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 LIST OF BAKUGAN FOR BAKUGAN: A TWIST IN TIME

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Dustin
Level 5 Brawler
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Posts : 63
Join date : 2012-10-18
Age : 22

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Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: LIST OF BAKUGAN FOR BAKUGAN: A TWIST IN TIME   Wed Oct 24, 2012 9:14 pm

Below is the list of Bakugan you can choose from for your Profile Creation. All Attributes are available for these Bakugan as well. Plug in the Special Effect and such into the Stat Appropriation process for your profile.

-----

-Season 1 Bakugan-

Bee Striker
Special Effect: Toxic Field: Once per Brawl, your Bee Striker can create a Field of Poisonous Gas that will infect any Bakugan that passes through it. For the duration of the round, any Bakugan that enters the battle after Bee Striker creates this field gets a -100 Power Stand.

Centipoid
Special Effect: Bleeding Wounds: With each Ability Card activation made by your Centipod that decreases an opponent's Power Level, you can have your Centipoid decrease an opponent's Bakugan's Defense by 0.1 points. The Defense of that target Bakugan can not fall below 1.0 with the use of this effect. This effect can only be used once per Brawl.

El Condor
Special Effect: Ancient Plea: Once per Brawl, your El Condor can add its Attribute to the list of Attribute(s) that receive a Power Level boost by the Environmental Attribute Bonus. If its Attribute is already given a bonus, increase that bonus by 100 points.

*CURRENTLY EXTINCT*


Falconeer
Special Effect: Phoenix Feathers: Once per Brawl, if your Falconeer has been defeated in a round of battle during this Brawl, and a new round of battle has already started, you can have your Falconeer Bakugan resurrect itself into the new current round of battle. Only Power Level and Special Shot are taken into account with this new Falconeer, and its Base Power Level is 300 points.

Fear Ripper
Special Effect: Chameleon Claws: Once per Brawl, your Fear Ripper can change his Attribute to match that of an opponent's current standing Bakugan. Your Fear Ripper can still use Attribute Specific Ability Cards only for his original Attribute, but otherwise is treated as the Attribute of the opponent's target Bakugan.

Gargonoid
Special Effect: Stone Breaker: If your Gargonoid has used the Ability Card "Stone Façade – Power Position" during this round, you can undo your Gargonoid's Petrification and activate one Ability Card or Battle Form, before becoming Petrified again immediately afterward. This Ability Card still counts as an Ability Card chance for the round. You can only activate this effect once per Brawl.

Griffon
Special Effect: Deafening Roar: Once per Brawl, your Griffon can double the effect of one of his Tier 1 Ability Cards that increases his own Power Level. Any decreases to an opponent's Power Level or other effects besides the Power Level boost to Griffon are not doubled via this effect.

Hynoid
Special Effect: Thunder Bolting: Every time an opponent's Power Level increases, your Hynoid can decrease that opponent's Bakugan's Evasion by 1 point. This Special Effect can only be used once per Brawl.

Juggernoid
Special Effect: Tactical Vulnerability: Once per Brawl, on the opponent's [You must be registered and logged in to see this link.] Card, your Juggernoid can prohibit the use of Agility Assaults for the current round.

Laserman
Special Effect: Special Extension: Once per Brawl, you can double the Special Shot points you got from the last throw you made with your Laserman.

Limulus
Special Effect: Battle Form Division: Once per Brawl, your Limulus can double the effect of his Attack Battle Form.

Manion
Special Effect: Egyptian Claw: If the current Environment does not benefit your Manion, you can change the Environment to another random Environment. Roll the Environment Die in order to determine which Environment it will change into. The Side Effect from this new Environment is the only effect included. This effect lasts for the duration of the round and can only be used once per Brawl. If your Manion does benefit from the Environment, increase the Environmental Attribute Bonus by 200 points.

*CURRENTLY EXTINCT*


Mantris
Special Effect: Death Partner: Once per Brawl, when your Mantris defeats an opponent's Bakugan, the Mantris is also considered as defeated. Additionally, when this Mantris is defeated by an opponent's Bakugan, the opponent's Bakugan are also counted as defeated. This effect can only be used once per Brawl.

Monarus
Special Effect: Monarch Mobility: Once per Brawl, you can have your Monarus enter High-Mobility Mode. This allows you to increase all Evasion boosts you receive by 1 point. However, halve all Defense Boosts you receive while in High-Mobility Mode. This effects last for one round.

Rattleoid
Special Effect: Lasting Toxin: Once per Brawl, if your Rattleoid used its "Poison Fangs" Ability Card in the previous round, allows your Rattleoid to decrease an opponent's Power Level by 50 points for each Ability Card that opponent's Bakugan activates during this round.

Ravenoid
Special Effect: Spin Vortex: Once per Brawl, when you negate an opponent's Ability Card, you can reverse it instead, as long as the Ability Card you used to negate it is still active.

Reaper
Special Effect: Silent Retribution: Once per Brawl, if your Reaper Bakugan has been defeated during this Brawl, you can use your Command Card [You must be registered and logged in to see this link.] Card as if it was a Reactor [You must be registered and logged in to see this link.] Card. Increase the Power Level changes of this [You must be registered and logged in to see this link.] Card by 50 points.

Robotallion
Special Effect: Cyber Conversion: Once per Brawl, you can have your in-play Battle Gear OR BakuNano count as a Bakugan you have standing in battle for the duration of this turn.

Saurus
Special Effect: Ebony Regrowth: Whenever your Saurus' Power Level is decreased in any way, you can recover the points it lost by 50 points per turn. This effect is only usable once per Brawl.

Serpenoid
Special Effect: Constricting Asphyxiation: Once per Brawl, for the duarion of the round, every time an opponent's Power Level is decreased through the use of an Ability Card activated on your Serpenoid Bakugan, you can decrease that opponent's Power Level by another 50 points.

Siege
Special Effect: Reinforcement Brigade: Allows your Siege to summon a Bakugan from his owner’s Brawling Profile and combine Power Levels with the new Bakugan while sacrificing 2 points of Evasion to do so. The incoming Bakugan cannot be more than 300 points in its Base Power Level. If it is, the Base Power Level is automatically reduced to 300 points. This new Bakugan must be a different Attribute than that of your Siege. This effect is only usable once per Brawl.

Stinglash
Special Effect: Titanium Exoskeleton: Once per Brawl, for the duration of the round, every time an opponent's Bakugan tries to decrease your Stinglash's Power Level, you can weaken that decrease by 75 points.

Terrorclaw
Special Effect: Shell Mode: Once per Brawl, your Terrorclaw can increase its Defense by 0.2 points for each time it has been defeated during the Brawl.

Tuskor
Special Effect: Ranged Combat: Once per Brawl, your Tuskor can treat itself as though it's on a different [You must be registered and logged in to see this link.] Card than your opponent. Gate Cards that increase the Power Level of the opponent's Bakugan still take effect, however Gate Cards that would affect Tuskor do not. The Gate Card is still considered active, but does not impose on Tuskor in any way.

Warius
Special Effect: Impaling Defense: Once per Brawl, your Warius can activate his Impaling Armour. The next time an opponent activates an Ability Card that decreases your Warius' Power Level, reflect half of the damage back onto that opponent's Power Level.

Wormquake
Special Effect: Sand Canyon: Once per Brawl, your Wormquake can alter the opponent's Gate Card to include a +200-point bonus for your Wormquake's current Attribute.

Dragonoid
Special Effect: *Attribute* Maneuver: Your Dragonoid can boost his Power Level by 200 points at the very end of a round, after all Ability Cards by all players, and the Gate Card, have been activated, if possible. This effect can only be used once per Brawl.

Gorem
Special Effect: Absorption Shield: With each move (activation) that an opponent makes to surpass your Gorem’s Power Level but fails in doing so, that Gorem can absorb 50 points from that opponent’s Power Level (maximum of 2 transfers in a round). This effect can only be used once per Brawl and the effect lasts the entire round from the moment of activation.

Tigrerra
Special Effect: Gleaming Blade: If battling alongside another Bakugan of the same Attribute as your Tigrerra, that Tigrerra can boost its Power Level by 200 points and increase its Evasion by 2 points. This effect can only be used once per Brawl.

Hydranoid
Special Effect: Doom Feeding: If your Hydranoid has defeated other Bakugan in this brawl, he can increase his Evasion by 1 point, and then transfer 50 points for each different defeated Bakugan in the brawl so far from the Power Level of an opponent's currently standing Bakugan to that Hydranoid. This effect can only be used once per Brawl.

Preyas
Special Effect: Attribute Change: Once per round, your Preyas can change his Attribute to either of the forms indicated below. The first Attribute in the list, concerning which original Attribute you choose, is "First Form", the second in the list is the "Second Form" and the third in the list is "Third Form". Keep these in mind when using Ability Cards mentioning "Forms".

Haos Preyas: Haos, Sub-Terra, Ventus
Pyrus Preyas: Pyrus, Darkus, Ventus
Aquos Preyas: Aquos, Sub-Terra, Darkus
Darkus Preyas: Darkus, Aquos, SubTerra
Sub-Terra Preyas: Sub-Terra, Pyrus, Aquos
Ventus Preyas: Ventus, Haos, Aquos

Skyress
Special Effect: Category 5: Your Skyress can either cause the current Environment to boost the Power Levels of all Bakugan on the field who share an Attribute with your Skyress by 100 points (adding this onto any current Environmental boost that increases the Power Level of your Skyress' current Attribute, if applicable), OR, your Skyress can erase the Environment Side Effect from this round. This effect can only be used once per Brawl.

Fourtress
Special Effect: Emotional Surge: If your Fourtress has used 3 different "Face of" Ability Cards during the round, negated or not, increase your Fourtress' Power Level by 200 points. If your Fourtress has used 4 different "Face of" Ability Cards during the round, negated or not, allows your Fourtress to automatically nullify the next Gate Card the opponent sets, even before it has been opened. Either of these effects can only be used once per Brawl.

Cycloid
Special Effect: Reaction Time: If an opponent’s Evasion is higher than your Cycloid’s, that Cycloid can increase his own Evasion to be one point higher than that opponent’s Evasion. This effect can only be used once per Brawl.

Tentaclear
Special Effect: All-Seeing Sight: Once per Brawl, your Tentaclear is able to brace itself for a Gate Card that can drop its Power Level. Activate this Special Effect at any time before the Gate Card opens in the round and that Tentaclear will only receive half the normal drop in Power Level from a Gate Card's effect. If the Gate Card doesn't directly change the Power Level of Tentaclear, halve any Power Level change to any Bakugan on the field that results from that effect.

Sirenoid
Special Effect: Siren’s Song: Once per Brawl, your Sirenoid can prevent an opponent's Bakugan from using its Special Effect. This Special Effect must be used before that opponent Bakugan's Special Effect is activated.

Harpus
Special Effect: Harpy Winds: If your Harpus is going to be on the losing side of a Brawl, she can decrease the damage dealt by sacrificing one Ability Card chance for the round to ensure the Brawler controlling her only receives 100 points of Life Gauge damage no matter what. OR, in the case of a 2-out-of-3 Brawl, allows your Harpus to end the current round in a tie. However, the next time your Harpus stands in the battle, decrease her Base Power Level by 100 points for the duration of the round. This effect is only usable once per Brawl.

Vladitor
Special Effect: Silent Calling: If your Vladitor is currently facing a Bakugan that isn’t the same Attribute as himself, that Vladitor can decrease that opponent’s Evasion by 2 points, while also increasing his own Power Level by 100 points. This effect is only usable once per Brawl.

Leonidas
Special Effect: Adaptation: If an opponent’s Gate Card boosts a specific Attribute or Bakugan during this round, your Leonidas can receive that boost from the Gate Card as well. This effect can only be used once per Brawl.

-Season 2 Bakugan-

Abis Omega
Special Effect: Final Input: Once per Brawl, if the round ends via passing, your Abis Omega allows you to deal an automatic 100 points of damage to an opponent's Life Gauge, OR in the case of a 2-out-of-3 Brawl, allows your Abis Omega to decrease the Base Evasion level of the next opponent Bakugan thrown into battle by 3 points. For the Life Gauge effect, damage calculation is still done normally.

Atchibee
Special Effect: Toxic Powder: Once per Brawl, your Atchibee can poison an opponent's Bakugan, and force them to activate either two Ability Cards per turn, or no Ability Cards per turn.

Atmos
Special Effect: Atmospheric Elemental: If you used an Attribute Relationship Ability Card during this round, you can reactivate it, at half the power. This effect is only usable once per Brawl.

Clawcer
Special Effect: Thunder Night: Once per Brawl, you can change the Environmental Side Effect to another Side Effect by randomly rolling the Environment Die again. Attribute Bonuses of the new Environment result are not taken into effect, and the Attribute Bonus of the original Environment still take place.

Freezer
Special Effect: Gear Expansion: If an opponent has already used Battle Gear or BakuNano during this round, you can have your Battle Bear or BakuNano enter the battlefield and use a Special Shot, as if it was a Bakugan.

Fly Beetle
Special Effect: *Attribute* Blaster: Choose the Attribute of this Bakugan's Special Effect upon entering it in your Brawling Profile. Allows your Fly Beetle to decrease the Power Levels of each *Attribute* Bakugan on the battlefield by 150 points.

Goblinball
Special Effect: Goblin Ray: Your Goblinball can decrease an opponent's Evasion by 1 point.

Jelldon
Special Effect: Electric Impulse: Once per Brawl, your Jelldon can paralyze an opponent's in-play Battle Gear or BakuNano. A paralyzed Battle Gear can only activate two Ability Cards during the round, and a BakuNano will be stalled after its second Special Effect activates during this round.

Rafflesian
Special Effect: Sun Healing: Once per Brawl, you can have your Rafflesian heal half of the damage back from one Ability Card an opponent used that has decreased your Rafflesian's Power Level.

Stug
Special Effect: Ancient Rulings: Once per Brawl, your can have your Stug increase its Defense by 0.1 points for each Bakugan on your opponent's side of the field.

*CURRENTLY EXTINCT*


Sylvee
Special Effect: Mechanical Double: Once per Brawl, your Sylvee can activate a Tier 1 Ability Card from your Brawling Profile that requires a Bakugan other than Sylvee in order to use it.

Verias
Special Effect: *Attribute* Freeze: Once per Brawl, your Verias can cause a blizzard on the battlefield. No more Bakugan can be added into current battle for the duration of the round. When you activate this effect, your Verias must be the only Bakugan on your side of the field. One Bakugan Trap can still be added onto that Verias' side of the field after this effect takes place, so long as it is the same Attribute as the Verias.

Wontu
Special Effect: Dreamy Massacre: Allows your Wontu to erase the stat bonuses from all of one opponent's active Ability Cards (excluding Power Level). This Special Effect can only be played if that opponent's Bakugan has currently activated three or fewer Ability Cards during this round. This effect can only be used once per Brawl.

Anchorsaur
Special Effect: Breeding Shadows: Your Anchorsaur allows you to throw a Hammersaur from your Brawling Profile if it is of the same Attribute as your current Anchorsaur. Only the Power Level and Special Shot stats are taken into effect. This Hammersaur has a Base Power Level of 300 points when it enters the battle (excluding Power Stands).

Hammersaur
Special Effect: Thrashing Assault: Once per Brawl, if your Hammersaur entered the Brawl with the use of your Anchorsaur's Breeding Shadows Special Effect, allows your Hammersaur to sacrifice 4 Evasion points to negate an opponent's most recently activated Ability Card. If either your Anchorsaur or Hammersaur leaves the battlefield for any reason, reactivate the Ability Card that was negated due to this effect.

Hyper Dragonoid
Special Effect: Dragonic Enhancement: Your Hyper Dragonoid can use one Ability Card that specifies a "Dragonoid" once per Brawl. The Ability Card must be a Tier 1 form of any card for a Bakugan with "Dragonoid" in its name. This card does count for the limit per round and must cause no more than 300 points of change in Power Level overall.

Neo Dragonoid
Special Effect: Heat of Battle: Your Neo Dragonoid can boost his Power Level by 200 points before the round begins. This effect can only be used before an Ability Card or Gate Card is activated. This effect is only usable once per Brawl.

Wilda
Special Effect: Tectonic Activity: Your Wilda is able to decrease an opponent's standing Bakugan's Evasion by 3 points for each Bakugan standing on your opponent's side of the field. This effect is only usable once per Brawl.

Nemus
Special Effect: Healing Light: Your Nemus is able to transfer 100 points from an opponent's Life Gauge to your own Life Gauge total (Your total can go above 500 points), OR, transfer 100 points of Power Level from an opponent's Power Level to your Nemus' total. This effect is only usable once per Brawl.

Percival
Special Effect: *Attribute of your Percival* Infection: Your Percival is able to sacrifice 100 points from your own Life Gauge (OR, in the case of a 2-out-of-3 Brawl, sacrifice half of your current Evasion points) in order to automatically neutralize an opponent's Ability Card activated during this round. This effect is only usable once per Brawl.

Elfin
Special Effect: Attribute Change: Once per round, your Elfin can change her Attribute to either of the forms indicated below. The first Attribute in the list, concerning which original attribute you choose, is "First Form", the second in the list is the "Second Form" and the third in the list is "Third Form". Keep these in mind when using Ability Cards mentioning "Forms".

Pyrus Elfin: Pyrus, Ventus, Sub-Terra
Sub-Terra Elfin: Sub-Terra, Pyrus, Haos
Haos Elfin: Haos, Sub-Terra, Darkus
Darkus Elfin: Darkus, Haos, Aquos
Aquos Elfin: Aquos, Darkus, Ventus
Ventus Elfin: Ventus, Aquos, Pyrus

Ingram
Special Effect: Forcing Winds: Once per Brawl, your Ingram can swap the results of a Bakugan throw (i.e The Power Stand or Normal Stand) values with any one Bakugan on the field. Special Shots are not considered in the swap.

Helios
Special Effect: Searing Heat: If your Helios' Base Power Level (including Power Stands) is currently lower than an opponent's, once per Brawl, Helios can prevent that opponent from using any Battle Forms during this round.

Premo Vulcan
Special Effect: Forcement Bracing: Your Premo Vulcan is able to increase his Power Level by 100 points for every Bakugan your opponent currently has standing in the battle. This effect is only usable once per Brawl.

Brontes
Special Effect: Blacklight: Your Brontes is able to use the effect of his default Attribute and the Attribute after it in the Attribute Circle, going clockwise. Once per Brawl, your Brontes can use Attribute Specific Ability Cards from both Attributes during this round. In addition, for the entirety of the Brawl, your Brontes can be considered either of these Attributes, but can only receive the Environment or other bonus from only one of these Attributes.

Hades
Special Effect: Spliced Alternate: Your Hades can also be treated by name as "Alpha Hydranoid". If you choose to do this, Ability Cards can not be played on that Hades if they pertain only to "Hades". This effect lasts throughout the whole Brawl.

*CURRENTLY UNAVAILABLE*


Elico
Special Effect: Attribute Change: Once per round, your Elico can change his Attribute to either of the forms indicated below. The first Attribute in the list, concerning which original attribute you choose, is "First Form", the second in the list is the "Second Form" and the third in the list is "Third Form". Keep these in mind when using Ability Cards mentioning "Forms".

Pyrus Elico: Pyrus, Darkus, Aquos
Sub-Terra Elico: Sub-Terra, Aquos, Ventus
Haos Elico: Haos, Ventus, Pyrus
Darkus Elico: Darkus, Pyrus, Sub-Terra
Aquos Elico: Aquos, Sub-Terra, Haos
Ventus Elico: Ventus, Haos, Darkus

Altair
Special Effect: Trace Effect: Your Altair is able to reuse the effect of your "Reactor" Gate Card even when nullified. This effect is only usable once per Brawl.

*CURRENTLY UNAVAILABLE*

Dryoid
Special Effect: Forced Entry: Your Dryoid is able to increase its Power Stand boost by 200 points. This effect is only usable once per Brawl.

*CURRENTLY UNAVAILABLE*

Boriates
Special Effect: Salvaged Energy: Your Boriates is able to reuse one Ability Card that this Boriates has played during the same round it was activated as long as the Energy Level cost for the card is <2.5> or less. Your Boriates does not need to pay the Energy Level cost of this Ability Card to play it, and the overall strength of said card is cut in half. This effect is only usable once per Brawl and can only be used on the opponent's Gate Card.

*CURRENTLY UNAVAILABLE*

Macubass
Special Effect: Spare Battery: Your Macubass is able to increase its own Energy Level by <2.0> for one round. This effect is only usable once per Brawl and can only be used on the opponent's Gate Card.

*CURRENTLY UNAVAILABLE*


-Season 3 Bakugan-

Buz Hornix
Special Effect: Swarm Storm: Activate this Special Effect while your Buz Hornix is still in your Brawling Profile. Your Buz Hornix can activate a Tier 1 Special Shot for a different Attribute than itself, at the cost of 150 Special Shot points. This effect is only usable once per Brawl.

Clawsaurus
Special Effect: Vice Grip: Once per Brawl, your Clawsaurus can decrease each of your opponent's in-play Bakugan's Power Levels by 100 points.

Fangoid
Special Effect: Ability Protection: Once per Brawl, you can give one of your active Ability Cards the following effect, so long as it has been activated by your Fangoid: "This Ability Card is treated as the least recent Ability Card activated by its owner." in addition to it's existing effect, so long as the selected Ability Card does not prevent an opponent or their Bakugan from playing Ability Cards.

Farakspin
Special Effect: Sting Hunter: If your opponent used an Ability Card to convert the Environment into a Plain Arena, you can instead make it a +100 Boost for the Attribute of your Farakspin.

Gren
Special Effect: Testing Waves: Once per Brawl, you can swap your Gren's Evasion level with that of your opponent. You can only do this if the difference in Evasion is currently 5 points or less. This effect can only be used once per Brawl.

Jetro
Special Effect: Spiral Tornado: Allows your Jetro to enhance the effect of your Reactor Gate Card by having it increase the Evasion of the Attribute given a Bonus by that Gate Card by 2 points. This effect can only be used once per Brawl.

Longfly
Special Effect: Long Wing: Once per Brawl, your Longfly can transfer 0.2 points of Defense from an opponent's level to your Longfly's total. The Defense of that target Bakugan can not fall below 1.0 with the use of this effect.

Lumitroid
Special Effect: Shine Speed: One per Brawl, your Lumitroid can activate an Agility Assault as though its Agility stat is 4 points higher than it actually is.

Luxtor
Special Effect: Battle Jamming: Allows your Luxtor to decrease both yours and your opponent's Ability Card chances by 1 count during this round. This effect is only usable once per Brawl.

Megarus
Special Effect: Thousandth River: Increases your Megarus' Power Level by 1000 points. In addition, increases an opponent's Power Level by 800 points. The increase values of this Special Effect cannot be altered in any way.

Merlix
Special Effect: Doom Cube Re-Roller: Once per Brawl, if your Merlix's Doom Cube result lands on Merlix's Attribute, you can re-roll the Doom Cube.

Nastix
Special Effect: Doubled Aid: If a move the opponent makes ever increases your Nastix's Power Level in any way, double the increase for your Nastix Bakugan's Power Level. This effect happens automatically.

Ramdol
Special Effect: Prix Speed: Once per Brawl, your Ramdol can increase its own Evasion by the same amount of points that your most recently played Ability Card increased your Ramdol by.

Raptorix
Special Effect: Flight Speed: For one turn, your Raptorix is completely unaffected by the Environmental Side Effect. This effect can only be used once per Brawl, and can be activated on either player's part of the turn.

Scaboid
Special Effect: Desert Clime: Once per Brawl, your Scaboid can add a 100-point decrease to the Attribute an opponent's Bakugan that is currently being affected by the Environment Attribute Bonus.

*CURRENTLY EXTINCT*


Snapzoid
Special Effect: Snap Dragon: Once per Brawl, your Snapzoid can decrease an opponent's Power Level by 100 points, while also decreasing their Defense by 0.1 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

Spidaro
Special Effect: Web Spinning: Once per Brawl, your Spidaro can change one of your Tier 1 Ability Cards into a +500-point Power Level increase, and erase it's former effect that changed Power Levels.

Splight
Special Effect: Pain Barrage: Once per round, allows your Splight to decrease an opponent's Power Level by an additional 50 points when you've decreased that opponent's Power Level by another method.

Venoclaw
Special Effect: Solemn Energy: Once per Brawl, your Venoclaw can decrease the imposing effects dealt from an opponent's Gate Card onto your Bakugan by 50%.

Volt Elezoid
Special Effect: Duplication Eraser: Once per Brawl, you can have your Volt Elezoid neglect the stat increments on all of its Ability Cards to instead increase its own stats by the same amount as an opponent, each time they increase their stats in any way (excluding Power Levels).

ZipZam
Special Effect: Attribute Change: Once per round, your ZipZam can change its Attribute to either of the forms indicated below. The first Attribute in the list, concerning which original attribute you choose, is "First Form", the second in the list is the "Second Form" and the third in the list is "Third Form". Keep these in mind when using Ability Cards mentioning "Forms".

Pyrus ZipZam: Pyrus, Darkus, Sub-Terra
Sub-Terra ZipZam: Sub-Terra, Aquos, Haos
Haos ZipZam: Haos, Ventus, Darkus
Darkus ZipZam: Darkus, Pyrus, Aquos
Aquos ZipZam: Aquos, Sub-Terra, Ventus
Ventus ZipZam: Ventus, Haos, Pyrus

Helix Dragonoid
Special Effect: DNA Variety: Once per Brawl, increases your Hyper Helix Dragonoid's Evasion by 4 points, OR, increases his Power Level by 100 points for each Bakugan you have standing on your side of the field (including that Hyper Helix Dragonoid).

Coredem
Special Effect: Rallied Defenses: Your Coredem is able to increase its Defense stat by 0.2 points if at any time during a battle his Defense stat is a total of 1.4 points or less (OR, in the case of a 2-out-of-3 Brawl, increases your Coredem's Power Level by 200 points at any point during a battle). This effect is only usable once per Brawl.

Aranaut
Special Effect: Comrade Stocking: Your Aranaut is able to increase the Defense stat of an ally’s Bakugan by 0.2 points during a Tag-Team Battle, OR, increases the Power Levels of each Bakugan on that Aranaut's side of the field by 100 points, including that Aranaut. This effect is only usable once per Brawl.

Fenrir
Special Effect: Curse of the Pack: When 200 or more points of damage have been (or would have been in the case of a 2-out-of-3 Brawl) inflicted to an opponent’s Life Gauge in a round, allows your Fenrir to halve the Power Level increase and/or decrease of that opponent’s next Gate Card OR any Ability Card activated in the remainder of the round. This effect is only usable once per Brawl.

Akwimos
Special Effect: Surging Seas: Your Akwimos allows the next Gate Card you open to provide an additional 100 points of Power Level to all Bakugan present on the battlefield that share an Attribute with your Akwimos (including that Akwimos). This effect is only usable once per Brawl.

Hawktor
Special Effect: Winds of Change: Your Hawktor Guardian Bakugan is able to increase his Evasion stat by 3 points for each Bakugan on your opponent's side of the field during a round of battle. This effect is only usable once per Brawl.

Rubanoid
Special Effect: Prism Lattice: Your Rubanoid is able to copy the Power Level increase of one Tier 1 OR Tier 2 Ability Card an opponent has activated during this round at half the power. This effect is only usable once per Brawl.

Avior
Special Effect: Battle-Form Extension: When an Ability Card is played that allows this effect to be activated, your Avior elongates his neck and reveals his wings as he automatically increases his Evasion by 4 points for the remainder of the round. This effect is usable twice per Brawl. Once the two chances have been used, the Ability Card neglects the Battle-Form Extension entirely.

Contestir
Special Effect: Photonic Energy: Your Contestir is able to increase his Battle Gear’s Energy Meter by 100 points during a round of battle. This effect is only usable once per Brawl.

Linehalt
Special Effect: Darkness of the Depths: Allows your Linehalt to change the Environment to include his Attribute as an Attribute Boost and increases that boost by 100 points while also neglecting the Environment Side Effect for the round if you choose to. This effect is only usable once per Brawl.

Phosphos
Special Effect: Paralysis Venom: When an Ability Card is played that allows this effect to be activated, your Phosphos strikes one opponent's Bakugan with a venom that prevents it from causing more than 200 points of Power Level change from Ability Cards for the remainder of the round, unless the Ability Card used to activate the Paralysis Venom is negated. If an Ability Card that causes more than 200 points of change in Power Level is activated, tone down the effect to be a maximum of 200 points of change. This effect can only be activated by an Ability Card three times per Brawl. Once the three chances are used, the Ability Card neglects the Paralysis Venom effect entirely.

Plitheon
Special Effect: Razor Winds: Your Plitheon is able to increase his own Power Stand by 200 points at the start of a battle. This effect is only usable once per Brawl.

Krakix
Special Effect: Honor Banner: Your Krakix is able to increase the damage dealt to an opponent’s Life Gauge by 100 points (OR, in the case of a 2-out-of-3 Brawl, increases your Krakix's Power Level by 250 points at any point during a battle). This effect is only usable once per Brawl.

Sabator
Special Effect: Tough Skin: Your Sabator is able to increase his current Defense by 0.2 points for every Bakugan that has appeared on the field during this round (OR, in the case of a 2-out-of-3 Brawl, increases your Sabator's Power Level by 150 points for each Bakugan that has appeared on the field during this round). This effect is only usable once per Brawl.

Lumagrowl
Special Effect: Last Light: If your Lumagrowl is losing by 700 or more points of Power Level at the end of a round, that Lumagrowl can activate one extra Ability Card during the round. This effect is only usable once per Brawl.

Dharak
Special Effect: Aphotic Dirge: Your Dharak is able to automatically decrease an opponent's Life Gauge by 150 points at any point during a battle (OR, in the case of a 2-out-of-3 Brawl, allows your Dharak to decrease an opponent's Power Level by 150 points at any point during a battle), while also decreasing an opponent's Evasion by 3 points. This effect is only usable once per Brawl.

Lytherius
Special Effect: Oxidation: Your Lytherius is able to reduce an opponent’s Battle Gear’s Energy Meter down to 0 during a round of battle. This effect is only usable once per Brawl, and can only be used after the affected Battle Gear has activated at least one Battle Gear Ability Card during this round.

Strikeflier
Special Effect: Second Wind: If your Strikeflier has increased his Evasion more than 4 times during this Brawl, increases your Strikeflier's Power Level by 50 points for each point of Evasion he has increased more than his opponent had, this total includes increases that have been negated. Add up total point increases for Evasion and give Strikeflier 50 points in Power Level for each point he has increased above the opponent's total amount of Evasion increase.

-Season 4 Bakugan-

Cyclone Percival
Special Effect: Once per Brawl, your Cyclone Percival can boost his Power Level by 300 points.

Flash Ingram
Special Effect: Once per Brawl, your Flash Ingram can boost his Evasion by 5 points. He cannot use an Evasion sacrifice with these 5 points.

Iron Dragonoid
Special Effect: Once per Brawl, your Iron Dragonoid can transfer 150 points from an opponent's Power Level to your Iron Dragonoid's total.

Titanium Dragonoid
Special Effect: Blazing Paragon: If your Titanium Dragonoid has an Ability Card that needs a prerequisite Ability Card still active, allows this Special Effect to fill in for one of the Ability Card requirements needed for that Ability Card to be used. This effect is only usable once per Brawl.

Boulderon
Special Effect: Mineral Strata: If your Boulderon decreases an opponent's Power Level by any amount, decrease that opponent's Power Level by another 200 points, OR, increase a transfer rate of one of your Boulder's previously used Ability Cards by 100 points during this round. This effect is only usable once per Brawl.

Roxtor
Special Effect: Lashing Stinger: Once per Brawl, allows your Roxtor to increase its own Defense by 0.2 points, while also decreasing an opponent's Evasion by 3 points.

Wolfurio
Special Effect: Aurora Reaction: Increases your Wolfurio’s Power Level by 50 points for each Bakugan Specific Ability Card and Special Effect that an opponent has activated during this round. This effect is only usable once per Brawl.

Reptak
Special Effect: Bolt Scissor: Allows your Reptak to sacrifice 100 points from his owner's Life Gauge (OR, sacrifice 3 points of Evasion, in the case of a 2-out-of-3 Brawl), to absorb the Power Level increase from a Tier 1 Ability Card an opponent has activated during the round at half power. This effect is only usable once per Brawl.

Trister
Special Effect: Poseidon Blast: If your Trister is outnumbered, allows him to throw in a second Bakugan Trap, at a fixed Power Level of 300 points, combining Power Levels, and allowing an Ability Card to be activated on that Bakugan Trap, at a sacrifice of 3 points of Evasion. Only the Power Level and Special Shot are taken into effect. This effect is only usable once per Brawl.

Radizen
Special Effect: Ocean Assault: Allows your Radizen to decrease an opponent’s Defense by 0.3 points, and that opponent's Evasion by 3 points. This effect is only usable once per Brawl.

Taylean
Special Effect: Aerial Barrage: If your Taylean has at least one "Kazami Style", " Shadow Leaf" and "Gun Red" Ability Card active in the brawl, increases your Taylean's Evasion by 2 points and allows that Taylean to make an extra Agility Assault for the current round at x1.5 the power.This effect is only usable once per Brawl.

Jaakor
Special Effect: Flying Lance: Allows your Jaakor to summon a Bakugan of your Jaakor's Attribute or a Darkus-Attributed Bakugan from his owner’s Brawling Profile, and combine Power Levels with the new Bakugan while sacrificing 3 points of Evasion to do so. The incoming Bakugan cannot use Ability Cards and cannot be more than 300 points in Base Power Level. If it is, the Base Power Level is reduced to 300 points. This effect is only usable once per Brawl.

Bolcanon
Special Effect: Mars Flash: Your Boulderon can increase his own Evasion by 2 points for each Bakugan on your opponent's side of the field for the duration of the round. This effect is only usable once per Brawl.

Vertexx
Special Effect: Boulder Fusion: Increases your Vertexx's Defense by 0.2 points for each opponent Bakugan he is currently brawling against. This effect is only usable once per Brawl.

Krowll
Special Effect: Star String: When an opponent’s Bakugan uses a Special Effect, allows your Krowll to increase its own Power Level by 200 points. This effect is only usable once per Brawl.

Horridian
Special Effect: Shadow Fang: Allows your Horridian to transfer 50 points from an opponent's Power Level to your Horridian's total, while also increasing your Horridian's Evasion by 2 points. This effect is only usable once per Brawl.

Razenoid
Special Effect: Obscure Shadow: Allows your Razenoid to make the Environment Attribute Boost, if present, automatically include the Attribute of your Razenoid as well as the current Attribute. If the boost is already present for your Razenoid's Attribute, increases the current boost by 100 points. This effect is only usable once per Brawl.

Krakenoid
Special Effect: Hydro Cascade: If the Environment increases the Attribute of your Krakenoid, your Krakenoid can increase his Evasion by 4 points during this round. This effect is only usable once per Brawl.  

Spyron
Special Effect: Seth Horus: If the Environment doesn’t increase Bakugan of your Spyron's Attribute, allows your Spyron to give himself a +150-point boost to his Power Level. This effect is only usable once per Brawl.

*CURRENTLY EXTINCT*


Kitsune
Special Effect: Sly Deception: Once per Brawl, after you activate an Agility Assault or Resistance Safeguard on your Kitsune, you can increase your Evasion OR Defense by half of the amount of points lost through the sacrifice for the Agility Assault or Resistance Safeguard. You may not activate another Agility Assault or Resistance Safeguard for the duration of the round with the use of this effect.
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