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 LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME

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Dustin
Level 5 Brawler
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Posts : 63
Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Mon Nov 12, 2012 12:19 am

-ATTRIBUTE RELATION ABILITY CARDS-


Pyrus - Sub-Terra Correlation: If you have a Pyrus Bakugan on the field and an opponent has a Sub-Terra Bakugan on the field, increases your Pyrus Bakugan’s by 400 points.

Sub-Terra - Haos Correlation: If you have a Sub-Terra Bakugan on the field and an opponent has a Haos Bakugan on the field, increases your Sub-Terra Bakugan’s Power Level by 400 points.

Haos - Darkus Correlation: If you have a Haos Bakugan on the field and an opponent has a Darkus Bakugan on the field, increases your Haos Bakugan’s Power Level by 400 points.

Darkus - Aquos Correlation: If you have a Darkus Bakugan on the field and an opponent has an Aquos Bakugan on the field, increases your Darkus Bakugan’s Power Level by 400 points.

Aquos - Ventus Correlation: If you have an Aquos Bakugan on the field and an opponent has an Ventus Bakugan on the field, increases your Aquos Bakugan’s Power Level by 400 points.

Ventus - Pyrus Correlation: If you have a Ventus Bakugan on the field and an opponent has a Pyrus Bakugan on the field, increases your Ventus Bakugan’s Power Level by 400 points.

Pyrus - Darkus Diagonal Relation: If you have a Pyrus and a Darkus Bakugan on your side of the field, increases the Power Levels of each of the Pyrus and Darkus Bakugan on your side of the field by 500 points.

Sub-Terra - Aquos Diagonal Relation: If you have a Sub-Terra and an Aquos Bakugan on your side of the field, increases the Power Levels of each of the Sub-Terra and Aquos Bakugan on your side of the field by 500 points.

Haos - Ventus Diagonal Relation: If you have a Haos and a Ventus Bakugan on your side of the field, increases the Power Levels of each of the Haos and Ventus Bakugan on your side of the field by 500 points.

Pyrus - Haos - Aquos Triple Node Relation: If you have a Pyrus, a Haos, and an Aquos Bakugan on your side of the field, increases the Power Levels of each Pyrus, Haos, and Aquos Bakugan on your side of the field by 600 points.

Sub-Terra - Darkus - Ventus Triple Node Relation: If you have a Sub-Terra, a Darkus, and a Ventus Bakugan on your side of the field, increases the Power Levels of each Sub-Terra, Darkus, and Ventus Bakugan on your side of the field by 600 points.

Dextra Attack: If you have a Bakugan of each of the six Attributes on your side of the field, increases the Power Levels of every Bakugan on your side of the field by 800 points.


-PYRUS ABILITY CARDS-

Fire Judge
Effect:
- Increases your Pyrus Bakugan’s Power Level by 300 points.
- Increases the Evasion of your Pyrus Bakugan by 1 point.

Lava Barricade
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Pyrus Bakugan's Evasion by 1 point.

Fire Tornado
Effect:
- Allows your Pyrus Bakugan to transfer 200 points from an opponent's Power Level to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan’s Evasion by 1 point.

Rapid Fire
Effect:
- If you have a Pyrus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Pyrus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Pyrus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Pyrus Reaction
Effect:
- Allows your Pyrus Bakugan to force all Bakugan on your opponent's side of the field to change to the Pyrus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Pyrus Gate Closing
Effect:
- Allows your Pyrus Bakugan to nullify the current Gate Card activated.
- Increases your Pyrus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-SUB-TERRA ABILITY CARDS-

Sub-Terra Smasher
Effect:
- Allows your Sub-Terra Bakugan to decrease an opponent's Power Level by 300 points.
- Increases your Sub-Terra Bakugan’s Evasion by 1 point.

Marble Stronghold
Effect:
- Allows your Sub-Terra Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Sub-Terra Bakugan's Evasion by 1 point.

Sub-Terra Mudslide
Effect:
- Allows your Sub-Terra Bakugan to decrease an opponent's Power Level by 400 points.
- Increases your Sub-Terra Bakugan's Evasion by 1 point.

Sub-Terra Gravity
Effect:
- If you have a Sub-Terra Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Sub-Terra Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Sub-Terra Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Sub-Terra Reaction
Effect:
- Allows your Sub-Terra Bakugan to force all Bakugan on your opponent's side of the field to change to the Sub-Terra Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Sub-Terra Gate Closing
Effect:
- Allows your Sub-Terra Bakugan to nullify the current Gate Card activated.
- Increases your Sub-Terra Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-HAOS ABILITY CARDS-

Haos Gleam
Effect:
- Increases your Haos Bakugan's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Haos Bakugan's Evasion by 1 point.

Radiant Glare
Effect:
- Allows your Haos Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Haos Bakugan's Evasion by 1 point.

Haos Flare
Effect:
- Allows your Haos Bakugan to transfer 200 points from an opponent's Power Level to your Haos Bakugan's total.
- Increases your Haos Bakugan’s Evasion by 1 point.

Rapid Haos
Effect:
- If you have a Haos Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Haos Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Haos Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Haos Reaction
Effect:
- Allows your Haos Bakugan to force all Bakugan on your opponent's side of the field to change to the Haos Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Haos Gate Closing
Effect:
- Allows your Haos Bakugan to nullify the current Gate Card activated.
- Increases your Haos Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-DARKUS ABILITY CARDS-

Darkus Ante
Effect:
- Allows your Darkus Bakugan to transfer 150 points from an opponent's Power Level to your Darkus Bakugan's total.
- Increases the Evasion of your Darkus Bakugan by 1 point.

Gloaming Nightfall
Effect:
- Allows your Darkus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Darkus Bakugan's Evasion by 1 point.

Darkus Haze
Effect:
- Increases your Darkus Bakugan's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Darkus Bakugan's Evasion by 1 point.

Darkus Gravity
Effect:
- If you have a Darkus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Darkus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Darkus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Darkus Reaction
Effect:
- Allows your Darkus Bakugan to force all Bakugan on your opponent's side of the field to change to the Darkus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Darkus Gate Closing
Effect:
- Allows your Darkus Bakugan to nullify the current Gate Card activated.
- Increases your Darkus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-AQUOS ABILITY CARDS-

Aquos Whirlpool
Effect:
- Increases your Aquos Bakugan's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Aquos Bakugan’s Evasion by 1 point.

Arctic Submerge
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Aquos Bakugan's Evasion by 1 point.

Aquos Downpour
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points, while also decreasing an opponent's Power Level by 350 points.
- Increases your Aquos Bakugan's Evasion by 1 point.

Rapid Aquos
Effect:
- If you have an Aquos Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Aquos Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Aquos Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Aquos Reaction
Effect:
- Allows your Aquos Bakugan to force all Bakugan on your opponent's side of the field to change to the Aquos Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Aquos Gate Closing
Effect:
- Allows your Aquos Bakugan to nullify the current Gate Card activated.
- Increases your Aquos Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-VENTUS ABILITY CARDS-

Green Wave
Effect:
- Increases your Ventus Bakugan's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases the Evasion of your Ventus Bakugan by 1 point.

Zephyr Aegis
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Cyclone
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Gravity
Effect:
- If you have a Ventus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Ventus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Ventus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Ventus Reaction
Effect:
- Allows your Ventus Bakugan to force all Bakugan on your opponent's side of the field to change to the Ventus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Ventus Gate Closing
Effect:
- Allows your Ventus Bakugan to nullify the current Gate Card activated.
- Increases your Ventus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-MULTIPLE ATTRIBUTES ABILITY CARD-

Death Metal Army
Effect:
- If you have 3 Bakugan of all different Attributes on your side of the field, this card increases the Power Levels of each of those Bakugan by 300 points.
- Increases the Evasiveness of each of those Bakugan by 1 point apiece.


Last edited by Dustin on Sun Mar 26, 2017 1:06 am; edited 3 times in total
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Dustin
Level 5 Brawler
avatar

Posts : 63
Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:42 am

SEASON 1


-Bee Striker-

TIER 1

1. Reverse Blow
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 300 points.
- Increases your Bee Striker’s Evasion by 2 points.

2. Venom Defender
Effect:
- Allows your Bee Striker to transfer 150 points from an opponent’s Power Level to your Bee Striker's total.
- Increases the Defense of your Bee Striker by 0.1 points.

3. Sting Pulsar
Effect:
- Allows your Bee Striker to negate an opponent's most recently activated Ability Card.
- Increases your Bee Striker's Evasion by 2 points.

4. Poison Pulsar
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 300 points.
- Increases your Bee Striker's Defense by 0.1 points.

TIER 2

5. Hornet Drive
Effect:
- Increases your Bee Striker's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Bee Striker's Evasion by 3 points.

6. Ground Stinger
Effect:
- Allows your Bee Striker to nullify the opponent's current Gate Card activated, while also increasing that Bee Striker's Power Level by 250 points.
- Increases your Bee Striker's Evasion by 2 points.

7. Hive and Swarm
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 300 points.
- If your Bee Striker is currently fighting alongside another Bakugan in the battle, increases each of your standing Bakugan by 50 points, including Bee Striker.
- Increases your Bee Striker's Defense by 0.2 points.

TIER 3

8. Acid Nova
Effect:
- Allows your Bee Striker to transfer 250 points from an opponent's Power Level to your Bee Striker's total.
- Allows your Bee Striker to decrease an opponent's Evasion by 3 points OR allows your Bee Striker to decrease an opponent's Defense by 0.2 points. The Defense of that target Bakugan cannot fall below 1.0 point with the use of this effect.

9. Dispel Elemental
Effect:
- Allows our Bee Striker to negate an opponent's most recent Ability Card activated, while also neutralizing the Environment and morphing it into a Plain Arena for the current round. Also, if the former Environment bonus matched the attribute of your Bee Striker, increases your Bee Striker's Evasion by 3 points.
- Increases your Bee Striker's Defense by 0.2 points.

10. Kamikaze Storm
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 200 points, while also increasing that Bee Striker's Power Level by 300 points. At the cost of 75 Life Points (OR 2 Evasion points, in the case of a 2-out-of-3 Brawl), allows your Bee Striker to decrease that opponent's Power Level by another 100 points.
- Increases your Bee Striker's Defense by 0.2 points.


-Centipoid-

TIER 1

1. Solitude Breaker
Effect:
- Allows your Centipoid to decrease an opponent’s Power Level by 300 points.
- Allows your Centipoid to decrease that opponent’s Defense by 0.2 points. The Defense of the target Bakugan cannot fall below 1.0 point with the use of this effect.

2. Spiced Assault
Effect:
- Allows your Centipoid to transfer 150 points from an opponent’s Power Level to your Centipoid.
- Increases your Centipoid's Defense by 0.1 points.

3. Burrow Evasion
Effect:
- Allows your Centipoid to negate an opponent's most recently activated Ability Card.
- Increases the Evasion of your Centipoid by 2 points.

4. Sedimentary Evasion
Effect:
- Increases your Centipoid's Power Level by 300 points.
- Increases your Centipoid's Evasion by 2 points.

TIER 2

5. Igneous Crush
Effect:
- Increases your Centipoid's Power Level by 400 points.
- Increases your Centipoid's Evasion by 3 points.

6. Grand Down
Effect:
- Allows your Centipoid to nullify the opponent's current Gate Card activated, while also decreasing that opponent's Power Level by 300 points.
- Increases your Centipoid's Defense by 0.1 points.

7. Negative Division
Effect:
- Increases your Centipoid's Power Level by 100 points, while also decreasing each of your opponent's Bakugan's Power Levels by 100 points.
- If Centipoid is currently brawling on your opponent's Gate Card, increases the Power Level increment of your next Ability Card played by 25% of its original increase.
- Increases your Centipoid's Evasion by 2 points.

TIER 3

8. Attractor
Effect:
- Allows your Centipoid to force an opponent into throwing another Bakugan into the battle. Only the Bakugan's Power Level and Special Shot points are taken into effect. In addition, allows that Centipoid to decrease each of your opponent's Bakugan's Power Levels by 250 points.
- Increases your Centipoid's Defense by 0.2 points.

9. Attribute Constriction:
Effect:
- Increases your Centipoid's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points. If your Centipoid is currently facing a Sub-Terra or Darkus Bakugan, you can increase that Centipoid's Power Level by another 200 points OR if that Centipoid is currently facing a Haos, Pyrus, Aquos, or Ventus Bakugan, allows your Centipoid to decrease that Bakugan's Evasion by 3 points.
- Increases your Centipoid's Evasion by 2 points.

10. Solitary Illusion:
Effect:
- At the cost of 0.2 Defense points, Allows your Centipoid to disable the "each" aspect on your opponent's future Ability Cards played during this round. Your Centipoid's Defense cannot fall below 1.0 point with the use of this effect. In addition, allows your Centipoid to transfer 200 points from an opponent's Power Level to your Centipoid's total.
- Increases your Centipoid's Evasion by 3 points.


-Falconeer-

TIER 1

1. Aerial Barrage
Effect:
- Allows your Falconeer to transfer 150 points from an opponent’s Power Level to your Falconeer.
- Increases your Falconeer’s Defense by 0.2 points.

2. Feather Gust
Effect:
- Increases your Falconeer’s Power Level by 300 points.
- Increases your Falconeer’s Evasion by 2 points.

3. Aero Evasion
Effect:
- Allows your Falconeer to negate an opponent's most recently activated Ability Card.
- Increases your Falconeer's Defense by 0.2 points.

4. Meso Whirlwind
Effect:
- Allows your Falconeer to decrease an opponent's Power Level by 300 points.
- Increases your Falconeer's Evasion by 2 points.

TIER 2

5. Field Diversion
Effect:
- Increases your Falconeer's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Falconeer's Evasion by 3 points.

6. Stratos Leap
Effect:
- Allows your Falconeer to nullify the opponent's current Gate Card activated, while also decreasing that opponent's Power Level by 300 points.
- Increases your Falconeer's Evasion by 1 point.

7. Cumulus Clime
Effect:
- Increases your Falconeer's Power Level by 150 points for each Ability Card your opponent has played that has decreased the Power Level of your Bakugan during this round.
- If your Falconeer is facing a Bakugan of a different Attribute, allows your Falconeer to decrease that opponent's Power Level by 100 points.
- Increases your Falconeer's Defense by 0.1 points.

TIER 3

8. Jump Over
Effect:
- Allows your Falconeer to negate an opponent's most recent Ability Card activated. In addition, allows that Falconeer to transfer 2 points of Evasion from an opponent's Bakugan, while also decreasing that Bakugan's Power Level by 300 points.
- Increases your Falconeer's Evasion by 1 point.
- Increases your Falconeer's Defense by 0.2 points.

9. Limited Invasion
Effect:
- Allows your Falconeer to convert an opponent's Power Stand into a -500 Power Stand OR convert an opponent's regular stand into a -300 Power Stand, while also increasing that Falconeer's Power Level by 150 points.
- If your Falconeer is facing a winged Bakugan during this battle, increases your Falconeer's Evasion by 3 points.
- Increases your Falconeer's Defense by 0.1 points.

10. Flock Formation – Gamma Speed
Effect:
- If you are brawling against, or currently possess a Ravenoid and/or Raptorix on your side of the battlefield, double the Evasion boosts of all Ability Cards you activate for the duration of the round at the cost of 0.2 Defense points. Your Bakugan's Defense cannot fall below 1.0 point with the use of this effect. This Ability Card can only be activated on your opponent's Gate Card.
- Increases your Falconeer's Power Level by 300 points.


-Fear Ripper-

TIER 1

1. Arcane Thrasher
Effect:
- Increases your Fear Ripper’s Power Level by 300 points.
- Increases your Fear Ripper’s Evasion by 2 points.

2. Energy Rip
Effect:
- Allows your Fear Ripper to transfer 150 points from an opponent’s Power Level to your Fear Ripper.
- Increases the Evasion of your Fear Ripper by 2 points.

3. Piercing Claw
Effect:
- Allows your Fear Ripper to negate the most recent Ability Card played by an opponent.
- Increases your Fear Ripper’s Defense by 0.1 points.

4. Lightning Prison
Effect:
- Allows your Fear Ripper to decrease an opponent's Power Level by 300 points.
- Increases your Fear Ripper's Defense by 0.1 points.

TIER 2

5. Demon Strike
Effect:
- Allows your Fear Ripper to transfer 200 points from an opponent's Power Level to your Fear Ripper's total.
- Increases your Fear Ripper's Evasion by 3 points.

6. Phase Zero
Effect:
- Allows your Fear Ripper to nullify the opponent's current Gate Card activated, while also decreasing that opponent's Power Level by 250 points.
- Increases your Fear Ripper's Defense by 0.2 points.

7. Agility Impulse
Effect:
- Increases your Fear Ripper's Power Level by 200 points, while also decreasing each of your opponent's Power Levels by 100 points.
- If your Fear Ripper's Power Level is currently below that of your opponent, allows that Fear Ripper to decrease that opponent's Power Level by 50 times the number difference in Evasion points between that Fear Ripper and the opponent's Bakugan.
- Increases your Fear Ripper's Evasion by 2 points.

TIER 3

8. Nightmare Divide
Effect:
- Increases your Fear Ripper by 400 points, while also summoning one Nightmare Token to your side of the field with 4 Evasion. Combine its stats with your Fear Ripper. The Nightmare Token has no stats other than Evasion and is still considered to be a Bakugan on the battlefield.
- If your Fear Ripper is brawling in an Environment that benefits the Darkus Attribute, summon a second Nightmare Token with 2 Evasion to the opponent's side of the battlefield and reduce the opponent's Evasion by that of this new Nightmare Token. The opponent's Evasion can not fall below its base stat with  the use of this effect. The opponent's Nightmare Token is also considered to be another Bakugan on the battlefield.
- Increases your Fear Ripper's Defense by 0.1 points.

9. Slash Zero
Effect:
- Allows your Fear Ripper to negate an opponent's most recent Ability Card activated, OR, at the cost of 0.2 Defense points, allows your Fear Ripper to reduce the Power Level, Evasion, or Defense boost of an opponent's next Ability Card played down to 0, while also transferring 150 points from that opponent's Power Level to your Fear Ripper's total. Your Fear Ripper's Defense cannot fall below 1.0 point with the use of this effect.
- Increases your Fear Ripper's Defense by 0.1 points.

10. Final Phantom
Effect:
- Allows your Fear Ripper to enable the use of Agility Assaults during this round, even if they have been prohibited by another effect. In addition, allows your Fear Ripper to transfer 200 points from an opponent's Power Level to your Fear Ripper's total. This Ability Card can only be negated by a Haos Ability Card that also decreases your Bakugan's Power Level.
- Increases your Fear Ripper's Evasion by 2 points.


-Gargonoid-

TIER 1

1. Lightning Haze
Effect:
- Allows your Gargonoid to decrease an opponent's Power Level by 100 points while also increasing your Gargonoid's Power Level by 200 points.
- Increase your Gargonoid's Evasion by 2 points.

2. Terror Wave
Effect:
- Allows your Gargonoid to decrease an opponent's Power Level by 300 points.
- Increases your Gargonoid's Evasion by 2 points.

3. Rapture Wing
Effect:
- Allows your Gargonoid to negate an opponent's most recent Ability Card activated.
- Increases your Gargonoid's Defense by 0.1 points.

4. Azure Whirlwing
Effect:
- Increases your Gargonoid's Power Level by 300 points.
- Increases your Gargonoid's Defense by 0.1 points.

TIER 2

5. Energy Shift
Effect:
- Allows your Gargonoid to transfer 150 points from an opponent's Power Level to your Gargonoid's total, while also increasing your Gargonoid's Power Level by another 100 points.
- Increases your Gargonoid's Evasivenss by 3 points.

6. Anti-Force Pressure
Effect:
- Allows your Gargonoid to nullify the opponent's current Gate Card activated, while also increasing each of your standing Bakugan's Power Levels by 250 points.
- Increases your Gargonoid's Evasion by 2 points.

7. Doppelganger (Fire/Sand/Prism/Shadow/Rain/Wind)storm.
Effect:
- Increases your Gargonoid's Power Level by 300 points. In addition, allows your Gargonoid to activate an "each" card on an opponent's Bakugan even if they currently have only one Bakugan standing in the battle. This "each" card will automatically consider that one other Bakugan is currently in the battle for your opponent, matches the attribute of the opponent's current standing Bakugan, possesses no stats, and only lasts during the turn that the "each" card is activated.
- If your Gargonoid is not the same Attribute as your Guardian Bakugan, increases your Gargonoid's Defense by 0.2 points. If this Gargonoid is your Guardian Bakugan, then also neutralize the environment and morph it into a Plain Arena for the duration of the round, while also increasing the Attribute of your Gargonoid by 100 points for that round.
- Increases your Gargonoid's Evasion by 2 points.
- Ex) For a Pyrus Gargonoid, this Ability Card is called “Doppelganger Firestorm”. For a Haos Gargonoid, this Ability Card is called “Doppelganger Prismstorm”.

TIER 3

8. Lightning Wing Vortex
Effect:
- Allows your Gargonoid to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Gargonoid's total. This Ability Card cannot be activated if your opponent has more than 2 Bakugan currently in the battle.
- Increases your Gargonoid's Evasion by 2 points.
- Increases your Gargonoid's Defense by 0.1 points.

9. Suicide Driver
Effect:
- At the cost of 100 Life Points (OR, 3 Evasion points in the case of a 2-out-of-3 Brawl), allows your Gargonoid to negate an opponent's most recent Ability Card activated, while also doubling the decrease in Evasion OR Defense that the Ability Card's negation would reduce from the corresponding stat of your opponent's Bakugan.
- If your Gargonoid is currently on the only standing Bakugan on your side of the field, also decrease that opponent's Power Level by 400 points.
- Increases your Gargonoid's Defense by 0.2 points.

10. Stone Façade – Power Position
Effect:
- Petrify your Gargonoid for two turns. A Petrified Bakugan cannot be targeted by the effects of your opponent's cards or Special Effects, and no moves can be activated for the Petrified Bakugan until its Petrification has expired. With each turn of yours that your Bakugan has remained Petrified, increase its Power Level by 300 points. This increase qualifies as a move made by a player during a turn. This Ability Card must be the first card you activate during the round. If this card is negated in any way before its effect resolves, keep the target Gargonoid petrified for only one turn instead of two rather than disabling the effects of this card entirely.
- Increases your Gargonoid's Defense by 0.2 points.


-Griffon-

TIER 1

1. Wing Executor
Effect:
- Allows your Griffon to transfer 150 points from an opponent's Power Level to your Griffon's total.
- Increases your Griffon's Evasion by 2 points.

2. Roar Blitz
Effect:
- Allows your Griffon to decrease an opponent's Power Level by 300 points.
- Increases your Griffon's Evasion by 2 points.

3. Zero Blitz
Effect:
- Allows your Griffon to negate an opponent's most recently activated Ability Card.
- Increases your Griffon's Defense by 0.1 points.

4. Meteor Wing
Effect:
- Increases your Griffon's Power Level by 300 points.
- Increases your Griffon's Defense by 0.1 points.

TIER 2

5. Fleeting Drive
Effect:
- Increases your Griffon's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Griffon's Evasion by 3 points.

6. Nightmare Roar
Effect:
- Allows your Griffon to nullify the opponent's current Gate Card activated, while also decreasing an opponent's Power Level by 200 points and their Evasion by 2 points.
- Increases your Griffon's Defense by 0.2 points.

7. Morphing Defenser
Effect:
- Allows your Griffon to decrease each of your opponent's Power Levels by 200 points.
- If your Griffon is facing a Bakugan that is clearly cat-like, serpent-like, or bat-like, double the boost in Evasion OR Defense for the next Ability Card played by your opponent in order to absorb the Power Level increments or inflict the Power Level decrements on the opponent's Bakugan. If the change in Power Level from that Ability Card exceeds 500 points, then Griffon absorbs only half of the Power Level increase, while the opponent receives half of the Power Level decrease.
- Increases your Griffon's Evasion by 2 points.

TIER 3

8. Venomous Beast Torrent Attack
Effect:
- Allows your Griffon to swap itself out with another Bakugan in your Brawling Profile for the duration of the round. In addition, increase the swapped Bakugan's Power Level by 300 points. This Ability Card cannot be negated, and any Ability Card played to negate a "most recent Ability" will apply only to the Ability Card you've played prior to this card's activation.
- If your Griffon swaps itself with a Bakugan of yours that has been defeated during this Brawl, increase that Bakugan's Evasion by 3 points.
- Increases your swapped Bakugan's Defense by 0.2 points.

9. Venom Infliction
Effect:
- Allows your Griffon to negate an opponent's most recent Ability Card activated, while also reducing the Damage Multiplier by half during this round against your Bakugan, OR, in the case of a 2-out-of-3 Brawl, increases your Griffon's Power Level by 200 points at any one point during the rest of the round.
- If your Griffon's stats are not upgraded in any way, also multiply the Damage Multiplier by 50% during this round against your opponent's Bakugan, OR, in the case of a 2-out-of-3 Brawl, increase your Griffon's Power Level by an additional 200 points at any one point during the rest of the round.
- Increases your Griffon's Defense by 0.2 points.

10. Finale Blitz
Effect:
- At the cost of 100 Life Points, OR 3 Evasion points in the case of a 2-out-of-3 Brawl, allows your Griffon to swap Power Levels with an opponent. The Power Level swap may not be activated if the difference in Power Level between you and your opponent exceeds 500 points. This cannot be the last Ability Card you play during a round.
- Increases your Griffon's Evasion by 2 points.


-Hynoid-

TIER 1

1. Desert Thunder
Effect:
- Increases the Power Level of your Hynoid by 300 Points.
- Increases the Evasion of your Hynoid by 2 points.

2. Whirlwind
Effect:
- Allows your Hynoid to transfer 150 points from an opponent's Power Level to your Hynoid.
- Increases the Evasion of your Hynoid by 2 points.

3. Desert Speed
Effect:
- Allows your Hynoid to negate an opponent's most recently activated Ability Card.
- Increases your Hynoid's Defense by 0.1 points.

4. Desert Howling
Effect:
- Allows your Hynoid to decrease an opponent's Power Level by 300 points.
- Increases your Hynoid's Defense by 0.1 points.

TIER 2

5. Full Moon Fury
Effect:
- Increases your Hynoid's Power Level by 400 points.
- Increases your Hynoid's Evasion by 3 points.

6. Sand Shifter
Effect:
- Allows your Hynoid to prevent your opponent from opening their Gate Card during this round. In addition, allows your Hynoid to transfer 250 points from an opponent's Power Level to your Hynoid's total. If this card is negated, increase your Hynoid's Power Level by another 300 points.
- Increases your Hynoid's Defense by 0.1 points.

7. Desert Ghost
Effect:
- Allows your Hynoid to decrease each of your opponent's Power Levels by 100 points for every Ability Card they've played during this round. This cannot be the final Ability Card you play during the round.
- If your Hynoid is brawling in an Environment that benefits the Sub-Terra Attribute, increase your Hynoid's Power Level by double the amount of points that Hynoid has decreased the opponent by via this card's effect.
- Increases your Hynoid's Evasion by 2 points.

TIER 3

8. Sand Velocity
Effect:
- Allows your Hynoid to enable the use of Agility Assaults even if they have been prohibited by another effect. In addition, allows your Hynoid to transfer 250 points from an opponent's Power Level to your Hynoid's total.
- Increases your Hynoid's Defense by 0.2 points.

9. Dasher Bleeding
Effect:
- Allows your Hynoid to negate an opponent's most recent Ability Card activated, while also increasing the Life Gauge cost of an opponent's future move by 100 points, increasing the Evasion cost of an opponent's future move by 2 points, or increasing the Defense cost of an opponent's future move by 0.2 points, during this round. In addition, increases your Hynoid's Power Level by 300 points.
- Increases your Hynoid's Evasion by 2 points.

10. Desert Beast
Effect:
- If your Hynoid's Evasion is currently higher than that of your opponent, allows your Hynoid to create a Whirlwind Afterimage of itself in order to create an exact copy of your Hynoid on the battlefield for two turns. Only the Power Level is taken into effect, and this duplicate of Hynoid increases its Power Level by 300 points during each of your opponent's turns that take place while the Whirlwind Afterimage remains on the field. If this Ability Card is negated, increase your Hynoid's Power Level by 500 points.
- Increases your Hynoid's Defense by 0.1 points.


-Juggernoid-

TIER 1

1. Depth Tornado
Effect:
- Increases your Juggernoid’s Power Level by 300 points.
- Increases your Juggernoid's Evasion by 2 points.

2. Shell Slam
Effect:
- Allows your Juggernoid to decrease an opponent's Power Level by 300 points.
- Increases your Juggernoid's Defense by 0.1 points.

3. Lightning Shield
Effect:
- Allows your Juggernoid to negate an opponent's most recently activated Ability Card.
- Increases your Juggernoid’s Defense by 0.1 points.

4. Pressure Cannon
Effect:
- Allows your Juggernoid to transfer 150 points from an opponent's Power Level to your Juggernoid's total.
- Increases your Juggernoid's Evasion by 2 points.

TIER 2

5. Tidal Rush
Effect:
- Increases your Juggernoid's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Juggernoid's Defense by 0.2 points.

6. Sand Shifter
Effect:
- Allows your Juggernoid to nullify the opponent's current Gate Card activated, while also increasing its own Power Level by 250 points.
- Increases your Juggernoid's Evasion by 2 points.

7. Element Wave
Effect:
- Increases the Power Levels of each of your standing Bakugan on the battlefield with an Attribute that's different from your standing Juggernoid by 300 points.
- If your Juggernoid is currently brawling on your
Gate Card, allows your Juggernoid to reuse your Reactor Gate Card if it's been nullified by an opponent's card effect.
- Increases your Juggernoid's Evasion by 2 points.

TIER 3

8. Pressure Barricade
Effect:
- Allows your Juggernoid to bypass the effect of an opponent's Agility Assault if your Juggernoid has used a Resistance Safeguard during this round. In addition, allows your Juggernoid to transfer 250 points from an opponent's Power Level to your Juggernoid's total. If Agility Assaults are currently prohibited during this round, allows your Juggernoid to decrease an opponent's Power Level by another 100 points.
- Increases your Juggernoid's Defense by 0.2 points.

9. Bastion Avenger
Effect:
- Allows your Juggernoid to negate an opponent's most recently activated Ability Card. In addition, you can pay 0.2 Defense points in order to absorb the Evasion OR Defense boost of your opponent's next Ability Card played. Your Juggernoid's Defense cannot fall below 1.0 point with the use of this effect.
- If your Juggernoid is currently brawling in an Environment that benefits the Aquos Attribute, allows your Juggernoid to convert your Resistance Safeguard into an Attribute Specific Ability Card during this round, at half of the power and stat increases. This Attribute Specific Ability Card cannot be used to negate an opponent's Ability Card.
- Increases your Juggernoid's Evasion by 1 point.

10. Cyclone Stronghold
Effect:
- Increases your Juggernoid's current Defense by 0.3 points during damage calculation at the end of this round, OR, in the case of a 2-out-of-3 Brawl, reduce an opponent's current Defense by 0.2 points during damage calculation at the end of the round. The Defense of the target Bakugan cannot fall below 1.0 point with the use of this card's effect. In addition, increases your Juggernoid's Power Level by 200 points for each Bakugan Specific Ability Card your opponent(s) have played during this round.
- Increases your Juggernoid's Evasion by 2 points.


-Laserman-

TIER 1

1. Spiced Slayer
Effect:
- Allows your Laserman to transfer 150 points from an opponent’s Power Level to your Laserman.
- Increases the Defense of your Laserman by 0.1 points.

2. Iron Lancer
Effect:
- Increases your Laserman’s Power Level by 300 points.
- Increases the Evasion of your Laserman by 2 points.

3. Metal Bracing
Effect:
- Allows your Laserman to negate an opponent's most recently activated Ability Card.
- Increases your Laserman's Defense by 0.1 points.

4. Mecha Battle-Jet
Effect:
- Allows your Laserman to decrease an opponent's Power Level by 300 points.
- Increases your Laserman's Evasion by 2 points.

TIER 2

5. Tornado Extension
Effect:
- Allows your Laserman to transfer 200 points from an opponent's Power Level to your Laserman's total.
- Increases your Laserman's Evasion by 3 points.

6. Gaia Expansion
Effect:
- Allows your Laserman to nullify the opponent's current Gate Card activated. In addition, if your Laserman's Power Level is currently higher than your opponent's, reduce the Power Level increments OR decrements of an opponent's next Ability Card played by half of its original increase OR decrease. If the next Ability Card played by that opponent changes the difference in Power Level by less than 400 points, erase its Power Level increase OR decrease entirely.
- Increases your Laserman's Defense by 0.1 points.

7. Iron Field Enforcement
Effect:
- Increases your Laserman's Power Level by 200 points for every Gate Card you've used during this Brawl. This Ability Card cannot be activated if you've used more than 2 Gate Cards during this Brawl.
- If this card is used during the first round of the Brawl, allows your Laserman to decrease an opponent's Power Level by 150 points. This secondary effect can only be activated once per Brawl.
- Increases your Laserman's Evasion by 2 points.

TIER 3

8. L.A.S.E.R. Annihilation
Effect:
- Allows your Laserman to transfer 300 points from an opponent's Power Level to your Laserman's total.
- Increases your Laserman's Evasion by 3 points.

9. Leap Sting
Effect:
- At the cost of 3 Evasion points, allows your Laserman to use ONE of these two effects:
* - Set 1 Counter on your Laserman. You can remove this Counter at any time during the round in order to negate an Ability Card that an opponent has activated during their previous turn.
* - Allows your Laserman to neutralize the current Environment and morph it into a Plain Arena for the duration of the round. In addition, increases your Laserman's Power Level by 400 points.
- Increases your Laserman's Defense by 0.2 points.

10. Recharger Omega
Effect:
- Allows your Laserman to reuse one Tier 2 Ability Card it's already played during this round.
- If your Laserman has a higher Base Power Level (including Power Stands) than your opponent, allows your Laserman to transfer 1 point of Evasion from each of your opponent's currently standing Bakugan in the battle to your Laserman.
- Increases your Laserman's Power Level by 200 points.


-Limulus-

TIER 1

1. Allocate Booster
Effect:
- Increases your Limulus' Power Level by 300 points.
- Increases the Evasion of your Limulus by 2 points.

2. Wave Booster
Effect:
- Allows your Limulus to decrease an opponent's Power Level by 300 points.
- Increases your Limulus' Defense by 0.1 points.

3. Sudden Wave
Effect:
- Allows your Limulus to negate the most recent Ability Card activated by an opponent.
- Increases the Defense of your Limulus by 0.1 points.

4. Mirror Division
Effect:
- Allows your Limulus to transfer 150 points from an opponent's Power Level to your Limulus' total.
- Increases your Limulus' Evasion by 2 points.

TIER 2

5. Theta Tailspin
Effect:
- Increases your Limulus' Power Level by 400 points.
- Increases your Limulus' Defense by 0.2 points.

6. Ground Buster
Effect:
- Allows your Limulus to nullify the opponent's current Gate Card activated, while also increasing your Limulus' Power Level by 250 points and decreasing an opponent's Power Level by 50 points.
- Increases your Limulus' Evasion by 2 points.

7. Vibration Arrow
Effect:
- Allows your Limulus to decrease each of your opponent's Bakugan's Power Levels by 200 points as long as your opponent has played at least 1 Ability Card during the round.
- If your Limulus is brawling alongside another Bakugan, decrease that opponent's Defense by 0.1 points for each Bakugan they currently have standing on the battlefield.
- Increases your Limulus' Defense by 0.1 points.

TIER 3

8. Holograph Divide
Effect:
- Allows your Limulus to flip a coin. If it lands on "A", increase your Limulus' Power Level by 250 points for each full turn that this Ability Card remains active. If it lands on "B", allows your Limulus to use one additional Ability Card during this round instead. This Ability Card cannot be negated, and any Ability Card played to negate a "most recent Ability" will apply only to the Ability Card, if any, that you've played prior to this card's activation.
- Increases your Limulus' Evasion by 1 point.

9. Full Adaptation
Effect:
- At the cost of 4 Evasion points, allows your Limulus to absorb the effects of an opponent's most recently activated Ability Card. The Power Level and stat increases are stolen from the card and added onto your Limulus. Power Level decrements that the card provided are erased entirely.

10. Final Division
Effect:
- As long as this card remains active, your Limulus' Power Level cannot be affected by your opponent's Ability Cards in any way during this round. In addition, allows your Limulus to transfer 200 points from an opponent's Power Level to your Limulus' total. If this card is negated, increases your Limulus' Power Level by another 200 points.
- Increases your Limulus' Defense by 0.2 points.


Last edited by Dustin on Sun Mar 26, 2017 1:07 am; edited 1 time in total
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Dustin
Level 5 Brawler
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Posts : 63
Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:43 am

-Manion-

TIER 1

1. Earth Power
Effect:
- Allows your Manion to decrease an opponent's Power Level by 300 points.
- Increases your Manion’s Defense by 0.1 points.

2. Amon-Re
Effect:
- Increases your Manion’s Power Level by 300 Points.
- Increases your Manion’s Evasion by 2 points.

3. Ba Shield
Effect:
- Allows your Manion to negate an opponent's most recent Ability Card activated during this round.
- Increases your Manion's Defense by 0.1 points.

4. Shuet Arrow
Effect:
- Allows your Manion to transfer 150 points from an opponent's Power Level to your Manion's total.
- Increases your Manion's Evasion by 3 points.

TIER 2

5. Akh Barrage
Effect:
- Allows your Manion to decrease an opponent's Power Level by 400 points.
- Increases your Manion's Evasion by 3 points.

6. Gab Shattering
Effect:
- Allows your Manion to prevent your opponent from opening their Gate Card during this round. In addition, increases your Manion's Power Level by 400 points. If this card is negated, increases your Manion's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Manion's Defense by 0.2 points.

7. Element Ka
Effect:
- Allows your Manion to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Manion's total.
- If your Manion is facing a Bakugan of a different Attribute, double the Evasion increase of the next Ability Card you play if it is below a 3-point increase.
- Increases your Manion's Evasion by 2 points.

TIER 3

8. Obelisk Shattering
Effect:
- Allows your Manion to prevent an opponent from activating their Attack Battle Form during this Brawl. In addition, increases your Manion's Power Level by 250 points for every 2 Ability Cards that an opponent has played during this round, while also decreasing that opponent's Evasion by 2 points.
- Increases your Manion's Defense by 0.1 points.

9. Copy Cat
Effect:
- Allows your Manion to mimic the effects of one of your opponent's Ability Cards played during this round for itself.
- Increases your Manion's Evasion by 1 point.

10. Ethereal Soul
Effect:
- Increases your Manion's Power Level by 450 points.
- If Manion is currently brawling alongside another Bakugan, remove that Bakugan's presence from the game the next time an opponent uses an "each" card effect during this round, and return it to the field once that card's effects have resolved. If your opponent does not use an "each" card during this round, allows your Manion to decrease an opponent's Power Level by 200 points at the end of the round.
- Increases your Manion's Defense by 0.2 points.


-Mantris-

TIER 1

1. Twin Machete
Effect:
- Increases your Mantris’ Power Level by 300 points.
- Increases your Mantris’ Evasion by 2 points.

2. Guard Breaker
Effect:
- Allows your Mantris to decrease an opponent's Power Level by 300 points.
- Increases your Mantris' Defense by 0.1 points.

3. Sling Blazer
Effect:
- Allows your Mantris to negate an opponent's most recently activated Ability Card.
- Increases your Mantris’ Defense by 0.1 points.

4. Phantom Minor
Effect:
- Allows your Mantris to transfer 150 points from an opponent's Power Level to your Mantris' total.
- Increases your Mantris' Evasion by 2 points.

TIER 2

5. Pierce Aggression
Effect:
- Allows your Mantris to transfer 200 points from an opponent's Power Level to your Mantris' total.
- Increases your Mantris' Evasion by 3 points.

6. Land Cluster
Effect:
- Allows your Mantris to nullify the opponent's current Gate Card activated, while also increasing that Mantris' Power Level by 300 points.
- Increases your Mantris' Evasion by 1 point.

7. Power Breaker
Effect:
- Allows your Mantris to decrease an opponent's Power Level by 150 points for each Power Stand that has occurred during this round.
- If your Mantris is currently brawling in an Environment that benefits its own Attribute, you can erase the Side Effect of the Environment for the duration of the round.
- Increases your Mantris' Defense by 0.2 points.

