each of your active Ability Cards during the current round of battle.

Flame Inducer: Increases your Pyrus Bakugan's Evasion by 5 points.

Sub-Terra Reactor (Lv 1): +150 points for all Sub-Terra Bakugan standing on this Gate Card.

Quick Sand Freeze: Decreases each non-Sub-Terra Bakugan's Evasion stats by 4 points. 

Sand Whirlwind: Increases your Sub-Terra Bakugan's Evasion by 5 points.

Haos Reactor (Lv 1): +150 points for all Haos Bakugan standing on this Gate Card.

Haos Saver: This card allows your Haos Bakugan standing on this Gate Card to increase it's Evasion by 6 points, if your opponent has decreased your Haos Bakugan's Power Level in any way this round.

Healing Up: Increases your Haos Bakugan's Power Level by 300 points.

Darkus Reactor (Lv 1): +150 points for all Darkus Bakugan standing on this Gate Card.

Resistance Down: Allows your Darkus Bakugan to decrease an opponent's Bakugan's Defense by 0.3 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

Level Down: Decreases the Power Level of an opponent's non-Darkus Bakugan by 300 points.

Aquos Reactor (Lv 1): +150 points for all Aquos Bakugan standing on this Gate Card.

Accelerate: Allows your Aquos Bakugan standing on this Gate Card to increase its own Evasion by 5 points.

Aqua Gate: Increases your Aquos Bakugan's Power Level by 300 points.

Ventus Reactor (Lv 1): +150 points for all Ventus Bakugan standing on this Gate Card.

Wind Power: Increases the Power Levels of all Ventus Bakugan on the field by 100 points for each negated or neutralized Ability Card that was activated during the current round. 

Final Defenser: This card increases your Bakugan's Defense by 0.2 points.[/color]


--------------------------------------
LEVEL 2 GATE CARDS
--------------------------------------

Pyrus Battle Frenzy: Decreases the Power Levels of each non-Pyrus Bakugan by 100 points.

Grand Spirit: Increases your Sub-Terra Bakugan's Power Level by 100 points for every Gate Card that has currently been played during this Brawl, including this card.

Anger Shine: This card decreases the Power Levels of each non-Haos Bakugan on the battlefield by 50 points and decreases each non-Haos Bakugan's Agility stats by 3 points.[/color]

Joker's Wild: Decreases the Power Levels of each non-Darkus Bakugan on the battlefield by 100 points.

Endless Abyss: Transfers 75 points from each of your opponent's Bakugan's Power Levels to your Aquos Bakugan's total.

Ansamon Judgement: Decreases the Power Levels of each non-Ventus Bakugan by 100 points.

Reloaded: Your Bakugan can transfer 150 points of Power Level from any Bakugan on the field to your Bakugan's total.

Transformation: Your Bakugan's Power Level becomes equal to that of any other one Bakugan you have in your Brawling Profile.

Switch Back: All Bakugan on this Gate Card are reverted back to their original Attributes. No Ability Cards are negated with the use of this Gate Card.

Forcement Wind: This card increases each of your standing Bakugan's Power Levels by 100 points for every Bakugan on the battlefield that matches the same Attribute as your own.

Field Lock: This card allows your to prevent any more Bakugan from entering the field for the duration of the round. 


--------------------------------------
LEVEL 3 GATE CARDS
--------------------------------------

Double Battle: If possible, each side of the battlefield must throw an additional Bakugan into play. No Ability Cards, Special Effects, Battle Gear, Bakugan Traps, or BakuNano may be activated until both new Bakugan enter the brawl. If one side is unable to add a Bakugan to the battlefield, then the round continues after the side that's able to add another Bakugan does so.

Element Merge: This card transfers 100 points from an opponent's Power Level to the Power Levels of each of your own Bakugan standing in the battle.

Enemy Down: This card decreases each of your opponent's Bakugan's Power Levels by 150 points and decreases each of your opponent's Bakugan's Evasion stats by 2 points.

Evil Clear: This card allows your Bakugan to negate an opponent's most recent Ability Card activated. If this Gate Card is nullified, the Ability Card is reactivated.

Power Pressure: This card prevents any Bakugan with a Power Level of over 1500 points to activate any Agility Assaults for the remainder of the round, so long as their Power Level remains over 1500 points.

Warp Gate: Allows your Bakugan to customize the Environment to increase any one Attribute you choose by the amount of the current Environment Attribute Bonus.

Freeze Enemy: Prevent one of your opponent's in-play Bakugan from activating Agility Assaults for the duration of the round.

Bio-Hazard: This card allows your Bakugan to neutralize an opponent's Resistance Safeguard. This Gate Card may only be activated on your turn that takes place immediately after the activation of that opponent's Resistance Safeguard.

Battlefielder: Once this Gate Card has been opened, switch it with one of your Gate Cards that have already been used during this Brawl.

Additional Task: The last Bakugan that entered the Field is removed from the field and sent back into the Brawler's arsenal.

Bakugan Merge: Combine the Power Levels and Evasion stats of all Bakugan you have currently on the battlefield. All Bakugan affected by this card must have at least one common Attribute.


