Coming soon!
 
HomeCalendarFAQSearchUsergroupsRegisterLog in

Share | 
 

 Dustin's Brawling Profile

View previous topic View next topic Go down 
AuthorMessage
Dustin
Level 5 Brawler
avatar

Posts : 63
Join date : 2012-10-18
Age : 21

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
3000/1000000  (3000/1000000)

PostSubject: Dustin's Brawling Profile   Mon Nov 19, 2012 11:12 pm

Name: Dustin Wolf
Gender: Male
Age: 21
Team: Battle Patriots

Bakugan

Tigrerra (Guardian)
Power Level: 500
Evasion: 10
Defense: 1.3
Special Shot: 60
Special Effect: Gleaming Blade: If battling alongside another Bakugan of the same Attribute as your Tigrerra, that Tigrerra can boost its Power Level by 200 points and increase its Evasion by 2 points. This effect can only be used once per Brawl.

Siege (Guardian)
Power Level: 500
Evasion: 8
Defense: 1.5
Special Shot: 60
Reinforcement Brigade: Allows your Siege to summon a Bakugan from his owner’s Brawling Profile and combine Power Levels with the new Bakugan while sacrificing 2 points of Evasion to do so. The incoming Bakugan cannot be more than 300 points in its Base Power Level. If it is, the Base Power Level is automatically reduced to 300 points. This new Bakugan must be a different Attribute than that of your Siege. This effect is only usable once per Brawl.


Percival
Power Level: 500
Evasion: 8
Defense: 1.3
Special Shot: 70
Sub-Terra Infection: Your Percival is able to sacrifice 100 points from your own Life Gauge (OR, in the case of a 2-out-of-3 Brawl, sacrifice half of your current Evasion points) in order to automatically neutralize an opponent's Ability Card activated during this round. This effect is only usable once per Brawl.

Elico
Power Level: 500
Evasion: 6
Defense: 1.5
Special Shot: 70
Attribute Change: Sub-Terra, Aquos, Ventus

Manion
Power Level: 500
Evasion: 8
Defense: 1.4
Special Shot: 65
Egyptian Claw: If the current Environment does not benefit your Manion, you can change the Environment to another random Environment. Roll the Environment Die in order to determine which Environment it will change into. The Side Effect from this new Environment is the only effect included. This effect lasts for the duration of the round and can only be used once per Brawl. If your Manion does benefit from the Environment, increase the Environmental Attribute Bonus by 200 points.


Lumagrowl
Power Level: 500
Evasion: 9
Defense: 1.3
Special Shot: 65
Last Light: If your Lumagrowl is losing by 700 or more points of Power Level at the end of a round, that Lumagrowl can activate one extra Ability Card during the round. This effect is only usable once per Brawl.


Bakugan Traps

Tripod Theta
Power Level: 300
Evasion: 6
Defense: 1.1
Special Shot: 75
Multiple Attributes: Sub-Terra & Darkus


Battle Gear

Barias Gear
Power Level: +100
Defense: +0.2
Evasion: +6
Special Shot: +71

Gate Cards

Sub-Terra Reactor (Lv 5): +400 points for all Sub-Terra Bakugan standing on this Gate Card.

Quick Sand Freeze: Decreases each non-Sub-Terra Bakugan's Evasion stats by 4 points.

Bakugan Merge: Combine the Power Levels and Evasion stats of all Bakugan you have currently on the battlefield. All Bakugan affected by this card must have at least one common Attribute.

*Attribute* Battle Audience: Changes the Attribute of the owner's Bakugan to whatever appropriate Attribute they have declared upon opening this Gate Card. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 100 points each.

Capacity Booster: This card reverts the Power Levels of all Bakugan on the battlefield back to their Base Levels. In addition, this card enables its activator to increase the current Energy Meter of their Battle Gear by 100 points.

Ability Cards

TIGRERRA_________________________________________________________________


(x2) Crystal Fang
Effect:
- Increases your Tigrerra’s Power Level by 300 points.
- Increases your Tigrerra’s Evasion by 2 points.

Gleaming Fang

Effect:
- Allows your Tigrerra to decrease an opponent’s Power Level by 300 points.
- Increases your Tigrerra’s Defense by 0.1 points.

Lightning Barrage
Effect:
- Allows your Tigrerra to negate an opponent’s most recent Ability Card activated.
- Increases your Tigrerra’s Defense by 0.1 points.



Cut-In Saber
Effect:
- As long as you are using another Bakugan of the same attribute as a Tigrerra in your Brawling Profile, during this round, you may throw that Tigrerra of the same attribute from your Brawling Profile into play. The Power Level and Special Shot stats are the only stats applied to your total from the Tigrerra.
- Increases the Evasion of your Tigrerra by 4 points.

Pure Light
Effect:
- If any one Bakugan has been removed from your side of the field during this round, allows your Tigrerra to revive that Bakugan on the field at full strength, taking into account only the Power Level and combining that Power Level with your current total.



Cut-In Slayer
Effect:
- If you have used a "Cut-In-Saber" Ability Card during this round, allows your Tigrerra to bring into battle an additional Bakugan of the same attribute from your Brawling Profile at full strength, giving it a 2-point Evasion boost in addition. This additional Bakugan can be sacrificed to remove an opponent's Bakugan (must be a Bakugan Trap if there is only a Bakugan and a Bakugan Trap in play on the opponent's side of the field) from the field, along with a 100 Life Point (or 0.2 Defense points, in the case of a 2-out-of-3 Brawl) sacrifice at the moment of activation. If said sacrifice is executed, the 2-point Evasion boost remains on the field for your Tigrerra.

Luna Vortex

Effect:
- Allows your Tigrerra to negate an opponent's most recently activated Ability Card.
- Increases your Tigrerra's Power Level by 400 points.
- Increases your Tigrerra's Defense by 0.2 points.


SIEGE_____________________________________________________________________


Armored Shining
Effect:
- Allows your Siege to transfer 150 points from an opponent's Power Level to your Siege.
- Increases your Siege's Defense by 0.1 points.

Sabre Barrage
Effect:
- Allows your Siege to negate an opponent's most recently activated Ability Card.
- Increases your Siege's Defense by 0.1 points.

Granite Arrow
Effect:
- Increases the Power Level of your Sub-Terra Siege by 300 points.
- Increases the Defense of your Sub-Terra Siege by 0.1 points.



Warrior Seal
Effect:
- Allows your Siege to prevent your opponent from opening their Gate Card during this round. In addition, increases your Siege's Power Level by 250 points and makes it so your opponent can only activate one Bakugan Specific "each" card during this round. If this card is negated, allows your Siege to transfer 150 points from an opponent's Power Level to your Siege's total.
- If your Siege is currently brawling in a Plain Arena, allows your Siege to convert the Environment into a +100-point increase for its own Attribute, without the Side Effect, for the duration of the round.
- Increases your Siege's Evasion by 2 points.

Star Surge
Effect:
- Increases your Siege's Power Level by 150 points for each different Attribute of Bakugan you've used during the current Brawl. This card cannot increase your Bakugan's Power Level by more than 600 points.
- Increases your Siege's Evasion by 1 point.



Sub-Terra Javelin
Effect:
- Allows your Siege to force an opponent into swapping out your opponent's Gate Card with another one of your choice, that they've already used during the Brawl, at half the power. In addition, allows your Siege to transfer 250 points from an opponent's Power Level to your Siege's total. Your opponent can sacrifice one Bakugan Specific OR Attribute Specific Ability Card chance to negate this card's effect. If this card is negated in any way, allows your Siege to transfer 300 points from an opponent's Power Level to your Siege's total.
- Increases your Siege's Evasion by 2 points.

Armored Reinforcement
Effect:
- Allows your Siege to negate an opponent's most recently activated Ability Card. In addition, allows your Siege to summon one Elemental Token on your side of the battlefield, under the same attribute as your Siege. The Elemental Token possesses a Power Level of 300, but no other stats, and combines Power Levels with that Siege. When an Elemental Token receives an Attribute Bonus, double that increase for the Elemental Token's Power Level.
- Increases your Siege's Evasion by 2 points.
- Increases your Siege's Defense by 0.1 points.


PERCIVAL__________________________________________________________________


(x2) Tri-Gunner
Effect:
- Increases your Percival's Power Level by 300 points.
- Increases your Percival’s Evasion by 2 points.

Night Explorer
Effect:
- Allows your Percival to decrease an opponent's Power Level by 300 points.
- Increases your Percival’s Evasion by 2 points.

Black Maiden
Effect:
- Allows your Percival to neutralize an opponent's most recently activated Ability Card.
- Increases your Percival’s Defense by 0.1 points.



Battle Marionette
Effect:
- Allows your Percival to prevent an opponent from using one of their Ability Card chances for the duration of the round (decreases the amount of Abilities a Bakugan is able to use per round by one). This Ability Card chance may only be used if it is to negate this Ability Card.
- Increases your Percival’s Defense by 0.2 points.

Zorch Thunder

Effect:
- Allows your Percival to nullify the opponent's current Gate Card activated.
- Allows your Percival to transfer 150 points from an opponent's Power Level to your Percival's total.
- Increases your Percival’s Evasion by 3 points.



Hex Tornado
Effect:
- Allows your Percival to absorb (transfer) the effects of one of your opponent's Ability Cards that have been used during this round, as long as the effect solely affects Power Levels or stats. If it doesn't solely affect Power Levels, ignore all other effects that don't include Power Levels.
- Increases your Percival's Defense by 0.1 points.
- Increase your Percival's Evasion by 2 points.


ELICO_____________________________________________________________________


(x2) Screw Blow
Effect:
- Allows your Elico to transfer 150 points from an opponent's Power Level to your Elico's total.
- Increases your Elico's Evasion by 2 points.

Trick World
Effect:
- This Ability Card is considered 2 Ability Cards in the total count you can activate for a round. Allows your First Form Elico to decrease an opponent's Power Level total down to 100 points. This card cannot be the final card you activate in a round.

Acurus
Effect:
- Allows your Second Form Elico to transfer 150 points from an opponent's Power Level to your Second Form Elico.
- Increases your Second Form Elico’s Defense by 0.1 points.



Scramble Zwei
Effect:
- Doubles your Elico's Base Power Level (excluding Power Stands), while also decreasing an opponent's Power Level by 200 points. This Ability Card counts as 2 activations and cannot be used more than once per Brawl.

Depth Cannon

Effect:
- Allows your Third Form Elico to transfer 200 points from an opponent's Power Level to your Third Form Elico's total. In addition, receive the effects from any active Ability Cards targeting any specific Attribute and no specific Bakugan to your Third Form Elico's total, even if his Attribute does not currently match the Attribute requirement on the card. Stat sacrifices for the card copied are not necessary in order to activate it.



Gaia Luze
Effect:
- Allows your Third Form Elico to bring all Bakugan on the battlefield to their Base Power Levels.
- Increases your Third Form Elico's Power Level by 200 points
- Increases your Third Form Elico's Evasion by 2 points.


MANION___________________________________________________________________


Earth Power
Effect:
- Allows your Manion to decrease an opponent's Power Level by 300 points.
- Increases your Manion’s Defense by 0.1 points.

Amon-Re
Effect:
- Increases your Manion’s Power Level by 300 Points.
- Increases your Manion’s Evasion by 2 points.

Ba Shield
Effect:
- Allows your Manion to negate an opponent's most recent Ability Card activated during this round.
- Increases your Manion's Defense by 0.1 points.

Shuet Arrow
Effect:
- Allows your Manion to transfer 150 points from an opponent's Power Level to your Manion's total.
- Increases your Manion's Evasion by 3 points.



Gab Shattering
Effect:
- Allows your Manion to prevent your opponent from opening their Gate Card during this round. In addition, increases your Manion's Power Level by 400 points. If this card is negated, increases your Manion's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Manion's Defense by 0.2 points.

Element Ka
Effect:
- Allows your Manion to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Manion's total.
- If your Manion is facing a Bakugan of a different Attribute, double the Evasion increase of the next Ability Card you play if it is below a 3-point increase.
- Increases your Manion's Evasion by 2 points.



Copy Cat
Effect:
- Allows your Manion to mimic the effects of one of your opponent's Ability Cards played during this round for itself.
- Increases your Manion's Evasion by 1 point.


LUMAGROWL_______________________________________________________________


(x2) Blade Phantasma
Effect:
- Allows your Lumagrowl to transfer 150 points from an opponent's Power Level to your Lumagrowl's total.
- Increases your Lumagrowl's Evasion by 2 points.

Fang Dome
Effect:
- Increases your Lumagrowl's Power Level by 300 points.
- Increases your Lumagrowl's Evasion by 2 points.

Garm Shield

Effect:
- Allows your Lumagrowl to negate an opponent's most recent Ability Card activated.
- Increases your Lumagrowl's Defense by 0.2 points.



Garm Talon
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Lumagrowl's total. In addition, allows that Lumagrowl Bakugan to neutralize that opponent's most recent Ability Card activated.
- Increases your Lumagrowl's Defense by 0.2 points.

Flashing Peaker
Effect:
- Allows your Lumagrowl to nullify the opponent's current Gate Card activated. In addition, increases your Lumagrowl's Power Level by 250 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Lumagrowl's Evasion by 3 points.



Time Warp
Effect:
- Allows your Lumagrowl to turn back time and erase your opponents last move made. This card can only erase the last 2 activations your opponent had made (removes the last 2 things your opponent used, Ability Card, Special Effect, Battle Form, Launching a Bakugan Trap, Battle Gear, or BakuNano included). Lumagrowl can only use this card once per Brawl and requires you to sacrifice 200 points from your Life Gauge before use.
- Increases your Lumagrowl's Defense by 0.2 points.



Sub-Terra Smasher
Effect:
- Allows your Sub-Terra Bakugan to decrease an opponent's Power Level by 300 points.
- Increases your Sub-Terra Bakugan’s Evasion by 1 point.

Marble Stronghold
Effect:
- Allows your Sub-Terra Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Sub-Terra Bakugan's Evasion by 1 point.

Sub-Terra Mudslide
Effect:
- Allows your Sub-Terra Bakugan to decrease an opponent's Power Level by 400 points.
- Increases your Sub-Terra Bakugan's Evasion by 1 point.

Sub-Terra Gravity
Effect:
- If you have a Sub-Terra Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Sub-Terra Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Sub-Terra Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Sub-Terra Reaction
Effect:
- Allows your Sub-Terra Bakugan to force all Bakugan on your opponent's side of the field to change to the Sub-Terra Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Sub-Terra Gate Closing
Effect:
- Allows your Sub-Terra Bakugan to nullify the current Gate Card activated.
- Increases your Sub-Terra Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*


Darkus Ante
Effect:
- Allows your Darkus Bakugan to transfer 150 points from an opponent's Power Level to your Darkus Bakugan's total.
- Increases the Evasion of your Darkus Bakugan by 1 point.

Gloaming Nightfall
Effect:
- Allows your Darkus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Darkus Bakugan's Evasion by 1 point.

Darkus Haze
Effect:
- Increases your Darkus Bakugan's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Darkus Bakugan's Evasion by 1 point.

Darkus Gravity
Effect:
- If you have a Darkus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Darkus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Darkus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Darkus Reaction
Effect:
- Allows your Darkus Bakugan to force all Bakugan on your opponent's side of the field to change to the Darkus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Darkus Gate Closing 
Effect:
- Allows your Darkus Bakugan to nullify the current Gate Card activated.
- Increases your Darkus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



Sub-Terra - Haos Correlation: If you have a Sub-Terra Bakugan on the field and an opponent has a Haos Bakugan on the field, increases your Sub-Terra Bakugan’s Power Level by 400 points.



Darkus - Aquos Correlation: If you have a Darkus Bakugan on the field and an opponent has an Aquos Bakugan on the field, increases your Darkus Bakugan’s Power Level by 400 points.



Pyrus - Darkus Diagonal Relation: If you have a Pyrus and a Darkus Bakugan on your side of the field, increases the Power Levels of each of the Pyrus and Darkus Bakugan on your side of the field by 500 points.

Sub-Terra - Aquos Diagonal Relation: If you have a Sub-Terra and an Aquos Bakugan on your side of the field,increases the Power Levels of each of the Sub-Terra and Aquos Bakugan on your side of the field by 500 points.



Sub-Terra - Darkus - Ventus Triple Node Relation: If you have a Sub-Terra, a Darkus, and a Ventus Bakugan on your side of the field, increases the Power Levels of each Sub-Terra, Darkus, and Ventus Bakugan on your side of the field by 600 points.


Death Metal Army
Effect:
- If you have 3 Bakugan of all different Attributes on your side of the field, this card increases the Power Levelsof each of those Bakugan by 300 points.
- Increases the Evasiveness of each of those Bakugan by 1 point apiece.

Dextra Attack: If you have a Bakugan of each of the six Attributes on your side of the field, increases thePower Levels of every Bakugan on your side of the field by 800 points.




Bakugan Trap Ability Cards

Power Merge
Effect:
- Allows your Tripod Theta to transfer 100 points from each of your opponent's Bakugan's Power Levels to each of your own Bakugan's Power Levels, including this Tripod Theta.

Life Ripple

Effect:
- Increases your Tripod Theta's Power Level by 200 points for each Bakugan your opponent currently has on their side of the field.

Octo-Whip
Effect:
- Allows your Tripod Theta to decrease an opponent's Power Level by 400 points.

Bakugan Battle Gear Ability Cards

Barias Gear Lightning (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Barias Gear to transfer 200 points from an opponent's Power Level to your Bakugan equipped with Barias Gear's total.
- Increases the Evasion of your Bakugan equipped with Barias Gear by 3 points.

Barias Gear Thunderbolt (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Barias Gear to transfer 300 points from an opponent's Power Level to your Bakugan equipped with Barias Gear's total.
- Increases the Defense of your Bakugan equipped with Barias Gear by 0.2 points.

Barias Gear Delta Lion (Level III Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Barias Gear to transfer 300 points from an opponent's Power Level to your Bakugan currently equipped with Barias Gear's total. In addition, increases the Power Level of your Bakugan currently equipped with Barias Gear by 200 points.
- Increases the Evasion of each of your Bakugan equipped with Barias Gear by 4 points.
Back to top Go down
View user profile http://timetwistbakugan.forumotion.com
 
Dustin's Brawling Profile
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» NEW MEMBERS - change your profile
» Dustin Jacobus
» Gem-Knight Deck Profile
» CEF Profile Scale Speed rules.
» My Yugioh Real life Elemental Hero Deck Profile

Permissions in this forum:You cannot reply to topics in this forum
Bakugan: A Twist in Time :: Bakugan Database :: Brawler Profiles :: Completed Brawler Profiles-
Jump to: