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 Princess Zalia's Brawler Profile

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Princess Zalia
Level 6 Brawler (Princess)
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Posts : 55
Join date : 2012-11-16

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
100000/1000000  (100000/1000000)

PostSubject: Princess Zalia's Brawler Profile   Fri Nov 16, 2012 1:18 am

Name: Princess Zalia Amane
Gender: Female
Age: 21 Years Old
Team: Gem-Knights (Leader)

Bakugan

Pyrus Dragonoid
Power Level: 500
Evasion: 9
Defense: 1.4
Special Shot: 60
Special Effect: Pyrus Maneuver: Your Dragonoid can boost his Power Level by 200 points at the very end of a round, after all Ability Cards by all players, and the Gate Card, have been activated, if possible. This effect can only be used once per Brawl.

Sub-Terra Dragonoid
Power Level: 500
Evasion: 6
Defense: 1.7
Special Shot: 60
Special Effect: Sub-Terra Maneuver: Your Dragonoid can boost his Power Level by 200 points at the very end of a round, after all Ability Cards by all players, and the Gate Card, have been activated, if possible. This effect can only be used once per Brawl.


Haos Dragonoid
Power Level: 500
Evasion: 8
Defense: 1.3
Special Shot: 70
Special Effect: Haos Maneuver: Your Dragonoid can boost his Power Level by 200 points at the very end of a round, after all Ability Cards by all players, and the Gate Card, have been activated, if possible. This effect can only be used once per Brawl.

Darkus Dragonoid
Power Level: 500
Evasion: 11
Defense: 1.2
Special Shot: 60
Special Effect: Darkus Maneuver: Your Dragonoid can boost his Power Level by 200 points at the very end of a round, after all Ability Cards by all players, and the Gate Card, have been activated, if possible. This effect can only be used once per Brawl.

Aquos Dragonoid
Power Level: 500
Evasion: 9
Defense: 1.3
Special Shot: 65
Special Effect: Aquos Maneuver: Your Dragonoid can boost his Power Level by 200 points at the very end of a round, after all Ability Cards by all players, and the Gate Card, have been activated, if possible. This effect can only be used once per Brawl.

Ventus Dragonoid
Power Level: 500
Evasion: 12
Defense: 1.3
Special Shot: 50
Special Effect: Ventus Maneuver: Your Dragonoid can boost his Power Level by 200 points at the very end of a round, after all Ability Cards by all players, and the Gate Card, have been activated, if possible. This effect can only be used once per Brawl.

Bakugan Traps

Scorpion
Power Level: 300
Evasion: 7
Defense: 1.1
Special Shot: 70

Baliton
Power Level: 300
Evasion: 7
Defense: 1.2
Special Shot: 65

Piercian
Power Level: 300
Evasion: 6
Defense: 1.3
Special Shot: 65

Falcon Fly
Power Level: 300
Evasion: 7
Defense: 1.2
Special Shot: 65

Tripod Epsilon
Power Level: 300
Evasion: 8
Defense: 1.2
Special Shot: 60

Special Effect:  Multiple Attributes: Darkus & Ventus

Ventus Hylash
Power Level: 300
Evasion: 7
Defense: 1.1
Special Shot: 70


Battle Gear


Jetkor
Power Level: +100
Defense: +0.2
Evasion: +5
Special Shot: +78

Gigarth
Power Level: +100
Defense: +0.2
Evasion: +3
Special Shot: +78

Destrakon Gear
Power Level: +100
Defense: +0.2
Evasion: +4
Special Shot: +79

Spartablaster
Power Level: +100
Defense: +0.2
Evasion: +3
Special Shot: +73

Vilantor Gear
Power Level: +100
Defense: +0.2
Evasion: +5
Special Shot: +75

Rock Hammer
Power Level: +100
Defense: +0.2
Evasion: +3
Special Shot: +78

Gate Cards


Pyrus Reactor (Lv 10): +650 points for all Pyrus Bakugan standing on this Gate Card.