--------------------------------------
LEVEL 4 GATE CARDS
--------------------------------------

Land Pressure: Decreases each of your opponent's Bakugan's Power Levels by 200 points.

Revive: Once this Gate Card is opened, increase one of your ally Brawlers' Life Gauges by 200 Life Points.

Capacity Booster: This card reverts the Power Levels of all Bakugan on the battlefield back to their Base Levels. In addition, this card enables its activator to increase the current Energy Meter of their Battle Gear by 100 points.

Androstasis: When this Gate Card is activated, the round comes to a halt, and the round ends in a tie. [/color]

Magma Fuse: Increase your Bakugan's Power Level by 100 points. Once this round of play is over, all Gate Cards's usage are reset. This allows all Gate Cards previously played in this brawl may be reused once.

Silent Land:The Gate Card allows you to bind one of your opponent's Bakugan. You may choose to prevent that Bakugan from using one of it's Ability Card chances, OR force the bound Bakugan to use at least 3 Attribute Specific Cards.

Explode: This card allows you to negate your opponent's most recently activated Ability Card as long as it solely increased or decreased Power Levels or Stat Points. Then, reset your Bakugan's Power Levels back to their base levels.

Solomon Sabreur: This card allows your to transfer 200 Gs from each of your opponent's Bakugan's Power Level to your own Bakugan's Power Level. Increase your Bakugan's Energy Meter by 100 points. 

Random Mesmerizer: This card allows you to roll a die. Decrease each of your opponent's Bakugan's Power Levels by 100 points times the number on the die. If you land on 7, the effect reflects back onto your own Bakugan.

Gear Barricade: This card allows your Bakugan standing on it to dismantle all in-play Battle Gear, preventing them from activating any future Ability Cards for the duration of the round, as well as erasing the Battle Gear's own power boost. No other Battle Gear may enter the field as long as this Gate Card is active.

Positive Delta: If you have a Ventus, Darkus, or Sub-Terra Bakugan on the battlefield, decrease an Aquos, Pyrus, or Haos Bakugan's Power Level by 500 points. If you have a Pyrus, Aquos, or Haos bakugan, decrease a Darkus, Ventus, or Sub-Terra Bakugan's Power Level by 500 points. If your opponent's Bakugan is in the same Attribute Triangle as your Bakugan (Pyrus, Haos, Aquos OR Sub-Terra, Darkus, Ventus) decrease your own Bakugan's Power Level by 500 points instead.

Ring Zero: Sacrifice 3 points of Agility or 0.3 points of Defense to activate this Gate Card. Allows your Bakugan to negate your opponent's two most recently played Ability Cards this round.

Phantasmorphic: This Gate Card allows you to decrease each of your opponent's Bakugan's Power Levels by 200 points. Additionally, prevent the use of Agility Assaults for the duration of the round. 

Flat Power: This card resets the Power Levels of every Bakugan on the field back to their base Power Levels. This Gate Card cannot be the last thing used in a round.

Battle Release: This card allows you to send back one Bakugan on each side of the field. If one or both sides are left empty, the round ends in a tie. The owner of this Gate Card chooses which Bakugan is sent back on each side.


--------------------------------------
LEVEL 5 GATE CARDS
--------------------------------------

Transducer: This card allows your Bakugan to siphon 25 Gs from each of your opponent's Bakugan's Power Level each time your Bakugan or your opponent's make a move. (Each card activation, Battle Gear activation, Special Effects, etc)

Mind Ghost: Once this Gate Card is activated, all Bakugan on this Gate Card are immediately defeated. Damage Calculation is done normally, but damage inflicted is inflicted to BOTH the owner of the Bakugan with the Highest Power Level and the owner of the Bakugan with the Lowest Power Level.

Final Judgement: Declare an Attribute. Decrease the Power Level of all Bakugan of the declared Attribute by their Base Power Level. 

Forcement Enemy: This card decreases each of your opponent's Bakugan's Power Levels by 300 points. 

Ruby Storm: This Gate Card can only be used while you are in control of only Pyrus Bakugan. Increase your Pyrus Bakugan's Power Level by 600 points. Increase your Pyrus Bakugan's Evasion by 3 points. 

Gaia Enforcement: This Gate Card can only be used while you are in control of only Sub-Terra Bakugan. Increase your Sub-Terra Bakugan's Power Level by 600 points. Increase your Sub-Terra Bakugan's Defense by 0.3 points.

Holiness: This Gate Card can only be used while you are in control of only Haos Bakugan. Increase your Haos Bakugan's Power Level by 400 points. Additionally, negate your opponent's most recently activated Ability Card.

Dark Nebulous: This Gate Card can only be used while you are in control of only Darkus Bakugan. Increase your Darkus Bakugan's Power Level by 700 points. Increase your Special Shot Meter by 150 points. 

Apoptosis: This Gate Card can only be used while you are in control of only Aquos Bakugan. Decrease your opponent's non-Aquos Bakugan's Power Levels to 100 Gs each.