TIER 3

8. Marionette
Effect:
- At the cost of 4 Evasion points, allows your Mantris to activate an Ability Card for your opponent during this round. This Ability Card counts as an Ability Card played by your opponent and is expended as part of their own Ability Card chances. The Ability Card played must be able to utilize the first part of its effect in order to be eligible. In addition, allows your Mantris to transfer 200 points from an opponent's Power Level to your Mantris' total.
- Increases your Mantris' Defense by 0.1 points.

9. Phantom Major
Effect:
- Allows your Mantris to negate an opponent's most recent Ability Card activated. If your opponent's Power Level is currently lower than 300 points after this negation has been resolved, decrease that opponent's Defense by 0.2 points. The Defense of the target Bakugan cannot fall below 1.0 point with the use of this effect. Also, increase your Mantris' Power Level by 200 points.
- Increases your Mantris' Defense by 0.2 points.

10. Doom Companion
Effect:
- At the cost of 0.2 Defense points, allows your Mantris to remove one Bakugan from the field for the duration of the round. The Defense of your Mantris cannot fall below 1.0 point with the use of this effect. In addition, allows your Mantris to decrease an opponent's Power Level by 200 points.
- If your Mantris is currently brawling in an Environment that benefits the Darkus Attribute, also decrease an opponent's Evasion by 2 points.
- Increases your Mantris' Evasion by 2 points.


-Monarus-

TIER 1

1. Fairy Wind
Effect:
-Allows your Monarus to decrease an opponent's Power Level by 300 points.
-Increases your Monarus' Evasion by 2 points.

2. Silver Wind
Effect:
- Increases your Monarus' Power Level by 300 points.
- Increase your Monarus' Defense by 0.1 points.

3. Razor Wind
Effect:
- Allows your Monarus to negate an opponent's most recently activated Ability Card.
- Increases your Monarus' Evasion by 2 points.

4. Fairy Meteor
Effect:
- Allows your Monarus to transfer 150 points from an opponent's Power Level to your Monarus' total.

TIER 2

5. Frenzy Arrow
Effect:
- Increases your Monarus' Power Level by 50 points, while also decreasing an opponent's Power Level by 350 points.
- Increases your Monarus' Evasion by 3 points.

6. Air Battle
Effect:
- Allows your Monarus to prevent your opponent from opening their Gate Card during this round, while also increasing your Monarus' Power Level by 250 points. This Ability Card cannot be negated, and any Ability Card played to negate a "most recent Ability", if any, will apply only to the Ability Card you've played prior to this card's activation.
- Increases your Monarus' Evasion by 1 point.

7. Lightning Dust
Effect:
- Increases your Monarus' Power Level by 250 points for every Special Shot your opponent has used in a throw during this Brawl.
- If you've lost a round during this brawl, allows your Monarus to gain an additional 50 points in Power Level from the next Ability Card that's activated on her.
- Increases your Monarus' Defense by 0.1 points.

TIER 3

8. Scarlet Twister
Effect:
- Allows your Monarus to remove its presence from the round in order to automatically negate the final Ability Card your opponent activates during this round, while also increasing your remaining Bakugan's Power Level by 400 points.
- Increases your Monarus' Evasion by 2 points.

9. Scarlet Skies
Effect:
- Allows your Monarus to neutralize the Environment and morph it into a Plain Arena for the duration of the round. In addition, allows your Monarus to transfer 200 points from an opponent's Power Level to your Monarus' total.
- If your Monarus is the current Attribute of the former Environment, increases your Monarus' Power Level by 50 points for each successful Ability activation that has been played for your Monarus so far, including this card.
- Increases your Monarus' Defense by 0.2 points.

10. Meteor Charm
Effect:
- Allows your Monarus to prevent an opponent's Bakugan Trap from activating Ability Cards for the duration of the round, whether the target Bakugan Trap is currently in the battle or not. In addition, allows your Monarus to decrease an opponent's Power Level by 300 points, while also increasing her own Power Level by 100 points.
- Increases your Monarus' Evasion by 2 points.


-Rattleoid-

TIER 1

1. Poison Decay
Effect:
- Allows your Rattleoid to decrease an opponent's Power Level by 300 points.
- Increases your Rattleoid's Evasion by 2 points.

2. Fang Snare
Effect:
- Increases your Rattleoid's Power Level by 300 points.
- Increases your Rattleoid's Defense by 0.1 points.

3. Toxin Thrasher
- Allows your Rattleoid to negate an opponent's most recently activated Ability Card.
- Increases your Rattleoid's Defense by 0.1 points.

4. Predator Fang
Effect:
- Allows your Rattleoid to transfer 150 points from an opponent's Power Level to your Rattleoid's total.
- Increases your Rattleoid's Evasion by 2 points.

TIER 2

5. Viper Crotlus
Effect:
- Increases your Rattleoid's Power Level by 50 points, while also decreasing an opponent's Power Level by 350 points.
- Increases your Rattleoid's Evasion by 3 points.

6. Mojave Punisher
Effect:
- Allows your Rattleoid to nullify the opponent's current Gate Card activated. In addition, increases your Rattleoid's Power Level by 150 points for every Battle Gear and/or BakuNano that has been used during this Brawl.
- Increases your Rattleoid's Defense by 0.2 points.

7. Essence Obscure
Effect:
- Allows your Rattleoid to decrease each of your opponent's Power Levels by 200 points.
- If your Rattleoid is currently brawling in an Environment that benefits its own Attribute, sets a Camouflage on Rattleoid to prevent your opponent from affecting its Power Level in any way with their card effects during the next two turns.
- Increases your Rattleoid's Defense by 0.1 points.

TIER 3

8. Poison Fang
Effect:
- Allows your Rattleoid to transfer 100 points from an opponent's Power Level to your Rattleoid at the start of each turn as long as this card remains active. In addition, increases your Rattleoid's Power Level by 200 points.
- Increases your Rattleoid's Evasion by 2 points.
- Allows your Rattleoid to decrease an opponent's Defense by 0.1 points. The Defense of the target Bakugan cannot fall below 1.0 point with the use of this effect.

9. Neuro-Hypnosis
Effect:
- At the cost of 300 points in Power Level, allows your Rattleoid to force an opponent into activating their Agility Assault OR Resistance Safeguard if applicable. If both are applicable at this time, then force an activation out of whichever result would create the larger change in Power Level. Once the forced Agility Assault OR Resistance Safeguard has been activated, increases your Rattleoid's Power Level by 400 points.

10. Constriction Toxin
Effect:
- Allows your Rattleoid to send back an opponent's Bakugan Trap at the cost of half of its own current Evasion level. In addition, increases your Rattleoid's Power Level by 300 points for each Attack Battle Form that has been used during this Brawl.
- Increases your Rattleoid's Defense by 0.2 points.


-Ravenoid-

TIER 1

1. Storm Breaker
Effect:
- Allows your Ravenoid to transfer 150 points from an opponent’s Power Level to your Ravenoid.
- Allows your Ravenoid to decrease that opponent's Evasion by 2 points.

2. Wing Blade
Effect:
- Increases your Ravenoid's Power Level by 300 points.
- Increases your Ravenoid's Defense by 0.1 points.

3. Spark Out
Effect:
- Allows your Ravenoid to negate an opponent's most recent Ability Card activated.
- Increases your Ravenoid's Defense by 0.1 points.

4. Crystal Missile
Effect:
- Allows your Ravenoid to decrease an opponent's Power Level by 300 points.
- Increases your Ravenoid's Evasion by 2 points.

TIER 2

5. Solemn Soar
Effect:
- Increases your Ravenoid's Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Ravenoid's Evasion by 3 points.

6. Shadow Scratch
Effect:
- Allows your Ravenoid to nullify the current Gate Card, while also transferring 150 points from an opponent's Power Level to your Ravenoid's total.
- Increases your Ravenoid's Defense by 0.1 points.

7. Tempest Curse
Effect:
- Increases your Ravenoid's Power Level by 100 points, while also decreasing each of our opponent's Bakugan's Power Levels by 150 points.
- If your Ravenoid is the only Bakugan you've used during this current Brawl and at least one round has already passed, you can have your Ravenoid to erase the Environment Side Effect for one player only. This Ability Card can only be used once per Brawl.
- Increases your Ravenoid's Evasion by 2 points.

TIER 3

8. Immobile
Effect:
- Allows your Ravenoid to create an exact duplicate of itself from your Brawler Profile on the battlefield under your control at Base Level. Only the Power Level stat of this duplicate is taken into effect, and combines with your current Power Level. In addition, allows your Ravenoid to decrease each of your opponent's Power Levels by 100 points.
- Increases your Ravenoid's Evasion by 4 points.

9. Tornado Pandemonium
Effect:
- Allows your Ravenoid to negate an opponent's most recent Ability Card activated, while also disabling that opponent from activating any Attribute Specific Ability Cards for the duration of the round. In addition, allows your Ravenoid to transfer 200 points from an opponent's Power Level to your Ravenoid's total.
- Increases your Ravenoid's Defense by 0.2 points.

10. Flock Formation – Beta Defense
Effect:
- If you are brawling against, or currently possess a Falconeer and/or Raptorix on your side of the battlefield, halve the Defense boosts of all Ability Cards your opponent activates for the duration of the round at the cost of 2 Evasion points. This Ability Card can only be activated on your own Gate Card.
- Allows your Ravenoid to decrease an opponent's Power Level by 300 points.


-Reaper-

TIER 1

1. Fifth Dimension
Effect:
- Allows your Reaper to transfer 150 points from an opponent’s Power Level to your Reaper.
- Increases the Defense of your Reaper by 0.1 points.

2. Silent Dimension
Effect:
- Allows your Reaper to transfer 150 points from an opponent’s Power Level to your Reaper.
- Increases your Reaper’s Evasion by 2 points.

3. Double Dimension
Effect:
- Allows your Reaper to negate an opponent's most recent Ability Card activated.
- Increases your Reaper's Defense by 0.1 points.

4. Solitary Dimension
Effect:
- Increases your Reaper's Power Level by 300 points.
- Increases your Reaper's Evasion by 2 points.

TIER 2

5. Moira Scythe
Effect:
- Increases your Reaper's Power Level by 100 points, while also decreasing an opponent's Power Level by 300 points.
- Increases your Reaper's Evasion by 3 points.

6. Dimension Four
Effect:
- Allows your Reaper to nullify the opponent's current Gate Card activated. In addition, your opponent can only negate 2 Ability Cards you activate during this round. Also, increases your Reaper's Power Level by 250 points.
- Increases your Reaper's Defense by 0.1 points.

7. Limited Dimension
Effect:
- Increases each of your standing Bakugan's Power Levels by 100 points for every Bakugan's Special Effect that has been used during this Brawl.
- If your Bakugan have yet to use a Special Shot during this brawl, allows your Reaper to decrease an opponent's Evasion by 3 points.
- Increases your Reaper's Evasion by 2 points.

TIER 3

8. Perish Impact
Effect:
- Allows your Reaper Bakugan to set 1 "Death Mark" Counter on an opponent's standing Bakugan. For each full turn that passes where this Death Mark Counter remains on that target Bakugan, decrease that opponent's Life Gauge by 50 points, OR, in the case of a 2-out-of-3 Brawl, decrease that opponent's Power Level by 100 points.
- Increases your Reaper's Defense by 0.2 points.

9. Dimension Multiplier
Effect:
- Allows your Reaper Bakugan to reuse 1 Double Dimension Ability Card it's already played during this round. In addition, if an opponent's Power Level is currently lower than 300, decrease it by 400 points the next time that Bakugan increases its Power Level in any way.
- Increases your Reaper's Evasion by 1 point.

10. Vengeful Vindication
Effect:
- If your Reaper is brawling alongside your Guardian Bakugan, and is facing an opponent's Guardian Bakugan in the current battle, allows your Reaper to swap Special Effects between the two Guardian Bakugan. In addition, allows your Reaper to transfer 200 points from an opponent's Power Level to your Reaper's total.
- Increases your Reaper's Evasion by 2 points.


-Robotallian-

TIER 1

1. Robotallian Enforcement
Effect:
- Allows your Robatallian to transfer 150 points from an opponent’s Power Level to your Robotallian.
- Increases the Defense of your Robotallian by 0.1 points.

2. Laser Storm
Effect:
- Increases your Robotallian's Power Level by 300 points.
- Increases your Robotallian's Defense by 0.1 points.

3. Mechanical Charging
Effect:
- Allows your Robotallian to negate an opponent's most recent Ability Card activated.
- Increases your Robotallian's Evasion by 2 points.

4. Steel Harpoon
Effect:
- Allows your Robotallian to decrease an opponent's Power Level by 300 points.
- Increases your Robotallian's Evasion by 2 points.

TIER 2

5. Turret Thunder
Effect:
- Increases your Robotallian's Power Level by 400 points.
- Increases your Robotallian's Defense by 0.2 points.

6. Camouflage Void
Effect:
- Allows your Robotallian to nullify the opponent's current Gate Card activated, while also increasing your Robotallian's Power Level by 150 points for every different type of Bakugan you've currently used during this Brawl.
- Increases your Robotallian's Evasion by 1 point.

7. Armour Upgrade
Effect:
- Allows your Robotallian to increase the Power Levels of each Bakugan on your side of the field by 150 points.
- If your Robotallian is currently brawling in an Environment that affects Evasion in any way, allows your Robotallian to add 50 points to this card's increase value.
- Increases your Robotallian's Defense by 0.1 points.

TIER 3

8. Hyper Scan
Effect:
- At the cost of 3 Evasion points, allows your Robotallian to Hyper Scan the battlefield in order to force an opponent into revealing the next three Ability Cards that they must play during the round. This Ability Card can only be used on an opponent's Gate Card. That opponent can change the order in which those three cards may be activated once the time comes to implement them.
- Increases your Robotallian's Defense by 0.2 points.

9. Detonation Reduction
Effect:
- Allows your Robotallian to negate an opponent's most recently activated Ability Card. In addition, increases the Base Level of the next Bakugan you throw into battle by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Robotallian's Evasion by 2 points.

10. Laser Barrage
Effect:
- Allows your Robotallian to erase the stat increase of an opponent's Battle Gear Ability Card OR halve the power of the next effect of that opponent's BakuNano when activated. In addition, allows your Robotallian to transfer 200 points from an opponent's Power Level to your Robotallian's total.
- Increases your Robotallian's Evasion by 2 points.


-Saurus-

TIER 1

1. Saurus Glow
Effect:
- Increases your Saurus’ Power Level by 300 points.
- Increases your Saurus’ Defense by 0.1 points.

2. Berserker Buster
Effect:
- Allows your Saurus to transfer 150 points from an opponent’s Power Level to your Saurus.
- Increases your Saurus’ Evasion by 2 points.

3. Smash Assaulter
Effect:
- Allows your Saurus to negate an opponent's most recently activated Ability Card.
- Increases your Saurus' Defense by 0.1 points.

4. Bone Crusher
Effect:
- Allows your Saurus to decrease an opponent's Power Level by 300 points.
- Increases your Saurus' Evasion by 2 points.

TIER 2

5. Negative Drove
Effect:
- Increases your Saurus' Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Saurus' Defense by 0.2 points.

6. Gleam Reflector
Effect:
- Allows your Saurus to nullify the opponent's current Gate Card activated. In addition, allows that Saurus to decrease each of your opponent's standing Bakugan's Power Levels by 150 points.
- Increases your Saurus' Evasion by 2 points.

7. Change Power Link
Effect:
- Allows your Saurus to increase the Power Levels of each Bakugan on your side of the battlefield by 150 points, while also decreasing an opponent's Power Level by 100 points.
- If your Saurus is the Bakugan with the most Defense currently on the field, allows your Saurus to decrease an opponent's Evasion by 2 points.
- Increases your Saurus' Evasion by 2 points.

TIER 3

8. Power Charge
Effect:
- A Saurus in your Brawling Profile allows you to activate this Ability Card even if your Saurus is not in the current battle. Allows your Saurus to transfer 200 points from an opponent's Power Level the total Power Level of your current standing Bakugan.
- If you have a Saurus currently in play when you activate this Ability Card, increases your Saurus' Power Level by another 200 points and its Defense by 0.1 points.
- Increases your standing Bakugan's Evasion by 1 point.

9. Electric Defenser
Effect:
- When an opponent activates a card that increases their Bakugan's Defense, allows your Saurus to negate that Ability Card, increase its Defense by the same amount as the Defense boost on the card, and increases your Saurus' Power Level by 400 points.
- Increases your Saurus' Defense by 0.1 points.

10. Twister Supressor
Effect:
- Increases your Saurus' Power Level by 100 points for each time your Saurus has surpassed your opponent's Power Level. This card cannot be the final Ability Card you play during the round. This Ability Card's Power Level increase cannot exceed 600 points.
- Increases your Saurus' Defense by 0.2 points.


-Serpenoid-

TIER 1

1. Constriction Grip
Effect:
- Allows your Serpenoid to decrease an opponent’s Power Level by 300 points.
- Allows your Serpenoid to decrease that opponent’s Evasion by 2 points.

2. Serpent Fang
Effect:
- Increases your Serpenoid's Power Level by 300 points.
- Increases your Serpenoid's Defense by 0.1 points.

3. Serpentine Glare
Effect:
- Allows your Serpenoid to negate an opponent's most recently activated Ability Card.
- Increases your Serpenoid's Defense by 0.1 points.

4. Devious Terror
Effect:
- Allows your Serpenoid to decrease an opponent's Power Level by 300 points.
- Increases your Serpenoid's Evasion by 2 points.

TIER 2

5. Winding Venom
Effect:
- Increases your Serpenoid's Power Level by 100 points, while also decreasing an opponent's Power Level by 300 points.
- Increases your Serpenoid's Evasion by 3 points.

6. Sinuous Strike
Effect:
- Allows your Serpenoid to nullify the opponent's current Gate Card activated. In addition, allows your Serpenoid to decrease an opponent's Power Level by 150 points for every Bakugan Trap used during this Brawl.
- Increases your Serpenoid's Defense by 0.2 points.

7. Rapid Turmoil
Effect:
- Increases your Serpenoid's Power Level by 100 points for every Ability Card you've played during this round that has increased its Evasion in any way, excluding this card.
- If your Serpenoid is currently facing an organic Bakugan, allows that Serpenoid to decrease an opponent's Power Level by 50 points with each passing turn until that opponent has lost 300 points due to this effect.
- Increases your Serpenoid's Evasion by 2 points.

TIER 3

8. Battle Black Out
Effect:
- Allows your Serpenoid to permit your own Bakugan to activate two Attack Battle Forms during this Brawl instead of the conventional one. The two Attack Battle Forms may not be activated during the same round. In addition, allows your Serpenoid to decrease an opponent's Power Level by 200 points.
- Increases your Serpenoid's Evasion by 1 point.

9. Prism Constriction
Effect:
- At the cost of 0.2 Defense points, allows your Serpenoid to negate an opponent's most recently activated Ability Card, while also transferring 2 points of Evasion from that opponent's Bakugan to your Serpenoid's total, and increasing your Serpenoid's Power Level by 200 points.
- If your Serpenoid is currently brawling in an Environment that does not benefit the Attribute of your Serpenoid, add 100 points to this card's increase value.
- Increases your Serpenoid's Evasion by 2 points.

10. Extension Crusher
Effect:
- Allows your Serpenoid to send back an opponent's Battle Gear OR BakuNano at the cost of half of its own current Evasion level. In addition, allows your Serpenoid to decrease an opponent's Power Level by 200 points for each Attack Battle Form that has been used during this Brawl.
- Increases your Serpenoid's Defense by 0.2 points.


-Siege-

TIER 1

1. Armored Shining
Effect:
- Allows your Siege to transfer 150 points from an opponent's Power Level to your Siege.
- Increases your Siege's Defense by 0.1 points.

2. Sabre Barrage
Effect:
- Allows your Siege to negate an opponent's most recently activated Ability Card.
- Increases your Siege's Defense by 0.1 points.

3*. Fire Sword
Effect:
- Allows your Pyrus Siege to transfer 150 points from an opponent's Power Level to your Pyrus Siege.
- Increases your Pyrus Siege's Defense by 0.1 points.

3*. Granite Arrow
Effect:
- Increases the Power Level of your Sub-Terra Siege by 300 points.
- Increases the Defense of your Sub-Terra Siege by 0.1 points.

3*. Shining Spear
Effect:
- Allows your Haos Siege to decrease an opponent's Power Level by 300 points.
- Increases the Evasion of your Haos Siege by 2 points.

3*. Haze Shifter
Effect:
- Allows your Darkus Siege to transfer 150 points from an opponent's Power Level to your Darkus Siege.
- Increases the Evasion of your Darkus Siege by 2 points.

3*. Tsunami Wave
Effect:
- Allows your Aquos Siege to erase the environment advantage or side effect and turn the field into a “Plain Arena” for the remainder of the round. The environment and side effect returns immediately after the round has ended. This Ability Card can only be used once per brawl.

3*. Air Blade
Effect:
- Allows your Ventus Siege to decrease an opponent's Power Level by 300 points.
- Increases your Ventus Siege's Evasion by 2 points.

4. Armory Equip
Effect:
- Allows your Siege to activate ONE of the following cards, even if it's already been used once during this round, regardless of its usage restrictions (i.e. can only be used once per Brawl): Fire Sword, Granite Arrow, Shining Spear, Haze Shifter, Tsunami Wave, Air Blade.

TIER 2

5. Armour Exchange
Effect:
- Allows your Siege to activate ONE of the following effects:
* - Increases your Siege's Power Level by 400 points.
* - Increases your Siege's Evasion by 6 points.
* - Increases your Siege's Defense by 0.4 points.

6. Warrior Seal
Effect:
- Allows your Siege to prevent your opponent from opening their Gate Card during this round. In addition, increases your Siege's Power Level by 250 points and makes it so your opponent can only activate one Bakugan Specific "each" card during this round. If this card is negated, allows your Siege to transfer 150 points from an opponent's Power Level to your Siege's total.
- If your Siege is currently brawling in a Plain Arena, allows your Siege to convert the Environment into a +100-point increase for its own Attribute, without the Side Effect, for the duration of the round.
- Increases your Siege's Evasion by 2 points.

7. Star Surge
Effect:
- Increases your Siege's Power Level by 150 points for each different Attribute of Bakugan you've used during the current Brawl. This card cannot increase your Bakugan's Power Level by more than 600 points.
- Increases your Siege's Evasion by 1 point.

TIER 3

8. *Attribute* Javelin
Effect:
- Allows your Siege to force an opponent into swapping out your opponent's Gate Card with another one of your choice, that they've already used during the Brawl, at half the power. In addition, allows your Siege to transfer 250 points from an opponent's Power Level to your Siege's total. Your opponent can sacrifice one Bakugan Specific OR Attribute Specific Ability Card chance to negate this card's effect. If this card is negated in any way, allows your Siege to transfer 300 points from an opponent's Power Level to your Siege's total.
- Increases your Siege's Evasion by 2 points.

9. Armored Reinforcement
Effect:
- Allows your Siege to negate an opponent's most recently activated Ability Card. In addition, allows your Siege to summon one Elemental Token on your side of the battlefield, under the same attribute as your Siege. The Elemental Token possesses a Power Level of 300, but no other stats, and combines Power Levels with that Siege. When an Elemental Token receives an Attribute Bonus, double that increase for the Elemental Token's Power Level.
- Increases your Siege's Evasion by 2 points.
- Increases your Siege's Defense by 0.1 points.

10. Element Piercing
Effect:
- This Ability Card can be activated for your Siege before it's thrown into the battle, and is considered as part of the Ability Card chances used during the round. At the cost of 200 Life Points, OR, 5 Evasion points in the case of a 2-out-of-3 Brawl, allows your Siege to perform two Special Shots during this throw, instead of the conventional one. Special Shot points are still expended normally, but the Special Shot cost for the secondary Special Shot throw is halved for this use. In addition, allows your Siege to transfer 50 points from an opponent's Power Level to your Siege's total on the stand. This is not considered Siege's Base Power Level in the round. This Ability Card can only be used once per Brawl.
- Increases your Siege's Evasion by 2 points on the stand. This is not considered Siege's Base Evasion level in the round.


-Stinglash-

TIER 1

1. Abyss Ruler
Effect:
- Increases your Stinglash’s Power Level by 200 points, while also decreasing an opponent’s Power Level by 100 points.
- Increases your Stinglash’s Defense by 0.1 points.

2. Lashing Spike
Effect:
- Allows your Stinglash to decrease an opponent's Power Level by 300 points.
- Increase your Stinglash's Evasion by 2 points.

3. Poison Stream
Effect:
- Allows your Stinglash to negate an opponent's most recently activated Ability Card.
- Increases your Stinglash's Defense by 0.1 points.

4. Ocean Lasher
Effect:
- Increases your Stinglash's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Stinglash's Evasion by 2 points.

TIER 2

5. Cavern Dive
Effect:
- Allows your Stinglash to transfer 200 points from an opponent's Power Level to your Stinglash's total.
- Increases your Stinglash's Evasion by 3 points.

6. Arena Impair
Effect:
- Allows your Stinglash to nullify the opponent's current Gate Card activated. In addition, allows your Stinglash to decrease an opponent's Power Level by 300 points.
- Increases your Stinglash's Defense by 0.2 points.

7. Suffocation Neuro Toxin
Effect:
- Allows your Stinglash to transfer 50 points from each of your opponent's Bakugan's Power Levels to the totals of each of your own Bakugan's Power Levels, including Stinglash.
- If your Life Gauge is currently at 100 points or less, OR you've lost a previous round in the case of a 2-out-of-3 Brawl, increases your Stinglash's Power Level by another 300 points.
- Increases your Stinglash's Evasion by 2 points.

TIER 3

8. Poison Ruler
Effect:
- At the cost of 3 Evasion points, allows your Stinglash to decrease an opponent's Power Level by 200 points for each time that opponent used a BakuNano/Battle Gear or Bakugan Trap during the Brawl.
- If your Stinglash has already used its Special Effect, increases your Stinglash's Power Level by 300 points.
- Increases your Stinglash's Evasion by 1 point.

9. Expansion Cripple
Effect:
- Allows your Stinglash to negate an opponent's Battle Gear Ability Card, OR, their most recent BakuNano Special Effect that has been activated during the round. In addition, allows your Stinglash to transfer 200 points from an opponent's Power Level to your Stinglash's total.
- Increases your Stinglash's Defense by 0.2 points.

10. Battle Morph
Effect:
- Allows your Stinglash to change the Attack and Defense Battle Forms it would use this round to another Attribute of Battle Form instead. In addition, increases your Stinglash's Power Level by 400 points.
- Increases your Stinglash's Evasion by 2 points.


-Tuskor-

TIER 1

1. Ivory Stomp
Effect:
- Allows your Tuskor to transfer 150 points from an opponent’s Power Level to your Tuskor.
- Increases your Tuskor’s Evasion by 2 points.

2. Tusk Breaker
Effect:
- Allows your Tuskor to decrease an opponent's Power Level by 300 points.
- Increases your Tuskor's Defense by 0.1 points.

3. Elephantidae
Effect:
- Allows your Tuskor to negate an opponent's most recently activated Ability Card.
- Increases your Tuskor’s Defense by 0.1 points.

4. Trunk Blow
Effect:
- Increases your Tuskor's Power Level by 300 points.
- Increases your Tuskor's Evasion by 2 points.

TIER 2

5. Stampede Tusk
Effect:
- Increases your Tuskor's Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Tuskor's Evasion by 3 points.

6. Grand Slide
Effect:
- Allows your Tuskor to nullify the opponent's current Gate Card activated. In addition, increases your Tuskor's Power Level by 200 points for each Agility Assault/Resistance Safeguard your opponent has currently activated during this Brawl.
- Increases your Tuskor's Defense by 0.2 points.

7. Ivory Barrage
Effect:
- Allows your Tuskor to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- If your Tuskor is currently brawling against only one opponent Bakugan, then increase your Tuskor's Power Level by 150 points.
- Increases your Tuskor's Evasion by 2 points.

TIER 3

8. Nose Slap
Effect:
- Allows your Tuskor to transfer 250 points from the Power Level of an opponent's Bakugan on the field, and also from the Power Level of another one of your opponent's Bakugan in their current Brawling Profile that they've already used during this Brawl, to your Tuskor's total.
- Increases your Tuskor's Defense by 0.2 points.

9. Mammoth Coat
Effect:
- Enables your Tuskor to activate Ability Cards during the round if it has currently been prevented from activating any more Ability Cards. If your Tuskor was not affected by an Ability prevention effect, allows your Tuskor to decrease an opponent's Power Level by 300 points, while also negating that opponent's most recently activated Ability Card.
- Increases your Tuskor's Defense by 0.2 points.

10. Tusk Chief
Effect:
- Your Tuskor cannot be the target of an opponent's "each" Ability Cards for the duration of the round. In addition, allows your Tuskor to transfer 200 points from an opponent's Power Level to your Tuskor's total.
- If your Tuskor had lost a previous round by more than 100 points after Damage Calculation, allows your Tuskor to add 100 points to this card's transfer value.
- Increases your Tuskor's Evasion by 1 point.


-Terrorclaw-

TIER 1

1. Terror Crush
Effect:
- Allows your Terrorclaw to decrease an opponent's Power Level by 300 points.
- Increases your Terrorclaw's Defense by 0.1 points.

2. Claw Frenzy
Effect:
- Allows your Terrorclaw to transfer 150 points from an opponent's Power Level to your Terrorclaw.
- Increases your Terrorclaw's Evasion by 2 points.

3. Crushing Pincer
Effect:
- Allows your Terrorclaw to negate an opponent’s most recently activated Ability Card.
- Allows your Terrorclaw to decrease that opponent’s Evasion by 2 points.

4. Spinning Hook
Effect:
- Increases your Terrorclaw's Power Level by 300 points.
- Increases your Terrorclaw's Defense by 0.1 points.

TIER 2

5. Claw Infliction
Effect:
- Increases your Terrorclaw's Power Level by 100 points, while also decreasing an opponent's Power Level by 300 points.
- Increases your Terrorclaw's Evasion by 3 points.

6. Tsunami Devastator
Effect:
- Allows your Terrorclaw to nullify the opponent's current Gate Card, while also erasing the stat increase/decrease of the next Ability Card an opponent plays except for Power Levels. In addition, increases your Terrorclaw's Power Level by 200 points.
- Increases your Terrorclaw's Defense by 0.2 points.

7. Illusionary Growth
Effect:
- Increases the Power Levels of each of your currently standing Bakugan by 150 points, while also decreasing an opponent's Power Level by 150 points.
- If your Terrorclaw is currently brawling in an Environment that benefits the Aquos Attribute, your Terrorclaw can activate this Ability Card a second time during the round, at regular cost for Ability Card chances.
- Increases your Terrorclaw's Evasion by 2 points.

TIER 3

8. Shell Withdrawal
Effect:
- Allows your Terrorclaw to return to your Brawling Profile, though remain in the current battle, for three turns. Your Terrorclaw's stats do not revert to Base Level when it returns to your Brawling Profile via this card's effect, and your Terrorclaw is not considered to be a Bakugan standing on the field for your opponent's card effects during this time.
- Increases your Terrorclaw's Defense by 0.2 points.

9. Illusion Multiplier
Effect:
- Allows your Terrorclaw to negate an opponent's most recently activated Ability Card. In addition, increases your Terrorclaw's Evasion by 3 points. If you used an "Illusionary Growth" Ability Card twice during this round, also increases your Terrorclaw's Power Level by 400 points.
- Increases your Terrorclaw's Defense by 0.2 points.

10. *Attribute* Special Energy
Effect:
- Allows your Terrorclaw to double your Special Shot Meter's current value in order to perform a single Special Shot with a Bakugan during this round. Once this Special Shot has been executed, return your Special Shot Meter to its original point-value (cut it in half).
- Increases your Terrorclaw's Evasion by 2 points.


-Warius-

TIER 1

1. Ring of Fire
Effect:
- Allows your Warius to decrease an opponent’s Power Level by 300 points.
- Increases your Warius’ Evasion by 2 points.

2. Barbarian Strength
Effect:
- Allows your Warius to transfer 150 points from an opponent's Power Level to your Warius.
- Increases your Warius' Defense by 0.1 points.

3. Ray Sabre
Effect:
- Allows your Warius to negate an opponent's most recently activated Ability Card.
- Increases your Warius' Defense by 0.1 points.

4. Lysander Strike
Effect:
- Increases your Warius' Power Level by 300 points.
- Increases your Warius' Evasion by 2 points.

TIER 2

5. Barbaric Strength
Effect:
- Increases your Warius' Power Level by 400 points.
- Increases your Warius' Defense by 0.2 points

6. Warrior Smashing
Effect:
- Allows your Warius to nullify your opponent's current Gate Card activated. In addition, increases your Warius' Power Level by 300 points.
- Increases your Warius' Defense by 0.3 points.

7. Blacksmith Blades
Effect:
- Allows your Warius to increase the Power Levels of each Bakugan on your side of the battlefield by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Warius' Evasion by 2 points.

TIER 3

8. Power Multiplier
Effect:
- If your Warius has only used Ability Cards during this round that do nothing more than increase/decrease Power Levels, Evasion, and/or Defense, and/or negates Ability Cards, then increase your Warius' Power Level by 500 points, while also decreasing an opponent's Power Level by 200 points. If this Ability Card is negated in any way, you can use it again during the round, but is still considered as part of your Ability Card chances for the round.
- If your Warius has nullified an opponent's Gate Card, increases your Warius' Defense by 0.2 points, while also decreasing an opponent's Power Level by 400 points.
- Increases your Warius' Evasion by 2 points.

9. Bronze Impaling
Effect:
- Allows your Warius to negate an opponent's most recently activated Ability Card. In addition, increases your Warius' Power Level by 300 points.
- If your Warius has already activated a "Power Multiplier" Ability Card during this round, you can reactivate it one more time, at the cost of 100 Life Points, OR 3 Evasion points in the case of a 2-out-of-3 Brawl, with 100 points added to the increase and decrease values for this use only.
- Increases your Warius' Defense by 0.2 points.

10. Barbaric Energy
Effect:
- Allows your Warius to transfer 250 points from an opponent's Power Level to your Warius' total.
- Increases your Warius' Evasion by 3 points.


-Wormquake-

TIER 1

1. Sand Trap
Effect:
- Allows your Wormquake to decrease each of your opponent’s Power Levels by 100 points.
- Increases your Wormquake’s Evasion by 2 points.

2. Haze Flare
Effect:
- Increases your Wormquake's Power Level by 300 points.
- Increases your Wormquake's Evasion by 2 points.

3. Crushing Drove
Effect:
- Allows your Wormquake to negate an opponent's most recently activated Ability Card.
- Increases your Wormquake's Defense by 0.1 points.

4. Starter Crushing
Effect:
- Allows your Wormquake to transfer 75 points from each of your opponent's Bakugan's Power Levels to your Wormquake's total.
- Increases your Wormquake's Defense by 0.1 points.

TIER 2

5. Mountain Ash
Effect:
- Allows your Wormquake to decrease an opponent's Power Level by 400 points.
- Increases your Wormquake's Defense by 0.2 points.

6. Burrow Stealth
Effect:
- Allows your Wormquake to prevent your opponent from opening their Gate Card during this round. In addition, allows your Wormquake to decrease an opponent's Defense by 0.3 points. The Defense of that target Bakugan cannot fall below 1 with the use of this effect. If this card is negated, allows your Wormquake to decrease an opponent's Power Level by 300 points.
- Increases your Wormquake's Defense by 0.2 points.

7. Spiral Revenge
Effect:
- Increases your Wormquake's Power Level by 120 points for each different Bakugan type you've currently used during the Brawl, including Wormquake. This card's increase value cannot exceed 480 points.
- If your Wormquake is brawling on your Gate Card, and it has been nullified OR permanently prevented from being activated, allows your Wormquake to transfer 100 points from an opponent's Power Level to your Wormquake's total.
- Increases your Wormquake's Evasion by 2 points.

TIER 3

8. Spirit Canyon
Effect:
- If your opponent has used a Gate Card during this Brawl, allows your Wormquake to activate the effect of that Gate Card for itself. This card cannot mimic the same Gate Card more than once per Brawl. In addition, increases your Wormquake's Power Level by 300 points.
- Increases your Wormquake's Defense by 0.2 points.

9. Final Crushing
Effect:
- Allows your Wormquake to negate an opponent's most recently activated Ability Card. In addition, allows your Wormquake to increase an opponent's Evasion by up to 4 points, while also increasing that Wormquake's Power Level by the same amount multiplied by 100.
- If your Wormquake is currently brawling on a nullified Gate Card, increases your Wormquake's Defense by 0.1 points for every round that has currently taken place in the Brawl so far.
- Increases your Wormquake's Evasion by 2 points.

10. Stone Façade – Defensive Drove
Effect:
- Petrify your Wormquake for two turns. A Petrified Bakugan cannot be targeted by the effects of your opponent's cards or Special Effects, and no moves can be activated for the Petrified Bakugan until its Petrification has expired. With each turn of yours that your Bakugan has remained Petrified, increase its Power Level by 300 points. This increase qualifies as a move made by a player during a turn. This Ability Card must be the first card you activate during the round. If this card is negated in any way before its effect resolves, allows your Wormquake to increase the Power Levels of each of your Bakugan by 250 points.
- Increases your Wormquake's Defense by 0.2 points.
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Dustin
Level 5 Brawler
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Posts : 63
Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:44 am

-Dragonoid-

TIER 1

x2) Boosted Dragon
Effect:
- Increases your Dragonoid’s Power Level by 300 points.
- Increases your Dragonoid’s Evasion by 2 points.

Fire Tornado
Effect :
- Allows your Dragonoid to transfer 150 points from an opponent’s Power Level to your Dragonoid's total.
- Increases your Dragonoid’s Defense by 0.1 points.

Volcanic Surge
Effect:
- Allows your Dragonoid to decrease an opponent’s Power Level by 300 points.
- Increases your Dragonoid’s Defense 0.1 points.

Spark Blaze
Effect:
- Allows your Dragonoid to negate an opponent’s most recent Ability Card activated.
- Increases your Dragonoid’s Evasion by 2 points.

TIER 2

Volcanic Surge
Effect:
- Allows your Dragonoid to transform the current Environment and dissolve the Environment Side Effect to morph the field into a Plain Arena. Also, allows your Dragonoid to decrease an opponent's Power Level by 300 points.
- Increases your Dragonoid's Evasion by 3 points.

Flame Burst
Effect:
- Allows your Dragonoid to nullify the opponent's current Gate Card activated, while also increasing your Dragonoid's Power Level by 300 points.
- Increases your Dragonoid's Evasion by 2 points for each opposing Bakugan currently on the field.

Rage Flash
Effect:
- Increases your Dragonoid's Power Level by 150 points for each Bakugan-Specific Ability Card that an opponent has activated that has increased that opponent's Evasion by any amount.
- Increases your Dragonoid's Defense by 0.2 points.

TIER 3

Dragonoic Incinerator
Effect:
- Allows your Dragonoid to become invincible for the next 2 turns. This means that your Dragonoid's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate in the round. At the end of these 2 turns, even if this card is negated, increases your Dragonoid's Power Level by 200 points.
-In addition, allows your Dragonoid to transfer 2 points from an opponent's Evasion level to your Dragonoid's total.

Molten Ash
Effect:
- Allows your Dragonoid to absorb (transfer) half the Power Level increase granted to an opponent by a Battle Gear Ability or a BakuNano Special Effect.
- Allows your Dragonoid to replicate any Stat changes from that absorbed Special Effect or Battle Gear Ability Card onto its own total.
- Increases your Dragonoid's Defense by 0.2 points.
- Increases your Dragonoid's Evasion by 2 points.

Modification Shift
Effect:
- Allows your Dragonoid to absorb the Power Level altering effects from an opponent's Ability Card activated during the round. (Level 1 and 2 Brawlers may only absorb a Tier 1 Ability Card, Level 3 and 4 brawlers may only absorb a Tier 2 Ability Card, Levels 5 and higher may absorb any Ability Card.)
- Increases your Dragonoid's Evasion by 2 points.
- Increases your Dragonoid's Defense by 0.1 points.