Sub-Terra Reactor (Lv 10): +650 points for all Sub-Terra Bakugan standing on this Gate Card.

Haos Reactor (Lv 10): +650 points for all Haos Bakugan standing on this Gate Card.

Darkus Reactor (Lv 10): +650 points for all Darkus Bakugan standing on this Gate Card.

Aquos Reactor (Lv 10): +650 points for all Aquos Bakugan standing on this Gate Card.

Ventus Reactor (Lv 10): +650 points for all Ventus Bakugan standing on this Gate Card.

Element Merge: This card transfers 100 points from an opponent's Power Level to the Power Levels of each of your own Bakugan standing in the battle.

Enemy Down: This card decreases each of your opponent's Bakugan's Power Levels by 150 points and decreases each of your opponent's Bakugan's Evasion stats by 2 points.

Warp Gate: Allows your Bakugan to customize the Environment to increase any one Attribute you choose by the amount of the current Environment Attribute Bonus.

Positive Delta: If you have a Ventus, Darkus, or Sub-Terra Bakugan on the battlefield, decrease an Aquos, Pyrus, or Haos Bakugan's Power Level by 500 points. If you have a Pyrus, Aquos, or Haos bakugan, decrease a Darkus, Ventus, or Sub-Terra Bakugan's Power Level by 500 points. If your opponent's Bakugan is in the same Attribute Triangle as your Bakugan (Pyrus, Haos, Aquos OR Sub-Terra, Darkus, Ventus) decrease your own Bakugan's Power Level by 500 points instead.

Freeze Enemy: Prevent one of your opponent's in-play Bakugan from activating Agility Assaults for the duration of the round.

Bio-Hazard: This card allows your Bakugan to neutralize an opponent's Resistance Safeguard. This Gate Card may only be activated on your turn that takes place immediately after the activation of that opponent's Resistance Safeguard.

Gear Barricade: This card allows your Bakugan standing on it to dismantle all in-play Battle Gear, preventing them from activating any future Ability Cards for the duration of the round, as well as erasing the Battle Gear's own power boost. No other Battle Gear may enter the field as long as this Gate Card is active.

Capacity Booster: This card reverts the Power Levels of all Bakugan on the battlefield back to their Base Levels. In addition, this card enables its activator to increase the current Energy Meter of their Battle Gear by 100 points.

Land Pressure: Decreases each of your opponent's Bakugan's Power Levels by 200 points.

Battlefielder: Once this Gate Card has been opened, switch it with one of your Gate Cards that have already been used during this Brawl.

Revive: Once this Gate Card is opened, increase one of your ally Brawlers' Life Gauges by 200 Life Points.

Bakugan Merge: Combine the Power Levels and Evasion stats of all Bakugan you have currently on the battlefield. All Bakugan affected by this card must have at least one common Attribute.

*Attribute* Battle Audience: Changes the Attribute of the owner's Bakugan to whatever appropriate Attribute they have declared upon opening this Gate Card. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 100 points each.

Field Block: Allows your Bakugan to prevent an opponent from sending in other Bakugan during this round.

Super *Opponent Bakugan's Attribute*: Allows your Bakugan to swap the current Power Level of your Bakugan with that of your opponent’s. This card can not be used if the difference in Power is more than 700 points.

Misty Solitude: This card disconnects communication between an opponent's Bakugan and partner Brawler, thus preventing that opponent from activating Ability Cards or equipping Battle Gear and/or BakuNano for the duration of the activator's next three turns.

Changeling Force: This card reverses the stat bonuses of an opponent's most recent Ability Card activated.

Gem City Defenser: This Gate Card may only be used once in each city while controlled by the Gem-Knights. Decrease every Bakugan controlled by the Bakugan Battle Brawlers by 50 points times the number of Bakugan on the field.