Cyclonic Rage: This Gate Card can only be used while you are in control of only Ventus Bakugan. Increase your Ventus Bakugan's Power Level by 400 points. Increase your Ventus Bakugan's Evasion by 5 points. 

Triple Battle: This Gate Card may only be used in a One-on-One Battle. When this Gate Card is activated, the owner of this Gate Card may add another Bakugan to the Battlefield. Only the Special Shot and Power Level stats are put into effect from this second Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change. If the owner of this Card cannot or will not add a Third Bakugan into the Battle, an Opponent must add another Bakugan to the field instead. If the Opponent Brawler cannot add another Bakugan to the Battle Field, this card acts exactly like the Mind Ghost Gate Card.

*Attribute* Battle Audience: Changes the Attribute of the owner's Bakugan to whatever appropriate Attribute they have declared upon opening this Gate Card. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 100 points each.

Super *Opponent Bakugan's Attribute*: Allows your Bakugan to swap the current Power Level of your Bakugan with that of your opponent’s. This card can not be used if the difference in Power is more than 700 points.

Audience Enhancer: This Gate Card may only be used once per brawl. This card allows your Bakugan to change the Brawling Environment for the duration of the brawl. Roll the Environment Die three times and choose one Environment that suits your Bakugan best. This environment remains for the rest of the brawl. 

Wrecker Freeze: This card allows you to prevent your Opponent's Bakugan from reusing Bakugan-Specific Ability Cards it has used in previous rounds. Increases your Energy Meter by 100 points. 


--------------------------------------
LEVEL 6 GATE CARDS
--------------------------------------

Misty Solitude: This card disconnects communication between an opponent's Bakugan and partner Brawler, thus preventing that opponent from activating Ability Cards or equipping Battle Gear and/or BakuNano for the duration of the activator's next three turns.

Trade Off: This Gate Card must be the final thing used in a turn, and cannot be the final move played by the owner. Any Bakugan with a Power Level over 1000 is automatically defeated once this Gate Card is activated. The Brawler whose turn is next has one Ability Card chance to negate this Gate Card before it takes effect. 

*Attribute* Spotting Out: Declare an Attribute when you purchase this card. This card decreases the Power Levels of each _____ Bakugan by 600 points.

Heatmon Mesmerizer: This card allows you to reactivate the effect of your Random Meinzer Gate Card if you previously used it this round. If you land a 7, the effect doubles to a 1400 point decrease. 

Silent Hanging: This card drops your opponent's Bakugan's Evasion to 1. All Bakugan you control are prohibited from using Agility Assaults for the remained of the round.

Silent Stalker: This card allows you to prevent your opponent's Bakugan from using Bakugan-Specific Ability Cards for the remained of the round. Increase your Bakugan's Energy Meter by 100 points.


--------------------------------------
LEVEL 7 GATE CARDS
--------------------------------------

Triumph Burning: This card allows your to negate your opponent's two most recently activated Ability Cards. 

Guardian Enhancement: Increase your Guardian Bakugan's Power Level by 1000 points.


--------------------------------------
LEVEL 8 GATE CARDS
--------------------------------------

Power Ditch: This card allows you to transfer 500 Gs from your opponent's Bakugans Power Level to your Bakugan. 

Extinguisher Delta: This card allows you to prohibit the use of Ability Cards by ALL Pyrus Bakugan on the battlefield. 

Erosion Delta: This card allows you to prohibit the use of Ability Cards by ALL Sub-Terra Bakugan on the battlefield. 

Midnight Delta: This card allows you to prohibit the use of Ability Cards by ALL Haos Bakugan on the battlefield. 

Solar Delta: This card allows you to prohibit the use of Ability Cards by ALL Darkus Bakugan on the battlefield. 

Dry Delta: This card allows you to prohibit the use of Ability Cards by ALL Aquos Bakugan on the battlefield. 

Vacuum Delta: This card allows you to prohibit the use of Ability Cards by ALL Ventus Bakugan on the battlefield. 


--------------------------------------
LEVEL 9 GATE CARDS
--------------------------------------

Clip Freeze: This Gate Card may only be used once in each brawling forum. This card allows you to neutralize your Bakugan's attacks. This means that in no way may your opponent's Bakugan inflict Damage to your Bakugan or your Life Gauge for the duration of the round.


--------------------------------------
LEVEL 10 GATE CARDS
--------------------------------------

None at the moment.
Back to top Go down
https://timetwistbakugan.forumotion.com
 
LIST OF GATE CARDS FOR BAKUGAN: A TWIST IN TIME
Back to top 
Page 1 of 1
 Similar topics
-
» LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME
» LIST OF BAKUGAN FOR BAKUGAN: A TWIST IN TIME
» LIST OF ALL BAKUGAN TRAPS FOR BAKGUAN: A TWIST IN TIME
» LIST OF ALL BAUGAN BATTLE GEAR FOR BAKUGAN: A TWIST IN TIME
» Bakugan Brawl

Permissions in this forum:You cannot reply to topics in this forum
Bakugan: A Twist in Time :: Bakugan Database :: Roleplaying Database-
Jump to: