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Erion
Level 6 Brawler
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Posts : 15
Join date : 2012-11-17
Age : 25

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
5000/1000000  (5000/1000000)

PostSubject: Erion's Profile   Wed Nov 21, 2012 1:04 am

Name: Erion
Gender: Male
Age: 24
Team: Gem-Knights

Personality: Ruthless, loyal to the princess.

History: 6 years ago, the kingdom was in the middle of a revolution. Near the end of the war, Zalia's Parents, and her brother, along with Atticus' son was killed. Zalia took the throne, and she quelled the rebellion. The only reason Zalia survived was because Erion hid her and protected her. Erion's best friend, and Zalia's brother, died in the attack. Ever since the attack, Erion has vowed revenge.

Bakugan

HELIX DRAGONOID (GUARDIAN)
Power Level: 500
Evasion: 11
Defense: 1.3
Special Shot: 55
DNA Variety: Once per Brawl, increases your Helix Dragonoid's Evasion by 4 points, OR, increases his Power Level by 100 points for each Bakugan you have standing on your side of the field (including that Helix Dragonoid).


TIER 1

(x2) Guardian Hyperion
Effect:
- Increases your Helix Dragonoid’s Power Level by 300 points.
- Increases your Helix Dragonoid’s Evasion by 2 points.

Pyro Sanctuary
Effect:
- Allows your Helix Dragonoid to decrease an opponent’s Power Level by 300 points
- Increases your Helix Dragonoid's Evasion by 2 points.

Paragon Refuge
Effect:
- Allows your Helix Dragonoid to transfer 150 points from an opponent’s Power Level to your Helix Dragonoid's total.
- Increases your Helix Dragonoid’s Defense by 0.1 points.

Fever Fusion
Effect:
- Allows your Helix Dragonoid to negate an opponent’s most recently activated Ability Card.
- Increases your Helix Dragonoid’s Defense by 0.1 points.

TIER 2

Pyro Sanctuary
Effect:
-If your Helix Dragonoid is facing a Ventus Bakugan, Helix Dragonoid can decrease that opponent’s Evasion enough to match your Helix Dragonoid’s level.
- Allows your Helix Dragonoid to transfer 200 points from an opponent’s Power Level to your Helix Dragonoid's total.
- Increase your Helix Dragonoid's Defense by 0.2 points.

Paragon Blaster

Effect:
- Allows your Helix Dragonoid to transfer 150 points from each of your opponent’s Bakugan's Power Levels to your Helix Dragonoid's total.
- Increases your Helix Dragonoid’s Evasion by 2 points.

Spark Wall

Effect:
- Allows your Helix Dragonoid to prevent the opponent from opening their Gate Card during this round. If this card is negated, increases your Helix Dragonoid's Power Level by 150 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Helix Dragonoid's Power Level by 250 points.

TIER 3

Paragon Refuge
Effect:
- Disables an opponent from using the effects of any Ability Card that would decrease your Helix Dragonoid’s Power Level for 2 turns. If an Ability Card that would change his Power Level is activated, ignore that part of the card's effect.
- Increases your Helix Dragonoid's Power Level by 400 points.
- Increases your Helix Dragonoid's Power Level by another 200 points if that opponent has a BakuNano in play and you do not.
- Increases your Helix Dragonoid’s Defense by 0.2 points.

Infinity Eraser
Effect:
- Allows your Helix Dragonoid to negate an opponent's most recent Ability Card activated.
- Increases your Helix Dragonoid's Power Level by 200 points.
- If your Helix Dragonoid is the only Bakugan on your side of the field, increases your Helix Dragonoid's Evasion by another 2 points and his Defense by 0.1 points.
- Increases your Helix Dragonoid's Evasion by 2 points.

Apex Blast
Effect:
- Allows your Helix Dragonoid to transfer 300 points from an opponent's Power Level to your Helix Dragonoid's total.
- Increases your Helix Dragonoid's Evasion by 2 points.
- Increases your Helix Dragonoid's Defense by 0.1 points.

