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General Atticus
Level 6 Brawler (General)
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Posts : 9
Join date : 2012-11-17

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
5000/1000000  (5000/1000000)

PostSubject: General Atticus' profile   Sat Nov 17, 2012 10:01 pm

Name: General Atticus Markarth
Gender: Male
Age: 42
Team: Gem-Knights

Appearance: Just look at the profile picture. Rolling Eyes

BAKUGAN

Anchorsaur (GUARDIAN)
Power Level: 500
Evasion: 10
Defense: 1.5
Special Shot: 50
Breeding Shadows: Your Anchorsaur allows you to throw a Hammersaur from your Brawling Profile if it is of the same Attribute as your current Anchorsaur. Only the Power Level and Special Shot stats are taken into effect. This Hammersaur has a Base Power Level of 300 points when it enters the battle (excluding Power Stands).

Hammersaur
Power Level: 500
Evasion: 5
Defense: 1.0
Special Shot: 100
Thrashing Assault: Once per Brawl, if your Hammersaur entered the Brawl with the use of your Anchorsaur's Breeding Shadows Special Effect, allows your Hammersaur to sacrifice 4 Evasion points to negate an opponent's most recently activated Ability Card. If either your Anchorsaur or Hammersaur leaves the battlefield for any reason, reactivate the Ability Card that was negated due to this effect.

Clawsaurus
Power Level: 500
Evasion: 8
Defense: 1.4
Special Shot: 65
Vice Grip: Once per Brawl, your Clawsaurus can decrease each of your opponent's in-play Bakugan's Power Levels by 100 points.

Snapzoid
Power Level: 500
Evasion: 7
Defense: 1.7
Special Shot: 55
Snap Dragon: Once per Brawl, your Snapzoid can decrease an opponent's Power Level by 100 points, while also decreasing their Defense by 0.1 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

Roxtor
Power Level: 500
Evasion: 10
Defense: 1.5
Special Shot: 50
Lashing Stinger: Once per Brawl, allows your Roxtor to increase its own Defense by 0.2 points, while also decreasing an opponent's Evasion by 3 points.


BAKUGAN TRAP

Xolotl
Power Level: 300
Evasion: 7
Defense: 1.2
Special Shot: 65


BATTLE GEAR

Rock Hammer
Power Level: +100
Defense: +0.2
Evasion: +3
Special Shot: +78

Gate Cards

Pyrus Reactor (Lv 7): +500 points for all Pyrus Bakugan standing on this Gate Card.

Power Pressure: This card prevents any Bakugan with a Power Level of over 1500 points to activate any Agility Assaults for the remainder of the round, so long as their Power Level remains over 1500 points.

Switch Back: All Bakugan on this Gate Card are reverted back to their original Attributes. No Ability Cards are negated with the use of this Gate Card.

*Attribute* Battle Audience: Changes the Attribute of the owner's Bakugan to whatever appropriate Attribute they have declared upon opening this Gate Card. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 100 points each.

Field Block: Allows your Bakugan to prevent an opponent from sending in other Bakugan during this round.

Gem City Defenser: This Gate Card may only be used once in each city while controlled by the Gem-Knights. Decrease every Bakugan controlled by the Bakugan Battle Brawlers by 50 points times the number of Bakugan on the field.

ABILITY CARDS

Pyrus - Sub-Terra Correlation: If you have a Pyrus Bakugan on the field and an opponent has a Sub-Terra Bakugan on the field, increases your Pyrus Bakugan’s by 400 points.

Pyrus - Darkus Diagonal Relation: If you have a Pyrus and a Darkus Bakugan on your side of the field, increases the Power Levels of each of the Pyrus and Darkus Bakugan on your side of the field by 500 points.

Fire Judge
Effect:
- Increases your Pyrus Bakugan’s Power Level by 300 points.
- Increases the Evasion of your Pyrus Bakugan by 1 point.

Lava Barricade
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Pyrus Bakugan's Evasion by 1 point.

Fire Tornado
Effect:
- Allows your Pyrus Bakugan to transfer 200 points from an opponent's Power Level to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan’s Evasion by 1 point.

Rapid Fire
Effect:
- If you have a Pyrus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Pyrus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Pyrus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Pyrus Reaction

Effect:
- Allows your Pyrus Bakugan to force all Bakugan on your opponent's side of the field to change to the Pyrus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Pyrus Gate Closing
Effect:
- Allows your Pyrus Bakugan to nullify the current Gate Card activated.
- Increases your Pyrus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*





-Anchorsaur-

TIER 1

Flash Bow
Effect:
- Allows your Anchorsaur to decrease an opponent's Power Level by 300 points.
- Increases your Anchorsaur's Evasion by 2 points.