-Gorem-

TIER 1

(x2) Stone Ward
Effect:
- Allows your Gorem to transfer 150 points from each of your opponent’s Bakugan's Power Levels to your Gorem's total.
- Increases your Gorem’s Defense by 0.1 points.

Mega Impact
Effect:
- Increases your Gorem’s Power Level by 300 points.
- If your opponent activates a card that would decrease your Gorem's Power Level, allows that Gorem to transfer 50 points from that opponent's Power Level to your Gorem's total (one-time transfer). Only an Ability Card activated by an opponent after this card is activated can trigger this transfer.

Fusion Terra
Effect:
- Allows your Gorem to decrease an opponent’s Power Level by 300 points.
- Increases your Gorem’s Evasion by 2 points.

Magma Prominence
Effect:
- Allows your Gorem to negate an opponent's most recently activated Ability Card.
- Increases your Gorem's Defense by 0.1 points.

TIER 2

Gate Building
Effect:
- If the current Gate Card does not belong to you, allows your Gorem to swap out that Gate Card (activated or not) for a Sub-Terra Reactor that increases all Sub-Terra Bakugan's Power Levels by 200 points.
- Increases your Gorem's Evasion by 2 points.

Rock Barrier
Effect:
- Allows your Gorem to absorb the Defense boost from any Ability Card that an opponent has activated during this round. In addition, increases your Gorem's Power Level by 100 points for every 0.1 points of Defense that the opponent has currently gained during this round.
- Increases your Gorem by an additional 0.1 points of Defense.

Gaia Change
Effect:
- If your Gorem's Power Level has been decreased by any amount during this round, that Gorem is able to increase his own Power Level by 1.5x the amount he had lost from one of the opponent's Ability Card or Special Effect activations during this round.
- Increases your Gorem's Evasion by 3 points.

TIER 3

Colossus Shadow
Effect:
- Allows your Gorem to transfer 250 points from an opponent's Power Level to your Gorem's total.
- Increases your Gorem's Defense by 0.1 points for each Bakugan, Bakugan Trap, BakuNano and Battle Gear the opponent has used so far in the round.

Gaia Aegis
Effect:
- Allows your Gorem to absorb the Power Level increase granted by an opponent's Battle Gear or BakuNano being synced with the opponent's Bakugan.
- Increases your Gorem's Power Level by another 200 points.
- Increases your Gorem's Defense by 0.1 points.

Demolition Impact
Effect:
- Allows your Gorem to negate an opponent's most recent Ability Card activated. In addition, increases your Gorem's Power Level by 100 points for each Bakugan, Bakugan Trap, Battle Gear or BakuNano your opponent(s) currently has on their side of the field.
- Increases your Gorem's Evasion by 2 points.


-Tigrerra-

TIER 1

(x2) Crystal Fang
Effect:
- Increases your Tigrerra’s Power Level by 300 points.
- Increases your Tigrerra’s Evasion by 2 points.

Wild Razor
Effect:
- Allows your Tigrerra to transfer 150 points from an opponent’s Power Level to your Tigrerra's total.
- Increases your Tigrerra's Evasion by 2 points.

Gleaming Fang
Effect:
- Allows your Tigrerra to decrease an opponent’s Power Level by 300 points.
- Increases your Tigrerra’s Defense by 0.1 points.

Lightning Barrage
Effect:
- Allows your Tigrerra to negate an opponent’s most recent Ability Card activated.
- Increases your Tigrerra’s Defense by 0.1 points.

TIER 2

Cut-In Saber
Effect:
- As long as you are using another Bakugan of the same attribute as a Tigrerra in your Brawling Profile, during this round, you may throw that Tigrerra of the same attribute from your Brawling Profile into play. The Power Level and Special Shot stats are the only stats applied to your total from the Tigrerra.
- Increases the Evasion of your Tigrerra by 4 points.

Pure Light
Effect:
- If any one Bakugan has been removed from your side of the field during this round, allows your Tigrerra to revive that Bakugan on the field at full strength, taking into account only the Power Level and combining that Power Level with your current total.

Gleaming Fang
Effect:
- Allows your Tigrerra to nullify the opponent's current Gate Card activated. In addition, increases your Tigrerra's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Allows your Tigrerra to decrease an opponent's Defense by 0.1 points for each opposing Bakugan on the field. The Defense of that target Bakugan cannot fall below 1.0 with the use of this effect.

TIER 3

Cut-In Slayer
Effect:
- If you have used a "Cut-In-Saber" Ability Card during this round, allows your Tigrerra to bring into battle an additional Bakugan of the same attribute from your Brawling Profile at full strength, giving it a 2-point Evasion boost in addition. This additional Bakugan can be sacrificed to remove an opponent's Bakugan (must be a Bakugan Trap if there is only a Bakugan and a Bakugan Trap in play on the opponent's side of the field) from the field, along with a 100 Life Point (or 0.2 Defense points, in the case of a 2-out-of-3 Brawl) sacrifice at the moment of activation. If said sacrifice is executed, the 2-point Evasion boost remains on the field for your Tigrerra.

Luna Vortex
Effect:
- Allows your Tigrerra to negate an opponent's most recently activated Ability Card.
- Increases your Tigrerra's Power Level by 400 points.
- Increases your Tigrerra's Defense by 0.2 points.

Roaring Panacea
Effect:
- Allows your Tigrerra to remove the Power Level boost granted by the sync of an opponent's in-play Battle Gear or BakuNano to an opponent's Bakugan.
- Increases your Tigrerra's Power Level by 300 points.
- Increases your Tigrerra's Evasion by 2 points.


-Hydranoid-


TIER 1

(x2) Chaos of the Darkness
Effect:
- Allows your Hydranoid to transfer 150 points from an opponent’s Power Level to your Hydranoid's total.
- Increases your Hydranoid’s Evasion by 2 points.

Aurogano Revenge
Effect:
- Allows your Hydranoid to decrease an opponent’s Power Level by 300 points.
- Increases your Hydranoid’s Defense by 0.1 points.

Wickedness
Effect:
- Increases your Hydranoid's Power Level by 300 points.
- Increases your Hydranoid's Evasion by 2 points.

Demonic Shift
Effect:
- Allows your Hydranoid to negate an opponent's most recently activated Ability Card.
- Increases your Hydranoid's Defense by 0.1 points.

TIER 2

Merge Shield
Effect:
- Allows your Hydranoid to sacrifice 3 points of Evasion in order to increase his own Power Level by the amount of points currently gained by your opponent during this round. The Power is not stolen, just added onto your Hydranoid's total.
- Increases your Hydranoid's Defense by 0.2 points.

Doom Eclipse
Effect:
- Allows your Hydranoid to nullify the opponent's current Gate Card activated.
- Increases your Hydranoid's Power Level by 300 points.
- Increases your Hydranoid's Evasion by 3 points.

Negative Charge
Effect:
- Allows your Hydranoid to transfer 200 points from an opponent's Power Level and 2 points of Evasion from each of your opponents' standing Bakugan's levels to your Hydranoid's totals.
- Increases your Hydranoid's Defense by 0.2 points.

TIER 3

Dark Eradication
Effect:
- Allows your Hydranoid to prevent an opponent from activating any further Ability Cards during this round.
- Allows your Hydranoid to decrease an opponent's Power Level by 100 points for each Bakugan, Bakugan Trap, Battle Gear and BakuNano the opponent has currently used so far during the Brawl.
- Increases your Hydranoid's Evasion by 2 points.

Gravity Chamber
Effect:
- If any additional Bakugan have been thrown into play during this round, allows your Hydranoid to reduce the Power Level(s) of the Bakugan thrown in to 0.
- Increases your Hydranoid's Power Level by 200 points per Bakugan on your opponent's side of the field. In addition, if the opponent does throw in any more Bakugan, that Bakugan's Power Level goes to 0 (from the above effect) and the Base Power Level (including Power Stands) is added onto your Hydranoid's total instead.
- Increases your Hydranoid's Defense by 0.1 points.

Ultimate Fusion
Effect:
- If your Hydranoid has defeated Bakugan during the Brawl, allows your Hydranoid to take the Power Level difference from that defeat and decrease an opponent's Power Level by half that difference.
- Increases your Hydranoid's Power Level by 200 points.


-Preyas-

TIER 1

(x2) Blue Stealth
Effect:
- Allows your Preyas to decrease an opponent’s Power Level by 300 points.
- Increases your Preyas’ Evasion by 2 points.

Aquos Bubble
Effect:
- Allows your Preyas to negate the most recent Ability Card an opponent has activated.
- Increases your Preyas’ Defense by 0.1 points.

Jet Rush
Effect:
- Allows your First Form Preyas to decrease an opponent's Power Level by 300 points.
- Increases your First Form Preyas' Evasion by 2 points.

Slumping Rocket
Effect:
- Increases the Power Level of your Second Form Preyas by 300 points.
- Increases the Defense of your Second Form Preyas by 0.1 points.

Whirl Kick
Effect:
- Allows your Third Form Preyas to transfer 150 points from an opponent’s Power Level to your Third Form Preyas' total.
- Increases your Third Form Preyas’ Evasion by 2 points.

TIER 2

Aquos Guardian
Effect:
- Allows your First Form Preyas to nullify the opponent's current Gate Card activated.
- Increases your First Form Preyas' Power Level by 300 points.
- Increases your First Form Preyas' Defense by 0.2 points.

Slumping Rocket
Effect:
- Allows your Second Form Preyas to change the current Environment and Side Effect to any other Environment of his choosing. In addition, allows all Bakugan of the same Attribute as Preyas' Second Form to gain double the normal increase of Evasion from Ability Cards during this round.
- Increases your Second Form Preyas' Power Level by 200 points.

Shadow Strike
Effect:
- Allows your Third Form Preyas to increase his Power Level by 200 points for each Attribute Specific Ability Card  that has currently been activated during this round.
- Increases your Third Form Preyas' Evasion by 3 points.

TIER 3

Energy Cyclone
Effect:
- Allows your Second Form Preyas to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Second Form Preyas' total.
- Increase your Second Form Preyas' Defense by 0.1 points for each of the Bakugan your opponent has on the field.

Attribute Guardian
Effect:
- Allows your Preyas to negate an opponent's most recently activated Ability Card, while also increasing your Preyas' Power Level by 400 points.
- Increases your Preyas' Evasion by 2 points for each of your opponent's Bakugan present on the field.

Fusion Attack
Effect:
- Allows your Preyas to become temporarily "Triple Attributed", containing all three attributes Preyas is able to become forms of, for the duration of 3 turns. This Preyas is able to gain Attribute bonus(es) from the Environment and Gate Card of any of these three Attributes for the length of the three turns and is also able to gain the Environment boost twice, one for each attribute should the Attributes match.
- Once the three turn count is over, your Preyas reverts back to any of the three Attributes he can become (this is excluded from Preyas' Special Effect of "once per round" use). Additionally, increases that Preyas' Power Level by 300 points after reverting back to a single Attribute.


-Skyress-

TIER 1

(x2) Green Nobility - Fire Storm
Effect:
- Increases your Skyress’ Power Level by 300 points.
- Increases your Skyress’ Evasion by 2 points.

Winds of Fury
Effect:
- Allows your Skyress to decrease an opponent's Power Level by 300 points.
- Increases Skyress’ Defense by 0.1 points.

Green Nobility - Violent Winds
Effect:
- Allows your Skyress to transfer 150 points from an opponent's Power Level to your Skyress' total.
- Increases your Skyress' Evasion by 2 points.

Green Nobility - Tempest Rush
Effect:
- Allows your Skyress to negate the most recent Ability Card activated by an opponent.
- Increases your Skyress’ Defense by 0.1 points.

TIER 2

Arrow Barrage
Effect:
- Allows your Skyress to prevent the opponent’s Gate Card from being opened for the duration of the round. This must be the last Ability Card you activate for the current turn.
- Additionally, allows your Skyress to decrease an opponent’s Power Level by 200 points.
- Increases your Skyress’ Evasion by 1 point.
- Increases your Skyress’ Defense by 0.2 points.

Tornado Phoenix Position
Effect:
- If your Skyress currently has a higher Evasion level than the opponent's, and you've already used an Agility Assault during this round, your Skyress may immediately perform a second Agility Assault.
- Increases your Skyress' Power Level by 200 points.
- Increases your Skyress' Defense by 0.2 points.

Zephyros Storm
Effect:
- This must be the first card you activate during the round. When your Skyress stands, if you used a Special Shot when you threw your Skyress Bakugan, you may activate an additional Tier 1 Special Shot upon standing. This Ability Card can only be used once per Brawl.
- In addition, increases your Skyress' Power Level by 200 points.

TIER 3

Winds of Fury
Effect:
- Allows your Skyress to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Skyress' total.
- Additionally, transfers 0.1 points of Defense from an opponent for each of your opponent's Bakugan on the field to your Skyress' total. The Defense of that target opponent cannot fall below 1.0 with the use of this effect.

Green Nobility - Hurricane Stream
Effect:
- Allows your Skyress to negate an opponent's most recently activated Ability Card. Additionally, increases your Skyress' Power Level by 300 points.
- Increases your Skyress' Evasion by 3 points.

Thunder Sky - Lightning Quake
Effect:
- If your Skyress is facing a Bakugan with a Battle Gear or BakuNano equipped to it, allows your Skyress to drain the Energy Level of the Battle Gear to 0, or stall the opponent's BakuNano in play. All Power Level points lost from the opponent's Bakugan from the Ability Cards or Special Effects being negated is transferred to your Skyress' total.
- Increases your Skyress' stats by the amount granted by one of an opponent's Ability Cards or Special Effects of the Battle Gear or BakuNano that was negated with the use of this effect.

-Fourtress-

TIER 1

(x2) Face of Rage
Effect:
- Allows your Fourtress to decrease an opponent's Power Level by 300 points.
- Increases your Fourtress’ Defense by 0.1 points.

Phase Thunder
Effect:
- Allows your Fourtress to transfer 150 points from an opponent’s Power Level to your Fourtress' total.
- Increases your Fourtress’ Defense by 0.1 point.

Face of Enlightenment
Effect:
- Allows your Fourtress to transfer 150 points from an opponent’s Power Level to your Fourtress' total.
- Increases your Fourtress’ Evasion by 2 points.

Phase Glare
Effect:
- Allows your Fourtress to negate an opponent's most recently activated Ability Card.
- Increases your Fourtress’ Evasion by 2 points.

TIER 2

Face of Happiness
Effect:
- This Ability Card can only be used during a battle on your Gate Card. Allows your Fourtress to reuse one of your Gate Cards that you've activated in a previous round, instead of activating the Gate Card that you set at the beginning of this round. If you have no used Gate Cards, you may instead increase the increments of Power Level changes on your current Gate Card by 100 points.
- Increases your Fourtress’ Evasion by 2 points.
- Increases your Fourtress’ Defense by 0.1 points.

Phase Driver
Effect:
- Allows your Fourtress to nullify the opponent's current Gate Card activated.
- Increases your Fourtress' Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases the Evasion of your Fourtress by 3 points.

Asura Sabre
Effect:
- Increases your Fourtress' Power Level by 100 points. In addition, allows that Fourtress to increase his Power Level by 100 points each turn for the next two turns. On the third turn after this card's activation, allows your Fourtress to decrease an opponent’s Power Level by 200 points. You may not activate this Fourtress' Special Effect until only after this card decreases an opponent’s Power Level by any amount.
- Increases your Fourtress’ Defense by 0.2 points.

TIER 3

Face of Grief
Effect:
- Allows your Fourtress to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Fourtress' total.
- Additionally, increases your Fourtress' Defense by 0.1 points for each Bakugan, Bakugan Trap, Battle Gear and BakuNano your opponent has currently used during this round.

Phase Breaker
Effect:
- Allows your Fourtress to negate an opponent's most recently activated Ability Card.
- Allows your Fourtress to add its own Attribute onto the list of Attributes that the Environment increases, along with a +200-point increase for each Bakugan of that Attribute.
- Increases your Fourtress' Evasion by 2 points.

Thunder Sky - Thousand Swords Rain
Effect:
- If your Fourtress has used 4 different "Phase" Ability Cards during this round, make this the final Ability Card you activate during this round in order to increase your Fourtress' Power Level by the same amount of points that makes up the current difference in Power Level.
- Increases your Fourtress' Power Level by another 100 points.
- Increases your Fourtress' Defense by 0.2 points.


-Cycloid-

TIER 1

(x2) Right Giganti
Effect:
- Increases your Cycloid’s Power Level by 300 points.
- Increases your Cycloid’s Defense by 0.1 points.

Stare Down
Effect:
- Allows your Cycloid to decrease an opponent’s Power Level by 300 points.
- Increases the Evasion of your Cycloid by 2 points.

Gigantic Hammer
Effect:
- Allows your Cycloid to transfer 150 points from an opponent’s Power Level to your Cycloid's total.
- Increases your Cycloid’s Evasion by 2 points.

Left Giganti
Effect:
- Allows your Cycloid to negate an opponent's most recently activated Ability Card.
- Increases your Cycloid’s Defense by 0.1 points.

TIER 2

Grand Slide
Effect:
- At the cost 3 of Evasion Points, your Cycloid may reflect an opponent’s unactivated Gate Card onto themselves if they activate said Gate Card. In addition, increases your Cycloid's Power Level by 300 points.

Seismic Hammer
Effect:
- Increases your Cycloid’s Power Level by 400 points.
- Increases your Cycloid’s Evasion by 2 points.
- Increases your Cycloid’s Defense by 0.2 points.

Meteor Fist
Effect:
- Allows your Cycloid to transfer 200 points from an opponents' Power Level to your Cycloid's total.
- Increases your Cycloid’s Evasion by 3 points.

TIER 3

Stealth Swing
Effect:
- Allows your Cycloid to transfer 250 points from an opponent's Power Level to your Cycloid's total.
- Increases your Cycloid's Evasion by 2 points.

Hammer Quake
Effect:
- Allows your Cycloid to negate an opponent's most recently activated Ability Card.
- Increases your Cycloid's Power Level by 300 points.
- In addition, allows your Cycloid to swap the Base Power Levels (including Power Stands) with your opponent's Bakugan if that Cycloid currently possesses the lower Base Power Level (including Power Stands).

Ultra Weapon
Effect:
- If your Cycloid has used both the "Left Giganti" and "Right Giganti" Ability Cards, along with any "Hammer" Ability Card, increases your Cycloid's Power Level by 600 points.
- Increases your Cycloid's Evasion by 3 points
- Increases your Cycloid's Defense by 0.3 points.


-Tentaclear-

TIER 1

(x2) Solar Ray
Effect:
- Increases your Tentaclear’s Power Level by 300 points.
- Increases your Tentaclear’s Evasion by 2 points.

Blinding Light
Effect:
- Allows your Tentaclear to decrease an opponent’s Power Level by 300 points.
- Increases your Tentaclear’s Evasion by 2 points.

Gamma Ray
Effect:
- Allows your Tentaclear to transfer 150 points from an opponent’s Power Level to your Tentaclear's total.
- Increases your Tentaclear’s Defense by 0.1 points.

Flare Blinder
Effect:
- Allows your Tentaclear to negate the Ability Card last activated by an opponent.
- Increases your Tentaclear’s Defense by 0.1 points.

TIER 2

Mega Flare Blinder
Effect:
- Allows your Tentaclear to prevent an opponent’s in-play Bakugan Trap from using Ability Cards for the duration of the round.
- In addition, increases your Tentaclear's Power Level by 200 points.
- Increases your Tentaclear’s Evasion by 3 points.

Savage Air
Effect:
- Allows your Tentaclear to decrease an opponent's Power Level by 400 points.
- Additionally, allows your Tentaclear to decrease that opponent’s Bakugan’s Evasion by 1 point.
- Increases your Tentaclear’s Defense by 0.1 points.

Vibrant Glare
Effect:
- Allows your Tentaclear to nullify the opponent’s current Gate Card, whether it's opened or not.
- Additionally, decreases the increment of Power Level changes on your opponent’s next Ability Card by 200 points.
- Increases your Tentaclear's Defense by 0.1 points.

TIER 3

Attribute Stasis
Effect:
- Allows your Tentaclear to prevent an opponent from using any Attribute Specific Ability Cards for the remainder of the round.
- Increases your Tentaclear's Power Level by 300 points
- Increases your Tentaclear's Evasion by 2 points.

Alpha Flare Blinder
Effect:
- Allows your Tentaclear to negate an opponent's most recently activated Ability Card.
- Increases your Tentaclear's Power Level by 300 points.

Infinite Delusion
Effect:
- Allows your Tentaclear to become invincible for the next 2 turns. This means that your Tentaclear's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate during this round. At the end of these 2 turns, even if this card is negated, increases your Tentaclear's Power Level by 200 points.


-Sirenoid-

TIER 1

(x2) Forcement Wave
Effect:
- Increases your Sirenoid’s Power Level by 300 points.
- Increases your Sirenoid’s Evasion by 2 points.

Ripple Shield
Effect:
- Allows your Sirenoid to decrease an opponent’s Power Level by 300 points.
- Increases your Sirenoid’s Defense by 0.1 points.

Vital Neptune
Effect:
- Allows your Sirenoid to transfer 150 points from an opponent’s Power Level to your Sirenoid's total.
- Increases your Sirenoid’s Defense by 0.1 points.

Dive Mirage
Effect:
- Allows your Sirenoid to negate an opponent's most recently activated Ability Card.
- Increases your Sirenoid's Evasion by 2 points.

TIER 2

Anthemusa
Effect:
- Allows your Sirenoid to transfer 200 points from an opponent’s Power Level to your Sirenoid's total.
- Additionally, allows your Sirenoid to end the current round in a draw, and return all standing Bakugan to their owners. If this effect is used, then this Ability Card must be the first and final Ability Card you play during your turn. You may choose to disregard this effect. The effect of this card that ends the round can only be used once per Brawl. (This part of the Ability Card's effect cannot be used in a 2-out-of-3 Brawl)
- Increases your Sirenoid’s Evasion by 3 points.

Moonlight Mirage
Effect:
- Allows your Sirenoid to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. This means that Sirenoid’s Power Level cannot be decreased as a result of any activation made during the next turn. This Ability Card cannot be the final card activation you make in this round.
- Increases your Sirenoid’s Evasion by 1 point.

Aria Melody
Effect:
- Allows your Sirenoid nullify the opponent's current Gate Card activated.
- Increases your Sirenoid's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increase your Sirenoid's Evasion by 2 points.

TIER 3

Devora Anthemusa
Effect:
- If your Sirenoid has used the effect of "Anthemusa" in order to end the brawl as a tie once already during this Brawl, allows that Sirenoid to end the current round with Sirenoid winning by 100 points regardless of how powerful the opponent is. (This Ability Card cannot be used in a 2-out-of-3 Brawl). This Ability Card can only be used once per Brawl.

Mirage Wave
Effect:
- Allows your Sirenoid to negate an opponent's most recently activated Ability Card.
- Increases your Sirenoid's Power Level by 300 points.
- Increases your Sirenoid’s Defense by 0.2 points.

Monsoon Torrent
Effect:
- If an opponent's Bakugan has decreased your Sirenoid's Power Level in any way during the round, allows your Sirenoid to gain back the Power Level lost at double the strength from what that Ability Card granted.
- Increases your Sirenoid's Evasion by 3 points.


-Harpus-

TIER 1

(x2) Feather Storm
Effect:
- Increases your Harpus’ Power Level by 300 points.
- Increases your Harpus’ Evasion by 2 points.

Feather Blade
Effect:
- Allows your Harpus to decrease an opponent's Power Level by 300 points.
- Increases your Harpus' Evasion by 2 points.

Feather Edge
Effect:
- Allows your Harpus to transfer 150 points from an opponent’s Power Level to your Harpus' total.
- Increases your Harpus’ Defense by 0.1 points.

Feather Fury
Effect:
- Allows your Harpus to negate an opponent's most recently activated Ability Card.
- Increases Harpus’ Defense by 0.1 points.

TIER 2

Harpy Storm
Effect:
- Allows your Harpus to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Harpus’ Defense by 0.2 points.

Aerial Storm
Effect:
- Allows your Harpus to copy the Evasion boosts of two of your opponent's active Ability Cards, and add them to her own Evasion level. In addition, allows your Harpus to nullify the opponent's current Gate Card activated.
- Increases your Harpus' Defense by 0.1 points.

Storm Void
Effect:
- If an opponent has more than one Bakugan in play, allows your Harpus to return one of the Bakugan back to its owner's Brawling Profile. In addition, decreases the Power Level of one of that opponent's other Bakugan by 100 points.
- Increases your Harpus’ Evasion by 2 points.

TIER 3

Zephyr Storming
Effect:
- Allows your Harpus to negate an opponent's most recently activated Ability Card.
- Increases your Harpus' Power Level by 300 points.
- Increases your Harpus' Defense by 0.1 points.

Steel Feather
Effect:
- Allows your Harpus to decrease each of your opponent's Bakugan's Power Levels by 250 points.
- Increases your Harpus' Defense by 0.2 points.

Missing Feather
Effect:
- If your Harpus' Power Level is lower than her Base Power Level (excluding Power Stands), allows your Harpus to increase her Power Level by 300 points plus the current difference between the opponent's Power Level and Harpus' current total.
- Increases your Harpus' Evasion by 2 points.


-Vladitor-

TIER 1

(x2) Dark Axe
Effect:
- Increases your Vladitor's Power Level by 300 points.
- Increases your Vladitor's Evasion by 2 points.

Dark Aura
Effect:
- Allows your Vladitor to decrease an opponent's Power Level by 200 points, while also increasing your Vladitor's Power Level by 100 points.
- Increases your Vladitor's Defense by 0.1 points.

Dark Sphere Impact
Effect:
- Allows your Vladitor to transfer 150 points from an opponent's Power Level to your Vladitor's total.
- Increases your Vladitor's Defense by 0.1 points.

Dark Valor
Effect:
- Allows your Vladitor to negate an opponent's most recently activated Ability Card.
- Increases your Vladitor's Evasion by 2 points.

Tier 2


Black Nightmare
Effect:
- Allows your Vladitor to decrease an opponent’s Power Level by 400 points.
- Increases your Vladitor’s Evasion by 3 points.

Indigo Phantom
Effect:
- Allows your Vladitor to prevent the opponent from opening their Gate Card during this round. If this card is negated, increases your Vladitor's Power Level by 400 points.
- Increases your Vladitor's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases Vladitor's Evasion by 2 points.

Phantom Ace
Effect:
- If your Vladitor’s Evasion is lower than an opponent’s current Evasion level, your Vladitor may decrease that opponent's Evasion to match his own Evasion level. Then, increases your Vladitor’s Evasion by the amount the opponent lost in the decrease plus an additional 3 points.
- Increase your Vladitor's Defense by 0.2 points.

TIER 3

Silent Nightmare
Effect:
- Allows your Vladitor to negate an opponent's most recently activated Ability Card.
- Increases your Vladitor's Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Vladitor's Evasion by 2 points
- Increases your Vladitor's Defense by 0.1 points.

Demon Impact
Effect:
- Allows your Vladitor to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Vladitor's total.
- Increases your Vladitor’s Defense by 0.2 points.
- Allows your Vladitor to stall an opponent's BakuNano or bring your opponent's Battle Gear Energy Level to 0 for the remainder of the round.

Enveloping Chaos
Effect:
- Increases your Vladitor's Power Level by 500 points.
- Additionally, if your Vladitor has another Bakugan of the same Attribute on his side of the field, increases that Vladitor's Evasion by 2 points for each Bakugan present on his side of the field, including himself. If there is not another Bakugan on your Vladitor's side of the field that possesses the same Attribute as him, increases your Vladitor's Defense by 0.2 points.


-Leonidas-

TIER 1

(x2) Lost Past
Effect:
- Allows your Leonidas to decrease an opponent's Power Level by 300 points.
- Increases your Leonidas' Evasion by 2 points.

Hidden Energy
Effect:
- Allows your Leonidas to transfer 150 points from an opponent's Power Level to your Leonidas' total.
- Increases your Leonidas' Defense by 0.1 points.

Match Wing
Effect:
- Increases your Leonidas' Power Level by 300 points.
- Increases your Leonidas' Evasion by 2 points.

Demise Feed
Effect:
- Allows your Leonidas to negate an opponent's most recent Ability Card activated.
- Increases your Leonidas' Defense by 0.1 points.

TIER 2

Alpha Blaster
Effect:
- Increases your Leonidas’ Power Level by 400 Points.
- Increases your Leonidas’ Evasion by 2 points.
- Increases your Leonidas’ Defense by 0.2 points.

Doom Buster
Effect:
- Allows your Leonidas to nullify the opponent's current Gate Card activated.
- Increases your Leondias' Power Level by 150 points, while also decreasing an opponent's Power Level by 250 points.
- Increases your Leonidas' Defense by 0.1 points.

Elemental Lightning
Effect:
- Allows your Leonidas to decrease an opponent’s Power Level by 200 points for each Bakugan of different Attributes present on the battlefield.
- Increases your Leonidas’ Evasion by 3 points.

TIER 3

Infinity Shift
Effect:
- Allows your Leonidas to negate an opponent's most recently activated Ability Card.
- Allows your Leonidas to transfer 200 points from an opponent's Power Level to your Leonidas' total.
- Increases your Leonidas' Evasion by 2 points.

Silent Maneuver
Effect:
- Allows your Leonidas to increase his Power Level by 350 points for each additional Bakugan your opponent has more than you do on the battlefield.
- In addition, if your Leonidas still possesses the lower Power Level after using the above effect, increases your Leonidas' Power Level by another 200 points.
- Increases your Leonidas' Evasion by 2 points.

Cursed Oblivion
Effect:
- Allows your Leonidas to transfer 250 points from an opponent's Power Level to your Leonidas' total.
- Increases your Leonidas' Defense by 0.2 points.


Last edited by Dustin on Sun Mar 26, 2017 1:05 am; edited 1 time in total
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Dustin
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Posts : 63
Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:46 am

SEASON 2

-Abis Omega-

TIER 1

1. Aqua Fangs
Effect:
- Allows your Abis Omega to transfer 150 points from an opponent's Power Level to your Abis Omega.
- Increases the Defense of your Abis Omega by 0.1 points.

2. Misty Fangs
Effect:
- Allows your Abis Omega to decrease an opponent's Power Level by 300 points.
- Increases your Abis Omega's Evasion by 2 points.

3. Rapid Stream  
Effect:
- Allows your Abis Omega to negate an opponent's most recently activated Ability Card.
- Increases your Abis Omega's Defense by 0.1 points.

4. Shaking Blitz
Effect:
- Increases your Abis Omega's Power Level by 300 points.
- Increases your Abis Omega's Evasion by 2 points.

TIER 2

5. Winding Serpent
Effect:
- Increases your Abis Omega's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Abis Omega's Evasion by 3 points.

6. Sinuous Frost
Effect:
- Allows your Abis Omega to nullify your opponent's current Gate Card activated. In addition, your Abis Omega can activate one additional Attribute Specific Ability Card during this round at half the original power, but it cannot be used to nullify a Gate Card or negate an Ability Card.
- Increases your Abis Omega's Defense by 0.2 points.

7. Serpent Skin
Effect:
- Increases your Abis Omega's Power Level by 200 points, while also decreasing each of your opponent's Power Levels by 100 points.
- If your Abis Omega was not thrown using a Special Shot during this round, increases your Abis Omega's Power Level by another 50 points, and its Evasion by 1 additional point.
- Increases your Abis Omega's Evasion by 2 points.

TIER 3

8. Dry World
Effect:
- Allows your Abis Omega to prevent an opponent's Bakugan from activating 1 of its Ability Cards for the duration of the round (decrease the amount of Abilities a Bakugan is able to use per round by one). This Ability Card cannot be played if the target Bakugan is unable to activate at least one more Ability Card during the round, before this card's activation. In addition, allows your Abis Omega to transfer 200 points from an opponent's Power Level to your Abis Omega's total.
- Increases your Abis Omega's Evasion by 2 points.

9. Serpent Imitation
Effect:
- Allows your Abis Omega to copy the stat increase values, including Power Level, of an opponent's most recently activated Ability Card onto itself. In addition, increases your Abis Omega's Power Level by 400 points.
- Increases your Abis Omega's Defense by 0.3 points.

10. Element Binding
Effect:
- Allows your Abis Omega to neutralize the Environment and morph it into a Plain Arena for the duration of the round. In addition, increases your Abis Omega's Power Level by 200 points for every BakuNano OR Battle Gear that has currently been played during this round. Also, if the former Attribute Bonus matched the attribute of your Abis Omega, increases your Abis Omega's Defense by 0.2 points.
- Increases your Abis Omega's Evasion by 2 points.


-Anchorsaur-

TIER 1

1. Flash Bow
Effect:
- Allows your Anchorsaur to decrease an opponent's Power Level by 300 points.
- Increases your Anchorsaur's Evasion by 2 points.

2. Flash Buster
Effect:
- Increases your Anchorsaur's Power Level by 300 points.
- Increases your Anchorsaur's Evasion by 2 points.

3. Vibe Cannon
Effect:
- Allows your Anchorsaur to transfer 50 points from each of your opponent's Bakugan's Power Levels to your Anchorsaur's total.
- Increases your Anchorsaur's Defense by 0.1 points.

4. Power Eraser
Effect:
- Allows your Anchorsaur to negate an opponent's most recently activated Ability Card.
- Increases the Defense of your Anchosaur by 0.1 points.

TIER 2

5. Hyperion Booster
Effect:
- Allows your Anchorsaur to transfer 200 points from an opponent's Power Level to your Anchorsaur's total.
- Increases your Anchorsaur's Evasion by 2 points.

6. Jagged Teeth
Effect:
- Allows your Anchorsaur to nullify the opponent's current Gate Card activated.
- Increases your Anchorsaur's Power Level by 300 points.
- Increases your Anchorsaur's Evasion by 2 points.

7. Magnerius
Effect:
- Allows your Anchorsaur to force one of the opponent's Bakugan off of the field. This Ability Card cannot be used if the target opponent currently only has one Bakugan standing on their side of the field at the time of this card's activation.
- Increases your Anchorsaur's Power Level by 100 points.
- Increases your Anchorsaur's Defense by 0.1 points.

TIER 3

8. Wild Hunter
Effect:
- Allows your Anchorsaur to transfer 250 points from an opponent's Power Level to your Anchorsaur's total.
- Increases your Anchorsaur's Defense by 0.2 points.

9. Hypnotic Manipulation
Effect:
- Allows your Anchorsaur to force an opponent to throw out any one Bakugan of your choice from that opponent's Brawling Profile, if applicable, OR, allows you to throw into play your weakest Bakugan in your Brawling Profile. If an opponent's Bakugan is chosen, it receives a 200-point decrease in Power Level and ignores any Power Stand it may receive. If there is a tie for the weakest from your Brawling Profile, you may have the choice as to which you choose to throw into battle. Only Power Level and Special Shot are taken into account. If an opponent's Bakugan is chosen, Special Shot points are not taken into account.
- Increases your Anchorsaur's Power Level by 200 points.
- Increases your Anchorsaur's Evasion by 2 points.

10. Spark Protection
Effect:
- Allows your Anchorsaur to reflect all of an opponent's active Ability Cards back at them, in exchange for 150 points from your Life Gauge (or 6 points of Evasion, in the case of a 2-out-of-3 Brawl). This card can only be activated if the target opponent has currently used 3 Ability Cards or less during this round.
- If this Ability Card is negated, you do not gain back your Life Points paid in the cost, and your Anchorsaur's Power Level is increased by 500 points.
- Increases your Anchorsaur's Defense by 0.2 points.


-Atchibee-

TIER 1

1. Vermilion Jet Black
Effect:
- Allows your Atchibee to decrease an opponent's Power Level by 300 points.
- Increases your Atchibee's Evasion by 2 points.

2. Energy Jet
Effect:
- Increases your Atchibee's Power Level by 300 points.
- Increases your Atchibee's Evasion by 2 points.

3. Rupture Sting
Effect:
- Allows your Atchibee to negate an opponent's most recently activated Ability Card.
- Increases your Atchibee's Defense by 0.1 points.

4. Slicer Blitz
Effect:
- Allows your Atchibee to transfer 150 points from an opponent's Power Level to your Atchibee's total.
- Increases your Atchibee's Defense by 0.1 points.

TIER 2

5. Honey Poison
Effect:
- Allows your Atchibee to transfer 200 points from an opponent's Power Level to your Atchibee's total.
- Increases your Atchibee's Evasion by 3 points.

6. Sky Stinger
Effect:
- Allows your Atchibee to nullify your opponent's current Gate Card activated. In addition, that opponent may not activate any Bakugan Specific Ability Cards for the next two turns after this card's activation.
- Increases your Atchibee's Defense by 0.2 points.

7. Queen Hive
Effect:
- Allows your Atchibee to increase the Power Levels of each of your standing Bakugan by 150 points. In addition, allows that Atchibee to decrease an opponent's Power Level by 100 points.
- If your Atchibee is currently brawling against a flightless Bakugan, increase the Evasion and Defense of the next Bakugan Trap you throw into the brawl by 3 and 0.2 points, respectively.
- Increases your Atchibee's Evasion by 2 points.

TIER 3

8. Writhing Sting
Effect:
- Allows your Atchibee to set 1 Writhe Counter on an opponent's Bakugan. Remove the Writhe Counter at the start of the third turn after this card's activation, and as long as the Writhe Counter remains on the target Bakugan, activate ONE of the following effects at the end of each turn:
* - Allows your Atchibee to decrease that Bakugan's Power Level by 200 points.
* - Allows your Atchibee to decrease that Bakugan's Evasion by 4 points.
* - Allows your Atchibee to decrease that Bakugan's Defense by 0.2 points. The Defense of that target Bakugan cannot fall below 1 with the use of this effect.
- Increases your Atchibee's Evasion by 2 points.

9. Pulsar Venom
Effect:
- Allows your Atchibee to negate an opponent's most recently activated Ability Card. In addition, allows your Atchibee to prevent an opponent from decreasing its Power Level in any way for the next two turns.
- If you currently have a Bakugan Trap in play, allows your Atchibee to decrease an opponent's Power Level by 250 points.
- Increases your Atchibee's Defense by 0.2 points.

10. Energy Pulsar
Effect:
- Allows your Atchibee to permit the next Bakugan you throw during this round to use a Special Shot if a different Attribute from that of the Bakugan being thrown. In addition, increases your Atchibee's Power Level by 300 points.
- Increases your Atchibee's Evasion by 2 points.


-Atmos-

TIER 1

1. Typhoon Chase
Effect:
- Increases your Atmos' Power Level by 300 points.
- Increases your Atmos’ Defense by 0.1 points.

2. Violent Winds
Effect:
- Increases your Atmos' Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Atmos' Evasion by 2 points.

3. Cyclone Wing
Effect:
- Allows your Atmos to negate an opponent's most recently activated Ability Card.
- Increases your Atmos' Evasion by 2 points.

4. Atlas Wing
Effect:
- Increases your Atmos' Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Atmos' Defense by 0.1 points.

TIER 2

5. Sky Ventricle
Effect:
- Increases your Atmos' Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Atmos' Evasion by 3 points.

6. Stratos Wing
Effect:
- Allows your Atmos to nullify the opponent's current Gate Card activated. In addition, allows your Atmos to decrease an opponent's Power Level by 150 points for each Attribute Specific Ability Card that opponent used during the current round.
- Increases your Atmos' Defense by 0.2 points.

7. Tropos Wing
Effect:
- Allows your Atmos to increase the Power Levels of each of your standing Bakugan by 100 points, while also decreasing an opponent's Power Level by 150 points.
- If this Ability Card was played immediately after you nullified your opponent's Gate Card, allows your Atmos to enable the use of Agility Assaults during this round, even if they have been prohibited by another effect. If Agility Assaults are not prohibited at the time of this card's activation, increases your Atmos' Power Level by another 100 points.
- Increases your Atmos' Evasion by 2 points.

TIER 3

8. Form Resistance
Effect:
- Allows your Atmos to negate the Battle Form of an opponent's Bakugan. In addition, allows your Atmos to transfer 200 points from an opponent's Power Level to your Atmos' total.
- Increases your Atmos' Evasion by 2 points.