VERIAS
Power Level: 500
Evasion: 10
Defense: 1.5
Special Shot: 50
Ventus Freeze: Once per Brawl, your Verias can cause a blizzard on the battlefield. No more Bakugan can be added into current battle for the duration of the round. When you activate this effect, your Verias must be the only Bakugan on your side of the field. One Bakugan Trap can still be added onto that Verias' side of the field after this effect takes place, so long as it is the same Attribute as the Verias.


TIER 1

Arian Siva
Effect:
- Increases your Verias' power level by 300 points.
- Increases the Evasion of your Verias by 2 points.

Primal Endurance
Effect:
- Allows your Verias to transfer 150 points from an opponent's Power Level to your Verias.
- Increases your Verias' Evasion by 2 points.

Primate Instinct
Effect:
- Allows your Verias to negate an opponent's most recently played Ability Card.
- Increases your Verias' Defense by 0.1 points.

Banana Boomerang
Effect:
- Allows your Verias to decrease an opponent's Power Level by 300 points.
- Increases your Verias' Defense by 0.1 points.

TIER 2

Vicious Kick
Effect:
- Allows your Verias to transfer 200 points from an opponent's Power Level to your Verias' total.
- Increases your Verias' Evasion by 3 points.

Magic Seal
Effect:
- Allows your Verias to nullify the opponent's current Gate Card activated. In addition, allows your Verias to decrease an opponent's Power Level by 250 points.
- Increases your Verias' Defense by 0.2 points.

Energy Siphoning
Effect:
- Increases your Verias' Evasion by 2 points for every Bakugan Trap and Battle Gear/BakuNano that is currently present during this round. In addition, increases your Verias' Power Level by 150 points, while also decreasing each of your opponent's Bakugan's Power Levels by 100 points.
- Increases your Verias' Evasion by 1 point.

TIER 3

Alternate Booster
Effect:
- Allows your Verias to increase its Power Level by the combined amount of Special Shot points that you and an opponent currently possesses. In addition, allows your Verias to decrease an opponent's Defense by 0.1 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.
- If your opponent currently has fewer than 100 Special Shot points on their Special Shot Meter at the time of this card's activation, increases your Verias' Power Level by double the amount of Special Shot points that you currently possess on your Special Shot Meter instead.
- Increases your Verias' Evasion by 2 points.

Siva Finale
Effect:
- Allows your Verias to negate an opponent's most recently activated Ability Card. In addition, allows your Verias to decrease an opponent's Power Level by 150 points for each Attribute that is currently being boosted by the Environment of the current round.
- If your Verias is currently brawling on a Plain Arena Environment, increases your Verias' Power Level by 300 points.
- Increases your Verias' Defense by 0.2 points.

Tribal Balance
Effect:
- Allows your Verias to force an opponent's Bakugan to activate the counterpart Attribute Specific Ability Card that your Verias activated most recently during this round for that Bakugan's own Attribute, if able. The Ability activation that this card provides is considered part of the Ability Card chances that the opponent can use during a round. In addition, allows your Verias to absorb any stat increases that the card grants that opponent's Bakugan (excluding Power Levels).
- Ex.) Sub-Terra Verias VS. Aquos Bakugan = Verias plays "Sub-Terra Smasher", then activates this card. This card forces the opponent's Aquos Bakugan to immediately play "Aquos Whirlpool" if it is present in that opponent's Brawling Profile.
- If an opponent does not possess the current Attribute counterpart of the most recent Attribute Specific Ability Card played by your Verias, ignore this card's prior effect, and instead increase your Verias' Power Level by 400 points, while also decreasing that opponent's Power Level by 100 points.
- Increases your Verias' Evasion by 2 points.

ATCHIBEE
Power Level: 500
Evasion: 8
Defense: 1.4
Special Shot: 65
Toxic Powder: Once per Brawl, your Atchibee can poison an opponent's Bakugan, and force them to activate either two Ability Cards per turn, or no Ability Cards per turn.


Vermilion Jet Black
Effect:
- Allows your Atchibee to decrease an opponent's Power Level by 300 points.
- Increases your Atchibee's Evasion by 2 points.

Energy Jet
Effect:
- Increases your Atchibee's Power Level by 300 points.
- Increases your Atchibee's Evasion by 2 points.

Rupture Sting
Effect:
- Allows your Atchibee to negate an opponent's most recently activated Ability Card.
- Increases your Atchibee's Defense by 0.1 points.

Slicer Blitz
Effect:
- Allows your Atchibee to transfer 150 points from an opponent's Power Level to your Atchibee's total.
- Increases your Atchibee's Defense by 0.1 points.

TIER 2

Honey Poison
Effect:
- Allows your Atchibee to transfer 200 points from an opponent's Power Level to your Atchibee's total.
- Increases your Atchibee's Evasion by 3 points.

Sky Stinger
Effect:
- Allows your Atchibee to nullify your opponent's current Gate Card activated. In addition, that opponent may not activate any Bakugan Specific Ability Cards for the next two turns after this card's activation.
- Increases your Atchibee's Defense by 0.2 points.

Queen Hive
Effect:
- Allows your Atchibee to increase the Power Levels of each of your standing Bakugan by 150 points. In addition, allows that Atchibee to decrease an opponent's Power Level by 100 points.
- If your Atchibee is currently brawling against a flightless Bakugan, increase the Evasion and Defense of the next Bakugan Trap you throw into the brawl by 3 and 0.2 points, respectively.
- Increases your Atchibee's Evasion by 2 points.

TIER 3

Writhing Sting
Effect:
- Allows your Atchibee to set 1 Writhe Counter on an opponent's Bakugan. Remove the Writhe Counter at the start of the third turn after this card's activation, and as long as the Writhe Counter remains on the target Bakugan, activate ONE of the following effects at the end of each turn:
* - Allows your Atchibee to decrease that Bakugan's Power Level by 200 points.
* - Allows your Atchibee to decrease that Bakugan's Evasion by 4 points.
* - Allows your Atchibee to decrease that Bakugan's Defense by 0.2 points. The Defense of that target Bakugan cannot fall below 1 with the use of this effect.
- Increases your Atchibee's Evasion by 2 points.

Pulsar Venom
Effect:
- Allows your Atchibee to negate an opponent's most recently activated Ability Card. In addition, allows your Atchibee to prevent an opponent from decreasing its Power Level in any way for the next two turns.
- If you currently have a Bakugan Trap in play, allows your Atchibee to decrease an opponent's Power Level by 250 points.
- Increases your Atchibee's Defense by 0.2 points.

Energy Pulsar
Effect:
- Allows your Atchibee to permit the next Bakugan you throw during this round to use a Special Shot if a different Attribute from that of the Bakugan being thrown. In addition, increases your Atchibee's Power Level by 300 points.
- Increases your Atchibee's Evasion by 2 points.

MONARUS
Power Level: 500
Evasion: 12
Defense: 1.3
Special Shot: 50
Monarch Mobility: Once per Brawl, you can have your Monarus enter High-Mobility Mode. This allows you to increase all Evasion boosts you receive by 1 point. However, halve all Defense Boosts you receive while in High-Mobility Mode. This effects last for one round.


TIER 1

Fairy Wind
Effect:
-Allows your Monarus to decrease an opponent's Power Level by 300 points.
-Increases your Monarus' Evasion by 2 points.

Silver Wind
Effect:
- Increases your Monarus' Power Level by 300 points.
- Increase your Monarus' Defense by 0.1 points.

Razor Wind
Effect:
- Allows your Monarus to negate an opponent's most recently activated Ability Card.
- Increases your Monarus' Evasion by 2 points.

Fairy Meteor
Effect:
- Allows your Monarus to transfer 150 points from an opponent's Power Level to your Monarus' total.

TIER 2

Frenzy Arrow
Effect:
- Increases your Monarus' Power Level by 50 points, while also decreasing an opponent's Power Level by 350 points.
- Increases your Monarus' Evasion by 3 points.

Air Battle
Effect:
- Allows your Monarus to prevent your opponent from opening their Gate Card during this round, while also increasing your Monarus' Power Level by 250 points. This Ability Card cannot be negated, and any Ability Card played to negate a "most recent Ability", if any, will apply only to the Ability Card you've played prior to this card's activation.
- Increases your Monarus' Evasion by 1 point.

Lightning Dust
Effect:
- Increases your Monarus' Power Level by 250 points for every Special Shot your opponent has used in a throw during this Brawl.
- If you've lost a round during this brawl, allows your Monarus to gain an additional 50 points in Power Level from the next Ability Card that's activated on her.
- Increases your Monarus' Defense by 0.1 points.

TIER 3

Scarlet Twister
Effect:
- Allows your Monarus to remove its presence from the round in order to automatically negate the final Ability Card your opponent activates during this round, while also increasing your remaining Bakugan's Power Level by 400 points.
- Increases your Monarus' Evasion by 2 points.

Scarlet Skies
Effect:
- Allows your Monarus to neutralize the Environment and morph it into a Plain Arena for the duration of the round. In addition, allows your Monarus to transfer 200 points from an opponent's Power Level to your Monarus' total.
- If your Monarus is the current Attribute of the former Environment, increases your Monarus' Power Level by 50 points for each successful Ability activation that has been played for your Monarus so far, including this card.
- Increases your Monarus' Defense by 0.2 points.

Meteor Charm
Effect:
- Allows your Monarus to prevent an opponent's Bakugan Trap from activating Ability Cards for the duration of the round, whether the target Bakugan Trap is currently in the battle or not. In addition, allows your Monarus to decrease an opponent's Power Level by 300 points, while also increasing her own Power Level by 100 points.
- Increases your Monarus' Evasion by 2 points.

GARGONOID
Power Level: 500
Evasion: 7
Defense: 1.4
Special Shot: 70
Stone Breaker: If your Gargonoid has used the Ability Card "Stone Façade – Power Position" during this round, you can undo your Gargonoid's Petrification and activate one Ability Card or Battle Form, before becoming Petrified again immediately afterward. This Ability Card still counts as an Ability Card chance for the round. You can only activate this effect once per Brawl.


TIER 1

Lightning Haze
Effect:
- Allows your Gargonoid to decrease an opponent's Power Level by 100 points while also increasing your Gargonoid's Power Level by 200 points.
- Increase your Gargonoid's Evasion by 2 points.

Terror Wave
Effect:
- Allows your Gargonoid to decrease an opponent's Power Level by 300 points.
- Increases your Gargonoid's Evasion by 2 points.

Rapture Wing
Effect:
- Allows your Gargonoid to negate an opponent's most recent Ability Card activated.
- Increases your Gargonoid's Defense by 0.1 points.

Azure Whirlwing
Effect:
- Increases your Gargonoid's Power Level by 300 points.
- Increases your Gargonoid's Defense by 0.1 points.

TIER 2

Energy Shift
Effect:
- Allows your Gargonoid to transfer 150 points from an opponent's Power Level to your Gargonoid's total, while also increasing your Gargonoid's Power Level by another 100 points.
- Increases your Gargonoid's Evasivenss by 3 points.

Anti-Force Pressure
Effect:
- Allows your Gargonoid to nullify the opponent's current Gate Card activated, while also increasing each of your standing Bakugan's Power Levels by 250 points.
- Increases your Gargonoid's Evasion by 2 points.

Doppelganger Windstorm
Effect:
- Increases your Gargonoid's Power Level by 300 points. In addition, allows your Gargonoid to activate an "each" card on an opponent's Bakugan even if they currently have only one Bakugan standing in the battle. This "each" card will automatically consider that one other Bakugan is currently in the battle for your opponent, matches the attribute of the opponent's current standing Bakugan, possesses no stats, and only lasts during the turn that the "each" card is activated.
- If your Gargonoid is not the same Attribute as your Guardian Bakugan, increases your Gargonoid's Defense by 0.2 points. If this Gargonoid is your Guardian Bakugan, then also neutralize the environment and morph it into a Plain Arena for the duration of the round, while also increasing the Attribute of your Gargonoid by 100 points for that round.
- Increases your Gargonoid's Evasion by 2 points.

Bakugan Traps

QUETZALCOAT
Power Level: 300
Evasion: 5
Defense: 1.4
Special Shot: 55


Cortes Demise
Effect:
- Allows your Quetzalcoatl to decrease each of your opponent's Bakugan's Power Levels by 200 points.

White Tezcatlipoca
Effect:
- Allows your Quetzalcoatl to decrease an opponent's Power Level by 400 points.

God of the Morning Star
Effect:
- Allows your Quetzalcoatl to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Quetzalcoatl's total.

Battle Gear

JETKOR
Power Level: +100
Defense: +0.2
Evasion: +5
Special Shot: +78

Jetkor Delta (Level I Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points.
- Increases the Defense of your Bakugan equipped with Jetkor by 0.2 points.

Jetkor Flame Impact (Level II Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points. In addition, allows your Bakugan equipped with Jetkor to decrease an opponent's Power Level by 200 points.
- Increases the Evasion of your Bakugan equipped with Jetkor by 4 points.

Jetkor Alpha (Level III Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points. In addition, allows your Bakugan equipped with Jetkor to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases the Evasion of your Bakugan equipped with Jetkor by 5 points.

Gate Cards

Ventus Reactor (Lv 7): +500 points for all Ventus Bakugan standing on this Gate Card.

Ansamon Judgement: Decreases the Power Levels of each non-Ventus Bakugan by 100 points.

Forcement Wind: This card increases each of your standing Bakugan's Power Levels by 100 points for every Bakugan on the battlefield that matches the same Attribute as your own.

Misty Solitude: This card disconnects communication between an opponent's Bakugan and partner Brawler, thus preventing that opponent from activating Ability Cards or equipping Battle Gear and/or BakuNano for the duration of the activator's next three turns.

Battlefielder: Once this Gate Card has been opened, switch it with one of your Gate Cards that have already been used during this Brawl.

Ventus Ability Cards

Ventus - Pyrus Correlation: If you have a Ventus Bakugan on the field and an opponent has a Pyrus Bakugan on the field, increases your Ventus Bakugan’s Power Level by 400 points.

Haos - Ventus Diagonal Relation: If you have a Haos and a Ventus Bakugan on your side of the field, increases the Power Levels of each of the Haos and Ventus Bakugan on your side of the field by 500 points.

Sub-Terra - Darkus - Ventus Triple Node Relation: If you have a Sub-Terra, a Darkus, and a Ventus Bakugan on your side of the field, increases the Power Levels of each Sub-Terra, Darkus, and Ventus Bakugan on your side of the field by 600 points.

Green Wave
Effect:
- Increases your Ventus Bakugan's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases the Evasion of your Ventus Bakugan by 1 point.

Zephyr Aegis
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Cyclone
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Gravity
Effect:
- If you have a Ventus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Ventus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Ventus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Ventus Reaction
Effect:
- Allows your Ventus Bakugan to force all Bakugan on your opponent's side of the field to change to the Ventus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Ventus Gate Closing 
Effect:
- Allows your Ventus Bakugan to nullify the current Gate Card activated.
- Increases your Ventus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*
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