Vibe Cannon
Effect:
- Allows your Anchorsaur to transfer 50 points from each of your opponent's Bakugan's Power Levels to your Anchorsaur's total.
- Increases your Anchorsaur's Defense by 0.1 points.

Power Eraser
Effect:
- Allows your Anchorsaur to negate an opponent's most recently activated Ability Card.
- Increases the Defense of your Anchosaur by 0.1 points.

TIER 2

Hyperion Booster
Effect:
- Allows your Anchorsaur to transfer 200 points from an opponent's Power Level to your Anchorsaur's total.
- Increases your Anchorsaur's Evasion by 2 points.

Magnerius
Effect:
- Allows your Anchorsaur to force one of the opponent's Bakugan off of the field. This Ability Card cannot be used if the target opponent currently only has one Bakugan standing on their side of the field at the time of this card's activation.
- Increases your Anchorsaur's Power Level by 100 points.
- Increases your Anchorsaur's Defense by 0.1 points.

TIER 3

Hypnotic Manipulation
Effect:
- Allows your Anchorsaur to force an opponent to throw out any one Bakugan of your choice from that opponent's Brawling Profile, if applicable, OR, allows you to throw into play your weakest Bakugan in your Brawling Profile. If an opponent's Bakugan is chosen, it receives a 200-point decrease in Power Level and ignores any [Only admins are allowed to see this link] it may receive. If there is a tie for the weakest from your Brawling Profile, you may have the choice as to which you choose to throw into battle. Only Power Level and Special Shot are taken into account. If an opponent's Bakugan is chosen, Special Shot points are not taken into account.
- Increases your Anchorsaur's Power Level by 200 points.
- Increases your Anchorsaur's Evasion by 2 points.

Spark Protection
Effect:
- Allows your Anchorsaur to reflect all of an opponent's active Ability Cards back at them, in exchange for 150 points from your Life Gauge (or 6 points of Evasion, in the case of a 2-out-of-3 Brawl). This card can only be activated if the target opponent has currently used 3 Ability Cards or less during this round.
- If this Ability Card is negated, you do not gain back your Life Points paid in the cost, and your Anchorsaur's Power Level is increased by 500 points.
- Increases your Anchorsaur's Defense by 0.2 points.

-Hammersaur-

TIER 1

Omega Ray
Effect:
- Increases your Hammersaur's Power Level by 300 points.
- Increases your Hammersaur's Defense by 0.1 points.

Eclipse Ray
Effect:
-Allows your Hammersaur to transfer 150 points from an opponent's Power Level to your Hammersaur's total.
-Increase your Hammersaur's Evasion by 2 points.

Flash Bow

Effect:
- Allows your Hammersaur to negate an opponent's most recently activated Ability Card.
- Increases your Hammersaur's Defense by 0.1 points.

TIER 2

Beast Hammer
Effect:
- Allows your Hammersaur to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Hammersaur's Defense by 0.2 points.

Hammering Claw
Effect:
- Allows your Hammersaur to nullify the opponent's current Gate Card activated.
- Allows your Hammersaur to decrease an opponent's Power Level by 300 points.
- Increases your Hammersaur's Evasion by 2 points.

TIER 3

Mirror Ghost
Effect:
- Allows your Hammersaur to reflect (copy the effects onto your Hammersaur) an opponent's most recent Ability Card back at them.
- Increases your Hammersaur's Power Level by 200 points.
- Increases your Hammersaur's Evasion by 2 points.

-Clawsaurus-

TIER 1

Pincer Grapple
Effect:
- Allows your Clawsaurus to decrease an opponent's Power Level by 300 points.
- Increases your Clawsaurus' Evasion by 2 points.

Exo-Armour
Effect:
- Allows your Clawsaurus to transfer 150 points from an opponent's Power Level to your Clawsaurus' total.
- Increases your Clawsaurus' Defense by 0.1 points.

Vile Jaws
Effect:
- Allows your Clawsaurus to negate an opponent's most recently activated Ability Card.
- Increase your Clawsaurus' Defense by 0.1 points.

TIER 2

Lashing Bite
Effect:
- Increases your Clawsaurus' Power Level by 400 points.
- Increases your Clawsaurus' Evasion by 3 points.

Vice Claw
Effect:
- Allows your Clawsaurus to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Clawsaurus' total.
- Increases your Clawsaurus' Defense by 0.2 points.

TIER 3

Grappler Barrage

Effect:
- Allows your Clawsaurus to double the effect of your "Vice Claw" Ability Card, should it still be active.
- In addition, increases your Clawsaurus' Power Level by 100 points for each Bakugan your opponent currently has on the field.
- Increases your Clawsaurus' Defense by 0.2 points.
- If your Clawsaurus is currently the only Bakugan on your side of the field, change the above +100-points-per-Bakugan increase to +200 points per Bakugan instead.

-Snapzoid-

TIER 1

Serpent Lunge

Effect:
- Increases your Snapzoid's Power Level by 300 points.
- Increases your Snapzoid's Evasion by 2 points.

Constrict Phaser
Effect:
- Allows your Snapzoid to decrease an opponent's Power Level by 300 points.
- Increases your Snapzoid's Defense by 0.1 points.

Venom Spray
Effect:
- Allows your Snapzoid to negate an opponent's most recent Ability Card activated.
- Increases your Snapzoid's Defense by 0.1 points.

TIER 2

Single Injection
Effect:
- Allows your Snapzoid decrease an opponent's Power Level by 400 points.
- Increase your Snapzoid's Defense by 0.2 points.

Recoil Defense
Effect:
- Allows your Snapzoid's to nullify the opponent's current Gate Card activated.
- Increases your Snapzoid's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Snapzoid's Defense by 0.1 points.

TIER 3

Dual Injection

Effect:
- If your Snapzoid has decreased an opponent's Power Level via an Ability Card that purely decreases the opponent's Power Level in its main effect, allows your Snapzoid to copy one of those Ability Cards that decreased that opponent's Power Level and use the effect again, at no cost, boosting the decrease by 300 points.
- Allows your Snapzoid to transfer 2 points of Evasion from an opponent's Bakugan's level for each Bakugan your opponent currently has on their side of the field.

-Roxtor-

TIER 1

(2x) Power Granite
Effect:
- Increases your Roxtor's Power Level by 300 points.
- Increases your Roxtor’s Evasion by 2 points.

Under Explosion
Effect:
- Increases your Roxtor's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases Roxtor’s Defense by 0.1 points.

Rock Blaster

Effect:
- Allows your Roxtor to negate an opponent's most recent Ability Card activated.
- Increases your Roxtor’s Defense by 0.2 points.

TIER 2

Rapid Fusion

Effect:
- If Roxtor is currently facing a Sub-Terra or Ventus Bakugan, allows your Roxtor to decrease those Bakugan's Defense stat(s) by 0.2 points and decrease their Evasion by 3 points. If the opponent is not a Ventus or Sub-Terra Bakugan, increases your Roxtor's Defense by 0.2 points and increases his Evasion by 2 points.
- If there is currently more than two Bakugan on the opponent’s side of the field, allows your Roxtor to transfer 200 points from each of your opponent’s Bakugan's Power Levels to your Roxtor's total. If there is less than 2 Bakugan on the opponent's side of the field, increases your Roxtor's Power Level by 300 points.

Reaction Stinger
Effect:
- Allows your Roxtor to drain 100 points from an opponent’s Power Level every turn for 3 turns. At the end of the 3 turns, decrease that opponent's Power Level by another 200 points. The drain continues for the 3 turns, even if this card is negated. If negated, at the end of the 3 turns, that opponent's Power Level is returned in full.
- Increases your Roxtor’s Evasion by 2 points.

TIER 3

Granite Quake

Effect:
- Allows your Roxtor to absorb (use the effect for your Roxtor) an opponent's most recent Ability Card activated, so long as it is Tier 1 OR 2 and affects only Power Levels in its main effect (The main effect is every effect of the card that does not solely increase or decrease Evasion and/or Defense points).
- In addition, allows your Roxtor to prevent an opponent from activating any more Ability Cards for the remainder of the round.

BAKUGAN TRAP ABILITY CARDS

Electric Howl

Effect:
- Allows your Xolotl to decrease an opponent's Power Level by 400 points.

God of the Evening Star
Effect:
- Allows your Xolotl to increase the Power Levels of each Bakugan on your side of the field by 200 points.

Wildfire Gaze
Effect:
- Allows your Xolotl to transfer 200 points from an opponent's Power Level to your Xolotl's total.

BATTLE GEAR ABILITY CARDS

Rock [Only admins are allowed to see this link] Beoblaster (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Rock [Only admins are allowed to see this link] to transfer 200 points from an opponent's Power Level to your Bakugan equipped with Rock Hammer's total.
- Increases the Evasion of your Bakugan equipped with Rock Hammer by 3 points.

Rock Hammer Battle Element (Level II Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Rock Hammer by 400 points. In addition, allows your Bakugan equipped with Rock [Only admins are allowed to see this link] to decrease an opponent's Power Level by 200 points.
- Increases the Defense of your Bakugan equipped with Rock [Only admins are allowed to see this link] by 0.2 points.

Rock Hammer Terraformer (Level III Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Rock Hammer by 400 points. In addition, allows your Bakugan equipped with Rock Hammer to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases the Defense of your Bakugan equipped with Rock Hammer by 0.3 points.
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