9. Atlas Arrow
Effect:
- Allows your Atmos to negate an opponent's most recently activated Ability Card. In addition, increases your Atmos' Power Level by 300 points.
- If you have Battle Gear equipped to one of your Bakugan in the current battle, allows your Atmos to decrease each of your opponent's Power Levels by 100 points.
- Increases your Atmos' Evasion by 2 points.

10. Flock Formation - Alpha Defenser
Effect:
- If your Atmos is brawling against, or you currently possess a Falconeer, Ravenoid, and/or Raptorix on your side of the battlefield, halve the Evasion boosts of all Ability Cards an opponent activates for the duration of the round at the cost of 100 points of Power Level. This Ability Card can only be activated if your Atmos has the lower Base Power Level out of the two Bakugan who first landed on the Gate Card (excluding Power Stands).
- Increases your Atmos' Defense by 0.2 points.


-Clawcer-

TIER 1

1. Cancer Slash
Effect:
- Allows your Clawcer to decrease an opponent's Power Level by 300 points.
- Increases your Clawcer's Evasion by 2 points.

2. Clawed Crush
Effect:
- Allows your Clawcer to transfer 150 points from an opponent's Power Level to your Clawcer.
- Increases your Clawcer's Defense by 0.1 points.

3. Wave Crusher
- Allows your Clawcer to negate an opponent's most recently activated Ability Card.
- Increases your Clawcer's Defense by 0.1 points.

4. Clawed Velocity
Effect:
- Increases your Clawcer's Power Level by 300 points.
- Increases your Clawcer's Evasion by 2 points.

TIER 2

5. Accelerate Mist
Effect:
- Allows your Clawcer to decrease an opponent's Power Level by 400 points.
- Increases your Clawcer's Evasion by 3 points.

6. Retreating Shell
Effect:
- Allows your Clawcer to nullify the opponent's current Gate Card activated. In addition, allows your Clawcer to halve the Power Level increase/decrease values of the next Ability Card played by your opponent. Also, increases your Clawcer's Power Level by 150 points.
- Increases your Clawcer's Defense by 0.2 points.

7. Aqua Glow
Effect:
- Allows your Clawcer to increase the Power Levels of each of your standing Bakugan by 100 points, while also decreasing an opponent's Power Level by 100 points.
- If your Clawcer is currently brawling in an Environment that benefits the Aquos Attribute, then this Ability Card cannot be negated, and any Ability Card played to negate a "most recent Ability" will apply only to the Ability Card you've played prior to this card's activation.
- Increases your Clawcer's Evasion by 2 points.

TIER 3

8. Continuous Merge
Effect:
- This card can only be played if you haven't negated any of your opponent's Ability Cards during this round. Increases your Clawcer's Power Level by 300 points at the start of each turn during this round, at the cost of being prohibited from negating any Ability Cards played by your opponent(s) during this round. Once you have successfully negated an opponent's Ability Card, this card is automatically negated as well.
- Increases your Clawcer's Evasion by 2 points.
- Increases your Clawcer's Defense by 0.1 points.

9. Radiation Storm
Effect:
- Allows your Clawcer to negate an opponent's most recently activated Ability Card. In addition, allows your Clawcer to decrease an opponent's Power Level by 150 points for every three Ability Cards that opponent has currently played during this round.
- Increases your Clawcer's Defense by 0.2 points.

10. Power Division
Effect:
- Allows your Clawcer to split up the Power Levels between your opponent's standing Bakugan, taking into account the strongest of them all when calculating damage. This cannot be the final Ability Card you activate during the round. In addition, allows your Clawcer to decrease an opponent's Power Level by 100 points.
- Increases your Clawcer's Evasion by 1 point.


-Freezer-

TIER 1

1. Freeze Storm
Effect:
- Increases your Freezer's Power Level by 300 points.
- Increases your Freezer's Evasion by 2 points.

2. Wrap Merge
Effect:
- Allows your Freezer to transfer 150 points from an opponent's Power Level to your Freezer.
- Increases your Freezer's Defense by 0.1 points.

3. Octo Grip
Effect:
- Allows your Freezer to neutralize an opponent's most recently activated Ability Card.
- Increases the Evasion of your Freezer by 2 points.

4. Tactical Attack
Effect:
- Allows your Freezer to decrease an opponent's Power Level by 300 points.
- Increases your Freezer's Defense by 0.1 points.

TIER 2

5. Ice Saber
Effect:
- Increases your Freezer's Power Level by 100 points, while also decreasing an opponent's Power Level by 300 points.
- Increases your Freezer's Evasion by 3 points.

6. Ice Sealer
Effect:
- Allows your Freezer to prevent your opponent from opening their Gate Card during this round. In addition, allows your Freezer to decrease an opponent's Power Level by 300 points. If this card is negated, increases your Freezer's Power Level by 300 points, and its Evasion by 2 points.
- Increases your Freezer's Defense by 0.2 points.

7. Freeze Down
Effect:
- Allows your Freezer to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Freezer's total.
- If your Freezer is currently brawling on a Reactor Gate Card, nullified or active, allows your Freezer to decrease an opponent's Evasion by 3 points.
- Increases your Freezer's Evasion by 2 points.

TIER 3

8. Freeze Jail
Effect:
- Allows your Freezer to prevent an opponent's Bakugan from activating 1 of its Ability Cards for the duration of the round (decrease the amount of Abilities a Bakugan is able to use per round by one). This Ability Card cannot be played if the target Bakugan is unable to activate at least one more Ability Card during the round, before this card's activation. In addition, increases your Freezer's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Freezer's Evasion by 2 points.

9. Brigade Freeze
Effect:
- Allows your Freezer to negate an opponent's most recently activated Ability Card. In addition, inflict the next Bakugan Trap an opponent throws into battle with a -100 Power Stand.
- If your opponent already has a Bakugan Trap in play when this card is activated, increase your own Bakugan Trap's Power Level by 100 points instead.
- Increases your Freezer's Defense by 0.2 points.

10. Elemental Booster
Effect:
- Allows your Freezer to transfer 200 points from an opponent's Power Level to your Freezer's total. In addition, allows your Freezer to neutralize the current Environment and morph it into a Plain Arena for the duration of the round. If the former Attribute Bonus matched the Attribute of your Freezer, boost the increase in that Freezer's Power Level for the next card you play by 50% of its original increase.
- Increases your Freezer's Evasion by 2 points.


-Fly Beetle-

TIER 1

1. Beetle Swarm
Effect:
- Increases your Fly Beetle's Power Level by 300 points.
- Increases your Fly Beetle's Evasion by 2 points.

2. Horn Pulsar
Effect:
- Allows your Fly Beetle to decrease an opponent's Power Level by 300 points.
- Increases your Fly Beetle's Defense by 0.1 points.

3. Buzz Storm
Effect:
- Allows your Fly Beetle to negate an opponent's most recently activated Ability Card.
- Increases your Fly Beetle's Defense by 0.1 points.

4. Buzz Smasher
Effect:
- Allows your Fly Beetle to transfer 150 points from an opponent's Power Level to your Fly Beetle's total.
- Increases your Fly Beetle's Evasion by 2 points.

TIER 2

5. Beetle Speed
Effect:
- Increases your Fly Beetle's Power Level by 250 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Fly Beetle's Evasion by 3 points.

6. Horn Excavation
Effect:
- Allows your Fly Beetle to nullify the opponent's current Gate Card activated. In addition, allows your Fly Beetle to decrease an opponent's Power Level by 150 points for each Power Stand that has been acquired during this round.
- Increases your Fly Beetle's Defense by 0.2 points.

7. Slash Sphere
Effect:
- Allows your Fly Beetle to increase the Power Levels of each of your standing Bakugan by 50 points for each time a Bakugan Trap has currently been used during this Brawl. This card's increase value cannot exceed 300 points for each Bakugan.
- If your Fly Beetle is currently the only Bakugan standing on your side of the battlefield, increases your Fly Beetle's Power Level by 400 points.
- Increases your Fly Beetle's Evasion by 2 points.

TIER 3

8. *Environment Type* Endurance
Effect:
- Allows your Fly Beetle to permit you to escape the Side Effect of the current Environment for the duration of the round. In addition, allows your Fly Beetle to decrease an opponent's Power Level by 200 points. If the Side Effect that has been eluded was advantageous for either player, erase the Power Level increase/decrease of the next Ability Card activated by your opponent during this round.
- If your Fly Beetle has a Battle Gear OR BakuNano currently equipped to it, allows your Fly Beetle to transfer 100 points from an opponent's Power Level to your Fly Beetle's total.
- Increases your Fly Beetle's Evasion by 2 points.

9. Fly Booster
Effect:
- Allows your Fly Beetle to negate an opponent's most recently activated Ability Card. In addition, allows your Fly Beetle to activate an additional "each" Ability Card during this round at half strength. The Ability Card must be played by Fly Beetle and no other Bakugan on your side of the battlefield.
- Increases your Fly Beetle's Defense by 0.2 points.

10. Horn Shifter
Effect:
- If your Fly Beetle's Power Level is decreased in any way during this brawl, allows your Fly Beetle to automatically increase its own Power Level by 50% of the power lost for the next 3 turns after this card's activation. With each turn, the very same increase will continue to boost your Fly Beetle, regardless of whether or not an opponent decreases the Fly Beetle's Power Level again while this card is active.
- Increases your Fly Beetle's Evasion by 2 points.


-Goblinball-

TIER 1

1. Eye Buster
Effect:
- Allows your Goblinball to decrease an opponent's Power Level by 300 points.
- Increases your Goblinball's Evasion by 2 points.

2. Goblin Matter
Effect:
- Allows your Goblinball to transfer 150 points from an opponent's Power Level to your Goblinball.
- Increases you Goblinball's Defense by 0.1 points.

3. Dark Incinerator
Effect:
- Allows your Goblinball to negate an opponent's most recently activated Ability Card.
- Increases your Goblinball's Defense by 0.1 points.

4. Solitary Glare
Effect:
- Increases your Goblinball's Power Level by 300 points.
- Increases your Goblinball's Evasion by 2 points.

TIER 2

5. Vibrant Stare
Effect:
- Increases your Goblinball's Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Goblinball's Evasion by 3 points.

6. Goblin Mischief
Effect:
- Allows your Goblinball to nullify the opponent's current Gate Card activated. In addition, allows your Goblinball to boost the strength of its own Attack Battle Form by 25% during this round.
- Increases your Goblinball's Defense by 0.2 points.

7. Velocity Gate
Effect:
- Allows your Goblinball to decrease each of your opponent's Bakugan's Power Levels by 150 points. In addition, allows that Goblinball to decrease an opponent's Bakugan's Evasion stat by 3 points.
- If your Goblinball has already used an Agility Assault OR Resistance Safeguard during this round (or is prohibited from doing so), allows your Goblinball to increase its Base Power Level by 100 points for the duration of the Brawl, unless this card is negated during this round.
- Increases your Goblinball's Evasion by 2 points.

TIER 3

8. Shock Down
Effect:
- This Ability Card can be activated for your Gobinball before it's thrown into the battle, and is considered as part of the Ability Card chances used during the round. At the cost of 100 Life Points, OR 3 Evasion points in the case of a 2-out-of-3 Brawl, allows your Goblinball to force your next opponent into throwing in a Bakugan of your choice to start the round, as long as it exists within their Brawling Profile and is eligible to brawl with. The Bakugan chosen must have at least 2 Bakugan Specific Ability Cards pertaining to itself in ther owner's Brawling Profile in order to be eligible. This Ability Card can only be used once per Brawl.
- Increases your Goblinball's Defense by 0.2 points.

9. Darkness Glare
Effect:
- Allows your Goblinball to negate an opponent's most recently activated Ability Card. In addition, increases your Goblinball's Power Level by 100 points for every round that has currently taken place in the brawl so far.
- Increases your Goblinball's Defense by 0.2 points.

10. Gaze Exceed
Effect:
- Allows your Goblinball to neutralize the current Environment and morph it into a Plain Arena for the duration of the round. If the former Attribute bonus matched the Attribute of your Goblinball, allows your Goblinball to set 1 Gaze Counter on an opponent's Bakugan. At the end of the second turn after this card's activation, remove that Gaze Counter to increase Goblinball's Power Level by 100 points, its Evasion by 2 points, and its Defense by 0.2 points.
- Increases your Goblinball's Power Level by 300 points, while also decreasing an opponent's Power Level by 150 points.


-Hammersaur-

TIER 1

1. Axel Blow
Effect:
- Allows your Hammersaur to decrease an opponent's Power Level by 300 points.
- Increases your Hammersaur's Evasion by 2 points.

2. Omega Ray
Effect:
- Increases your Hammersaur's Power Level by 300 points.
- Increases your Hammersaur's Defense by 0.1 points.

3. Eclipse Ray
Effect:
-Allows your Hammersaur to transfer 150 points from an opponent's Power Level to your Hammersaur's total.
-Increase your Hammersaur's Evasion by 2 points.

4. Flash Bow
Effect:
- Allows your Hammersaur to negate an opponent's most recently activated Ability Card.
- Increases your Hammersaur's Defense by 0.1 points.

TIER 2

5. Crush Hurricane
Effect:
- Allows your Hammersaur to transfer 200 points from an opponent's Power Level to your Hammersaur's total.
- Increases your Hammersaur's Evasion by 2 points.

6. Beast Hammer
Effect:
- Allows your Hammersaur to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Hammersaur's Defense by 0.2 points.

7. Hammering Claw
Effect:
- Allows your Hammersaur to nullify the opponent's current Gate Card activated.
- Allows your Hammersaur to decrease an opponent's Power Level by 300 points.
- Increases your Hammersaur's Evasion by 2 points.

TIER 3

8. Mirror Ghost
Effect:
- Allows your Hammersaur to reflect (copy the effects onto your Hammersaur) an opponent's most recent Ability Card back at them.
- Increases your Hammersaur's Power Level by 200 points.
- Increases your Hammersaur's Evasion by 2 points.

9. Snarling Gash
Effect:
- Allows your Hammersaur to transfer 250 points from an opponent's Power Level to your Hammersaur's total.
- Increase your Hammersaur's Defense by 0.2 points.

10. Primal Siege
Effect:
- Allows your Hammersaur to decrease each of your opponent's Bakugan's Power Levels by 250 points.
- Increases your Hammersaur's Evasion by 2 points.


-Hyper Dragonoid-

TIER 1

1. Dragon Twister
Effect:
- Increases your Hyper Dragonoid's Power Level by 300 points.
- Increases your Hyper Dragonoid's Evasion by 2 points.

2. Speed Thrust
Effect:
- Allows your Hyper Dragonoid to decrease an opponent's Power Level by 300 points.
- Increases your Hyper Dragonoid's Defense by 0.1 points.

3. Dragonoic Intent
Effect:
- Allows your Hyper Dragonoid to transfer 150 points from an opponent's Power Level to your Hyper Dragonoid's total.
- Increases your Hyper Dragonoid's Evasion by 2 points.

4. Dragon Rush
Effect:
- Allows your Hyper Dragonoid to negate an opponent's most recently activated Ability Card.
- Increases your Hyper Dragonoid's Defense by 0.1 points.

TIER 2

5. Dragon Tempest
Effect:
- Allows your Hyper Dragonoid to nullify the opponent's current Gate Card activated.
- Allows your Hyper Dragonoid to transfer 150 points from an opponent's Power Level to your Hyper Dragonoid's total.
- Increases your Hyper Dragonoid's Evasion by 2 points.

6. Item Core
Effect:
- Increases the Power Levels of all Hyper Dragonoids you control on the battlefield by 200 points.
- Increases the Defense of your Hyper Dragonoid(s) by 0.1 points.

7. Force Claw
Effect:
- Allows your Hyper Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Hyper Dragonoid's Evasion by 2 points.

TIER 3

8. Dual Dragon
Effect:
- Allows your Hyper Dragonoid to clone itself, making another identical duplicate of itself on the battlefield under your control, possessing the same Base Power Level as your original Hyper Dragonoid, and no other stats.
- Increases your Hyper Dragonoid's Power Level by 200 points (only applies to one Hyper Dragonoid).
- Increases your Hyper Dragonoid's Evasion by 3 points (only applies to one Hyper Dragonoid).

9. Target Fang
Effect:
- Allows your Hyper Dragonoid to negate an opponent's most recent Ability card activated. In addition, allows your Hyper Dragonoid to transfer 150 points from an opponent's Power Level to your Hyper Dragonoid's total.
- Increases your Hyper Dragonoid's Defense by 0.2 points.

10. Color Mix
Effect:
- Allows your Hyper Dragonoid to swap Attributes with an opponent's current Bakugan, allowing the Attribute bonuses to swap as well. If that opponent is currently using more than one Attribute during this round, allows your Hyper Dragonoid to become multi-attributed, determined by the Attributes that opponent is using, letting your Hyper Dragonoid's Attribute become reflected on those of all of that opponent's Bakugan.
- Increases your Hyper Dragonoid's Power Level by 300 points.
- Increases your Hyper Dragonoid's Evasion by 2 points.


-Jelldon-

TIER 1

1. Jell Cooling
Effect:
- Allows your Jelldon to transfer 150 points from an opponent's Power Level to your Jelldon.
- Increases your Jelldon's Defense by 0.1 points.

2. Tantalus Minor
Effect:
- Increases your Jelldon's Power Level by 200 points while decreasing an opponent's Power Level by 100 points.
- Increases your Jelldon's Evasion by 2 points.

3. Glow Shield
Effect:
- Allows your Jelldon to negate an opponent's most recently activated Ability Card.
- Increases your Jelldon's Defense by 0.1 points.

4. Hexa Light
Effect:
- Increases your Jelldon's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Jelldon's Evasion by 2 points.

TIER 2

5. Hurricane Buster
Effect:
- Increases your Jelldon's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Jelldon's Defense by 0.2 points.

6. Solitary Divide
Effect:
- Allows your Jelldon to nullify the opponent's current Gate Card activated. In addition, allows your Jelldon to decrease an opponent's Power Level by 200 points.
- Increases your Jelldon's Evasion by 3 points.

7. Clarity Aura
Effect:
- Increases your Jelldon's Power Level by 250 points for each time the Environment Side Effect has affected a player during this round. If the Side Effect is ongoing, increases your Jelldon's Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- If your Jelldon has the weakest Base Power Level of all the currently standing Bakugan (Power Stands excluded), allows your Jelldon to decrease an opponent's Defense by 0.2 points. The Defense of that target Bakugan cannot fall below 1 with the use of this effect.
- Increases your Jelldon's Defense by 0.2 points.

TIER 3

8. Attribute Jamming
Effect:
- Allows your Jelldon to change the Special Shot used by an opponent during this round into one of another attribute of your choosing, but of the same Tier as well. In addition, allows your Jelldon to transfer 100 points from an opponent's Power Level to your Jelldon's total.
- Increases your Jelldon's Evasion by 2 points.

9. Final Brigade Blocker
Effect:
- Allows your Jelldon to negate an opponent's most recently activated Ability Card. In addition, allows your Jelldon to prevent an opponent from either using a Bakugan Trap OR a Battle Gear/BakuNano during this round.
- Increases your Jelldon's Defense by 0.2 points.

10. Mesmerizing Light
Effect:
- If your opponent has decreased your Jelldon's Power Level by more than 300 points via a single card activation, allows your Jelldon to have you sacrifice one Ability Card chance in order to revert your opponent's Power Level down to its Base Level for the round (Power Stands included). In addition, increases your Jelldon's Power Level by 300 points. This Ability Card cannot be the final card you use during the round.
- Increases your Jelldon's Defense by 0.2 points.


-Rafflesian-

TIER 1

1. Glow Blow-Off
Effect:
- Increases your Rafflesian's Power Level by 300 points.
- Increases your Rafflesian’s Evasion by 2 points.

2. Shine Blind
Effect:
- Allows your Rafflesian to decrease an opponent's Power Level by 300 points.
- Increases your Rafflesian's Defense by 0.1 points.

3. Photosynthesis
Effect:
- Allows your Rafflesian to negate an opponent's most recently activated Ability Card.
- Increases your Rafflesian's Defense by 0.1 points.

4. Algae Wave
Effect:
- Allows your Rafflesian to transfer 150 points from an opponent's Power Level to your Rafflesian's total.
- Increases your Rafflesian's Evasion by 2 points.

TIER 2

5. Botanic Booster
Effect:
- Increases your Rafflesian's Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Rafflesian's Evasion by 3 points.

6. Rooted Growth
Effect:
- Allows your Rafflesian to nullify the opponent's current Gate Card activated. In addition, increases your Rafflesian's Power Level by 100 points for each time it has decreased an opponent's stats in any way during this round.
- Increases your Rafflesian's Defense by 0.2 points.

7. Venus Crippling
Effect:
- Allows your Rafflesian to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Rafflesian's total.
- If your Rafflesian has used a Battle Form during this round, allows your Rafflesian to decrease an opponent's Special Shot Meter by 100 points.
- Increases your Rafflesian's Evasion by 2 points.

TIER 3

8. Mirror Window
Effect:
- Allows your Rafflesian to prevent an opponent's Bakugan from activating any more Ability Cards for the duration of the round. In addition, increases your Rafflesian's Power Level by 200 points.
- If this card is negated, allows your Rafflesian to decrease an opponent's Power Level by 100 points each turn for three turns.
- Increases your Rafflesian's Defense by 0.1 points.

9. Ivy Urushiol
Effect:
- Allows your Rafflesian to negate an opponent's most recently activated Ability Card. In addition, allows your Rafflesian to decrease an opponent's Power Level by 100 points for every use of Special Shots they've currently executed during this Brawl.
- Increases your Rafflesian's Defense by 0.2 points.

10. Thorned Barrage
Effect:
- Increases your Rafflesian's Power Level by 300 points for each Special Effect that has currently been used during this Brawl. In addition, allows your Rafflesian to stall an opponent's BakuNano OR reduce that opponent's Battle Gear's Energy Meter by 100 points during this round.
- Increases your Rafflesian's Evasion by 2 points.


-Sylvee-

TIER 1

1. Mecha Down
Effect:
- Allows your Sylvee to transfer 150 points from an opponent's Power Level to your Sylvee's total.
- Increases your Sylvee's Evasion by 2 points.

2. Crash Glow
Effect:
- Increases your Sylvee's Power Level by 300 points.
- Increases your Sylvee's Defense by 0.1 points.

3. Mecha Divide
Effect:
- Allows your Sylvee to negate an opponent's most recently activated Ability Card.
- Increases your Sylvee's Evasion by 2 points.

4. Dark Stream
Effect:
- Allows your Sylvee to decrease an opponent's Power Level by 300 points.
- Increases your Sylvee's Evasion by 2 points.

TIER 2

5. Battery Acid
Effect:
- Increases your Sylvee's Power Level by 50 points, while also decreasing an opponent's Power Level by 350 points.
- Increases your Sylvee's Evasion by 3 points.

6. Laser Stinger
Effect:
- Allows your Sylvee to prevent the opponent from opening their current Gate Card during this round. In addition, allows your Sylvee to transfer 200 points from an opponent's Power Level to your Sylvee's total. If this card is negated, allows your Sylvee to decrease an opponent's Evasion by 4 points.
- Increases your Sylvee's Defense by 0.2 points.

7. Resistance Blockade
Effect:
- Allows your Sylvee to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Sylvee's total for each time your opponent had nullified or successfully prevented a Gate Card from opening during this Brawl.
- If your Sylvee currently has the lower Evasion, allows your Sylvee to decrease an opponent's Power Level by 50 points times the number of points difference between that opponent's Power Level and that opponent's current Defense stat (with every 0.1 points of Defense being considered 100 points in this total).
- Increases your Sylvee's Defense by 0.2 points.

TIER 3

8. Venom Reanimation
Effect:
- Allows your Sylvee to activate a Tier 1 Ability Card that decreases an opponent's Power Level before the round begins. This Ability Card must be played before any other Ability Cards or the Gate Card has been activated. This Tier 1 Ability Card can affect an opponent's Bakugan's Power Level even if that opponent's Bakugan is not currently on the field. Once that opponent's Bakugan stands on the field, apply the decrease in Power Level from the Tier 1 Ability Card that was used due to this card's effect.
- Increases your Sylvee's Evasion by 2 points.

9. Armour Reflection
Effect:
- Allows your Sylvee to negate an opponent's most recently activated Ability Card. In addition, allows your Sylvee to erase the Environment Side Effect either for itself or for an opponent during this round. Also, increases your Sylvee's Power Level by 200 points.
- Increases your Sylvee's Defense by 0.2 points.

10. System Protocals
Effect:
- If at any point during the round, your Sylvee's Power Level ties with an opponent's current Power Level, this card's effect activates automatically without the Ability chance cost taking place. Increases your Sylvee's Power Level by 300 points, while decreasing an opponent's Power Level by 200 points.
- If this Ability Card is activated, but was not triggered by the above effect, allows your Sylvee to decrease an opponent's Power Level by 300 points, and their Evasion by 2 points.
- Increases your Sylvee's Evasion by 2 points.


-Verias-

TIER 1

1. Arian Siva
Effect:
- Increases your Verias' power level by 300 points.
- Increases the Evasion of your Verias by 2 points.

2. Primal Endurance
Effect:
- Allows your Verias to transfer 150 points from an opponent's Power Level to your Verias.
- Increases your Verias' Evasion by 2 points.

3. Primate Instinct
Effect:
- Allows your Verias to negate an opponent's most recently played Ability Card.
- Increases your Verias' Defense by 0.1 points.

4. Banana Boomerang
Effect:
- Allows your Verias to decrease an opponent's Power Level by 300 points.
- Increases your Verias' Defense by 0.1 points.

TIER 2

5. Vicious Kick
Effect:
- Allows your Verias to transfer 200 points from an opponent's Power Level to your Verias' total.
- Increases your Verias' Evasion by 3 points.

6. Magic Seal
Effect:
- Allows your Verias to nullify the opponent's current Gate Card activated. In addition, allows your Verias to decrease an opponent's Power Level by 250 points.
- Increases your Verias' Defense by 0.2 points.

7. Energy Siphoning
Effect:
- Increases your Verias' Evasion by 2 points for every Bakugan Trap and Battle Gear/BakuNano that is currently present during this round. In addition, increases your Verias' Power Level by 150 points, while also decreasing each of your opponent's Bakugan's Power Levels by 100 points.
- Increases your Verias' Evasion by 1 point.

TIER 3

8. Alternate Booster
Effect:
- Allows your Verias to increase its Power Level by the combined amount of Special Shot points that you and an opponent currently possesses. In addition, allows your Verias to decrease an opponent's Defense by 0.1 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.
- If your opponent currently has fewer than 100 Special Shot points on their Special Shot Meter at the time of this card's activation, increases your Verias' Power Level by double the amount of Special Shot points that you currently possess on your Special Shot Meter instead.
- Increases your Verias' Evasion by 2 points.

9. Siva Finale
Effect:
- Allows your Verias to negate an opponent's most recently activated Ability Card. In addition, allows your Verias to decrease an opponent's Power Level by 150 points for each Attribute that is currently being boosted by the Environment of the current round.
- If your Verias is currently brawling on a Plain Arena Environment, increases your Verias' Power Level by 300 points.
- Increases your Verias' Defense by 0.2 points.

10. Tribal Balance
Effect:
- Allows your Verias to force an opponent's Bakugan to activate the counterpart Attribute Specific Ability Card that your Verias activated most recently during this round for that Bakugan's own Attribute, if able. The Ability activation that this card provides is considered part of the Ability Card chances that the opponent can use during a round. In addition, allows your Verias to absorb any stat increases that the card grants that opponent's Bakugan (excluding Power Levels).
- Ex.) Sub-Terra Verias VS. Aquos Bakugan = Verias plays "Sub-Terra Smasher", then activates this card. This card forces the opponent's Aquos Bakugan to immediately play "Aquos Whirlpool" if it is present in that opponent's Brawling Profile.
- If an opponent does not possess the current Attribute counterpart of the most recent Attribute Specific Ability Card played by your Verias, ignore this card's prior effect, and instead increase your Verias' Power Level by 400 points, while also decreasing that opponent's Power Level by 100 points.
- Increases your Verias' Evasion by 2 points.


-Wontu-

TIER 1

1. Bloodlust Wink
Effect:
- Allows your Wontu to transfer 150 points from an opponent's Power Level to your Wontu.
- Increases your Wontu's Defense by 0.1 points.

2. Wontu-tu
Effect:
- Increases your Wontu's Power Level by 300 points
- Increases your Wontu's Defense by 0.1 points.

3. Frolicking Bluff
Effect
- Allows your Wontu to negate an opponent's most recently activated Ability Card.
- Increases your Wontu's Evasion by 2 points.

4. Zacatuche Volcano
Effect:
- Increases your Wontu's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Wontu's Evasion by 2 points.

TIER 2

5. Velocity Leap
Effect:
- Increases your Wontu's Power Level by 400 points.
- Increases your Wontu's Evasion by 3 points.

6. Crushing Nosedive
Effect:
- Allows your Wontu to prevent the opponent from opening their current Gate Card during this round. In addition, allows your Wontu to increase each of your standing Bakugan's Power Levels by 100 points. If this card is negated, increases your Wontu's Power Level by 300 points.
- Increases your Wontu's Defense by 0.2 points.

7. Kit Enforcement
Effect:
- Allows your Wontu to increase the Power Levels of each of your standing Bakugan by 150 points, while also raising the Power Level increase of the next Ability Card played by your Wontu by 50% during this round.
- Increases your Wontu's Evasion by 2 points.

TIER 3

8. Rapid Balloon
Effect:
- At the cost of 100 Life Points, OR 3 Evasion points in the case of a 2-out-of-3 Brawl, increases your Wontu's Power Level by 50 points during each player's part of a turn for the duration of the round. This Ability Card cannot be negated, and any Ability Card played to negate a "most recent Ability" will apply only to the Ability Card you've played prior to this card's activation. This Ability Card can only be used once per Brawl.
- Increases your Wontu's Defense by 0.2 points.

9. Sadistic Control
Effect:
- Allows your Wontu to negate an opponent's most recently activated Ability Card. In addition, your Wontu's Power Level cannot be decreased by an opponent's card effects during the next two turns after this card's activation. Also, increases your Wontu's Power Level by 200 points.
- Increases your Wontu's Evasion by 2 points.

10. Cuteness Crippling
Effect:
- Allows you to set 3 Cuteness Counters onto your Wontu. At any point during the Brawl, remove any number of these Cuteness Counters in order to increase your Wontu's Power Level by 100 points for each one removed this way. As long as your Wontu currently has all 3 Cuteness Counters in play, your opponent cannot prevent that Wontu from activating Ability Cards during this round and can only negate three of that Wontu's Ability Cards during this round. Once your Wontu has any less than 3 Cuteness Counters in play, this secondary effect is negated automatically. Regardless of either effect(s) above, increases your Wontu's Power Level by another 200 points.
- Increases your Wontu's Evasion by 2 points.
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Dustin
Level 5 Brawler
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Posts : 63
Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:47 am

-Neo Dragonoid-

Tier 1


(x2) Burning Dragon
Effect:
- Increases your Neo Dragonoid's Power Level by 300 points.
- Increases your Neo Dragonoid’s Evasion by 2 points.

Pyrus Slayer
Effect:
- Increases your Neo Dragonoid's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases the Evasion of your Neo Dragonoid by 2 points.

Fire Tornado
Effect:
- Increases your Neo Dragonoid's Power Level by 300 points.
- Increases your Neo Dragonoid’s Defense by 0.1 points.

Burst Shield
Effect:
- Allows your Neo Dragonoid to negate an opponent's most recent Ability Card played.
- Increases the Defense of your Neo Dragonoid by 0.1 points.

TIER 2

Strike Dragon
Effect:
- Allows your Neo Dragonoid to transfer 200 points from an opponent’s Power Level to your Neo Dragonoid’s total.
- Increases your Neo Dragonoid’s Evasion by 3 points.

Pyrus Slayer
Effect:
- If you are currently not facing a Pyrus Bakugan, then this Ability Card allows your Neo Dragonoid to decrease an opponent’s Power Level by 400 points and that opponent's Evasion by 3 points. If your opponent’s Bakugan is of the Pyrus Attribute, allows your Neo Dragonoid to decrease that opponent's Power Level by 350 points and their Evasion by 4 points
- Increases your Neo Dragonoid’s Defense by 0.2 points.

Dragon Clash
Effect:
- Allows your Neo Dragonoid to decrease an opponent's Power Level by 400 points.
- Increases your Neo Dragonoid's Evasion by 2 points.
- Increases your Neo Dragonoid’s Defense by 0.1 points.

TIER 3

Morph Dragon
Effect:
- If your Neo Dragonoid is facing another "Dragonoid" or dragon-like Bakugan, allows your Neo Dragonoid to use one of the same species' Bakugan Specific Ability Card that the opponent has used so far in the Brawl on itself, as if it was in your own Brawling Profile.
- If your Neo Dragonoid isn't facing another "Dragonoid" or dragon-like Bakugan, allows your Neo Dragonoid to reuse one of his past Ability Cards that have already been used during this Brawl.
- Additionally, increases your Neo Dragonoid's Power Level by 300 points.
- Increases your Neo Dragonoid's Evasion by 2 points.

Tornado Barrier
Effect:
- Allows your Neo Dragonoid to negate an opponent's most recently activated Ability Card.
- Additionally, increases your Neo Dragonoid's Power Level by 200 points for each Battle Form an opponent has currently used during the Brawl.
- Increases your Neo Dragonoid’s Defense by 0.2 points.

Maximum Dragon
Effect:
- Allows your Neo Dragonoid to transfer 250 points from an opponent's Power Level to your Neo Dragonoid's total.
- Increases your Neo Dragonoid's Defense by 0.2 points.


-Wilda-

TIER 1

Power Winder
Effect:
- Allows your Wilda to decrease an opponent's Power Level by 300 points.
- Increases your Wilda’s Evasion by 2 points.

(x2) Gun Lock
Effect:
- Increases your Wilda's Power Level by 300 points.
- Increases your Wilda’s Defense by 0.1 points.

Volcano Hammer
Effect:
- Allows your Wilda to transfer 150 points from an opponent's Power Level to your Wilda's total.
- Increases your Wilda’s Evasion by 2 points.

Sand Beast
Effect:
- Allows your Wilda to neutralize an opponent's most recent Ability Card activated.
- Increases your Wilda’s Defense by 0.1 points.

TIER 2

Volcano Hammer
Effect:
- Increases your Wilda’s Power Level by 400 points.
- Increases your Wilda’s Defense by 0.2 points.

Ground Detonator
Effect:
- Allows your Wilda to prevent the opponent from opening their Gate Card during this round. If this card is negated, allows your Wilda to transfer 100 points from an opponent's Power Level to your Wilda's total.
- Increases your Wilda’s Power Level by 200 points.
- Increases your Wilda’s Defense by 0.1 points.

Molten Rock
Effect:
- This Ability Card can only be used after an opponent activates an Agility Assault during this round. Allows your Wilda to recalculate the Agility Assault by reverting all Bakugan’s Evasion back to their Base Levels. This Ability Card cannot be used with an Evasion sacrifice.
- Increases your Wilda’s Defense by 0.1 points.

TIER 3

Ground Boarding
Effect:
- Allows your Wilda to perform an additional Attack Battle Form during this round.
- Increases your Wilda's Power Level by 300 points.
- Increases your Wilda's Evasion by 2 points.

Clay Wall
Effect:
- Allows your Wilda to negate an opponent's Attack Battle Form used during the round.
- Additionally, allows your Wilda to negate that opponent's most recently activated Ability Card.
- Increases your Wilda's Evasion by 3 points.

Quicksand Hole
Effect:
- Allows your Wilda to decrease an opponent's Power Level by 500 points.
- Increases your Wilda's Defense by 0.2 points.


-Nemus-

TIER 1

(x2) Corona Hole
Effect:
- Allows your Nemus to decrease an opponent's Power Level by 300 points.
- Increases your Nemus’ Evasion by 2 points.

Raven Lore
Effect:
- Allows your Nemus to transfer 150 points from an opponent's Power Level to your Nemus' total.
- Increases your Nemus’ Evasion by 2 points.

Ancient Glow
Effect:
- Allows your Nemus to transfer 150 points from an opponent's Power Level to your Nemus' total.
- Increases your Nemus’ Defense by 0.1 points points.

Bolting Arrow
Effect:
- Allows your Nemus to negate the most recent Ability Card activated by an opponent.
- Increases your Nemus’ Defense by 0.1 points.

TIER 2

Shade Cocoon
Effect:
- Allows your Nemus to prevent an opponent’s Bakugan from activating 2 of its Ability Cards for the duration of the round (decreases the amount of Abilities a Bakugan is able to use per round by two). This card can negated by the lost Ability Card chance as long as the card used will negate this card. This Ability Card must be the final Ability Card you play in the turn you activate it in. This card counts as 2 Ability Card chances.
- Increases your Nemus’ Defense by 0.2 points.

Pyra Might - Skid Roa
Effect:
- Allows your Nemus to nullify the opponent's current Gate Card activated.
- Increases your Nemus' Power Level by 300 points.
- Increases your Nemus’ Defense by 0.2 points.

Bolting Arrow
Effect:
- Allows your Nemus to decrease an opponent’s Power Level by 400 points.
- Increases your Nemus’ Evasion by 2 points.

TIER 3

Spark Roa
Effect:
- Allows your Nemus to halve an opponent's current Power Level.
- Increases your Nemus' Power Level by 200 points.

Jade Ring
Effect:
- Allows your Nemus to negate all of an opponent's Ability Cards that have been activated during this round.
- Increases your Nemus' Power Level by 100 points.
- Increases your Nemus' Defense by 0.2 points.

Flow Skylight
Effect:
- This card cannot be the final card you use in a round. Allows your Nemus to swap Power Level totals with one of an opponent's Bakugan.
- Increases your Nemus' Evasion by 3 points.



-Percival-


TIER 1

(x2) Tri-Gunner
Effect:
- Increases your Percival's Power Level by 300 points.
- Increases your Percival’s Evasion by 2 points.

Darkus Driver
Effect:
- Increases your Percival's Power Level by 300 points.
- Increases your Percival’s Defense by 0.1 points.

Night Explorer
Effect:
- Allows your Percival to decrease an opponent's Power Level by 300 points.
- Increases your Percival’s Evasion by 2 points.

Black Maiden
Effect:
- Allows your Percival to neutralize an opponent's most recently activated Ability Card.
- Increases your Percival’s Defense by 0.1 points.

TIER 2

Darkus Thunder
Effect:
- Increases your Percival’s Power Level by 200 points, while also decreasing an opponent’s Power Level by 300 points.
- Increases your Percival’s Evasion by 2 points.

Battle Marionette
Effect:
- Allows your Percival to prevent an opponent from using one of their Ability Card chances for the duration of the round (decreases the amount of Abilities a Bakugan is able to use per round by one). This Ability Card chance may only be used if it is to negate this Ability Card.
- Increases your Percival’s Defense by 0.2 points.

Zorch Thunder
Effect:
- Allows your Percival to nullify the opponent's current Gate Card activated.
- Allows your Percival to transfer 150 points from an opponent's Power Level to your Percival's total.
- Increases your Percival’s Evasion by 3 points.

TIER 3

Nightmare Rift
Effect:
- If your opponent has or will use a Special Shot during this round, allows your Percival to absorb (use the Special Shot for himself, regardless of Attribute) the effect of that Special Shot. To use this, you must sacrifice half of the normal cost to use that Special Shot in order to absorb its effect. If you cannot sacrifice the required points, erase the Special Shot effect from that opponent's Bakugan instead.
- Increases your Percival's Power Level by 300 points.
- Increases your Percival's Evasion by 2 points.

Misty Shadow
Effect:
- Allows your Percival to become invincible for the next 2 turns. This means that Percival's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate during this round. At the end of these 2 turns, even if this card is negated, increases your Percival's Power Level by 200 points.
- If an opponent has used an Attack Battle Form during this round, allows your Percival to transfer 100 points from an opponent's Power Level to your Percival's total.
- Increases your Percival's Defense by 0.2 points.

Hex Tornado
Effect:
- Allows your Percival to absorb (transfer) the effects of one of your opponent's Ability Cards that have been used during this round, as long as the effect solely affects Power Levels or stats. If it doesn't solely affect Power Levels, ignore all other effects that don't include Power Levels.
- Increases your Percival's Defense by 0.1 points.
- Increase your Percival's Evasion by 2 points.


-Elfin-

TIER 1

(x2) Shooting Stardust
Effect:
- Allows your First Form Elfin to transfer 150 points from an opponent's Power Level to your First Form Elfin's total.
- Increases your First Form Elfin’s Evasion by 2 points.

Neptune Meteor
Effect:
- Allows your Elfin to decrease an opponent's Power Level by 300 points.
- Increases your Elfin's Defense by 0.1 points.

Delta Marine Snow
Effect:
- Allows your First Form Elfin to negate an opponent's most recent Ability Card played.
- Increases your First Form Elfin’s Defense by 0.1 points.

Moon Rainbow
Effect:
- Allows your Second Form Elfin to increase the Power Levels of all Bakugan on her side of the battlefield with the same Attribute as your Elfin's Second Form by 200 points, while also decreasing the Power Levels of all your opponent's Bakugan that do not match your Second Form Elfin's Attribute by 100 points.
- Increases your Second Form Elfin’s Evasion by 2 points.

Wing Mercury
Effect:
- Returns your Third Form Elfin back to her Base Power Level and increases that Power Level by 200 points.
- Increases your Third Form Elfin’s Defense by 0.1 points.

TIER 2

Blue Shield
Effect:
- Allows your First Form Elfin to prevent herself from being affected by the opponent's current Gate Card.
- Increases your First Form Elfin’s Power Level by 300 points.
- Increases your First Form Elfin’s Evasion by 3 points.

Atlas Wing
Effect:
- Allows your Third Form Elfin to decrease an opponent’s Power Level by 400 points.
- Increases your Third Form Elfin’s Evasion by 2 points.

Night Wing
Effect:
- Increases your Second Form Elfin’s Power Level by 400 points.
- Increases your Second Form Elfin’s Defense by 0.2 points.

TIER 3

Illusion Divide
Effect:
- Allows your Elfin to decrease an opponent's Power Level by 400 points.
- Increases your Elfin's Power Level by 200 points.
- Increases your Elfin’s Evasion by 3 points.

Twin Back
Effect:
- Allows your Second Form Elfin to return all Power Level points taken from her at double the power.
- Increases your Second Form Elfin's Evasion by 2 points.
- Increase your Second Form Elfin's Defense by 0.2 points.

Jamming Out
Effect:
- Allows your Third Form Elfin to negate an opponent's most recently activated Ability Card. In addition, increases your Third Form Elfin's Power Level by 350 points.
- Increases your Third Form Elfin's Evasion by 2 points.


-Ingram-


TIER 1

(2x) Wind Power - Soaring Strike Shot
Effect:
- Increases your Ingram's Power Level by 300 points.
- Increases your Ingram's Evasion by 2 points.

Shadow Split
Effect:
- Increases your Ingram's Power Level by 300 points.
- Increases your Ingram's Defense by 0.1 points.

Thunderbolt - Torrential Wave
Effect:
- Allows your Ingram to decrease an opponent's Power Level by 300 points.
- Increases your Ingram's Evasion by 2 points.

Armored Victory
Effect:
- Allows your Ingram to negate an opponent's most recently activated Ability Card.
- Increases your Ingram's Defense by 0.1 points.

TIER 2

Shadow Echo
Effect:
- Allows your Ingram to prevent an opponent from boosting their Evasion through Ability Cards. That opponent's Ability Cards can be activated, but the Evasion boosts will be ignored.
- Allows your Ingram to decrease an opponent's Power Level by 300 points.
- Increases your Ingram’s Defense by 0.2 points.

Double Fangs - Gate Wing Shot
Effect:
- Allows your Ingram to nullify the opponent's current Gate Card activated.
- Allows your Ingram to transfer 150 points from an opponent's Power Level to your Ingram's total.
- Increases your Ingram’s Evasion by 3 points.

Shadow Barrage
Effect:
- Increases your Ingram’s Power Level by 400 points.
- Increases your Ingram’s Evasion by 3 points.

TIER 3

Armored Mega Dome
Effect:
- Allows your Ingram to transfer 200 points from an opponent's Power Level to your Ingram's total.
- In addition, increases your Ingram's Power Level by 100 points for each of the Bakugan, Bakugan Traps, Battle Gear and BakuNano's your opponent currently has on the field.
- Increases your Ingram's Defense by 0.2 points.

Continuous Dance - Phoenix Position
Effect:
- Allows your Ingram to negate an opponent's most recently activated Ability Card.
- Increase your Ingram's Power Level by 300 points.
- Increase your Ingram's Evasion by 2 points.
- Increases your Ingram's Defense by 0.1 points.

White Eclipse Wing - Shadow Illumination
Effect:
- If your opponent has used a Battle Form so far in the round, allows your Ingram to erase the effects of that Battle Form and absorb the Power Level boost that the Battle Form, if it had granted any increase.
- Additionally, if an opponent is using 2 or more Attributes in the current round, increases your Ingram's Power Level by 350 points.
- Increases your Ingram's Evasion by 2 points.


-Helios-


TIER 1

(x2) General Quasar
Effect:
- Allows your Helios to transfer 150 points from an opponent's Power Level to your Helios' total.
- Increases your Helios' Defense by 0.1 points.

Void Stream
Effect:
- Increases your Helios' Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Helios' Evasion by 2 points.

Maximum Quasar
Effect:
- Increases your Helios' Power Level by 300 points.
- Increases your Helios' Evasion by 2 points.

Nova Defenser
Effect:
- Allows your Helios to negate an opponent's most recently activated Ability Card.
- Increases your Helios’ Defense by 0.1 points.

TIER 2

Omega
Effect:
- Increases your Helios' Power Level by 400 points.
- If your "General Quasar" Ability Cards is still active on your Helios, allows your Helios to transfer 50 points from an opponent's Power Level to your Helios' total.
- Increases your Helios’ Evasion by 2 points.

Nova Spiral
Effect:
- Allows your Helios to transfer 200 points from an opponent's Power Level to your Helios' total.
- Increases your Helios' Defense by 0.2 points.

Melt Stream
- Allows your Helios to nullify the opponent's current Gate Card activated. In addition, allows your Helios to decrease an opponent's Power Level by 300 points.
- Increases your Helios' Evasion by 3 points.

TIER 3

Eruption Claw
Effect:
- Allows your Helios to transfer 250 points from an opponent's Power Level to your Helios' total.
- Allows your Helios to decrease an opponent's Evasion by 2 points for each of the Bakugan, Bakugan Traps, Battle Gear and BakuNano's your opponent is using currently.

Nova Blazer X
Effect:
- At the cost of 0.2 Defense points, allows your Helios to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Helios' total. Your Helios' Defense cannot fall below 1.0 with the use of this effect.
- Increases your Helios' Power Level by 100 points for each Battle Form your opponent has used throughout the Brawl.
- Increases your Helios' Evasion by 2 points.

Burst Core
Effect:
- Allows your Helios to prevent an opponent from using its Ability Cards for the remainder of the round.
- In addition, allows your Helios to negate an opponent's most recently activated Ability Card.


-Premo Vulcan-

TIER 1

(x2) Titan Knuckle
Effect:
- Increases your Premo Vulcan's Power Level by 300 points.
- Increases your Premo Vulcan’s Defense by 0.1 points.

Drill Impact
Effect:
- Allows your Premo Vulcan to transfer 150 points from an opponent's Power Level to your Premo Vulcan's total.
- Allows your Premo Vulcan to decrease that opponent’s Defense by 0.1 points. The Defense of that target Bakugan cannot fall below 1.0 with the use of this effect.

Phi Blow
Effect:
- Allows your Premo Vulcan to decrease an opponent's Power Level 300 points.
- Increases the Evasion of your Premo Vulcan 2 points.

Berserker Assault
Effect:
- Allows your Premo Vulcan to negate an opponent’s most recently activated Ability Card.
- Increases your Premo Vulcan’s Evasion by 2 points.

TIER 2

Screw Impact
Effect:
- Allows your Premo Vulcan to stall an opponent's BakuNano or bring that opponent's Battle Gear Energy Meter down to 0 for the remainder of the round.
- In addition, increases your Premo Vulcan's Power Level by 100 points.
- Increases your Premo Vulcan's Evasion by 3 points.

Target Fist
Effect:
- Allows your Premo Vulcan to nullify the opponent's current Gate Card activated. In addition, increase your Premo Vulcan's Power Level by 300 points.
- Increases your Premo Vulcan’s Defense by 0.2 points.

Titan Impact
Effect:
- If your opponent has used any "transfer each" Ability Cards during this round, allows your Premo Vulcan to absorb (transfer) the effects of one of those "transfer each" cards and increase the transfer rate by 50 points.
- Increases your Premo Vulcan's Evasion by 1 additional point.

TIER 3

Drill Breaker
Effect:
- Increases your Premo Vulcan's Power Level by 300 points. Additionally, allows that Premo Vulcan to decrease an opponent's Power Level by 200 points for each different species of Bakugan your opponent has used during the Brawl. This effect does not include Bakugan Traps.
- Increases your Premo Vulcan's Defense by 0.2 points.

Heavy Aegis
Effect:
- Allows your Premo Vulcan to transfer 250 points from an opponent's Power Level to your Premo Vulcan's total.
- Allows your Premo Vulcan to increase the transfer rate by 100 points if that opponent has sent in an extra Bakugan, outside of the first Bakugan and one Bakugan Trap, during this round.
- Increases your Premo Vulcan's Defense by 0.1 points.

Attribute Durance
Effect:
- Allows your Premo Vulcan to negate an opponent's most recently activated Ability Card.
- Increases your Premo Vulcan's Power Level by 400 points.
- Increases your Premo Vulcan's Evasion by 2 points.


-Brontes-

TIER 1

(x2) Dark Scythe
Effect:
- Allows your Secondary Attributed Brontes to decrease an opponent's Power Level by 300 points.
- Increases your Secondary Attributed Brontes' Evasion by 3 points.

Ghost Cell
Effect:
- Allows your Brontes to transfer 150 points from an opponent's Power Level to your Brontes' total.
- Increases your Brontes' Evasion by 2 points.

Darkus Howl Trigger
Effect:
- Allows your Secondary Attributed Brontes to decrease an opponent's Power Level by 300 points.
- Increases your Secondary Attributed Brontes' Defense by 0.1 points.

Illusion Shift
Effect:
- Allows your Brontes to negate an opponent’s most recently activated Ability Card.
- Increases your Brontes' Defense by 0.1 points.

Tier 2


Desert Python
Effect:
- Allows your Brontes to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Brontes' total.
- Increases your Brontes' Evasion by 2 points.

Illusion Shift
Effect:
- Allows your Brontes to nullify the ppponent's current Gate Card activated. In addition, increases your Brontes' Power Level by 50 points, while also decreasing an opponent's Power Level by 250 points.
- Increases your Brontes Defense by 0.2 points.

Hoax Bane
Effect:
- Allows your Brontes to take back one the Ability Cards it has currently used during this round, removing the effect from the game, and reusing one Ability Card that it has already used during this round. “Hoax Bane” is considered the most recent Ability Card used (and includes the reused Ability Card) until the owner of Brontes reactivates the Ability Card that has been reclaimed by this effect.

TIER 3

Phantom Doppelganger
Effect:
- If your Brontes is outnumbered by Bakugan (not including Bakugan Traps, unless your Bakugan Trap has been sent back during this round), allows your Brontes to clone himself and grant himself a Power Level boost equal to his Base Power Level. This clone is considered a Bakugan present on the battlefield.

Maniac Des Magical
Effect:
- Allows your Brontes to transfer 250 points from an opponent's Power Level to your Brontes' total.
- In addition, at the cost of 4 Evasion points, this card can also negate an opponent's most recently activated Ability Card.
- Increases your Brontes' Defense by 0.1 points.

Jeer Fronteir
Effect:
- This card cannot be the first or second Ability Card you use during this round. It also must be the last Ability Card you use in a turn. Allows your Brontes to prevent an opponent from activating Ability Cards for the remainder of the round. This card can be negated by an Ability Card activated after this card only if it is to negate this card. If this card is negated, you can only take a maximum of 250 points of Life Point damage during this round. This card can only be activated once per Brawl.


-Elico-

TIER 1

(x2) Screw Blow
Effect:
- Allows your Elico to transfer 150 points from an opponent's Power Level to your Elico's total.
- Increases your Elico's Evasion by 2 points.

Trick World
Effect:
- This Ability Card is considered 2 Ability Cards in the total count you can activate for a round. Allows your First Form Elico to decrease an opponent's Power Level total down to 100 points. This card cannot be the final card you activate in a round.

Acurus
Effect:
- Allows your Second Form Elico to transfer 150 points from an opponent's Power Level to your Second Form Elico.
- Increases your Second Form Elico’s Defense by 0.1 points.

Flash Freeze
Effect:
- Allows your Third Form Elico to decrease an opponent's Power Level by 300 points.
- Increases your Third Form Elico’s Evasion by 2 points.

TIER 2

Scramble Zwei
Effect:
- Doubles your Elico's Base Power Level (excluding Power Stands), while also decreasing an opponent's Power Level by 200 points. This Ability Card counts as 2 activations and cannot be used more than once per Brawl.

Depth Cannon
Effect:
- Allows your Third Form Elico to transfer 200 points from an opponent's Power Level to your Third Form Elico's total. In addition, receive the effects from any active Ability Cards targeting any specific Attribute and no specific Bakugan to your Third Form Elico's total, even if his Attribute does not currently match the Attribute requirement on the card. Stat sacrifices for the card copied are not necessary in order to activate it.

Twisted Light
Effect:
- Allows your Second Form Elico to nullify the opponent's current Gate Card activated. In addition, increases your Second Form Elico's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Second Form Elico's Defense by 0.2 points.

TIER 3

Screw Jet
Effect:
- Allows your Second Form Elico to decrease an opponent's Power Level by 500 points.
- Increases your Second Form Elico's Evasion by 3 points.

Gaia Luze
Effect:
- Allows your Third Form Elico to bring all Bakugan on the battlefield to their Base Power Levels.
- Increases your Third Form Elico's Power Level by 200 points
- Increases your Third Form Elico's Evasion by 2 points.

Mythran Judge
Effect:
- Allows your Elico to transfer 200 points from an opponent's Power Level to your Elico's total.
- In addition, allows your Elico to negate an opponent's most recently activated Ability Card.
- Increases your Elico's Defense by 0.2 points.


Last edited by Dustin on Tue Mar 28, 2017 6:27 pm; edited 1 time in total
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Dustin
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Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:48 am

SEASONS 3 & 4


-Bux Hornix-

TIER 1

1. Queen Riot
Effect:
- Allows your Buz Hornix to decrease an opponent's Power Level by 300 points.
- Increases your Buz Hornix's Evasion by 2 points.

2. Laser Cutter
Effect:
- Increases your Buz Hornix's Power Level by 300 points.
- Increases your Buz Hornix's Evasion by 2 points.

4. Durandal Cannon
Effect:
- Increases your Buz Hornix's Power Level by 150 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Buz Hornix's Defense by 0.1 points.

4. Barbarian Tornado
Effect:
- Allows your Buz Hornix to negate an opponent's most recently activated Ability Card.
- Increases your Buz Hornix's Defense by 0.1 points.

TIER 2

5. Turbulent Blaster
Effect:
- Allows your Buz Hornix to nullify the opponent's current Gate Card activated.
- Increases your Buz Hornix's Power Level by 300 points.
- Increases your Buz Hornix's Evasion by 1 point.
- Increases your Buz Hornix's Defense by 0.1 points.

6. Hive  Razor
Effect:
- Allows your Buz Hornix to transfer 200 points from an opponent's Power Level to your Buz Hornix's total.
- Increases your Bux Hornix's Evasion by 2 points.

7. Edged Tremor
Effect:
- Allows your Buz Hornix to decrease each of your opponent's Bakugan's Power Levels by 150 points.
- Allows your Buz Hornix to decrease an opponent's Bakugan's Evasion by 2 points.

TIER 3


8. Tornado Screen
Effect:
- Allows your Buz Hornix to prevent an opponent from sending in any more Bakugan and/or Bakugan Traps by placing a wall of wind between your opponent and their standing Bakugan. Battle Gear and BakuNano's are not affected by this Ability Card.
- Increases your Buz Hornix's Power Level by 300 points.
- Increases your Buz Hornix's Defense by 0.1 points.

9. Cutter Hive
Effect:
- Allows your Buz Hornix to negate an opponent's most recently activated Ability Card.
- Allows your Buz Hornix to use that opponent's Ability Card you just negated for itself. Double the power of the card if it was a Tier 1 Ability Card, OR multiply it by x1.5 if it was a Tier 2 Ability Card, and use the card at regular strength if it was a Tier 3 Ability Card.
- Increases your Buz Hornix's Defense by 0.1 points.

10. Artillery Wing
Effect:
- If your opponent currently has more than one Bakugan on their side of the field, allows your Buz Hornix to decrease that opponent's Power Level by 500 points.
- Increases your Buz Hornix's Evasion by 2 points.


-Clawsaurus-


TIER 1

1. Pincer Grapple
Effect:
- Allows your Clawsaurus to decrease an opponent's Power Level by 300 points.
- Increases your Clawsaurus' Evasion by 2 points.

2. Caste Ambush
Effect:
- Increases your Clawsaurus' Power Level by 300 points.
- Increases your Clawsaurus' Evasion by 2 points.

3. Exo-Armour
Effect:
- Allows your Clawsaurus to transfer 150 points from an opponent's Power Level to your Clawsaurus' total.
- Increases your Clawsaurus' Defense by 0.1 points.

4. Vile Jaws
Effect:
- Allows your Clawsaurus to negate an opponent's most recently activated Ability Card.
- Increase your Clawsaurus' Defense by 0.1 points.

TIER 2

5. Lashing Bite
Effect:
- Increases your Clawsaurus' Power Level by 400 points.
- Increases your Clawsaurus' Evasion by 3 points.

6. Land Sonic
Effect:
- Allows your Clawsaurus to nullify the opponent's current Gate Card activated.
- Increases your Clawsaurus' Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Clawsaurus' Defense by 0.1 points.

7. Vice Claw
Effect:
- Allows your Clawsaurus to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Clawsaurus' total.
- Increases your Clawsaurus' Defense by 0.2 points.

TIER 3

8. Clutch Lash
Effect:
- Allows your Clawsaurus to drop an opponent's Bakugan's Evasion to 0 in exchange for cutting any Agility Assault the Clawsaurus makes in half during this round. In addition, if an opponent uses a Resistance Safeguard while this card is still active, cut the Power Level decrease from that Resistance Safeguard in half.
- Increases your Clawsaurus' Power Level by 300 points.
- Increases your Clawsaurus' Evasion by 2 points.

9. Grappler Barrage
Effect:
- Allows your Clawsaurus to double the effect of your "Vice Claw" Ability Card, should it still be active.
- In addition, increases your Clawsaurus' Power Level by 100 points for each Bakugan your opponent currently has on the field.
- Increases your Clawsaurus' Defense by 0.2 points.
- If your Clawsaurus is currently the only Bakugan on your side of the field, change the above +100-points-per-Bakugan increase to +200 points per Bakugan instead.

10. Grappling Fang
Effect:
- Allows your Clawsaurus to swap the Base Power Levels (including Power Stands) of your Clawsaurus and the opponent's first Bakugan thrown into play during this round.
- Increases your Clawsaurus' Power Level by 400 points after this switch has occurred.
- Increases your Clawsaurus' Evasion by 2 points.


-Cyclone Percival-

TIER 1

1. Ease Fly
Effect:
- Increases your Cyclone Percival’s Power Level by 300 points.
- Increases your Cyclone Percival’s Evasion by 2 points.

2. Room Bole
Effect:
- Allows your Cyclone Percival to decrease an opponent’s Power Level by 300 points.
- Increases your Cyclone Percival’s Defense by 0.1 points.

3. Zaltoris
Effect:
- Allows your Cyclone Percival to decrease an opponent’s Power Level by 300 points.
- Increases your Cyclone Percival’s Evasion by 2 points.

4. Fake Shield
Effect:
- Allows your Cyclone Percival to negate the most recent Ability Card activated by an opponent.
- Increases your Cyclone Percival’s Defense by 0.1 points.

TIER 2

5. Back Blunis
Effect:
- Allows your Cyclone Percival to transfer 200 points from an opponent's Power Level to your Cyclone Percival's total.
- Increases your Cyclone Percival’s Defense by 0.2 points.

6. Fire Detenation
Effect:
- Allows your Cyclone Percival to nullify the opponent's current Gate Card activated.
- Icnrease your Cyclone Percival's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Cyclone Percival's Evasion by 2 points.

7. Zoom Blade
Effect:
- Allows your Cyclone Percival to decrease an opponent's Power Level by 400 points.
- Increases your Cyclone Percival's Evasion by 3 points.

TIER 3

8. Depth Tride
Effect:
- Allows your Cyclone Percival to call forth another "Chaos Bakugan" (Cyclone Percival, Flash Ingram, OR Iron Dragonoid) to the field under your control at full strength. Combine Power Levels. Only Power Level and Special Shot points at taken into account from this Chaos Bakugan.
- If this card is negated, increases your Cyclone Percival's Power Level by 300 points.
- Increases your Cyclone Percival's Evasion by 2 points.

9. Storm Blaze
Effect:
- Allows your Cyclone Percival to negate an opponent's most recent Ability Card activated. In addition, allows your Cyclone Percival to transfer 150 points from an opponent's Power Level to your Cyclone Percival's total.
- Increases your Cyclone Percival’s Defense by 0.2 points.

10. Plasma Roar
Effect:
- Allows your Cyclone Percival to decrease each of your opponent's Bakugan's Power Level by 250 points.
- Increases your Cyclone Percival's Defense by 0.1 points.


-Fangoid-

TIER 1

1. Luna Spartan
Effect:
- Allows your Fangoid to decrease an opponent's Power Level by 300 points.
- Increases your Fangoid's Evasion by 2 points.

2. Spark Gladiator
Effect:
- Allows your Fangoid to transfer 150 points from an opponent's Power Level to your Fangoid's total.
- Increases your Fangoid's Evasion by 2 points.

3. Goliath Snow
Effect:
- Increases your Fangoid's Power Level by 300 points.
- Increases your Fangoid's Defense by 0.1 points.

4. Tough Shoulder
Effect:
- Allows your Fangoid to negate an opponent's most recently activated Ability Card.
- Increase your Fangoid's Defense by 0.1 points.

TIER 2

5. Rocket Fang
Effect:
- Allows your Fangoid to nullify the opponent's current Gate Card activated.
- Increases your Fangoid's Power Level by 250 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Fangoid's Evasion by 2 points.

6. Hunter Instinct
Effect:
- Increases your Fangoid's Power Level by 200 points for each Bakugan your opponent currently has on the field.
- Increases your Fangoid's Defense by 0.1 points for each current Bakugan on your opponent's side of the field.

7. Restoration Beam
Effect:
- Allows your Fangoid to restore the current strongest decrement that an opponent has made to your Fangoid's Power Level through any activation so far during this round.
- Allows your Fangoid to decrease an opponent's Defense by 0.2 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

TIER 3

8. Shear Evolution
Effect:
- Allows your Fangoid to add up all Power Level decreases and increases that are still present from his Ability Cards for the round and multiply those values by x1.5. Then, decrease an opponent's Power Level, OR increase your Fangoid's Power Level, by the difference from this multiplication factor to the old value.  (i.e. Decrease Old Value being 600 points, Decrease New Value is 900 points, "decrease the opponent's Power Level by 300 points" is the difference in those two values.)
- Increases your Fangoid's Evasion by 2 points.

9. Vigor Fusion
Effect:
- Allows your Fangoid to reduce the strength of an opponent's next Ability Card activated that alters Power Levels by half.
- In addition, if that opponent's next Abiltiy Card activated has a negation effect, any decrease in your Fangoid's Power Level resulting in that negation is reduced by 66%.
- Increases your Fangoid's Defense by 0.2 points.

10. Wild Aura
Effect:
- Allows your Fangoid to negate an opponent's most recently activated Ability Card.
- Increases your Fangoid's Power Level by 300 points.
- Increases your Fangoid's Evasion by 2 points.


-Farakspin-

TIER 1

1. Whirlwind Tempest
Effect:
- Allows your Farakspin to transfer 150 points from an opponent's Power Level to your Farakspin's total.
- Increases your Farakspin's Evasion by 2 points.

2. Celadon Hurricane
Effect:
- Increases your Farakspin's Power Level by 300 points.
- Increases your Farakspin's Evasion by 2 points.

3. Wing Shield
Effect:
- Allows your Farakspin to decrease an opponent's Power Level by 300 points.
- Increases your Farakspin's Defense by 0.1 points.

4. Quad-Gust
Effect:
- Allows your Farakspin to negate an opponent's most recently activated Ability Card.
- Increases your Farakspin's Evasion by 2 points.

TIER 2

5. Thundering Wingbeat
Effect:
- Allows your Farakspin to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Farakspin's total.
- Increases your Farakspin's Evasion by 2 points.

6. Storm Dive
Effect:
- Allows your Farakspin to nullify the opponent's current Gate Card, whether it's open or not, while also increasing that Farakspin's Power Level by 200 points.
- Increases your Farakspin's Evasion by 1 point.

7. True Whirlwind
Effect:
- Allows your Farakspin to decrease each of your opponent's Bakugan's Power Levels by 100 points. In addition, prevents an opponent from making more than 2 activations in a turn for the remainder of the round. This cannot be the first card you activate in a turn where you activate 3 Ability Cards.
- Increases your Farakspin's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Farakspin's Defense by 0.2 points.

TIER 3

8.  Buffeting Blade
Effect:
- Allows your Farakspin to transfer 200 points from an opponent's Power Level to your Farakspin's total.
- In addition, increases your Farakspin's Power Level by 100 points for each different species of Bakugan your opponent has currently used during the Brawl.
- Increases your Farakspin's Evasion by 3 points.

9. Swirling Airstream
Effect:
- Allows your Farakspin to absorb an opponent's most recently activated Ability Card.
- Increases your Farakspin's Defense by 0.2 points.
- In addition, if your Farakspin is facing a Haos or Sub-Terra Bakugan, increases your Farakspin's Power Level by 200 points, if the card your Farakspin has absorbed from the effect above is a Tier 1 or Tier 2 Ability Card.

10. Wing Vane
Effect:
- Allows your Farakspin to convert the current Environment into a "Magnetic Zone" which causes the functions of Mechanical Bakugan and weapons to malfunction. Any Bakugan or Bakugan Trap that is Mechanical, and all Battle Gear and BakuNano's will function at only half the normal strength for all Ability Cards and syncing power within the "Magnetic Zone". All Ability Cards currently activated on Mechanical Bakugan, Bakugan Traps, Battle Gear, and Special Effects of BakuNano's lose half their power as a result of this Environment. This cannot be one of the final two Ability Cards you activate for the round.
- Increases your Farakspin's Power Level by 200 points
- Increases your Farakspin's Defense by 0.1 points.


-Flash Ingram-

TIER 1

1. Finishing Sabre
Effect:
- Allows your Flash Ingram to decrease each of your opponent’s Bakugan's Power Levels by 150 points.
- Increases your Flash Ingram’s Defense by 0.1 points.

2. Aero Aura
Effect:
- Allows your Flash Ingram to transfer 150 points from an opponent's Power Level to your Flash Ingram's total.
- Increases your Flash Ingram's Defense by 0.1 points.

3. Burnout Blackfall
Effect:
- Increases your Flash Ingram's Power Level by 300 points.
- Increases your Flash Ingram's Evasion by 2 points.

4. Rash Force
Effect:
- Allows your Flash Ingram to negate the most recent Ability Card activated by an opponent.
- Increases your Flash Ingram's Evasion by 2 points.

TIER 2

5. Thunder Breeze
Effect:
- Allows your Flash Ingram to transfer 200 points from an opponent's Power Level to your Flash Ingram's total.
- Increases your Flash Ingram’s Evasion by 2 points.

6. Haste Fire
Effect:
- Allows your Flash Ingram to decrease each of your opponent’s Bakugan's Power Levels by 200 points.
- Increases your Flash Ingram’s Defense by 0.2 points.

7. Aero Stream
Effect:
- Allows your Flash Ingram to nullify the opponent's current Gate Card activated.
- Increases your Flash Ingram's Power Level by 300 points.
- Increases your Flash Ingram's Evasion by 2 points.

TIER 3

8. Depth Tride
Effect:
- Allows your Flash Ingram to call forth another "Chaos Bakugan" (Cyclone Percival, Flash Ingram, OR Iron Dragonoid) to the field under your control at full strength. Combine Power Levels. Only Power Level and Special Shot points at taken into account from this Chaos Bakugan.
- If this card is negated, allows your Flash Ingram to decrease an opponent's Power Level by 300 points.
- Increases your Flash Ingram's Evasion by 2 points.

9. Flight Crasher
Effect:
- Allows your Flash Ingram to negate the most recent Ability Card activated by an opponent.
- Increases your Flash Ingram's Power Level by 300 points.
- Increases your Flash Ingram's Defense by 0.2 points.

10. Spiral Siege
Effect:
- Increases your Flash Ingram's Power Level by 300 points for each current Bakugan on your opponent's side of the field.
- Allows your Flash Ingram to boost its Evasion by 2 points for each of your opponent's Bakugan currently on the field.


-Gren-

TIER 1

1. Lithe Rush
Effect:
- Allows your Gren Bakugan to decrease an opponent's Power Level by 300 points.
- Increases your Gren's Evasion by 2 points.

2. Spike Slash
Effect:
- Allows your Gren to transfer 150 points from an opponent's Power Level to your Gren's total.
- Increases your Gren's Defense by 0.1 points.

3. Cellular Regeneration
Effect:
- Increase your Gren's Power Level by 300 points.
- Increases your Gren's Defense by 0.1 points.

4.  Poseidon Deadly Hammer
Effect:
- Allows your Gren to negate an opponent's most recently activated Ability Card.
- Increases your Gren's Evasion by 2 points.

TIER 2

5. Neptune Assault
Effect:
- Allows your Gren to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Gren's Evasion by 2 points.

6. Spike Charge
Effect:
- Allows your Gren to transfer 200 points from an opponent's Power Level to your Gren's total.
- Increases your Gren's Evasion by 2 points.

7. Razor Tusk
Effect:
- Allows your Gren to nullify the opponent's current Gate Card activated.
- Increase your Gren's Power Level by 250 points, while also decreasing an opponent's Power Level by 50 points.
- Increase your Gren's Defense by 0.1 points.

TIER 3

8. Fatal Slap
Effect:
- Allows your Gren to prevent an opponent from using Ability Cards for the remainder of the round, with a sacrifice of 100 points from your Life Gauge. This card can be neutralized if the next Ability Card used negates this card. This card must be the final Ability Card used in a turn. If this card is negated, increases your Gren's Power Level by 300 points.
- Increases your Gren's Defense by 0.1 points.

9. Seeker Intent
Effect:
- Allows your Gren to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Gren's total.
- Increases your Gren's Defense by 0.1 points.

10. Bi-speed
Effect:
- Allows your Gren to convert the Environment to a +300 field purely of your Gren's Attribute, changing the Environmental Side Effect to the corresponding one as well. In addition, increases your Gren's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Gren's Evasion by 2 points.


-Iron Dragonoid-

TIER 1

1. Garran Demura
Effect:
- Allows your Iron Dragonoid to decrease an opponent’s Power Level by 300 points.
- Allows your Iron Dragonoid to decrease that opponent’s Bakugan's Evasion by 2 points.

2. Siege Weapon
Effect:
- Allows your Iron Dragonoid to transfer 150 points from an opponent’s Power Level to your Iron Dragonoid's total.
- Increases your Iron Dragonoid’s Evasion by 2 points.

3. Steel Blazer
Effect:
- Increases your Iron Dragonoid's Power Level by 300 points.
- Increases your Iron Dragonoid's Evasion by 2 points.

4. Iron Enforcement
Effect:
- Allows your Iron Dragonoid to negate the most recent Ability Card activated by an opponent.
- Increases your Iron Dragonoid's Defense by 0.1 points.

TIER 2

5. Bashing Shell
Effect:
- Allows your Iron Dragonoid to transfer 200 points from an opponent's Power Level to your Iron Dragonoid's total.
- Increases your Iron Dragonoid’s Defense by 0.1 points.

6. Ollan Terror
Effect:
- Allows your Iron Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Iron Dragonoid's Evasion by 2 points.

7. Osma Crasher
Effect:
- Allows your Iron Dragonoid to decrease each of your opponent’s Bakugan's Power Levels by 200 points.
- Increases your Iron Dragonoid’s Defense by 0.1 points.

TIER 3


8. Depth Tride
Effect:
- Allows your Iron Dragonoid to call forth another "Chaos Bakugan" (Cyclone Percival, Flash Ingram, OR Iron Dragonoid) to the field under your control at full strength. Combine Power Levels. Only Power Level and Special Shot points at taken into account from this Chaos Bakugan.
- If this card is negated, allows your Iron Dragonoid to transfer 150 points from an opponent's Power Level to your Iron Dragonoid's total.
- Increases your Iron Dragonoid's Evasion by 2 points.

9. Mars Staten
Effect:
- If you currently have all three Chaos Bakugan on your side of the field, increases the Power Levels of each of your Chaos Bakugan by 300 points.
- If this card is negated, increases your Iron Dragonoid's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Iron Dragonoid's Defense by 0.2 points.

10. Fusion Shroud
Effect:
- Allows your Iron Dragonoid to negate the most recent Ability Card activated by an opponent.
- Increases your Iron Dragonoid's Power Level by 300 points.
- Increases your Iron Dragonoid's Evasion by 2 points.


-Jetro-

TIER 1

1. Matchwave
Effect:
- Increases your Jetro's Power Level by 300 points.
- Increases your Jetro's Evasion by 2 points.

2. Hyper Maze
Effect:
- Allows your Jetro to transfer 150 points from an opponent's Power Level to your Jetro's total.
- Increases your Jetro's Defense by 0.1 points.

3. Spark Storm
Effect:
- Allows your Jetro to decrease an opponent's Power Level by 300 points.
- Increases your Jetro's Defense by 0.1 points.

4. Luminous Battle Bolt
Effect:
-Allows your Jetro to negate an opponent's most recent Ability Card activated.
- Increase youer Jetro's Evasion by 2 points.

TIER 2

5. Conjure Light
Effect:
- Allows your Jetro to nullify the opponent's current Gate Card, whether it's open or not. If this card is negated, increases your Jetro's Power Level by 350 points.
- Increases your Jetro's Power Level by 250 points.
- Increases your Jetro's Defense by 0.1 points.

6. Flash Storm
Effect:
- Allows your Jetro to transfer 200 points from an opponent's Power Level to your Jetro's total.
- Increases your Jetro's Evasion by 2 points.

7. Heat Spiral
Effect:
- Allows your Jetro to surround the battlefield in an electromagnetic field where no additional Bakugan can be thrown into play by either player. This Ability Card can only be activated if each player currently only has one Bakugan standing on their respective sides of the field.
- Increases your Jetro's Power Level by 300 points.
- Increases your Jetro's Evasion by 2 points.

TIER 3

8. Compound Eye
Effect:
- Allows your Jetro to negate all of an opponent's currently active Ability Cards used during the round, with a sacrifice of 4 Evasion points (as well as 100 points from your Life Gauge, in the case of a Life Gauge Brawl). This card must be the final Ability Card used in a turn and cannot be the final Ability Card used in a round. If this card is negated, increases your Jetro's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Jetro's Defense by 0.2 points.

9. Vibration Sonic
Effect:
- Allows your Jetro to transfer 250 points from an opponent's Power Level to your Jetro's total.
- Increases your Jetro's Evasion by 2 points.

10. Magic Life
Effect:
- If your Jetro has been defeated during this Brawl already, allows your Jetro to activate this Ability Card and be summoned to the field at full strength, only taking the Power Level and Special Shot into account. This effect can only be used once per Brawl.
- Upon standing, your Jetro then transforms the field into one purely of that Jetro's Attribute, with a +200-point value. The Environmental Side Effect is removed from play entirely. This effect lasts for the duration of the round.


-Longfly-

TIER 1

1. Poison Flasher
Effect:
- Increases your Longfly's Power Level by 300 points.
- Increases your Longfly's Evasion by 2 points.

2. Sonic Missile
Effect:
- Allows your Longfly to decrease an opponent's Power Level by 300 points.
- Increases your Longfly's Evasion by 2 points.

3. Shockwave Repulsion
Effect:
- Allows your Longfly to transfer 150 points from an opponent's Power Level to your Longfly's total.
- Increases your Longfly's Defense by 0.1 points.

4. Stealth Assault
Effect:
- Allows your Longfly to negate an opponent's most recently activated Ability Card.
- Increase your Longfly's Defense by 0.1 points.

TIER 2

5. Slid Pointer
Effect:
- Allows your Longfly to transfer 200 points from an opponent's Power Level to your Longfly's total.
- Increase your Longfly's Evasion by 3 points.

6. Shockwave Force
Effect:
- Allows your Longfly to nullify the opponent's current Gate Card activated.
- Increase your Longfly's Power Level by 300 points.
- Increase your Longfly's Evasion by 2 points.

7. Needle Loss
Effect:
- Allows your Longfly to decrease an opponent's Power Level by 400 points.
- Allows your Longfly to decrease an opponent's Bakugan's Evasion by 2 points.

TIER 3

8. Speed Barrage
Effect:
- Allows your Longfly to increase its own Evasion by 5 points, at the cost or needing to launch an immediate Agility Assault after this effect resolves. This Agility Assault doesn't count for the one allowed during the round. If your Longfly's Evasion isn't high enough to launch an Agility Assault, he cannot use this effect of "Speed Barrage".
- Increases your Longfly's Power Level by 300 points.

9. Velocity Ending
Effect:
- Allows your Longfly to negate your opponent's most recent 2 Ability Cards activated, in exchange for sacrificing 6 points of Evasion from its current level.
- Increases your Longfly's Power Level by 200 points.

10. Haste Dart
Effect:
- Allows your Longfly to transfer 250 points from an opponent's Power Level to your Longfly's total.
- Increases your Longfly's Defense by 0.2 points.


-Lumitroid-

TIER 1

1. Lumitroid Beam
Effect:
- Allows your Lumitroid to decrease an opponent's Power Level by 300 points.
- Increases your Lumitroid's Evasion by 2 points.

2. Neural Ray
Effect:
- Allows your Lumitroid to transfer 150 points from an opponent's Power Level to your Lumitroid's total.
- Increases your Lumitroid's Defense by 0.1 points.

3. Optic Stun
Effect:
- Increases your Lumitroid's Power Level by 300 points.
- Increases your Lumitroid's Defense by 0.1 points.

4. Omni Flash
Effect:
- Allows your Lumitroid to negate an opponent's most recently activated Ability Card.
- Increases your Lumitroid's Evasion by 2 points.

TIER 2

5. Claw Eraser
Effect:
- Allows your Lumitroid to nullify the opponent's current Gate Card activated.
- Increase your Lumitroid's Power Level by 300 points.
- Allows your Lumitroid to decrease an opponent's Bakugan's Evasion by 2 points.

6. Grand Illumination
Effect:
- Allows your Lumitroid to drop an opponent's Bakugan's Evasion by 3 points for each Bakugan currently on your opponent's side of the field.
- Increases your Lumitroid's Power Level by 300 points.

7. Super Flicker
Effect:
- Allows your Lumitroid to transfer 200 points from an opponent's Power Level to your Lumitroid's total.
- Increases your Lumitroid's Defense by 0.2 points.

TIER 3

8. Apex Flash
Effect:
- Allows your Lumitroid to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Lumitroid's total.
- Increases your Lumitroid's Evasion by 2 points.

9. Lumen Bane
Effect:
- If an opponent is currently using a Battle Gear or BakuNano during this round, allows your Lumitroid to downgrade that Battle Gear's Energy Meter by 100 points or reverse the BakuNano's turn counter by 2 turns.
- Increases your Lumitroid's Power Level by 400 points.
- Increases your Lumitroid's Defense by 0.2 points.

10. Glare Negative
Effect:
- Allows your Lumitroid to negate an opponent's most recently activated Ability Card.
- Increases your Lumitroid's Power Level by 400 points. Boost this increase by 100 points if that Lumitroid is facing a Bakugan that has a higher Base Evasion stat than your Lumitroid's.
- Increases your Lumitroid's Evasion by 3 points.


-Luxtor-

TIER 1

1. Iraise Hammer
Effect:
- Increases your Luxtor's Power Level by 300 points.
- Increases your Luxtor's Defense by 0.1 points.

2. Crush Cluster
Effect:
- Allows your Luxtor to decrease an opponent's Power Level by 300 points.
- Increases your Luxtor's Evasion by 2 points.

3. Metal Breakthrough
Effect:
- Allows your Luxtor to transfer 150 points from an opponent's Power Level to your Luxtor's total.
- Increase your Luxtor's Evasion by 2 points.

4. Alvert Impact
Effect:
- Allows your Luxtor to negate an opponent's most recently played Ability Card.
- Increases your Luxtor's Defense by 0.1 points.

TIER 2


5. Tyrant Negation
Effect:
- Allows your Luxtor to transfer 200 points from an opponent's Power Level to your Luxtor's total.
- If your Luxtor is currently battling against a "humanoid" Bakugan, increases your Luxtor's Power Level by 200  points.
- Increases your Luxtor's Defense by 0.2 points.

6. Crazed Burrow
Effect:
- Allows your Luxtor to nullify the opponent's current Gate Card activated.
- Increases your Luxtor's Power Level by 50 points, while also decreasing an opponent's Power Level by 250 points.
- Increases your Luxtor's Evasion by 2 points.

7. Violent Berserker
Effect:
- Allows your Luxtor to transfer 200 points from an opponent's Power Level to your Luxtor's total.
- Increases your Luxtor's Defense by 0.1 points.

TIER 3

8. Frenzy Crash
Effect:
- Allows your Luxtor to remove the Power Level boost granted by the sync of an opponent's in-play Battle Gear OR BakuNano to that opponent's Bakugan.
- Increases your Luxtor's Power Level by 300 points.
- Increases your Luxtor's Evasion by 2 points.

9. Double Strike
Effect:
- Allows your Luxtor to make an additional Resistance Safeguard or Agility Assault during this round.
- Increases your Luxtor's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Luxtor's Evasion by 2 points.
- Increases your Luxtor's Defense by 0.1 points.

10. Fossilization Beam
Effect:
- Allows your Luxtor to negate an opponent's most recently activated Ability Card, while also increasing your Luxtor's Power Level by 400 points.
- Increases your Luxtor's Evasion by 2 points for each of Bakugan your opponent currently has on the field.


-Megarus-

TIER 1

1. Rave Current
Effect:
- Increases your Megarus' Power Level by 300 points.
- Increases your Megarus' Evasion by 2 points.

2. Drill Monster
Effect:
- Allows your Megarus to transfer 150 points from an opponent's Power Level to your Megarus' total.
- Increases your Megarus' Evasion by 2 points.

3. Zigra Sword-sting
Effect:
- Allows your Megarus to decrease an opponent's Power Level by 300 points.
- Increases your Megarus' Defense by 0.1 points.

4. Scale Reflection
Effect:
- Allows your Megarus to negate an opponent's most recently played Ability Card.
- Increase your Megarus' Defense by 0.1 points.

TIER 2

5. Drill Clash
Effect:
- Allows your Megarus to decrease an opponent’s Power Level by 400 points.
- Increases your Megarus’ Evasion by 2 points.

6. Thrashing Evasion
Effect:
- If your Megarus' Power Level is lower than its Base Power Level (including Power Stands), allows your Megarus to increase its Power Level by 300 points, plus the current difference between one opponent's Power Level and the current amount of your Megarus' Power Level.
- Increases your Megarus' Power Level by an additional 100 points if that opponent currently has more Bakugan on the field than you do.

7. Shredder Rush
Effect:
- Allows your Megarus nullify the opponent's current Gate Card activated.
- Increases your Megarus' Power Level by 300 points.
- Increases your Megarus' Evasion by 2 points.

TIER 3

8. River Vision
Effect:
- Allows your Megarus to negate an opponent's most recently activated Ability Card.
- Allows your Megarus to transfer 200 points from an opponent's Power Level to your Megarus' total.
- Increases your Megarus' Evasion by 2 points.

9. Mega Antecedence
Effect:
- For each water-dwelling (not just Aquos type) Bakugan on your side of the field, allows your Megarus to increase the strength of all their Ability Cards by 50% (x1.5).
- Increases your Megarus' Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points (is not to be affected by the above boost).
- Increases your Megarus' Defense by 0.2 points.

10. School Myriad
Effect:
- Allows your Megarus to increase the Power Levels of all Bakugan on its side of the field by 300 points, including your Megarus.
- If your Megarus is currently battling alongside another water-dwelling Bakugan, increases your Megarus' Power Level by another 200 points.


-Merlix-


TIER 1

1. Cloak of the Unyielding
Effect:
- Allows your Merlix to decrease an opponent's Power Level by 300 points.
- Increases your Merlix's Evasion by 2 points.

2. Ancient Mysticism
Effect:
- Allows your Merlix to decrease an opponent's Power Level by 300 points.
- Increase your Merlix's Defense by 0.1 points.

3. Mage Illusion
Effect:
- Allows your Merlix to transfer 150 points from an opponent's Power Level to your Merlix's total.
- Increases your Merlix's Evasion by 2 points.

4. Wizard Casting
Effect:
- Allows your Merlix to negate an opponent's most recently activated Ability Card.
- Increases your Merlix's Defense by 0.1 points.

TIER 2

5. Jinx Magic
Effect:
- Allows your Merlix to decrease an opponent's Power Level by 400 points.
- Increases your Merlix's Evasion by 2 points.

6. Hoax Power
Effect:
- Allows your Merlix to nullify the opponent's current Gate Card activated.
- Additionally, increases your Merlix's Power Level by 200 points for each Battle Form your opponent has currently used during the Brawl.
- Increases your Merlix's Defense by 0.2 points.

7. Ritual Summon
Effect:
- Allows your Merlix to call forth an extra Bakugan Trap from your Profile at full strength to the battlefield, taking only Power Level and Special Shot into account. This Bakugan Trap can also use one Ability Card for the round.
- Increases your Merlix's Evasion by 2 points.

TIER 3

8. Doom Cube
Effect:
- During your next turn, allows your Merlix to roll the DOOM CUBE die one time only. For 2 turns, your Merlix cannot activate Ability Cards, nor can he have his Power Level decreased in any way. On the second turn after this card was activated, the DOOM CUBE is rolled and all Bakugan who share the same Attribute as the outcome of the dice roll have their Power Levels reduced to 0.
- Increases your Merlix's Power Level by 200 points.
- Increases your Merlix's Defense by 0.2 points.

9. Dream Control
Effect:
- Allows your Merlix to place an opponent in a trace, in which they cannot choose what next Ability Card they use. You may select the next Ability Card the opponent activates. This cannot be the final Ability Card you use for the round, and if this card is negated, the opponent regains the Ability Card chance that you had them use up by activating this card.
- Increases your Merlix's Power Level by 300 points.
- Increases your Merlix's Defense by 0.1 points.

10. Mind Breaker
Effect:
- Allows your Merlix to transfer 250 points from an opponent's Power Level to your Merlix's total.
- Increases your Merlix's Defense by 0.2 points.


-Nastix-

TIER 1

1. Morphing Mirage
Effect:
- Allows your Nastix to transfer 150 points from an opponent's Power Level to your Nastix's total.
- Increases your Nastix's Defense by 0.1 points.

2. Smothering Hold
Effect:
- Increases your Nastix's Power Level by 300 points.
- Increases your Nastix's Evasion by 2 points.

3. Absorptive Frame
Effect:
- Allows your Nastix to decrease an opponent's Power Level by 300 points.
- Increases your Nastix's Evasion by 2 points.

4. Slime Escape
Effect:
- Allows your Nastix to negate an opponent's most recently activated Ability Card.
- Increases your Nastix's Defense by 0.1 points.

TIER 2

5. Vicous Fluid
Effect:
- Allows your Nastix to transfer 200 points from an opponent's Power Level to your Nastix's total.
- Increase your Nastix's Evasion by 3 points.

6. Acid Reduction
Effect:
- Allows your Nastix to nullify the opponent's current Gate Card activated.
- Allows your Nastix to decrease an opponent's Power Level by 300 points.
- Increases your Nastix's Evasion by 2 points.

7. Chemical Enchancement
Effect:
- If your Nastix is currently equipped with a BakuNano, allow it to give your Nastix its Power Level boost from syncing one extra time.
- Increases your Nastix's Evasion by 2 points.

TIER 3

8. Chemical Blindness
Effect:
- Allows your Nastix to prevent an opponent from using a Resistance Safeguard or Agility Assault during this round.
- In addition, allows your Nastix to prevent an opponent from using any Ability Cards that affect your Nastix's Power Level for the duration of the round. This Ability Card must be one of the final 2 cards used during a turn.
- Increases your Nastix's Power Level by 400 points.
- Increases your Nastix's Defense by 0.2 points.

9. Changeling Form
Effect:
- Allows your Nastix to use the effects of an Ability Card an opponent has used during the Brawl, but not in the round during which you activate this card, regardless of any Attribute or species requirements.
- In addition, if that opponent uses the same Ability Card as you copied, allows your Nastix to decrease the strength of that opponent's copy by 50% during this round.
- Increases your Nastix's Defense by 0.1 points.

10. Toxic Trap Corruption
Effect:
- Allows your Nastix to send back one Bakugan Trap on an opponent's side of the field.
- Increases your Nastix's Power Level by 300 points.
- Increases your Nastix's Evasion by 2 points.


-Ramdol-

TIER 1

1. Extreme Illumination
Effect:
- Allows your Ramdol to decrease an opponent's Power Level by 300 points.
- Increases your Ramdol's Defense by 0.1 points.

2. Serpentine
Effect:
- Increases your Ramdol's Power Level by 300 points.
- Increases your Ramdol's Evasion by 2 points.

3. Evasive Overdrive
Effect:
- Allows your Ramdol to transfer 150 points from an opponent's Power Level to your Ramdol's total.
- Increases your Ramdol's Evasion by 2 points.

4. Accelerated Blazer
Effect:
- Allows your Ramdol to negate an opponent's most recent Ability Card played.
- Increase your Ramdol's Defense by 0.2 points.

TIER 2

5. Artificial Racing
Effect:
- Allows your Ramdol to transfer 200 points from an opponent's Power Level to your Ramdol's total.
- Increases your Ramdol's Evasion by 3 points.

6. Motorized Blitz
Effect:
- Allows your Ramdol to nullify the opponent's current Gate Card activated.
- Allows your Ramdol to transfer 150 points from an opponent's Power Level to your Ramdol's total.
- Increases your Ramdol's Evasion by 2 points.

7.  Clutch Grinding
Effect:
- Allows your Ramdol to prevent any additional Battle Gear from being launched during this round.
- Increases your Ramdol's Power Level by 300 points.
- Increases your Randol's Defense by 0.2 points.

TIER 3


8. Dual Battle
Effect:
- Increases your Ramdol's and/or the secondary Bakugan's Power Level by 400 points.
- If a "Dual Battle" Ability Card has already been activated by an ally brawler during this round and is still in effect, increases your secondary Bakugan's Power Level by 300 points and combines Power Levels with a Ramdol currently in the battle who used or is now having the "Dual Battle" Ability Card activated on it. This Combination Effect can only be used once per Brawl. The remainder of this Ability Card's effect can be used once per round however. One of the Bakugan needed to have this Ability Card used on it is a Ramdol in order for this Combination Effect to work. The secondary Bakugan can be any other species.
- Increases your Ramdol's and/or the secondary Bakugan's Evasion stat(s) by 2 points.

9. Far Cycle
Effect:
- Allows your Ramdol to negate an opponent's most recently activated Ability Card.
- Increase your Ramdol's Power Level by 150 points for each Bakugan your opponent has brought into battle during the current round, including the primary Bakugan.
- Increases your Ramdol's Evasion by 2 points.

10. Nitro Fusion
Effect:
- Allows your Ramdol to decrease an opponent's Power Level by 500 points.
- In addition, if that opponent is using a Bakugan that has a higher Evasion than your Ramdol, increases that Ramdol's Power Level by 100 points for each point of difference in Evasion between your Ramdol and that opponent's Bakugan.


-Raptorix-

TIER 1

1. Hyatt Spinner
Effect:
- Increases your Raptorix's Power Level by 300 points.
- Increases your Raptorix's Evasion by 2 points.

2. Gale Storm
Effect:
- Allows your Raptorix to transfer 150 points from an opponent's Power Level to your Raptorix's total.
- Increases your Raptorix's Evasion by 2 points.

3. Vacuum Spin
Effect:
- Allows your Raptorix to decrease an opponent's Power Level by 300 points.
- Increases your Raptorix's Defense by 0.1 points.

4. Diving Slash
Effect:
- Allows your Raptorix to negate an opponent's most recent Ability Card activated.
- Increase your Raptorix's Defense by 0.1 points.

TIER 2

5. Crashing Strike
Effect:
- Allows your Raptorix to nullify the opponent's current Gate Card activated.
- Allows your Raptorix to decrease an opponent's Power Level by 300 points.
- Increases your Raptorix's Evasion by 2 points.

6. Aero Way
Effect:
- Allows your Raptorix to prevent any additional BakuNano from being launched during this round.
- Increases your Raptorix's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Raptorix's Defense by 0.2 points.

7. Hurricane Battery
Effect:
- Allows your Raptorix to transfer 200 points from an opponent's Power Level to your Raptorix's total.
- Increases your Raptorix's Evasion by 2 points.

TIER 3


8. Malachite Heavens
Effect:
- Allows your Raptorix to negate an opponent's most recently activated Ability Card.
- Increases your Raptorix's Power Level by 300 points.
- Increases your Raptorix's Evasion by 2 points.

9. Chameleon Feathers
Effect:
- Allows your Raptorix to become invincible for the next 2 turns. This means that your Raptorix's stats cannot be decreased during these two turns. This cannot be one of the final 2 Ability Cards you activate in the round. At the end of these 2 turns, even if this card is negated, increases your Raptorix's Power Level by 150 points, while also decreasing an opponent's Power Level by 50 points.
- In addition, allows your Raptorix to decrease an opponent's Power Level by 300 points.
- Increases your Raptorix's Evasion by 3 points.

10. Flock Formation - Omega Wind
Effect:
- If your Raptorix is brawling against, or you currently possess a Falconeer, Ravenoid, and/or Atmos on your side of the battlefield, double the Evasion boosts of all Ability Cards you activate for the duration of the round at the cost of increasing an opponent's Power Level by 100 points. This Ability Card can only be activated if your Raptorix has the higher Base Power Level out of the two Bakugan who first landed on the Gate Card (excluding Power Stands).
- Allows your Raptorix to decrease an opponent's Defense by 0.2 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

-Snapzoid-

TIER 1

1. Snap Strike
Effect:
- Allows your Snapzoid to transfer 150 points from an opponent's Power Level to your Snapzoid's total.
- Increases your Snapzoid's Evasion by 2 points.

2. Serpent Lunge
Effect:
- Increases your Snapzoid's Power Level by 300 points.
- Increases your Snapzoid's Evasion by 2 points.

3. Constrict Phaser
Effect:
- Allows your Snapzoid to decrease an opponent's Power Level by 300 points.
- Increases your Snapzoid's Defense by 0.1 points.

4. Venom Spray
Effect:
- Allows your Snapzoid to negate an opponent's most recent Ability Card activated.
- Increases your Snapzoid's Defense by 0.1 points.

TIER 2

5.  Single Injection
Effect:
- Allows your Snapzoid decrease an opponent's Power Level by 400 points.
- Increase your Snapzoid's Defense by 0.2 points.

6. Latched Scourge
Effect:
- Allows your Snapzoid to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Snapzoid's Evasion by 2 points.

7. Recoil Defense
Effect:
- Allows your Snapzoid's to nullify the opponent's current Gate Card activated.
- Increases your Snapzoid's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Snapzoid's Defense by 0.1 points.

TIER 3

8. Dual Injection
Effect:
- If your Snapzoid has decreased an opponent's Power Level via an Ability Card that purely decreases the opponent's Power Level in its main effect, allows your Snapzoid to copy one of those Ability Cards that decreased that opponent's Power Level and use the effect again, at no cost, boosting the decrease by 300 points.
- Allows your Snapzoid to transfer 2 points of Evasion from an opponent's Bakugan's level for each Bakugan your opponent currently has on their side of the field.

9. Clutch Hatching
Effect:
- Allows your Snapzoid to throw into play enough "serpent", "reptile" or "amphibian" Bakugan to the field to match the amount of Bakugan equal to your opponent's amount of Bakugan currently present on the field. Bakugan Traps can be included in this total. If you do not have a BakuNano or Battle Gear in play, your Snapzoid may throw another Bakugan into play in exchange for being unable to use a BakuNano or Battle Gear during the remainder of the round. Each of the new Bakugan has only the Power Level and Special Shot points taken into account. This card cannot be the final Ability Card used for the round.
- If this card is negated, increases your Snapzoid's Power Level by 500 points.
- Increases your Snapzoid's Evasion by 2 points for however many Bakugan are thrown into play from this Ability Card's activation.

10. Necrosis
Effect:
- Allows your Snapzoid to negate an opponent's most recently activated Ability Card.
- Allows your Snapzoid to decrease an opponent's Power Level by 300 points.
- Increases your Snapzoid's Defense by 0.2 points.


-Spidaro-

TIER 1

1. Ghoul Cannon
Effect:
- Increases your Spidaro's Power Level by 300 points.
- Increases your Spidaro's Evasion by 2 points.

2. Darring Arrow
Effect:
- Allows your Spidaro to decrease an opponent's Power Level by 300 points.
- Increases your Spidaro's Evasion by 2 points.

3. Shell Deflection
Effect:
- Allows your Spidaro to negate an opponent's most recent Ability Card played.
- Increases your Spidaro's Defense by 0.1 points.

4. Drain Impact
Effect:
- Allows your Spidaro to transfer 150 points from an opponent's Power Level to your Spidaro's total.
- Increases your Spidaro's Defense by 0.1 points.

TIER 2

5. Sickle Score
Effect:
- Allows your Spidaro to decrease an opponent's Power Level by 400 points.
- Increases your Spidaro's Evasion by 2 points.

6. Arachnae-orb
Effect:
- Allows your Spidaro to nullify the opponent's current Gate Card activated.
- Increases your Spidaro's Power Level by 250 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Spidaro's Defense by 0.1 points.

7. Shredding Strike
Effect:
- Allows your Spidaro to transfer 200 points from an opponent's Power Level to your Spidaro's total.
- Increases your Spidaro's Defense by 0.2 points.

TIER 3

8. Plasma Paralysis
Effect:
- Allows your Spidaro to paralyze an opponent's enemy Bakugan, preventing them from activating an Agility Assault for the remainder of the round and also drops an opponent's Bakugan's Evasion down to 0. This cannot be the lfinal Ability Card you activate for the round. Unless this Ability Card is negated, that opponent cannot use Ability Cards for the remainder of the round.
- Increases your Spidaro's Power Level by 300 points.
- Increases your Spidaro's Defense by 0.2 points.

9. Sphere Shield
Effect:
- Allows your Spidaro to negate an opponent's most recent Ability Card activated.
- Increase your Spidaro's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Spidaro's Defense by 0.2 points.

10. Contact Point
Effect:
- Allows your Spidaro to prevent an opponent from using a Battle Gear or BakuNano during this round at the cost of being unable to use one yourself for the round. If a Battle Gear or BakuNano is currently present on the field, remove it from play along with all boosts and effects that pertained to that Battle Gear or BakuNano.
- Increases your Spidaro's Evasion by 2 points.


-Splight-

TIER 1

1. Tusk Needle
Effect:
- Allows your Splight to transfer 150 points from an opponent's Power Level to your Splight's total.
- Increases your Splight's Evasion by 2 points.

2. Drill Claw
Effect:
- Allows your Splight to decrease an opponent's Power Level by 300 points.
- Increases your Splight's Evasion by 2 points.

3. Terror Plating
Effect:
- Increase your Splight's Power Level by 300 points.
- Increases your Splight's Defense by 0.1 points.

4. Iron Shield
Effect:
- Allows your Splight to negate an opponent's most recent Ability Card activated.
- Increases your Splight's Defense by 0.1 points.

TIER 2

5. Shoulder Pummel
Effect:
- Allows your Splight to decrease an opponent's Power Level by 400 points.
- Increases your Splight's Evasion by 2 points.

6. Claw Slice
Effect:
- Allows your Splight to transfer 200 points from an opponent's Power Level to your Splight's total.
- Increases your Splight's Defense by 0.2 points.

7. Springing Sidestep
Effect:
- Allows your Splight to nullify the opponent's current Gate Card activated.
- Allow your Splight to decrease an opponent's Power Level by 300 points.
- Increases your Splight's Evasion by 2 points.

TIER 3

8. Transparent Assault
Effect:
- Allows your Splight to become invincible for the next 2 turns. This means that your Splight's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate during this round. At the end of these 2 turns, even if this card is negated, allows your Splight to decrease an opponent's Power Level by 200 points.
- In addition, allows your Splight to transfer 150 points from an opponent's Power Level to your Splight's total.
- Increases your Splight's Evasion by 2 points.

9. Dual Shield Defense
Effect:
- Allows your Splight to negate an opponent's two most recent Ability Cards activated, with a sacrifice of 0.4 points of Defense. Your Splight's Defense cannot fall below 1.0 with the use of this effect.
- Increases your Splight's Power Level by 200 points.
- Increases your Splight's Evasion by 1 point.

10. Switchblade
Effect:
- If your Splight has decreased the Power Level of an opponent's Bakugan during this round, allows your Splight to take one of the Tier 1 or Tier 2 Ability Cards it has used during the round that has caused this Power Level decrease and reuse the effect of the card, boosting the decrease in Power Level by 300 points.
- Increases your Splight's Defense by 0.2 points.


-Venoclaw-


TIER 1

1. Lagrange Dark Matter
Effect:
- Allows your Venoclaw to decrease an opponent's Power Level by 300 points.
- Increases your Venoclaw's Evasion by 2 points.

2. Alluring Gemstone
Effect:
- Allows your Venoclaw to transfer 150 points from an opponent's Power Level to your Venoclaw's total.
- Increases your Venoclaw's Defense by 0.1 points.

3. Triple Fang
Effect:
- Increases your Venoclaw's Power Level by 300 points.
- Increases your Venoclaw's Defense by 0.1 points.

4. Precious Treasure
Effect:
- Allows your Venoclaw to negate an opponent's most recent Ability Card played.
- Increases your Venoclaw's Evasion by 2 points.

TIER 2

5. Power Grenade
Effect:
- Allows your Venoclaw to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Venoclaw's Evasion by 2 points.

6. Beguiling Illusion
Effect:
- Allows your Venoclaw to nullify the opponent's current Gate Card activated.
- Allows your Venoclaw to transfer 150 points from an opponent's Power Level your Venoclaw's total.
- Increases your Venoclaw's Evasion by 2 points.

7. Exquisite Reliquary
Effect:
- Allows your Venclaw to transfer 200 points from an opponent's Power Level to your Venoclaw's total.
- Increases your Venoclaw's Defense by 0.2 points.

TIER 3

8. Trapped Chest
Effect:
- If an opponent has negated any Tier 1 or Tier 2 Ability Cards your Venoclaw has activated that directly affected Power Levels, and it remains inactive, allows your Venoclaw to reactivate that Ability Card, while also increasing your Venoclaw's Power Level by 300 points.
- Increase your Venoclaw's Defense by 0.2 points.

9. Levitation Dirge
Effect:
- Allows your Venoclaw to remove a Bakugan from the field, after first decreasing the Power Level total of an opponent by 200 points. The Bakugan removed is your choice. This removal effect cannot be used if the targeted opponent only has one Bakugan standing at the time of this card's activation.
- Increases your Venoclaw's Evasion by 2 points.

10. Goldlust
Effect:
- Allows your Venoclaw to negate an opponent's most recent Ability Card activated.
- Allow your Venoclaw to decrease an opponent's Power Level by 300 points.
- Increases your Venoclaw's Defense by 0.2 points.


-Volt Elezoid-

TIER 1

1. Sarracenian Bind
Effect:
- Allows your Volt Elezoid to transfer 150 points from an opponent's Power Level to your Volt Elezoid's total.
- Increases your Volt Elezoid's Defense by 0.1 points.

2. Jolting Glare
Effect:
- Allows your Volt Elezoid to decrease an opponent's Power Level by 300 points.
- Increases your Volt Elezoid's Evasion by 2 points.

3. Poison Matrix
Effect:
- Increase your Volt Elezoid's Power Level by 300 points.
- Increases your Volt Elezoid's Defense by 0.1 points.

4. Devouring Glare
Effect:
- Allows your Volt Elezoid to negate an opponent's most recent Ability Card activated.
- Increases your Volt Elezoid's Evasion by 2 points.

Tier 2


5. Ocular Energy
Effect:
- Allows your Volt Elezoid to transfer 200 points from an opponent's Power Level to your Volt Elezoid's total.
- Allows your Volt Elezoid to decrease an opponent's Bakugan's Defense stat by 0.2 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

6. Writhing Delusion
Effect:
- Allows your Volt Elezoid to nullify the opponent's current Gate Card activated.
- Allow your Volt Elezoid to transfer 150 points from an opponent's Power Level to your Volt Elezoid's total.
- Increases your Volt Elezoid's Evasion by 2 points.

7. Wraith Reverie
Effect:
- Allows your Volt Elezoid to decrease an opponent's Power Level by 400 points.
- Increases your Volt Elezoid's Evasion by 2 points.

TIER 3

8. Tendril Infusion
Effect:
- Allows your Volt Elezoid to steal the Gate Card effects for itself, should it be the opponent's Gate Card currently. This simply switches your turn to set the Gate Card with the opponent whose turn it currently is. This Gate Card becomes yours regardless of whether it is open or not. If the Gate Card is opened, it is considered used by the opponent. You may set any Gate Card you wish, however, if the Gate Card has been used prior to activaing this card, you must open the Gate Card upon activating this card. If the Gate Card was unopened, you may leave it unopened until you choose to use it.
- Increases your Volt Elezoid's Power Level by 200 points.
- Increases your Volt Elezoid's Defense by 0.1 points.

9. Repulsion Barrier
Effect:
- Allows your Volt Elezoid to transfer 250 points from an opponent's Power Level to your Volt Elezoid's total.
- Increases your Volt Elezoid's Evasion by 2 points.
- Increases your Volt Elezoid's Defense by 0.1 points for each Bakugan currently on your opponent's side of the field.

10. Dread Peer
Effect:
- Allows your Volt Elezoid to negate an opponent's most recent Ability Card activated.
- Increases your Volt Elezoid's Power Level by 300 points.
- Allows your Volt Elezoid to decrease an opponent's Bakugan's Evasion stat by 2 points.


-Zipzam-

TIER 1

1. Chain Whip
Effect:
- Allows your Zipzam to decrease an opponent's Power Level by 300 points.
- Increases your Zipzam's Defense by 0.1 points.

2. Duke Gear
Effect:
- Allows your First Form ZipZam to transfer 150 points from an opponent's Power Level to your Zipzam's total.
- Increases your First Form ZipZam's Defense by 0.1 points.

3. Slopeton
Effect:
- Increase your Second Form ZipZam's Power Level by 300 points.
- Increases your Second Form ZipZam's Evasion by 2 points.

4. Tetra Blaster
Effect:
- Allows your Third Form ZipzZm to negate an opponent's most recent Ability Card played.
- Increase your  Third Form ZipZam's Evasion by 0.1 points.

Tier 2

5. Field Decree
Effect:
- Allows your ZipZam to nullify the opponent's current Gate Card activated.
- Allow your ZipZam to decrease an opponent's Power Level by 300 points.
- Increases your ZipZam's Evasion by 2 points.

6. Ninja Boost
Effect:
- Allows your Second Form ZipZam to decrease an opponent's Power Level by 400 points.
- Increases your Second Form ZipZam's Evasion by 3 points.

7. Exploding Lance
Effect:
- Allows your Third Form ZipZam to decrease each of your opponent's Bakugan's Power Levels by 150 points.
- Increases your Third Form ZipZam's Defense by 0.2 points.

TIER 3

8. Grenade Armor
Effect:
- Allows your First Form ZipZam to decrease each of your opponent's Bakugan's Power Levels by 150 points.
- In addition, allows your First Form ZipZam to decrease that opponent's Bakugan's Evasion down to 0 in order to make them incapable of using an Agility Assault for the current round. In addition, allows your First Form ZipZam to absorb one fourth of the Agility that the opponent lost when being dropped to 0.
- Increases your First Form ZipZam's Defense by 0.2 points.

9. Blast Refuge
Effect:
- Allows your Second Form ZipZam to negate an opponent's most recently activated Ability Card.
- Increases your Second Form ZipZam's Power Level by 300 points.
- Increases your Second Form ZipZam's Evasion by 2 points.

10. Omni Pulse
Effect:
- Allows your Third Form ZipZam to transfer 150 points from an opponent's Power Level to your Zipzam's total for each Attribute Specific Ability Card that they have currently used during this round, OR, allows your Third Form ZipZam to transfer 100 points from an opponent's Power Level to your Zipzam's total for each Bakugan Specific Ability Card that they have currently used during this round.
- In addition, increases your Third Form ZipZam's Power Level by 200 points.
- Increases your Third Form ZipZam's Evasion by 1 point.
- Increases your Third Form ZipZam's Defense by 0.1 points.


Last edited by Dustin on Sun Mar 26, 2017 1:10 am; edited 1 time in total
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Age : 21

Character sheet
Health:
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Bakugan Points:
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PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:49 am

-Helix Dragonoid-

TIER 1

(x2) Guardian Hyperion
Effect:
- Increases your Helix Dragonoid’s Power Level by 300 points.
- Increases your Helix Dragonoid’s Evasion by 2 points.

Pyro Sanctuary
Effect:
- Allows your Helix Dragonoid to decrease an opponent’s Power Level by 300 points
- Increases your Helix Dragonoid's Evasion by 2 points.

Paragon Refuge
Effect:
- Allows your Helix Dragonoid to transfer 150 points from an opponent’s Power Level to your Helix Dragonoid's total.
- Increases your Helix Dragonoid’s Defense by 0.1 points.

Fever Fusion
Effect:
- Allows your Helix Dragonoid to negate an opponent’s most recently activated Ability Card.
- Increases your Helix Dragonoid’s Defense by 0.1 points.

TIER 2

Pyro Sanctuary
Effect:
-If your Helix Dragonoid is facing a Ventus Bakugan, Helix Dragonoid can decrease that opponent’s Evasion enough to match your Helix Dragonoid’s level.
- Allows your Helix Dragonoid to transfer 200 points from an opponent’s Power Level to your Helix Dragonoid's total.
- Increase your Helix Dragonoid's Defense by 0.2 points.

Paragon Blaster
Effect:
- Allows your Helix Dragonoid to transfer 150 points from each of your opponent’s Bakugan's Power Levels to your Helix Dragonoid's total.
- Increases your Helix Dragonoid’s Evasion by 2 points.

Spark Wall
Effect:
- Allows your Helix Dragonoid to prevent the opponent from opening their Gate Card during this round. If this card is negated, increases your Helix Dragonoid's Power Level by 150 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Helix Dragonoid's Power Level by 250 points.

Tier 3


Paragon Refuge
Effect:
- Disables an opponent from using the effects of any Ability Card that would decrease your Helix Dragonoid’s Power Level for 2 turns. If an Ability Card that would change his Power Level is activated, ignore that part of the card's effect.
- Increases your Helix Dragonoid's Power Level by 400 points.
- Increases your Helix Dragonoid's Power Level by another 200 points if that opponent has a BakuNano in play and you do not.
- Increases your Helix Dragonoid’s Defense by 0.2 points.

Infinity Eraser
Effect:
- Allows your Helix Dragonoid to negate an opponent's most recent Ability Card activated.
- Increases your Helix Dragonoid's Power Level by 200 points.
- If your Helix Dragonoid is the only Bakugan on your side of the field, increases your Helix Dragonoid's Evasion by another 2 points and his Defense by 0.1 points.
- Increases your Helix Dragonoid's Evasion by 2 points.

Apex Blast
Effect:
- Allows your Helix Dragonoid to transfer 300 points from an opponent's Power Level to your Helix Dragonoid's total.
- Increases your Helix Dragonoid's Evasion by 2 points.
- Increases your Helix Dragonoid's Defense by 0.1 points.


-Coredem-

TIER 1

(2x) Core Knuckle
Effect:
- Increases your Coredem's Power Level by 300 points.
- Increases your Coredem's Evasion by 2 points.

Phantom Blow
Effect:
- Increases your Coredem's Power Level by 300 points.
- Increases your Coredem's Defense by 0.1 points.

Scale Arrow
Effect:
- Allows your Coredem to transfer 150 points from an opponent's Power Level to your Coredem's total.
- Increases your Coredem's Evasion by 2 points.

Plate Shield
Effect:
- Allows your Coredem to negate an opponent's most recent Ability Card activated.
- Increases your Coredem's Defense by 0.1 points.

TIER 2

Hammer Blow
Effect:
- Allows your Coredem to transfer 200 points from an opponent's Power Level to your Coredem's total.
- Increases your Coredem's Defense by 0.2 points.

Crush Arrow
Effect:
- Allows your Coredem to convert the current Environment into a Plain Arena for the remainder of the round, erasing any Environment boost and Side Effect along with it. This effect can only be used once per Brawl.
- Increases your Coredem's Power Level by 300 points.
- Additionally, boosts the Power Level increase from your next Ability Card activated by 200 points.

Sling Exia
Effect:
- Allows your Coredem to reverse the effect of the current Gate Card upon the opponent, but only if the Gate Card effect specifies Power Level changes. If it does not, nullify that Gate Card instead, and increase your Coredem's Power Level by 300 points.
- Increases your Coredem's Evasion by 3 points.

TIER 3

Counter Exia
Effect:
- Allows your Coredem to decrease an opponent's Power Level by 500 points.
- If your Coredem has decreased an opponent's Power Level by any amount during this brawl, allows your Coredem to decrease that opponent by another 200 points.
- Allows your Coredem to decrease an opponent's Evasion by 3 points.

Armored Exia
Effect:
- Allows your Coredem to negate an opponent's most recent Ability Card activated. In addition, increases that Coredem's Power Level by 250 points, while also decreasing an opponent's power Level by 150 points.
- Increases your Coredem's Evasion by 2 points.
- Increases your Coredem's Defense by 0.1 points.

Dimension Vortex
Effect:
- Allows your Coredem to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Coredem's total.
- Allows your Coredem to increase this transfer rate by 50 points if he is the only Bakugan of his Attribute currently on the field.
- Increases your Coredem's Defense by 0.2 points.



-Aranaut-

TIER 1

(x2) Vector Fist
Effect:
- Increases your Aranaut's Power Level by 300 points.
- Increases your Aranaut's Evasion by 2 points.

Mirage Up
Effect:
- Increases your Aranaut's Power Level by 300 points.
- Increases your Aranaut's Defense by 0.1 points.

Mirage Jet
Effect:
- Allows your Aranaut to transfer 150 points from an opponent's Power Level to your Aranaut's total.
- Increases your Aranaut's Evasion by 2 points.

Light Wave
Effect:
- Allows your Aranaut to negate an opponent's most recent Ability Card activated.
- Increases your Aranaut's Defense by 0.1 points.

TIER 2

Valkyrie Fist
Effect:
- Allows your Aranaut to nullify the opponent's current Gate Card activated. In addition, allows your Aranaut to transfer 200 points from an opponent's Power Level to your Aranaut's total.
- Increases your Aranaut's Evasion by 1 point.

Jumpy Mirage
Effect:
- Allows your Aranaut to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Aranaut's total.
- Increases your Aranaut's Evasion by 2 points.

Spiral Glowdown
Effect:
- Increases your Aranaut's Power Level by 300 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Aranaut's Evasion by 2 points.

TIER 3

Aurora Impact
Effect:
- Allows your Aranaut to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Aranaut's Evasion by 3 points.

Fist Alley
Effect:
- Alows your Aranaut to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Aranaut's Defense by 0.2 points.
- If your Aranaut is currently being boosted by the Environment Attribute Bonus, your Aranaut may boost his current Power Level by an additional 200 points. If your Aranaut is not being boosted by the Environment, increases your Aranaut's Evasion by 4 points.

Dual Commando
Effect:
- If you possess another copy of Aranaut on the field, all Tier 1 and/or 2 Ability Cards from the moment this card is activated work on both Aranauts on the field without the extra Ability chance cost, including this card.
- Increases the Power Level of your Aranaut by 300 points.
- Increases the Evasion of your Aranaut by 2 points.


-Fenrir-

TIER 1

(x2) Necrotic Dirge
Effect:
- Increases your Fenrir's Power Level by 300 points.
- Increase your Fenrir's Evasion by 2 points.

Abyss Cannon
Effect:
- Allows your Fenrir to transfer 150 points from an opponent's Power Level to your Fenrir's total.
- Increases your Fenrir's Evasion by 2 points.

Ebony Berserker
Effect:
- Allows your Fenrir to decrease an opponent's Power Level by 200 points, while also increasing your Fenrir's Power Level by 100 points.
- Increases your Fenrir's Defense by 0.1 points.

Onyx Veil
Effect
- Allows your Fenrir to neutralize an opponent's most recent Ability Card played.
- Increases your Fenrir's Defense by 0.1 points.

TIER 2

Ensnaring Dusk
Effect:
- Allows your Fenrir to nullify the opponent's current Gate Card, whether it's open or not. In addition, increases your Fenrir's Power Level by 200 points.
- Increases your Fenrir's Defense by 0.2 points.

Abyss Cannon
Effect:
- Allows your Fenrir to transfer 200 points from an opponent's Power Level to your Fenrir's total.
- Increases your Fenrir's Evasion by 2 points.

Eclipse Illusion
Effect:
- Increases your Fenrir's Power Level by 400 points.
- Increases your Fenrir's Evasion by 3 points.

TIER 3

Maelstrom of the Curse
Effect:
- Allows your Fenrir to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Fenrir's Defense by 0.2 points.
- If your Fenrir has defeated any opposing Bakugan during the Brawl, increases that Fenrir's Power Level by 200 points. If your Fenrir hasn't defeated any Bakugan during the Brawl, increases that Fenrir's Evasion by 4 points.

Fusion Shadow
Effect:
- If your "Eclipse Illusion" Ability Card is still in effect, allows your Fenrir to make a Spectral Copy of himself appear on the field under your control. This Bakugan counts as a Bakugan present on the field and contains the same Base Power Level as the Fenrir who created it for the round. Combine Power Levels. This Ability Card can only be used once per Brawl.

Tainted Moonlight
Effect:
- This card causes all Tier 1 and/or Tier 2 Ability Card effects for all canine Bakugan on the battlefield to be multiplied by X1.5 as long as this card remains active.
- If your Bakugan using the above effect is a Fenrir, make the above effect become X1.75 points for him only. Other canine Bakugan on the field are not multiplied by 1.5 points in this situation. This effect can only be used once per Brawl. If you choose to not use this secondary effect, the x1.5 points effect is still applied for all canine Bakugan.
- Increases your Fenrir's Power Level by 300 points.
- Increases your Fenrir's Evasion by 2 points.


-Akwimos-


TIER 1

(x2) Spiral Pressure
Effect:
- Increases your Akwimos' Power Level by 300 points.
- Increases your Akwimos' Evasion by 2 points.

Shadow Pincer
Effect:
- Allows your Akwimos to decrease an opponent's Power Level by 300 points.
- Increases your Akwimos' Evasion by 2 points.

Depth World
Effect:
- Allows your Akwimos to transfer 150 points from an opponent's Power Level to your Akwimos' total.
- Increases your Akwimos' Defense by 0.1 points.

Heal Blue
Effect:
- Allows your Akwimos to negate an opponent's most recent Ability Card played.
- Increase your Akwimos' Defense by 0.1 points.

TIER 2

Ninja Eraser
Effect:
- Allows your Akwimos to nullify the opponent's current Gate Card activated.
- Increases your Akwimos' Power Level by 300 points.
- Increases your Akwimos' Defense by 0.1 points.
- Increases your Akwimos' Evasion by 2 points.

Ocean Booster
Effect:
- Allows your Akwimos to transfer 200 points from an opponent's Power Level to your Akwimos' total.
- Increases your Akwimos' Evasion by 2 points.

Loop Defense
Effect:
- Increases the Power Levels of each Bakugan on your Akwimos' side of the battlefield by 200 points, including that Akwimos.
- Increases your Akwimos' Defense by 0.2 points.

TIER 3

Shadow Claw Double
Effect:
- If your "Shadow Pincer" Ability Card is still active, allows your Akwimos to double the Power Level decrease from that Ability Card, and boost Akwimos' Power Level by 200 points in addition.
- Increases your Akwimos' Evasion by 3 points.
- Increases your Akwimos' Defense by 0.2 points.

Deletion Cascade
Effect:
- Allows your Akwimos to negate an opponent's most recent Ability Card activated.
- Increases your Akwimos' Power Level by 300 points.
- If your Bakugan currently on the field are outnumbered, increases your Akwimos' Power Level by an additional 200 points.
- If an opponent has increased their Power Level by any amount during this round, increases your Akwimos' Power Level by another 100 points. If an opponent hasn't increased their Power Level at all in this round, allows your Akwimos to decrease that opponent's Power Level by 100 points.

Elemental Blue
Effect:
- If your Akwimos is the only Bakugan on the field with his Attribute, and he is losing by more than 600 points, activate this card to cause the round to end in a tie, with your Akwimos being considered the winner, but no damage is dealt to Life Gauges or Bakugan being considered defeated. The battle ends immediately, unless the next Ability Card used by your opponent has a negation effect that would negate this card. You can only use this card if it is the final Ability Card you use in your turn. This card can only be used once per Brawl.


-Hawktor-

TIER 1

(x2) Ninja Defense - Wild Wind Dance
Effect:
- Increases your Hawktor's Power Level by 300 points.
- Increases your Hawktor's Evasion by 2 points.

Sky Fang - Thunder Starion
Effect:
- Allows your Hawktor to decrease an opponent's Power Level by 300 points.
- Increases your Hawktor's Evasion by 2 points.

Ninja Defense - Spiral Twister
Effect:
- Allows your Hawktor to transfer 150 points from an opponent's Power Level to your Hawktor's total.
- Increases your Hawktor's Defense by 0.1 points.

Sky Fang - Cyclone Soar
Effect:
- Allows your Hawktor to negate an opponent's most recent Ability Card played.
- Increases your Hawktor's Defense by 0.1 points.

TIER 2

Sky Fang - Hyper Storm
Effect:
- Allows your Hawktor to erase the stat increments made from an opponent's most recent Ability Card activated, excluding Power Level. In addition, allows your Hawktor to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Hawktor's Defense by 0.2 points.

Bolting Fang - Combat Slug Shot
Effect:
- Allows your Hawktor to erase the stat increments made from an opponent's most recent Ability Card activated, excluding Power Level. In addition, allows your Hawktor to transfer 300 points from that opponent's Power Level to your Hawktor's total.
- Increases your Hawktor's Evasion by 2 points.

Ninja Comet Streamer
Effect:
- Allows your Hawktor to nullify the opponent's current Gate Card activated OR prevent the opponent from opening their current Gate Card during this round. This card must be the final Abiltiy Card you use for the turn. In addition, increases your Hawktor's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Hawktor's Evasion by 1 point.
- Increases your Hawktor's Defense by 0.1 points.

TIER 3

Sky Fang - Hyper Thunder
Effect:
- If your Hawktor has used three different "Fang" Ability Cards during the round, allows your Hawktor to use the effects of those three Ability Cards at half the power again.
- Increases your Hawktor's Power Level by another 200 points.
- Increases your Hawktor's stats by half the amount granted by those three "Fang" Ability Cards again. If rounding is needed, round down. If you would gain less than 1 point of Evasion or less than 0.1 points of Defense, make the values be 1 and 0.1 respectively instead.

Ninja Amplified Surge
Effect:
- If your Hawktor has used two different "Ninja" Ability Cards (excluding this card) during the round, allows your Hawktor to reuse the Power Level changes granted by those two "Ninja" Ability Cards at full strength.
- If your Hawktor has increased his Defense at all during the Brawl, that Hawktor may increase his Evasion by an additional point. If your Hawktor has increased his Evasion at all during the Brawl, increases that Hawktor's Defense by 0.1 points.

Ninja Defense - Ultimate Wind Dance
Effect:
- Allows your Hawktor to decrease an opponent's Power Level by 500 points.
- Increases your Hawktor's Power Level by 200 points for each Bakugan your opponent currently has on the field.
- Increases your Hawktor's Evasion by 2 points.


-Rubanoid-

TIER 1

(x2) Corundum Tusk
Effect:
- Increases your Rubanoid's Power Level by 300 points.
- Increases your Rubanoid's Defense by 0.1 points.

Joule Deeper
Effect:
- Increases your Rubanoid's Power Level by 300 points.
- Increases your Rubanoid's Evasion by 2 points.

Scarlet Plate
Effect:
- Allows your Rubanoid to transfer 150 points from an opponent's Power Level to your Rubanoid's total.
- Increases your Rubanoid's Evasion by 2 points.

Crimson Defense
Effect:
- Allows your Rubanoid to neutralize an opponent's most recent Ability Card activated.
- Increases your Rubanoid's Defense by 0.1 points.

TIER 2

Red Deeper
Effect:
- Allows your Rubanoid to transfer 200 points from an opponent's Power Level to your Rubanoid's total.
- Increases your Rubanoid's Evasion by 2 points.

Scarlet Reflector
Effect:
- Allows your Rubanoid to nullify the opponent's current Gate Card activated. In addition, allows your Rubanoid to transfer 150 points from an opponent's Power Level to your Rubanoid's total.
- Increase your Rubanoid's Defense by 0.2 points.

Ruby Soul
Effect:
- Increases your Rubanoid's Power Level by 100 points, while also decreasing an opponent's Power Level by 300 points
- Increases your Rubanoid's Evasion by 3 points.

TIER 3

Mirage Field
Effect:
- At the cost of 100 Life Points and 2 points of Evasion, (OR 5 Evasion points in the case of a 2-out-of-3 Brawl) allows your Rubanoid to prevent an opponent from using any more Ability Cards for the remainder of the round.
- Increases your Rubanoid's Power Level by 300 points.
- Increases your Rubanoid's Defense by 0.2 points.

Infrared Beam
Effect:
- Allows your Rubanoid to amplify his existing active Ability Cards and all following Ability Cards you activate by 50% (x1.5 points of current effects).
- Increases your Rubanoid Evasion by 2 points.

Prism Light
Effect:
- Allows your Rubanoid to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Rubanoid's total. Additionally, if an opponent has a Battle Gear OR BakuNano is play, allows that Rubanoid to transfer an additional 100 points from each of your opponent's Bakugan's Power Levels to your Rubanoid's total.
- Also, if an opponent has a Battle Gear in-play, allows your Rubanoid to render all Ability Cards used on it useless for 3 turns.
- Increases your Rubanoid's Defense by 0.1 points.


-Avior-

TIER 1

(x2) Long Aercules
Effect:
- Allows your Avior to use the effect of the Battle-Form Extension. In addition, increases your Avior's Power Level by 300 points.
- Increases your Avior's Evasion by 2 points.

Bolting Chain
Effect:
- Allows your Avior to decrease an opponent's Power Level by 300 points.
- Increases your Avior's Evasion by 2 points.

Ifreet Cannon
Effect:
- Allows your Avior to decrease an opponent's Power Level by 300 points.
- Increases your Avior's Defense by 0.1 points.

Battle Howling
Effect:
- Allows your Avior to negate an opponent's most recent Ability Card activated.
- Increases your Avior's Defense by 0.2 points.

TIER 2

Shot Ending
Effect:
- If your Avior has a Battle Gear equipped, allows that Avior to boost the Power Level given to Avior from the sync by 200 points.
- In addition, allows your Avior to transfer 100 points from an opponent's Power Level to your Avior's total.
- If your Avior is facing a flying Bakugan during this battle, or one who has the ability to fly from a Battle Gear or BakuNano being equipped, increases your Avior's Evasion by 1 point more than that BakuNano or Battle Gear granted the opponent's Bakugan.

Battle Aercules
Effect:
- Allows your Avior to use the effect of the Battle-Form Extension. In addition, allows your Avior to transfer 200 points from an opponent's Power Level to your Avior's total.
- Increases your Avior's Evasion by 3 points.
- Increases your Avior's Defense by 0.1 points.

Luft Howling
Effect:
- Allows your Avior to nullify the opponent's current Gate Card activated.
- Increases your Avior's Power Level by 200 points,  while also decreasing an opponent's Power Level by 100 points. In addition, if your Avior doesn't have a Battle Gear OR BakuNano equipped yet in the battle, increases his Power Level by another 100 points.
- Increases your Avior's Defense by 0.1 points.
- Increases your Avior's Evasion by 1 point.

TIER 3

Racing Landslide
Effect:
- If your Avior has used all of his "Battle-Form Extension" activations for the Brawl, allows that Avior to activate one extra Battle-Form Extension with this Ability Card. Additionally, increases that Avior's Power Level by 500 points.
- Increases your Avior's Defense by 0.2 points.

Bullet Shell
Effect:
- If your Avior is facing a Bakugan whose current Defense is higher than your Avior's, allows your Avior to decrease that opponent's Power Level by 100 points for each point of Defense they have higher than your Avior's.
- If your Avior has used his "Battle-Form Extension" at all during this round, increases your Avior's Power Level by 200 points. If he hasn't used his "Battle-Form Extension" during this round, increases your Avior's Evasion by 4 points.

Offering Armour
Effect:
- Allows your Avior to negate an opponent's most recent Ability Card activated. In addition, increases that Avior's Power Level by 300 points.
- Allows your Avior to increase his Power Level by an additional 100 points for each Bakugan your opponent currently has on the field.
- Increases your Avior's Defense by 0.3 points.



-Contestir-


TIER 1

(x2) Bolting Glow
Effect:
- Allows your Contestir to transfer 150 points from an opponent's Power Level to your Contestir's total.
- Increases your Contestir's Evasion by 2 points.

Advance Rapier
Effect:
- Allows your Contestir to decrease an opponent's Power Level by 300 points.
- Increases your Contestir's Evasion by 2 points.

Shiny Monk
Effect:
- Allows your Contestir to decrease an opponent's Power Level by 300 points.
- Increases your Contestir's Defense by 0.1 points.

Bolting Storm
Effect:
- Allows your Contestir to negate an opponent's most recently activated Ability Card.
- Increases your Contestir's Defense by 0.1 points.

TIER 2

Vanguard Lola
Effect:
- Allows your Contestir to transfer 200 points from an opponent's Power Level to your Contestir's total.
- Increases your Contestir's Evasion by 3 points.

Andromeda
Effect:
- Allows your Contestir to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Contestir's total.
- Increases your Contestir's Evasion by 2 points.

Glow Storm
Effect:
- Allows your Contestir to boost his own Power Level by 100 points if the Power Level difference at the end of the round is 200 points or less. This Ability Card can only be used once per Brawl and does not count as an Ability Card chance for the round limit. This card can only be used after all options by both brawlers have been used or are ineligible to be used for the round.
- Increases your Contestir's Defense by 0.2 points.

TIER 3

Hyper Skybolt
Effect:
- Allows your Contestir to prevent an opponent from using any more Ability Cards for the remainder of the round OR allows your Contestir to negate an opponent's most recently activated Ability Card. The prior effect requires a sacrifice of 100 Life Points from the owner of this card. If the prior effect is negated, increases your Contestir's Power Level by 300 points.

Evil Copy
Effect:
- Allows your Contestir to make a copy of an opponent's Bakugan and place it on that opponent's side of the field. This "Evil Copy" contains a negative Base Power Level of that opponent's Bakugan and automatically combines with that opponent's current Power Level.
- If your Contestir is facing more than one opponent Bakugan (other than the Evil Copy), allows your Contestir to decrease that opponent's Power Level by 200 points. If your Contestir is facing only one opponent Bakugan (other than the Evil Copy), allows your Contestir to decrease that opponent's Evasion by 4 points.

Bleach Out
Effect:
- If an opponent's Attribute is not the same as your Contestir's, allows your Contestir to convert that opponent to the same Attribute and decrease that opponent's Power Level by 200 points.
- In addition, allows your Contestir to stall a BakuNano OR lower a Battle Gear's Energy Meter by 100 points.
- Increases your Contestir's Evasion by 3 points.


-Linehalt-

TIER 1

(x2)  Razenbreaker
Effect:
- Increases your Linehalt's Power Level by 300 points.
- Increases your Linehalt's Evasion by 2 points.

Dark Saber
Effect:
- Allows your Linehalt to decrease an opponent's Power Level by 300 points.
- Increases your Linehalt's Defense by 0.1 points.

Dark Javelin
Effect:
- Allows your Linehalt to transfer 150 points from an opponent's Power Level to your Linehalt's total.
- Increases your Linehalt's Evasion by 2 points.

Volting Vibra
Effect:
- Allows your Linehalt to neutralize an opponent's most recent Ability Card activated.
- Increases your Linehalt's Defense by 0.1 points.

TIER 2

Dark Javelin
Effect:
- Increases your Linehalt's Power Level by 200 points. In addition, allows that Linehalt to decrease each of your opponent's Bakugan's Power Levels by 200 points
- Increases your Linehalt's Evasion by 2 points.

Ice Crasher
Effect:
- Allows your Linehalt to nullify the opponent's current Gate Card activated. Additionally, increases your Linehalt's Power Level by 200 points.
- Increases your Linehalt's Defense by 0.2 points.

Gigarth Ray
Effect:
- If your Linehalt is currently battling an opponent with a Bakugan Trap, Battle Gear OR BakuNano on the field, while your side has none of the above, allows that Linehalt to transfer 300 points from an opponent's Power Level to your Linehalt's total.
- If an opponent does not have a Bakugan Trap, Battle Gear OR BakuNano on the field, allows your Linehalt to transfer 200 points from an opponent's Power Level to your Linehalt's total. In addition, increases your Linehalt's Evasion by 2 points.

TIER 3

Dispel Closer
Effect:
- Allows your Linehalt to copy an opponent's Ability Card they have activated during the current round. If this card has a negation effect, sacrifice 100 points from your Life Gauge (OR 3 points of Evasion in the case of a 2-out-of-3 Brawl).
- Increases your Linehalt's Power Level by 200 points.
- Increases your Linehalt's Evasion by 2 points.

Darkness Blizzard
Effect:
- Allows your Linehalt to negate an opponent's most recently activated Ability Card. In addition, increases your Linehalt's Power Level by 200 points for each Bakugan your opponent currently has on the field.
- Increases your Linehalt's Defense by 0.2 points.
- If your Linehalt has a higher Evasion than the opponent, allows your Linehalt to decrease that opponent's Evasion by 2 points. If your Linehalt has a lower Evasion than the opponent, increases your Linehalt's Power Level by 100 points.

Twist Bow
Effect:
- If your "Dark Saber" Ability Card is still active on your Linehalt, double the decrease that card gave to the opponent's Power Level. In addition, increases your Linehalt's Power Level by 300 points.
- If your Linehalt still has the lower Power Level after the prior part of this card's effect has been resolved, increases your Linehalt by enough points to be 100 points ahead of the opponent's current Power Level.
- Increases your Linehalt's Evasion by 2 points.
- Increases your Linehalt's Defense by 0.1 points.


-Phosphos-

TIER 1

(2x) Tri-Viper
Effect:
- Allows your Phosphos to use the effect of the Paralysis Venom. In addition, allows that Phosphos to decrease an opponent's Power Level by 300 points.
- Increases your Phosphos' Defense by 0.1 points.

Venom Rip
Effect:
- Allows your Phosphos to transfer 150 points from an opponent's Power Level to your Phosphos' total.
- Increases your Phosphos' Evasion by 2 points.

Gorgon Viper
Effect:
- Allows your Phosphos to decrease an opponent's Power Level by 300 points. In addition, if that opponent has two or more Bakugan on the field, allows that Phosphos to use the effect of the Paralysis Venom.
- Increases your Phosphos' Evasion by 2 points.

Hunter Rip
Effect:
- Allows your Phosphos to negate an opponent's most recently activated Ability Card.
- Increases your Phosphos' Defense by 0.1 points.

TIER 2

Spit Poison
Effect:
- Allows your Phosphos to use the effect of the Paralysis Venom. In addition, allows that Phosphos to decrease an opponent's Power Level by 300 points.
- Increases your Phosphos' Evasion by 2 points.

Poison Rip
Effect:
- Allows your Phosphos to use the effect of the Paralysis Venom OR allows that Phosphos to prevent an opponent's in-play Battle Gear OR BakuNano from activating any Ability Cards or Special Effects for the duration of the round.
- Increases your Phosphos' Evasion by 2 points.

Head Plasnar
Effect:
- Allows your Phosphos to nullify the opponent's current Gate Card activated.
- In addition, allows your Phosphos to transfer 150 points from an opponent's Power Level to your Phosphos' total.
- Increases your Phosphos' Defense by 0.1 points.

TIER 3

Stealth Claw
Effect:
- Allows your Phosphos to become invincible for the next 2 turns. This means that Phosphos' stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate during this round. At the end of these 2 turns, even if this card is negated, increases your Phosphos' Power Level by 200 points.
- In addition, increases your Phosphos' Power Level by 300 points.
- Increases your Phosphos' Evasion by 3 points.

Toxic Claw
Effect:
- If an opponent's Bakugan has been affected by your Phosphos' Paralysis Venom at least once during this round, but the effect was negated, allows your Phosphos to transfer 250 points from that opponent's Power Level and 2 points of Evasion from that opponent's Evasion level to your Phosphos' totals.
- Increases your Phosphos' Defense by 0.2 points.

Corruptive Ending
Effect:
- Allows your Phosphos to negate an opponent's most recent Ability Card activated.
- In addition, allows your Phosphos to transfer 200 points from an opponent's Power Level to your Phosphos' total.
- If your Phosphos has used all his activation chances of Paralysis Venom for the Brawl, allows your Phosphos to decrease an opponent's Power Level by 200 points.
- Increases your Phosphos' Defense by 0.1 points.


-Plitheon-


TIER 1

(x2)  Metal Verde
Effect:
- Increases your Plitheon's Power Level by 300 points.
- Increases your Plitheon's Defense by 0.1 points.

Fly Slasher
Effect:
- Increases your Plitheon's Power Level by 300 points.
- Increases your Plitheon's Evasion by 2 points.

Hyper Verde
Effect:
- Allows your Plitheon to transfer 150 points from an opponent's Power Level to your Plitheon's total.
- Increases your Plitheon's Evasion by 2 points.

Fencer Shield
Effect:
- Allows your Plitheon to negate an opponent's most recent Ability Card activated.
- Increases your Plitheon's Defense by 0.1 points.

TIER 2

Life Eater
Effect:
- Allows your Plitheon to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Plitheon's Evasion by 2 points.

Slag Tornado
Effect:
- Allows your Plitheon to decrease each of your opponent's Bakugan's Power Levels by 200 points. In addition, increases that Plitheon's Power Level by 200 points.
- Increases your Plitheon's Evasion by 2 points.

Fly Destroyer
Effect:
- Allows your Plitheon to nullify the opponent's current Gate Card, whether it's open or not.
- In addition, increases your Plitheon's Power Level by 350 points.
- Increases your Plitheon's Evasion by 3 points.

TIER 3

Ghost Storm
Effect:
- Allows your Plitheon to become invincible for the next 2 turns. This means that this Plitheon's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate during this round. At the end of these 2 turns, even if this card is negated, increases your Plitheon's Power Level by 200 points.
- In addition, allows your Plitheon to decrease an opponent's Power Level by 300 points.
- Increases your Plitheon's Evasion by 3 points.

Drake Twister
Effect:
- Allows your Plitheon to decrease an opponent's Power Level by 400 points.
- Increases your Plitheon's Power Level by 200 points for each Bakugan currently on your side of the field.
- Increases your Plitheon's Defense by 0.2 points.

Fencer Shield
Effect:
- Allows your Plitheon to negate an opponent's most recent Ability Card activated.
- Increases your Plitheon's Power Level by 200 points for each Bakugan currently on your side of the field.
- Increases your Plitheon's Defense by 0.2 points.


-Krakix-

TIER 1

(x2) Argon Stream
Effect:
- Increases your Krakix's Power Level by 300 points.
- Increases your Krakix's Evasion by 2 points.

Deadly Inferno
Effect:
- Allows your Krakix to transfer 150 points from an opponent's Power Level to your Krakix's total.
- Increases your Krakix's Evasion by 2 points.

Gaia Exclamation
Effect:
- Allows your Krakix to transfer 150 points from an opponent's Power Level to your Krakix's total.
- Increases your Krakix's Defense by 0.1 points.

Samurai Shield
Effect:
- Allows your Krakix to negate an opponent's most recent Ability Card activated.
- Increases your Krakix's Defense by 0.1 points.

TIER 2

Spiral Hellfire
Effect:
- Allows your Krakix to nullify the opponent's current Gate Card activated.
- In addition, allows your Krakix to decrease an opponent's Power Level by 300 points.
- Allows your Krakix to decrease that opponent's Evasion by 2 points.

Bushido Seal
Effect:
- Increases your Krakix's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Allows your Krakix to decrease an opponent's Power Level by 100 points per Attribute that said opponent has currently used during this Brawl. This includes all different Attributes that have been present on your opponent's side of the field for any length of time at any point in the Brawl.
- Increase your Krakix's Defense by 0.1 points.

Deadly Nebulous
Effect:
- Allows your Krakix to transfer 200 points from an opponent's Power Level to your Krakix's total.
- If your Krakix is currently not facing a Pyrus Bakugan, allows that Krakix to transfer 100 points from that opponent's Power Level to your Krakix's total, and increases your Krakix's Evasion by 1 point.
- Increases your Krakix's Defense by 0.1 points.

TIER 3

Deadly Crossfire
Effect:
- Allows your Krakix to transfer 50 points from an opponent's Power Level for each Ability Card that opponent has used during the current round, this includes Bakugan Trap and Battle Gear Ability Cards as well. This cannot be the final card you activated in a round.
- Allows your Krakix to transfer 2 points of Evasion from an opponent's level to your Krakix's total.
- If your Krakix still possesses the lower Power Level after using this card, increases his Power Level by an additional 50 points for each Ability Card you have currently used during this round, including this card.

Samurai Hellfire
Effect:
- Allows your Krakix to negate an opponent's most recently activated Ability Card.
- In addition, allows your Krakix to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Krakix's total.
- Increases your Krakix's Defense by 0.1 points for each current Bakugan on your opponent's side of the field.

Sakura Firestorm
Effect:
- Allows your Krakix to transfer 300 points from an opponent's Power Level to your Krakix's total.
- Increases your Krakix's Evasion by 2 points for each current Bakugan on your side of the field.


-Sabator-

TIER 1

(x2) Brute Cam Wilder
Effect:
- Increases your Sabator's Power Level by 300 points.
- Increases your Sabator's Evasion by 2 points.

Destroy Horn
Effect:
- Allows your Sabator to decrease an opponent's Power Level by 300 points.
- Increases your Sabator's Defense by 0.1 points.

Break Sonic
Effect:
- Allows your Sabator to transfer 150 points from an opponent's Power Level to your Sabator's total.
- Increases your Sabator's Evasion by 2 points.

Tough Rock
Effect:
- Allows your Sabator to neutralize an opponent's most recently activated Ability Card.
- Increases your Sabator's Defense by 0.1 points.

TIER 2

Meteor Breaker
Effect:
- Allows your Sabator to neutralize any one of your opponent's active Ability Cards that have been played during this round. In addition, increases that Sabator's Power Level by 400 points.
- Increases your Sabator's Defense by 0.2 points.

Rock Seism
Effect:
- Allows your Sabator to erase the current Side Effect and Environmental Bonus from play OR nullify the opponent's current Gate Card activated. In addition, increases your Sabator's Power Level by 300 points.
- If your Sabator still possesses the lower Power Level after this card is activated, increases your Sabator's Evasion by 3 points.
- Increases your Sabator's Defense by 0.1 points.

Destroy Sonic
Effect:
- Allows your Sabator to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Sabator's Power Level by 100 points, but only if your Sabator possesses the higher Power Level after this card's activation.
- Increases your Sabator's Evasion by 2 points.

TIER 3

*Attribute* Matter
Effect:
- Allows your Sabator to select an Attribute, and then transfer all Power Level from all Bakugan that possess that Attribute to your Sabator's total. If your Sabator transfers more than 600 points via this effect, that Sabator is removed from the field and all power is returned to the respected Bakugan.
- If your Sabator is removed from the field due to this effect, allows your Sabator to automatically inflict 200 points of Life Gauge damage to the opponent. This effect does not end the round.
- If your Sabator is not removed from the field due to this effect, allows your Sabator to transfer 0.1 points of Defense and 2 points of Evasion from an opponent's levels to your Sabator's totals.

Brute Cam Barrage
Effect:
- If your "Brute Cam Wilder" Ability Card is still in effect, double that effect, and increase your Sabator's Power Level by another 200 points.
- If your Sabator has used his Special Effect during the Brawl so far, allows your Sabator to transfer 100 points from an opponent's Power Level to your Sabator's total.
- Increases your Sabator's Evasion by 2 points.

Force Chaser
Effect:
- Allows your Sabator to reflect an opponent's Tier 1 OR Tier 2 Ability Card (use the effect(s) for your Sabator).
- In addition, increases your Sabator's Power Level by 200 points.
- Increases your Sabator's Defense by 0.2 points.


-Lumagrowl-


TIER 1

(x2) Blade Phantasma
Effect:
- Allows your Lumagrowl to transfer 150 points from an opponent's Power Level to your Lumagrowl's total.
- Increases your Lumagrowl's Evasion by 2 points.

Fang Dome
Effect:
- Increases your Lumagrowl's Power Level by 300 points.
- Increases your Lumagrowl's Evasion by 2 points.

Spiral Blade
Effect:
- Allows your Lumagrowl to transfer 150 points from an opponent's Power Level to your Lumagrowl's total.
- Increases your Lumagrowl's Defense by 0.1 points.

Garm Shield
Effect:
- Allows your Lumagrowl to negate an opponent's most recent Ability Card activated.
- Increases your Lumagrowl's Defense by 0.2 points.

TIER 2

Garm Talon
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Lumagrowl's total. In addition, allows that Lumagrowl Bakugan to neutralize that opponent's most recent Ability Card activated.
- Increases your Lumagrowl's Defense by 0.2 points.

Deadly Phantasma
Effect:
- Allows your Lumagrowl to prevent an opponent from using one Ability Card during this round (decrease the amount of Abilities a Bakugan is able to use per round by one). This lost Ability Card chance can only be used if it negates this card.
- Increases your Lumagrowl's Power Level by 200 points.
- Increases your Lumagrowl's Evasion by 1 point.

Flashing Peaker
Effect:
- Allows your Lumagrowl to nullify the opponent's current Gate Card activated. In addition, increases your Lumagrowl's Power Level by 250 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Lumagrowl's Evasion by 3 points.

TIER 3

Arcadia Sword
Effect:
- Allows your Lumagrowl to either negate an opponent's most recent Ability Card activated, while also transferring 200 points from that opponent's Power Level to your Lumagrowl's total, OR, allows your Lumagrowl to transfer 300 points from an opponent's Power Level to your Lumagrowl's total.
- With either choice above, increases your Lumagrowl's Evasion by 3 points.

Wolf Howler
Effect:
- Allows your Lumagrowl to increase the Power Levels of all Bakugan on his side of the field by 300 points, including your Lumagrowl.
- Allows your Lumagrowl to increase his Defense by 0.1 points for each Bakugan on his side of the field.

Time Warp
Effect:
- Allows your Lumagrowl to turn back time and erase your opponents last move made. This card can only erase the last 2 activations your opponent had made (removes the last 2 things your opponent used, Ability Card, Special Effect, Battle Form, Launching a Bakugan Trap, Battle Gear, or BakuNano included). Lumagrowl can only use this card once per Brawl and requires you to sacrifice 200 points from your Life Gauge before use.
- Increases your Lumagrowl's Defense by 0.2 points.


-Dharak-

TIER 1

(x2) Darkness Waver
Effect:
- Allows your Dharak to transfer 150 points from an opponent's Power Level to your Dharak's total.
- Increases your Dharak's Evasion by 2 points.

Evil Blow
Effect:
- Increases your Dharak's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Dharak's Evasion by 2 points.

Westwall Gazer
Effect:
- Allows your Dharak to decrease an opponent's Power Level by 300 points.
- Increases your Dharak's Defense by 0.1 points.

Westwall Shield
Effect:
- Allows your Dharak to neutralize an opponent's most recent Ability Card activated.
- Increases your Dharak's Defense by 0.1 points.

TIER 2

Darkness Waver
Effect:
- Allows your Dharak to transfer 200 points from an opponent's Power Level to your Dharak's total.
- Increases your Dharak's Evasion by 2 points.

Exodus Waver
Effect:
- Allows your Dharak to transfer 200 points from an opponent's Power Level to your Dharak's total.
- If your Dharak is facing a Darkus Attributed Bakugan, increase this transfer rate by 50 points.
- Increases your Dharak's Evasion by 2 points.

High Skewed Waver
Effect:
- Allows your Dharak to nullify the opponent's current Gate Card, whether it's open or not.
- Increases your Dharak's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Dharak's Defense by 0.2 points.

TIER 3

Thunder Probe
Effect:
- Increases your Dharak's Power Level by 500 points.
- Increases your Dharak's Power Level by an additonal 200 points if an opponent currently has a Battle Gear OR BakuNano equipped.
- Increases your Dharak's Evasion by 3 points.

Darkness Glow
Effect:
- Allows your Dharak to negate an opponent's most recent Ability Card activated.
- Allows your Dharak to transfer 200 points from an opponent's Power Level to your Dharak's total.
- Increases your Dharak's Defense by 0.2 points.

Exodus Waver
Effect:
- Allows your Dharak to transfer 300 points from an opponent's Power Level to your Dharak's total.
- Additionally, if your Dharak is boosted by the current Environment, boost that advantage by another 100 points. If the Environment does not boost Dharak, allows your Dharak to neglect the Environmental Side Effect or add his Attribute to the list of ones that the Environment boosts the Power Level of.
- Increases your Dharak's Evasivion by 2 points.


-Lytherius-

TIER 1

(x2) Megalo Therea
Effect:
- Increases your Lytherius' Power Level by 300 points.
- Increases your Lytherius' Evasion by 2 points.

Acid Bath
Effect:
- Allows your Lytherius to transfer 150 points from an opponent's Power Level to your Lytherius' total.
- Increases your Lytherius' Evasion by 2 points.

Merfolk
Effect:
- Allows your Lytherius to decrease an opponent's Power Level by 300 points.
- Increases your Lytherius' Defense by 0.1 points.

Megalo Scannie
Effect:
- Allows your Lytherius to negate an opponent's most recently activated Ability Card.
- Increases your Lytherius' Defense by 0.1 points.

TIER 2

Steam Corrosion
Effect:
- Allows your Lytherius to decrease an opponent's Power Level by 300 points for each Attribute Specific Ability Card an opponent has currently used during this round.
- Increases your Lytherius' Evasion by 1 point.

Megalo Acid
Effect:
- Allows your Lytherius to nullify the opponent's current Gate Card activated, while also increasing your Lytherius' Power Level by 300 points.
- Increases your Lytherius' Defense by 0.2 points.

Acid Surge
- Allows your Lytherius to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Lytherius' total. In addition, increases your Lytherius' Power Level by 200 points if he is currently facing a Bakugan who has a higher Base Power Level than your Lytherius (Power Stands included).

TIER 3

Eel Weakness
Effect:
- Increases your Lytherius' Power Level by 500 points.
- If your Lytherius has the Power Level boost from the Environment Attribute Bonus, increases your Lytherius' Power Level by another 200 points. If your Lytherius does not have the Environmental Power Level boost, increases your Lytherius' Evasion by 4 points.

Steam Corrosion
Effect:
- Allows your Lytherius to negate an opponent's most recently activated Ability Card.
- In addition, allows your Lytherius to transfer 200 points from an opponent's Power Level to your Lytherius' total.
- Allows your Lytherius to decrease an opponent's Defense by 0.2 points. The Defense of that target Bakugan cannot fall below 1.0 with the use of this effect.

Death End Merman
Effect:
- All Bakugan on your side of the field need to be the same Attribute as your Lytherius in order to use this Ability Card. Allows your Lytherius to erase the current Environment and morph the field into a Plain Arena for the remainder of the round. In addition, allows your Lytherius to decrease an opponent's Power Level by 150 points for each Bakugan on both sides of the field, including your Lytherius. This Ability Card can only be used once per Brawl.
- Increases your Lytherius' Evasion by 1 point for each Bakugan currently present on the field.


-Strikeflier-

TIER 1

(x2) Sky Hanging
Effect:
- Increases your Strikeflier's Power Level by 300 points.
- Increases your Strikeflier's Evasion by 2 points.

Diamond Trick
Effect:
- Allows your Strikeflier to decrease an opponent's Power Level by 300 points.
- Increases your Strikeflier's Evasion by 2 points.

Down Clash
Effect:
- Allows your Strikeflier to transfer 150 points from an opponent's Power Level to your Strikeflier's total.
- Increases your Strikeflier's Defense by 0.1 points.

Stun Out
Effect:
- Allows your Strikeflier to neutralize an opponent's most recent Ability Card played.
- Increases your Strikeflier's Defense by 0.1 points.

TIER 2

Burst Dive
Effect:
- Allows your Strikeflier Bakugan to nullify the opponent's current Gate Card activated.
- In addition, allows your Strikeflier to transfer 150 points from an opponent's Power Level to your Strikeflier's total.
- Increases your Strikeflier's Evasion by 3 points.

Green Flash
Effect:
- If your Strikeflier is currently facing another Bakugan of the same Attribute as your Strikeflier, that Strikeflier may change that opponent's Attribute to any other Attibute for the current round, causing that opponent to lose any Attribute-based boost for the round. This card can only be used once per Brawl.  In addition, increases your Strikeflier's Power Level by 400 points.

Mirage Typhoon
Effect:
- Allows your Strikeflier transfer 200 points from an opponent's Power Level to your Strikeflier's total.
- If an opponent has transferred any points from your Strikeflier's Power Level to their own Power Level, increase the transfer rate of this card by 50 points.
- Increases your Strikeflier's Defense by 0.1 points.

TIER 3

Tidal Foehn
Effect:
- Allows your Strikeflier Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Strikeflier's Defense by 0.2 points.
- If your Strikeflier currently has a higher Evasion than the opponent, allows your Strikeflier to decrease that opponent's Power Level by 200 points. If your Strikeflier has the lower Evasion, allows your Stirkeflier decrease that opponent's Evasion by 2 points.

Multi-Cam Effect
Effect:
- Allows your Strikflier to become invincible for the next 2 turns. This means that your Strikeflier's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate during this round. At the end of these 2 turns, even if this card is negated, increases your Strikeflier's Power Level by 150 points, while also decreasing an opponent's Power Level by 50 points.
- In addition, allows your Strikeflier to transfer 150 points from an opponent's Power Level to your Strikeflier's total.
- Increases your Strikeflier's Evasion by 3 points.

Skill Capture
Effect:
- Allows your Strikeflier to copy one of an opponent's Ability Cards used during this round, as long as that card affects Power Levels and stats only.
- Allows your Strikeflier to absorb (transfer) the stats that the copied Ability Card gave to that opponent's Bakugan.
- If the copied Ability Card was a Tier 1 OR 2, increases your Strikeflier's Power Level by 200 points.
- Increases your Strikeflier's Defense by 0.1 points.


Last edited by Dustin on Sun Mar 26, 2017 1:11 am; edited 1 time in total
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Dustin
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Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   Sun Mar 26, 2017 12:50 am

-Titanium Dragonoid-

TIER 1

(x2) Dragon Strength
Effect:
- Increases your Titanium Dragonoid’s Power Level by 300 points.
- Increases your Titanium Dragonoid’s Evasion by 2 points.

Dragon Heart Striker
Effect:
- Allows your Titanium Dragonoid to transfer 150 points from an opponent's Power Level to your Titanium Dragonoid's total.
- Increases your Titanium Dragonoid’s Evasion by 2 points.

Titanium Screen
Effect:
- Allows your Titanium Dragonoid to decrease an opponent’s Power Level by 300 points.
- Increases your Titanium Dragonoid’s Defense by 0.1 points.

Titanium Hummer
Effect:
- Allows your Titanium Dragonoid to negate an opponent’s most recently activated Ability Card.
- Increases your Titanium Dragonoid’s Defense by 0.1 points.

TIER 2

Dragon Blazer
Effect:
- Allows your Titanium Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Titanium Dragonoid’s Evasion by 2 points.

Revolutional
Effect:
- Allows your Titanium Dragonoid to nullify the opponent's current Gate Card activated. In addition, increases your Titanium Dragonoid's Power Level by 300 points.
- Increases your Titanium Dragonoid’s Evasion by 2 points.
- In addition, if your Titanium Dragonoid doesn't gain the Environmental Bonus, allows your Titanium Dragonoid to decrease an opponent's Power Level by 100 points.

Dragon Force Striker
Effect:
- Allows your Titanium Dragonoid to decrease an opponent's Power Level by 400 points.
- Increases your Titanium Dragonoid's Defense by 0.2 points.

TIER 3

Wonder Superior
Effect:
- If your Titanium Dragonoid's "Revolutional" Ability Card is still in effect, triple your Titanium Draonoid's Power Level current increase from that card.
- Increases your Titanium Dragonoid's Evasion by 3 points.
- If your Titanium Dragonoid receives the Environmental Bonus, allows your Titanium Dragonoid to decrease an opponent's Power Level by 100 points. If your Titanium Dragonoid doesn't receive the Environmental Bonus, increases your Titanium Dragonoid's Power Level by 100 points.

Meteor Screen
Effect:
- Allows your Titanium Dragonoid to negate an opponent's most recently activated Ability Card
- In addition, increases your Titanium Dragonoid's Power Level by 300 points for each Bakugan that currently gains the Environmental Bonus from the field during this round, OR, increases your Titanium Dragonoid's Power Level by 400 points.
- Increase your Titanium Dragonoid's Defense by 0.2 points.

Dragon Maximum Striker
Effect:
- If your Titanium Dragonoid's "Dragon Force Striker" Ability Card is still active on your Titanium Dragonoid, multiply the decrease to the opponent's Power Level from that Ability Card by x2.5 points.
- In addition, if your Titanium Dragonoid is currently brawling alone on his side of the field, increases your Titanium Dragonoid's Power Level by 200 points.


-Boulderon-

TIER 1

(x2) Magnetic Shield
Effect:
- Increases your Boulderon’s Power Level by 300 points.
- Increases your Boulderon’s Defense by 0.1 points.

Portal Magnet
- Allows your Boulderon to transfer 150 points from an opponent’s Power Level to your Boulderon's total.
- Increases your Boulderon’s Evasion by 2 points.

Bolt Motion
Effect:
- Allows your Boulderon to decrease an opponent’s Power Level by 300 points.
- Increases your Boulderon's Evasion by 2 points.

Hyper Sway
Effect:
- Allows your Boulderon to negate an opponent’s most recently activated Ability Card.
- Increases your Boulderon’s Defense by 0.1 points.

TIER 2

Stone Barrage
- Allows your Boulderon to nullify the opponent's current Gate Card activated. In addition, allows your Boulderon to decrease an opponent's Power Level by 300 points.
- Additionally, increases your Boulderon's Power Level by 100 points for each of your opponent's Bakugan that shares the same Attribute as your Boulderon.
- Increases your Boulderon’s Defense by 0.2 points.

Crashing Magnet
- Allows your Boulderon to transfer 200 points from an opponent’s Power Level to your Boulderon's total.
- Increases your Boulderon’s Evasion by 2 points.

Burst Quench
Effect:
- Allows your Boulderon to decrease an opponent’s Power Level by 400 points.
- Increases your Boulderon's Evasion by 2 points.
- Increases your Boulderon's Defense by 0.1 points.

TIER 3

Fist Crusher
Effect:
- Allows your Boulderon to negate an opponent's most recent Ability Card activated. In addition, increases your Boulderon's Power Level by 300 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Boulderon's Evasion by 3 points.

Punisher Motion
Effect:
- Allows your Boulderon to reflect any active decrements that the opponent has made to your Boulderon's stats during the round. This simply takes the decrements and makes them appear on the opponent's Bakugan. You do not regain any Power Level from those decrements.
- If the above effect didn't reduce an opponent's Power Level by at least 500 points, allows your Boulderon to decrease that opponent's Power Level by another 300 points.
- If your Boulderon's Defense is currently higher than the opponent's, increases your Boulderon's Power Level by 200 points. If your Boulderon's Defense is currently lower than the opponent's, allows your Boulderon to decrease that opponent's Power Level by 200 points.
- Increases your Boulderon's Evasion by 2 points.

Crashing Bolt
Effect:
- If your Boulderon's "Crashing Magnet" and "Bolt Motion" Ability Cards are still in effect, allows your Boulderon to activate those two Ability Cards an extra time at full strength, without making those two Ability Cards count for the Ability Card chances during the round. Both of those cards' effects are considered part of this Ability Card.
- Increases your Boulderon's Defense by 0.1 points.


-Wolfurio-

Tier 1


(x2) Terra Seal
Effect:
- Allows your Wolfurio to decrease an opponent’s Power Level by 300 points.
- Increases your Wolfurio’s Evasion by 2 points.

Spear Aegis
Effect:
- Increases your Wolfurio’s Power Level by 200 points, while also decreasing an opponent’s Power Level by 100 points.
- Increases your Wolfurio’s Defense by 0.1 points.

Flashing Blaster
Effect:
- Allows your Wolfurio to transfer 150 points from an opponent’s Power Level to your Wolfurio's total.
- Increases your Wolfurio’s Evasion by 2 points.

Lance Giess
Effect:
- Allows your Wolfurio to negate an opponent’s most recently activated Ability Card.
- Increases your Wolfurio’s Defense by 0.1 points.

TIER 2

Flashing Blaster
Effect:
- Allows your Wolfurio to transfer 200 points from an opponent’s Power Level to your Wolfurio's total. In addition, if the opponent currently has a Battle Gear, Bakugan Trap or BakuNano in play, allows your Wolfurio to remove one of the above from the field, while also decreasing that opponent's Power Level by 200 points.
- Increases your Wolfurio's Evasion by 2 points.

Metal Lords
Effect:
- Allows your Wolfurio to nullify the opponent's current Gate Card, whether it's open or not.
- Increases your Wolfurio's Power Level by 200 points.
- Increases your Wolfurio by the Stat increase (excluding Power Level) that the nullified Gate Card gave the opponent's Bakugan, OR, allows your Wolfurio to decrease an opponent's Stats (excluding Power Level) that the nullified Gate Card would have decreased your own Bakugan's stats by.
- Increases your Wolfurio's Defense by 0.1 points.

Light Mace
Effect:
- If an opponent’s Evasion is currently higher than your Wolfurio’s, allows your Wolfurio to transfer 100 points from that opponent's Power Level to your Wolfurio's total for each point of Evasion more than Wolfurio’s, prior to the Evasion boost of this card's effect.
- Increases your Wolfurio’s Evasion by 3 points.

TIER 3

Charged Gleam
Effect:
- Allows your Wolfurio to change the current Environment to give a +300 for his given Attribute. If the Environment already increases Wolfurio's Atribute, raise that current boost by 300 points.
- Additionally, for every Bakugan that lost the Environmental Attribute Bonus, allows your Wolfurio to transfer 100 points from that opponent's Power Level to your Wolfurio's total.
- If no Bakugan on the field lost an Environmental Attribute Bonus, allows your Wolfurio to decrease an opponent's Power Level by 300 points.
- Increases your Wolfurio's Defense by 0.1 points.

Knight Aura
Effect:
- Allows your Wolfurio to transfer 150 points from each of your opponent's Bakugan's Power Levels to the Power Levels of each Bakugan on your side of the field, including your Wolfurio.
- If your Wolfurio received a higher Power Stand than the opponent during this round, allows your Wolfurio to decrease that opponent's Power Level by 200 points. If your Wolfurio received the same or lower Power Stand than the opponent during this round, allows your Wolfurio to transfer 2 points of Evasion from an opponent's level to your Wolfurio's total.

Lightning Lance
Effect:
- Allows your Wolfurio to negate an opponent's most recently activated Ability Card.
- Increases your Wolfurio's Power Level by any points in Power Level that an opponent has lost, OR, increases your Wolfurio's Power Level by any points in Power Level that your Wolfurio gained with the use of this negation effect.
- Increases your Wolfurio's Power Level by another 300 points.
- Increases your Wolfurio's Evasion by 2 points.


-Trister-


TIER 1

(x2) Fierce Stream
Effect:
- Increases your Trister’s Power Level by 300.
- Increases your Trister’s Defense by 0.1 points.

Hyper Stream
Effect:
- Allows your Trister to transfer 150 points from an opponent’s Power Level to your Trister's total.
- Increases your Trister’s Evasion by 2 points.

Crush Buster
Effect:
- Increases your Trister's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases Trister’s Evasion by 2 points.

Abyss Cyclone
Effect:
- Allows your Trister to negate an opponent’s most recently activated Ability Card.
- Increases your Trister’s Defense by 0.1 points.

TIER 2

Shield Cyclone
Effect:
- Allows your Trister to nullify the opponent's current Gate Card activated.
- Allows your Trister to transfer 150 points from an opponent’s Power Level to your Trister's total.
- Increases your Trister’s Defense by 0.2 points.

Fierce Stream
Effect:
- Allows your Trister to remove the Environmental Power Level boost (including any boosts/recoveries from Side Effects) from an opponent’s Bakugan. This card can only be used to remove the Environmental bonus once per Brawl.
- After the above effect has been used once, any further use of this Ability Card places Trister's Attribute on the list of Attributes that the current Environmental Power Bonus increases, with an additional 200 points added onto that boost.
- Increases your Trister’s Defense by 0.2 points.

Round Bunker
Effect:
- Allows your Trister to transfer 200 points from an opponent's Power Level to your Trister's total.
- Increases your Trister’s Evasion by 3 points.

TIER 3

Climb Water
Effect:
- Allows your Trister to increase his own Power Level by one third of an opponent's current Power Level. After this increase has resolved, allows your Trister to negate an opponent's most recently activated Ability Card.
- Increases your Trister's Defense by 0.2 points.

Grassed Out
Effect:
- Allows your Trister to become immune to BakuNano Special Effects during this round. This means that Trister's stats cannot be changed due to BakuNano side effects, including Power Level adjustments.
- Increases your Trister's Evasion by 2 points.
- If your Trister's Evasion is currently lower than the opponent's, allows your Trister to decrease that opponent's Power Level by 100 points. If your Trister's Evasion is currently higher than the opponent's, increases your Trister Evasion by 2 points.

Hold Over
Effect:
- Allows your Trister to prevent an opponent's Bakugan from making any further activations. However, Battle Gear and BakuNano can still make moves.
- Increases your Trister's Power Level by 300 points
- Increases your Trister's Evasion by 3 points.


-Taylean-

TIER 1

(x2) Gun Red - Tokish Waru
Effect:
- Allows your Taylean to decrease an opponent’s Power Level by 300 points.
- Increases your Taylean’s Evasion by 2 points.

Gun Red - Slash Sword
Effect:
- Increases your Taylean’s Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Taylean’s Defense by 0.1 points.

Kazami Style - Shadow Alter Ego
Effect:
- Allows your Taylean to transfer 150 points from an opponent’s Power Level to your Taylean's total.
- Increases your Taylean’s Defense by 0.1 points.

Kazami Style - Slash Tornado
Effect:
- Allows your Taylean to negate an opponent’s most recently activated Ability Card.
- Increases your Taylean’s Evasion by 2 points.

TIER 2

Kazami Style - Ground False Slash
Effect:
- Allows your Taylean to negate the opponent's current Gate Card activated. In addition, increases your Taylean's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Taylean’s Defense by 0.2 points.

Shadow Leaf - Twin Dragon
Effect:
- If the current Environment does not increase the stats of your Taylean's current Attribute, increases your Taylean’s Power Level by the boost given to other Attributes from the current Environment, while adding a +200 point boost for that Taylean's current Attribute to the Environmental Attribute Bonus.
- Increases your Taylean's Defense by 0.1 points.
- Increases your Taylean's Evasion by 2 points.

Shadow Leaf - Field Grenade
Effect:
- Allows your Taylean to transfer 3 points from an opponent's Evasion level to your Taylean's total.
- Allows your Taylean to decrease an opponent's Power Level by 200 points.
- Increases your Taylean's Evasion by 2 points.

TIER 3

Shadow Leaf - Moonlight Eclipse
Effect:
- If your Taylean's "Shadow Leaf - Twin Dragon" and "Shadow Leaf - Field Grenade" Ability Cards are still active, allows your Taylean to transfer 400 points from an opponent's Power Level to your Taylean's total.
- Increases your Taylean's Defense by 0.1 points and your Taylean's Evasion by 2 points for each of your opponent's Bakugan currently on the field.

Kazami Style - Ultimate Soaring Slash
Effect:
- If your Taylean has used 3 "Kazami Style" Ability Cards during this round, excluding this card, allows your Taylean to transfer 300 points from an opponent's Power Level to your Taylean's total.
- If your Taylean's Evasion is currently lower than the opponent's, increases your Taylean's Evasion by 2 points. If your Taylean's Evasion is currently higher than the opponent's, allows your Taylean to decrease that opponent's Power Level by 100 points.

Gun Red- Tokish Sword Style
Effect:
- If your Taylean has used two "Gun Red" Ability Cards during this round, allows your Taylean to transfer 200 points from an opponent's Power Level to your Taylean's total. Additionally, allows your Taylean to negate an opponent's most recently activated Ability Card.
- Increases your Taylean's Defense by 0.1 points.


-Bolcanon-

TIER 1

(x2) Pummel Bouler
Effect:
- Increases your Bolcanon’s Power Level by 300 points.
- Increases your Bolcanon’s Evasion by 2 points.

Fire Claw
Effect:
- Allows your Bolcanon to transfer 150 points from an opponent’s Power Level to your Bolcanon's total.
- Increases your Bolcanon’s Defense by 0.1 points.

Infernal Command
Effect:
- Allows your Bolcanon to transfer 150 points from an opponent’s Power Level to your Bolcanon's total.
- Increases your Bolcanon’s Evasion by 2 points.

Harlow Warrior
Effect:
- Allows your Bolcanon to negate an opponent’s most recently activated Ability Card.
- Increases your Bolcanon’s Defense by 0.1 points.

TIER 2

Claw Shield
Effect:
- Allows your Bolcanon to nullify the opponent's current Gate Card. In addition, increases your Bolcanon's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Bolcanon's Defense by 0.2 points.

Infernal Command
Effect:
- Allows your Bolcanon to transfer 200 points from an opponent’s Power Level to your Bolcanon's total.
- Increases your Bolcanon’s Defense by 0.2 points.
- Increases your Bolcanon’s Evasion by 2 points.

Inferno Armour
Effect:
- Increases your Bolcanon's Power Level by 400 points.
- Allows your Bolcanon to increase his Evasion by 1 point for each 0.1 points of Defense he has currently gained during the round.

Tier 3


Black Inferno
Effect:
- Allows your Bolcanon to prevent an opponent from using any more Attribute Specific Ability Cards for the remainder of the round.
- Allows your Bolcanon to negate an opponent's most recently activated Ability Card.

Senshi Fang
Effect:
- Allows your Bolcanon to transfer 250 points from an opponent's Power Level to your Bolcanon's total.
- Increases your Bolcanon's Power Level by 100 points for each Bakugan you currently have on your side of the field, excluding your Bolcanon.
- If your Bolcanon's Defense is currently lower than the opponent's Defense, increases your Bolcanon's Defense by 0.3 points. If your Bolcanon's Defense is currently higher than the opponent's Defense, increases your Bolcanon's Evasion by 4 points.

Karlaf Warrior
Effect:
- Allows your Bolcanon to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- If your Bolcanon's Power Level was below his Base Level before the first part of this card's effect resolves, increases your Bolcanon's Power Level by however many points he originally had less than his Base Level.
- Increases your Bolcannon's Evasion by 2 points.


-Vertexx-

TIER 1

(x2) Heat Impulse
Effect:
- Increases your Vertexx’s Power Level by 300 points.
- Increases your Vertexx’s Evasion by 2 points.

Port Gardener
Effect:
- Allows your Vertexx to transfer 150 points from an opponent's Power Level to your Vertexx's total.
- Increase your Vertexx’s Defense by 0.1 points.

Buzz Sunrock
Effect:
- Allows your Vertexx to decrease an opponent’s Power Level by 300 points.
- Increases your Vertexx’s Evasion by 2 points.

Geo Flare
Effect:
- Allows Vertexx to negate the opponent’s most recently activated Ability Card.
- Increases Vertexx’s Defense by 0.1 points.

Tier 2


Stone Missile
Effect:
- Allows your Vertexx to transfer 200 points from an opponent’s Power Level to your Vertexx's total. If your Vertexx is facing a Sub-Terra Bakugan, allows that Vertexx to decrease that opponent’s Power Level by 100 points. If your Vertexx isn't facing a Sub-Terra Bakugan, allows your Vertexx to transfer 1 point of Evasion from that opponent's level to your Vertexx's total.
- Increases your Vertexx’s Defense by 0.1 points.

Molten Strike
Effect:
- Allows your Vertexx to decrease each of your opponent's Bakugan's Power Levels by 150 points.
- Increases your Vertexx’s Evasion by 3 points.

Blazing Magnitude
Effect:
- Allows your Vertexx to nullify the oppponent's current Gate Card activated. In addition, increases your Vertexx's Power Level by 200 points.
- Increases your Vertexx’s Defense by 0.2 points.

TIER 3

Fossil Bruising
Effect:
- If any Bakugan has used a Special Shot that has changed Power Levels at all during the current round, allows your Vertexx to copy that Special Shot at double the power and activate it as if it were an Ability Card instead.
- In addition, allows your Vertexx to decrease an opponent's Power Level by 200 points.
- Allows your Vertexx to transfer 2 points of Evasion from an opponent's level to your Vertexx's total.

Drill Blaze
Effect:
- Allows your Vertexx to become invincible for the next 2 turns. This means that your Vertexx's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate in the round. At the end of these 2 turns, even if this card is negated, increases your Vertexx's Power Level by 200 points.
- If your Vertexx is negatively affected by the Environmental Side Effect, allows your Vertexx to decrease an opponent's Power Level by 200 points. If your Vertexx is positively affected by the Environmental Side Effect, increases your Vertexx's Power Level by 200 points.
- Increases your Vertexx's Defense by 0.2 points.

Land Hypnotism
Effect:
- Allows your Vertexx to absorb an opponent's most recently activated Ability Card (copy the effects of the card onto your Vertexx while also removing them from the opponent's Bakugan).
- Increases your Vertexx's Power Level by 300 points.
- Increases your Vertexx's Evasion by 2 points.


-Krowll-

TIER 1

(x2) Screw Ripper
Effect:
- Increases your Krowll’s Power Level by 300 points.
- Increases your Krowll’s Evasion by 2 points.

Ambush Flash
Effect:
- Increases your Krowll’s Power Level by 200 points, while also decreasing an opponent’s Power Level by 100 points.
- Increases your Krowll’s Defense by 0.1 points.

Photon Trapping Cage
Effect:
- Increases your Krowll's Power Level by 300 points.
- Increases your Krowll’s Evasion by 2 points.

Fusion Pincer
Effect:
- Allows your Krowll to negate an opponent’s most recently activated Ability Card.
- Increases your Krowll’s Defense by 0.1 points.

TIER 2

Light Cage
Effect:
- Allows your Krowll to decrease an opponent's Bakugan’s Evasion by 3 points, while also decreasing its Power Level by 400 points. If your Krowll is facing a Darkus Attributed Bakugan, allows your Krowll to decrease that opponent's Power Level by another 200 points.
- Increases your Krowll’s Evasion by 3 points.

Trick Pike
Effect:
- Allows your Krowll to decrease an opponent’s Power Level by 450 points.
- Increases your Krowll’s Evasion by 2 points.

Photon Absorption
Effect:
- Allows your Krowll to nullify the opponent's current Gate Card. In addition, increases your Krowll's Power Level by 200 points.
- Increases your Krowll's Defense by 0.2 points.

TIER 3

Demise Pincer
Effect:
- Allows your Krowll to negate an opponent's most recently activated Ability Card.
- In addition, allows your Krowll to prevent that opponent from increasing their Evasion for the remainder of the round. Ability Cards concerning Evasion boosts for the opponent are ignored. This Ability Card needs to be one of the final 2 Ability Cards you use for the turn.
- Increases your Krowll's Evasion by half of all the points of Evasion that the target opponent would increase their Bakugan by instead.

Power Cage
Effect:
- Allows your Krowll to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Krowll's Evasion by 2 points.
- If your Krowll currently has higher Evasion than the opponent, increases your Krowll's Evasion by 2 points. If your Krowll currently has lower Evasion than the opponent, allows your Krowll to decrease that opponent's Power Level by 200 points.

Cage Absorption
Effect:
- If your Krowll has used three different "Cage" Ability Cards during this round, allows your Krowll to reactivate them if they were negated without cost. This cannot be the final Ability Card you activate in the round.
- In addition, allow your Krowll to transfer 150 points from an opponent's Power Level to your Krowll's total.
- Increases your Krowll's Defense by 0.1 points.
- Increases your Krowll's Evasion by 1 point.


-Horridian-

TIER 1

(x2) Deadly Nightmare
Effect
- Increases your Horridian’s Power Level by 300 points.
- Increases your Horridian’s Evasion by 2 points.

Mangler Claw
Effect:
- Allows your Horridian to transfer 150 points from an opponent’s Power Level to your Horridian's total.
- Increases your Horridian’s Evasion by 2 points.

Wolfed Shield
Effect:
- Allows your Horridian to transfer 150 points from an opponent’s Power Level to your Horridian's total.
- Increases your Horridian’s Defense by 0.1 points.
- Increases your Horridian's Evasion by 2 points.

Tribal Crusher
Effect:
- Allows your Horridian to negate an opponent’s most recently activated Ability Card.
- Increases your Horridian’s Defense by 0.1 points.

TIER 2

Force Screw
Effect:
- Allows your Horridian to force an opponent to ignore any Defense boosts given by Ability Cards the opponent activates during this round. In addition, increases your Horridian's Power Level by 300 points.
- Increases your Horridian’s Defense by 0.1 points.

Nightmare Howl
- Allows your Horridian to decrease an opponent’s Power Level by 400 points.
- Increases your Horridian’s Evasion by 2 points.

Variant Commando
Effect:
- Allows your Horridian to transfer 200 points from an opponent’s Power Level to your Horridian's total.
- Increases your Horridian’s Defense by 0.1
- Increases your Horridian's Evasion by 2 points.

TIER 3

End Guardner Alpha
Effect:
- Allows your Horridian to divide its Power Level in thirds in order to triple its own Evasion. An Agility Assault cannot be made by your Horridian during the round this card is activated. For each turn that passes, your Horridian can decrease an opponent's Power Level by what the amount of one third of your Horridian's total Power Level is. This division effect lasts a total of 3 turns.

Alpha Commando
Effect:
- Allows your Horridian to increase the Power Levels of each of your standing Bakugan by 200 points, including your Horridian.
- Additionally, allows your Horridian to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Horridian's total for each Bakugan you have on your side of the field, including your Horridian.

Hell-Hunter Barrage
Effect:
- Allows your Horridian to transfer 250 points from an opponent's Power Level to your Horridian's total.
- Increases your Horridian's Defense by 0.2 points.
- Increases your Horridian's Evasion by 2 points.
- If your Horridian has higher Evasion than the opponent, allows your Horridian to transfer 100 points from that opponent's Power Level to your Horridian's total. If your Horridian doesn't have the higher Evasion, allows your Horridian to decrease an opponent's Evasion by 4 points.


-Razenoid-

TIER 1

(x2) Flash Eclipse
Effect:
- Increases your Razenoid’s Power Level by 300 points.
- Increases your Razenoid’s Evasion by 2 points.

Expeditious
Effect:
- Increases your Razenoid's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Razenoid’s Defense by 0.1 points.

Meteor Elimination
Effect:
- Allows your Razenoid to transfer 150 points from an opponent’s Power Level to your Razenoid's total.
- Increases your Razenoid’s Evasion by 2 points.

Kahlua Moot
Effect:
- Allows your Razenoid to negate the Ability Card an opponent last activated.
- Increases your Razenoids Defense by 0.1 points.

TIER 2

Eclipse Mental Attack
Effect:
- Allows your Razenoid to nullify the opponent's current Gate Card activated, while also decreasing an opponent's Power Level by 300 points.
- Increases your Razenoid’s Evasion by 3 points.

Corruptive Dream
Effect:
- Increases your Razenoid’s Power Level by 300 points, while also decreasing an opponent’s Power Level by 100 points
- Allows your Razenoid to decrease that opponent's Evasion by 2 points.

Dark Flame Explosion
Effect:
- Allows your Razenoid to neutralize the current Environmental Side Effect for itself, OR, allows your Razenoid to transfer 200 points from an opponent's Power Level to your Razenoid's total.
- Increases your Razenoid's Defense by 0.2 points.

Tier 3


Midnight Crashing
Effect:
- Allows your Razenoid to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- If your Razenoid doesn't have a BakuNano or Battle Gear synced yet, allows the Environmental Attribute Bonus to include Razenoid's current Attribute on the list of Attributes it benefits as a +200 point boost for that Attribute. If the current Environmental Attribute Bonus already increases the Attribute of your Razenoid, add +200 points to that boost.
- Increases your Razenoid's Evasion by 2 points.

Shade Consuming
Effect:
- Allows your Razenoid to add another Bakugan of the same Attribute as your Razenoid onto the field under your control at full power, taking into account only the Power Level and Special Shot. This Bakugan can be either a Bakugan Trap or a Bakugan and can use one Ability Card if it is a Bakugan Trap. The Bakugan Trap Ability Card does not count toward the amount of Ability Card chances permitted during a round. If the Bakugan summoned via this effect is not a Bakugan Trap, it may not use any additional Ability Cards during the round.
- If your Razenoid's Defense is currently higher than the opponent's, allows your Razenoid to transfer 50 points from that opponent's Power Level to your Razenoid's total. If your Razenoid has the lower Defense, allows your Razenoid to decrease an opponent's Evasion by 2 points.
- If this Ability Card is negated, allows your Razenoid to decrease an opponent's Power Level by 500 points.

Oblivion Conjuring
Effect:
- Allows your Razenoid to tally up all Power Level bonuses that it has received during the current round of battle. Divide that number by the amount of Ability Cards that you've played during this current round. That number is considered the "Average Power Number". The next three times an opponent activates an Ability Card that decreases your Bakugan's Power Level in any way, unless the decrease is greater than the Average Power Number, your Bakugan may bypass that Power Level decrease.
- Increases your Razenoid's Defense by 0.1 points.


-Krakenoid-

TIER 1

(x2) Fish Lock
Effect:
- Increases your Krakenoid’s Power Level by 300 points.
- Increases your Krakenoid’s Evasion by 2 points.

Pawl Toxin
Effect:
- Allows your Krakenoid to transfer 150 points from an opponent’s Power Level to your Krakenoid's total.
- Increases your Krakenoid’s Evasion by 2 points.

Wise Wave
Effect:
- Increases your Krakenoid's Power Level by 300 points.
- Increases your Krakenoid's Defense by 0.1 points.

Wise Rush
Effect:
- Allows your Krakenoid to negate an opponent’s most recent Ability Card activated.
- Increases your Krakenoid's Defense by 0.1 points.

TIER 2

Fusion Blaster
Effect:
- Allows your Krakenoid to decrease an opponent’s Power Level by 400 points.
- Increases your Krakenoid’s Evasion by 2 points.

Toxin Rush
Effect:
- Allows your Krakenoid to nullify the opponent's current Gate Card activated, while also decreasing that opponent's Power Level by 300 points.
- Increases your Krakenoid's Defense by 0.2 points.

Hook Arrow
Effect:
- Allows your Krakenoid to transfer 200 points from an opponent's Power Level to your Krakenoid's total.
- Increases your Krakenoid's Evasion by 2 points.

TIER 3

Metal Ripper
Effect:
- If your Krakenoid doesn't have a higher Base Power Level (including Power Stands) than the opponent, allows your Krakenoid to swap Base Power Levels with that opponent (including Power Stands).
- In addition, allows your Krakenoid to transfer 200 points from that opponent's Power Level to your Krakenoid's total.
- Increases your Krakenoid's Evasion by 3 points.

Wise Elimination
Effect:
- If your Krakenoid has used both of its "Wise" Ability Cards during this round, allows your Krakenoid to negate the most recent 2 Ability Cards your opponent has activated in exchange for not using its Agility Assault or Resistance Safeguard during this round.

Dilate Motion
Effect:
- If an opponent Bakugan is a reptile, fish or amphibian-type Bakugan, allows your Krakenoid to prevent that Bakugan from using its Special Effect during this round.
- If an opponent isn't a reptile, fish or amphibian-type Bakugan, allows your Krakenoid to transfer 0.1 points of Defense from an opponent's level to your Krakenoid's total for each Bakugan your opponent currently has on the field.
- Allows your Krakenoid to become invincible for the next 2 turns. This means that your Krakenoid's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate in the round. At the end of these 2 turns, even if this card is negated, allows your Krakenoid to decrease an opponent's Power Level by 200 points.
- If your Krakenoid's Power Level is currently being increased by the Environmental Power Boost, allows your Krakenoid to decrease an opponent's Evasion by 2 points. If your Krakenoid's Power Level is currently not being increased by the Environment Power Boost, allows your Krakenoid to decrease an opponent's Power Level by 100 points.


-Roxtor-

TIER 1

(2x) Power Granite
Effect:
- Increases your Roxtor's Power Level by 300 points.
- Increases your Roxtor’s Evasion by 2 points.

Under Explosion
Effect:
- Increases your Roxtor's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases Roxtor’s Defense by 0.1 points.

Reaction Stinger
Effect:
- Allows your Roxtor to transfer 150 points from an opponent's Power Level to your Roxtor's total.
- Increases your Roxtor’s Evasion by 2 points.

Rock Blaster
Effect:
- Allows your Roxtor to negate an opponent's most recent Ability Card activated.
- Increases your Roxtor’s Defense by 0.2 points.

TIER 2

Rapid Fusion
Effect:
- If Roxtor is currently facing a Sub-Terra or Ventus Bakugan, allows your Roxtor to decrease those Bakugan's Defense stat(s) by 0.2 points and decrease their Evasion by 3 points. If the opponent is not a Ventus or Sub-Terra Bakugan, increases your Roxtor's Defense by 0.2 points and increases his Evasion by 2 points.
- If there is currently more than two Bakugan on the opponent’s side of the field, allows your Roxtor to transfer 200 points from each of your opponent’s Bakugan's Power Levels to your Roxtor's total. If there is less than 2 Bakugan on the opponent's side of the field, increases your Roxtor's Power Level by 300 points.

Reaction Stinger
Effect:
- Allows your Roxtor to drain 100 points from an opponent’s Power Level every turn for 3 turns. At the end of the 3 turns, decrease that opponent's Power Level by another 200 points. The drain continues for the 3 turns, even if this card is negated. If negated, at the end of the 3 turns, that opponent's Power Level is returned in full.
- Increases your Roxtor’s Evasion by 2 points.

Warding Reactor
Effect:
- Allows your Roxtor to nullify the opponent's current Gate Card activated. In addition, allows your Roxtor to transfer 150 points from an opponent's Power Level to your Roxtor's total.
- Increases your Roxtor’s Evasion by 3 points.

TIER 3

Granite Quake
Effect:
- Allows your Roxtor to absorb (use the effect for your Roxtor) an opponent's most recent Ability Card activated, so long as it is Tier 1 OR 2 and affects only Power Levels in its main effect (The main effect is every effect of the card that does not solely increase or decrease Evasion and/or Defense points).
- In addition, allows your Roxtor to prevent an opponent from activating any more Ability Cards for the remainder of the round.

Omega Explosion
Effect:
- Allows your Roxtor to transfer 250 points from an opponent's Power Level to your Roxtor's total.
- If your Roxtor has a higher Base Power Level (including Power Stands) than the opponent, allows your Roxtor to decrease that opponent's Evasion by 4 points. If your Roxtor's Base Power Level (including Power Stands) is less than the opponent's, allows your Roxtor to decrease an opponent's Power Level by 200 points.
- Increases your Roxtor's Evasion by 2 points.

Stone Block
Effect:
- If your Roxtor has had its Power Level decreased at all during this round, currently possesses the lower Power Level, and your Roxtor has had its Power Level increased by any amount during this round, find the total difference between increase and decrease values. Double that difference and add it to your Roxtor's Power Level.
- Increases your Roxtor's Defense by 0.1 points multiplied by every 100 points that were added to your Roxtor's Power Level from the above effect.


-Reptak-

TIER 1

(x2) Grapple Buster
Effect:
- Increases your Reptak’s Power Level by 300 points.
- Increases your Reptak’s Evasion by 2 points.

Harvey Cannon
Effect:
- Allows your Reptak to transfer 150 points from an opponent’s Power Level to your Reptak's total.
- Increases your Reptak’s Defense by 0.1 points.

Thunder Valley
Effect:
- Increases your Reptak’s Power Level by 300 points.
- Increases your Reptak’s Evasion by 2 points.

Spar Hook
Effect:
- Allows your Reptak to negate an opponent’s most recent Ability Card activated.
- Increases your Reptak’s Defense by 0.1 points.

TIER 2

Mega Harvey Cannon
Effect:
- Allows your Reptak to decrease an opponent’s Power Level by 400 points.
- Increases your Reptak’s Defense by 0.2 points.

Eyes Shield
Effect:
- Allows your Reptak to increases his Defense by 0.1 points for every two Ability Cards your opponent has activated during this round.
- Increases your Reptak’s Power Level by 50 points for each Ability Card an opponent has activated during this round.

Harvey Nullifactor
Effect:
- Allows your Reptak to nullify the opponent's current Gate Card activated. In addition, increases your Reptak's Power Level by 300 points.
- Increases your Reptak's Evasion by 3 points.

TIER 3

Shining Shield
Effect:
- Allows your Reptak to reflect an opponent's Ability Card activated onto themselves (use the effect for Reptak) so long as it is an Ability Card that alters Power Levels. Any effect that does not is ignored.
- In addition, allows your Reptak to transfer 200 points from an opponent's Power Level to your Reptak's total.

Ultra Harvey Cannon
Effect:
- If you have one or more "Harvey Cannon" Ability Cards currently in effect, allows your Reptak to transfer 300 points from an opponent's Power Level to your Reptak's total.
- Increases your Reptak's Evasion by 2 points for each Bakugan on your opponent's side of the field.
- If your Reptak is currently the only Bakugan on your side of the field, increases his Evasion by 2 points. If your Reptak is currently not the only Bakugan on your side of the field, decreases an opponent's Evasion by 2 points.

Shining Hook
Effect:
- Allows your Reptak to drop an opponent's Evasion to 0, by sacrificing all of his own Evasion points as well. Increase your Reptak's Power Level by 25 points for every point of Evasion he has lost due to this card's effect. In addition, allows your Reptak to decrease an opponent's Power Level by 25 points for every point of Evasion they've lost due to this card's effect.
- Additionally, if the above effect doesn't cause at least 500 points of change in Power Level, allows your Reptak to transfer 200 points from that opponent's Power Level to your Reptak's total.
- Increases your Reptak's Defense by 0.1 points.


-Radizen-

TIER 1


(2x) Deep Descent
Effect:
- Increases your Radizen’s Power Level by 300 points.
- Increases your Radizen’s Evasion by 2 points.

Slam League
Effect:
- Allows your Radizen to transfer 150 points from an opponent’s Power Level to your Radizen's total.
- Increases your Radizen’s Defense by 0.1 points.

Abyss Blade
Effect:
- Increases your Radizen’s Power Level by 200 points, while also decreasing an opponent’s Power Level by 100 points.
- Increases your Radizen’s Evasion by 2 points.

Zap Screen
Effect:
- Allows your Radizen negate an opponent’s most recently activated Ability Card.
- Increases your Radizen’s Defense by 0.1 points.

TIER 2

Matter Shield
Effect:
- Allows your Radizen to decrease an opponent’s Power Level by 400 points. If an opponent Bakugan activated a Bakugan Specific Ability Card during their last turn or at the start of this turn, allows your Radizen to decrease that opponent's Power Level by another 100 points.
- Increases your Radizen’s Defense by 0.1 points.

Keep Saver
Effect:
- Allows your Radizen to decrease an opponent’s Power Level by 400 points.
- Increases your Radizen’s Evasion by 2 points.

Abyss Stream
Effect:
- Allows your Radizen to nullify the opponent's current Gate Card activated. In addition, allows your Radizen to transfer 150 points from an opponent's Power Level to your Radizen's total.
- Increases your Radizen’s Evasion by 3 points.

TIER 3

Slash Boomerang
Effect:
- Allows your Radizen to negate an opponent's most recently activated Ability Card. In addition, allows your Radizen to decrease each of your opponent's Bakugan's Power Levels by 150 points.
- Increases your Radizen's Defense by 0.2 points.

Luster Drain
Effect:
- If your Radizen is fighting alongside another Bakugan (excluding Bakugan Traps), allows your Radizen to use one of the Ability Cards pertaining to that ally Bakugan on himself.
- If your Radizen doesn't have another Bakugan he is fighting alongside, allows your Radizen to use one of the opponent's Ability Cards that the opponent has currently used during the round on himself.
- Increases your Radizen's Defense by 0.1 points.
- Increases your Radizen's Evasion by 1 point.
- If your Radizen is currently facing an Aquos Bakugan, increases his Power Level by 200 points. If your Radizen is currently not facing an Aquos Bakugan, allows your Radizen to decrease an opponent's Power Level by 200 points.

Overflow Surge
Effect:
- If your Radizen currently possesses the lower Power Level, but is ahead by any amount of Defense or Evasion, allows your Radizen to use a Special Shot that you have the points for in your Special Shot total. This Special Shot is considered a part of this Ability Card's effect.
- In addition, allows your Radizen to transfer 200 points from an opponent's Power Level to your Radizen's total.
- Increases your Radizen's Evasion by 2 points.


-Jaakor-

TIER 1

(x2) Flying Dragon - Spinning Storm
Effect:
- Increases your Jaakor’s Power Level by 300 points.
- Increases your Jaakor’s Evasion by 2 points.

Sonic Reflector
Effect:
- Allows your Jaakor to decrease an opponent’s Power Level by 300 points.
- Increases your Jaakor’s Defense by 0.1 points.

Supreme Jet Shot
Effect:
- Allows your Jaakor to transfer 150 points from an opponent’s Power Level to your Jaakor's total.
- Increases your Jaakor’s Evasion by 2 points.

Moonlight Shadow Breaker
Effect:
- Allows your Jaakor to negate an opponent’s most recently activated Ability Card.
- Increases your Jaakor’s Defense by 0.1 points.

TIER 2

Moonlight Shadow Slash
Effect:
- Allows Jaakor to nullify the opponent's current Gate Card activated. In addition, increases your Jaakor's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Jaakor’s Defense by 0.2 points.

Fierce Demon - Thunder Clap
Effect:
- If Jaakor is currently battling alone on his side of the field, increases your Jaakor’s Power Level by 200 points times the number of Bakugan currently on your opponent's side of the field.
- Increases your Jaakor’s Evasion by 3 points.

Moonlight Shadow Slayer
Effect:
- Allows your Jaakor to transfer 200 points from an opponent's Power Level to your Jaakor's total.
- Increases your Jaakor's Evasion by 2 points.

Tier 3


Slash Wave Thunder
Effect:
- Allows your Jaakor to negate an opponent's most recent Ability Card activated. In addition, allows your Jaakor to transfer 200 points from an opponent's Power Level to your Jaakor's total.
- Increases your Jaakor's Defense by 0.2 points.

Ultimate Kazami Style - Rapid Fury
Effect:
- If your Jaakor has used three "Moonlight" Ability Cards during this round, or has 2 of the "Moonlight" Ability Cards still active on your Jaakor, increases his Power Level by 500 points and allows your Jaakor to decrease each of your opponent's Bakugan's Power Levels by 100 points.
- If your Jaakor is the only Bakugan of his Attribute on your side of the field, increases his Power Level by 200 points. If your Jaakor isn't the only Bakugan of his Attribute on your side of the field, allows your Jaakor to decrease an opponent's Evasion by 4 points.

Illusion Stealth Confusion
Effect:
- Allows your Jaakor to become invisible for the next 2 turns. For these two turns, your Jaakor cannot have his Power Level or stats decreased at all.
- In addition, allows your Jaakor to decrease an opponent's Power Level by 300 points.
- Increases your Jaakor's Evasion by 2 points.


-Kitsune-

Tier 1

(x2) Tail One - Sea of Flames
Effect:
- Increases the Power Level of your Kitsune by 300 points.
- Increases the Evasion of your Kitsune by 2 points.

Tail Two - Infernal Firestorm
Effect:
- Allows your Kitsune to decrease your opponent's Power Level by 300 points.
- Increases the Defense of your Kitsune by 0.1 points.

Tail Three - Charred Illusions
Effect:
- Allows your Kitsune to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Kitsune's total.
- Increases your Kitsune's Defense by 0.1 points.

Kitsune's Fang
Effect:
- Allows your Kitsune to negate an opponent's most recent Ability Card activated.
- Increases your Kitsune's Evasion by 2 points.

Tier 2

Tail Four - Hoshi no tama
Effect:
- Allows your Kitsune to increase its Power Level by 200 points for each Bakugan your opponent currently has on the field. In addition, increases your Kitsune's Power Level by 100 points for each Bakugan your Kitsune has defeated in battle during the Brawl so far.
- Increases your Kitsune's Evasion by 2 points for each Bakugan it has defeated during the Brawl so far.

Tail Five - Tsume
Effect:
- Allows your Kitsune to nullify the opponent's current Gate Card activated.
- Increases your Kitsune's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Kitsune's Defense by 0.1 points.

Tail Six - Firudo geto
Effect:
- Allows your Kitsune to force an opponent to reveal what Gate Card or Ability Card they plan to use next during this round. Additionally, increases your Kitsune's Power Level by 300 points. The revealed Ability Card card must be used next during the opponent's part of a turn or the revealed Gate card must be either used or remain unopened for the round.
- Increases your Kitsune's Defense by 0.2 points.
- Increases Kitsune's Evasion by 2 points.

Tier 3

Tail Seven - Kitsunetsuki
Effect:
- Allows your Kitsune to take control of an opponent's Bakugan, should they possess more than one on their side of the field. This possessed Bakugan gains 200 points of Power Level and Kitsune itself gains 300 points. The possessed Bakugan's Power Level (including all Ability Cards, Power Stand boosts, Battle Gear, BakuNano and Special Shot Power Level changes) is automatically switched to Kitsune's Power Level total.

Tail Eight - Foxfire
Effect:
- Allows your Kitsune to negate an opponent's most recently activated Ability Card.
- Allows your Kitsune to transfer 150 points from an opponent's Power Level to your Kitsune's total, while also increasing your Kitsune's Power Level by 150 points.
- Increases your Kitsune's Evasion by 2 points.
- Increases your Kitsune's Defense by 0.1 points.

Tail Nine - Devil's Form
Effect:
- Allows your Kitsune to become another Bakugan species at will for 3 turns, or until this card is negated. During these 3 turns, your Kitsune is considered by name as both "Kitsune" and the other Bakugan species of choice. Kitsune's Attribute remains the same Attribute that it was upon activating this card. You can only use Ability Cards of Kitsune and the other Bakugan species of choice if you possess those corresponding Ability Cards in your Brawling Profile. This Ability Card only counts as one-half an Ability Card toward the total amount of Ability Cards allowed to be used during the round. The other half of the Ability Card count that this card does not deplete can only be used by a Tier 1 Ability Card for your Kitsune at the very end of the round.
- Increases your Kitsune's Evasion by 2 points.
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PostSubject: Re: LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME   

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LIST OF ABILITY CARDS FOR BAKUGAN: A TWIST IN TIME
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