Crystal Cage: This Gate Card may only be used once, and it must be played in the Ivory Castle while it is controlled by the Gem-Knights. Decrease every bakugan controlled by the Bakugan Battle Brawlers by 100 points times the number of Bakugan on the field.

Ability Cards


-ATTRIBUTE RELATION ABILITY CARDS-


Pyrus - Sub-Terra Correlation: If you have a Pyrus Bakugan on the field and an opponent has a Sub-Terra Bakugan on the field, increases your Pyrus Bakugan’s by 400 points.

Sub-Terra - Haos Correlation: If you have a Sub-Terra Bakugan on the field and an opponent has a Haos Bakugan on the field, increases your Sub-Terra Bakugan’s Power Level by 400 points.

Haos - Darkus Correlation: If you have a Haos Bakugan on the field and an opponent has a Darkus Bakugan on the field, increases your Haos Bakugan’s Power Level by 400 points.

Darkus - Aquos Correlation: If you have a Darkus Bakugan on the field and an opponent has an Aquos Bakugan on the field, increases your Darkus Bakugan’s Power Level by 400 points.

Aquos - Ventus Correlation: If you have an Aquos Bakugan on the field and an opponent has an Ventus Bakugan on the field, increases your Aquos Bakugan’s Power Level by 400 points.

Ventus - Pyrus Correlation: If you have a Ventus Bakugan on the field and an opponent has a Pyrus Bakugan on the field, increases your Ventus Bakugan’s Power Level by 400 points.

Pyrus - Darkus Diagonal Relation: If you have a Pyrus and a Darkus Bakugan on your side of the field, increases the Power Levels of each of the Pyrus and Darkus Bakugan on your side of the field by 500 points.

Sub-Terra - Aquos Diagonal Relation: If you have a Sub-Terra and an Aquos Bakugan on your side of the field, increases the Power Levels of each of the Sub-Terra and Aquos Bakugan on your side of the field by 500 points.

Haos - Ventus Diagonal Relation: If you have a Haos and a Ventus Bakugan on your side of the field, increases the Power Levels of each of the Haos and Ventus Bakugan on your side of the field by 500 points.

Pyrus - Haos - Aquos Triple Node Relation: If you have a Pyrus, a Haos, and an Aquos Bakugan on your side of the field, increases the Power Levels of each Pyrus, Haos, and Aquos Bakugan on your side of the field by 600 points.

Sub-Terra - Darkus - Ventus Triple Node Relation: If you have a Sub-Terra, a Darkus, and a Ventus Bakugan on your side of the field, increases the Power Levels of each Sub-Terra, Darkus, and Ventus Bakugan on your side of the field by 600 points.

Dextra Attack: If you have a Bakugan of each of the six Attributes on your side of the field, increases the Power Levels of every Bakugan on your side of the field by 800 points.


-PYRUS ABILITY CARDS-

Fire Judge
Effect:
- Increases your Pyrus Bakugan’s Power Level by 300 points.
- Increases the Evasion of your Pyrus Bakugan by 1 point.

Lava Barricade
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Pyrus Bakugan's Evasion by 1 point.

Fire Tornado
Effect:
- Allows your Pyrus Bakugan to transfer 200 points from an opponent's Power Level to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan’s Evasion by 1 point.

Rapid Fire
Effect:
- If you have a Pyrus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Pyrus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Pyrus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Pyrus Reaction
Effect:
- Allows your Pyrus Bakugan to force all Bakugan on your opponent's side of the field to change to the Pyrus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Pyrus Gate Closing
Effect:
- Allows your Pyrus Bakugan to nullify the current Gate Card activated.
- Increases your Pyrus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-SUB-TERRA ABILITY CARDS-

Sub-Terra Smasher
Effect:
- Allows your Sub-Terra Bakugan to decrease an opponent's Power Level by 300 points.
- Increases your Sub-Terra Bakugan’s Evasion by 1 point.

Marble Stronghold
Effect:
- Allows your Sub-Terra Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Sub-Terra Bakugan's Evasion by 1 point.

Sub-Terra Mudslide
Effect:
- Allows your Sub-Terra Bakugan to decrease an opponent's Power Level by 400 points.
- Increases your Sub-Terra Bakugan's Evasion by 1 point.

Sub-Terra Gravity
Effect:
- If you have a Sub-Terra Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Sub-Terra Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Sub-Terra Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Sub-Terra Reaction
Effect:
- Allows your Sub-Terra Bakugan to force all Bakugan on your opponent's side of the field to change to the Sub-Terra Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Sub-Terra Gate Closing
Effect:
- Allows your Sub-Terra Bakugan to nullify the current Gate Card activated.
- Increases your Sub-Terra Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-HAOS ABILITY CARDS-

Haos Gleam
Effect:
- Increases your Haos Bakugan's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Haos Bakugan's Evasion by 1 point.

Radiant Glare
Effect:
- Allows your Haos Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Haos Bakugan's Evasion by 1 point.

Haos Flare
Effect:
- Allows your Haos Bakugan to transfer 200 points from an opponent's Power Level to your Haos Bakugan's total.
- Increases your Haos Bakugan’s Evasion by 1 point.

Rapid Haos
Effect:
- If you have a Haos Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Haos Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Haos Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Haos Reaction
Effect:
- Allows your Haos Bakugan to force all Bakugan on your opponent's side of the field to change to the Haos Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Haos Gate Closing
Effect:
- Allows your Haos Bakugan to nullify the current Gate Card activated.
- Increases your Haos Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-DARKUS ABILITY CARDS-

Darkus Ante
Effect:
- Allows your Darkus Bakugan to transfer 150 points from an opponent's Power Level to your Darkus Bakugan's total.
- Increases the Evasion of your Darkus Bakugan by 1 point.

Gloaming Nightfall
Effect:
- Allows your Darkus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Darkus Bakugan's Evasion by 1 point.

Darkus Haze
Effect:
- Increases your Darkus Bakugan's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Darkus Bakugan's Evasion by 1 point.

Darkus Gravity
Effect:
- If you have a Darkus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Darkus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Darkus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Darkus Reaction
Effect:
- Allows your Darkus Bakugan to force all Bakugan on your opponent's side of the field to change to the Darkus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Darkus Gate Closing
Effect:
- Allows your Darkus Bakugan to nullify the current Gate Card activated.
- Increases your Darkus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-AQUOS ABILITY CARDS-

Aquos Whirlpool
Effect:
- Increases your Aquos Bakugan's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Aquos Bakugan’s Evasion by 1 point.

Arctic Submerge
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Aquos Bakugan's Evasion by 1 point.

Aquos Downpour
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points, while also decreasing an opponent's Power Level by 350 points.
- Increases your Aquos Bakugan's Evasion by 1 point.

Rapid Aquos
Effect:
- If you have an Aquos Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Aquos Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Aquos Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Aquos Reaction
Effect:
- Allows your Aquos Bakugan to force all Bakugan on your opponent's side of the field to change to the Aquos Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Aquos Gate Closing
Effect:
- Allows your Aquos Bakugan to nullify the current Gate Card activated.
- Increases your Aquos Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-VENTUS ABILITY CARDS-

Green Wave
Effect:
- Increases your Ventus Bakugan's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases the Evasion of your Ventus Bakugan by 1 point.

Zephyr Aegis
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Cyclone
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Gravity
Effect:
- If you have a Ventus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Ventus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Ventus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Ventus Reaction
Effect:
- Allows your Ventus Bakugan to force all Bakugan on your opponent's side of the field to change to the Ventus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Ventus Gate Closing
Effect:
- Allows your Ventus Bakugan to nullify the current Gate Card activated.
- Increases your Ventus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*



-MULTIPLE ATTRIBUTES ABILITY CARD-

Death Metal Army
Effect:
- If you have 3 Bakugan of all different Attributes on your side of the field, this card increases the Power Levels of each of those Bakugan by 300 points.
- Increases the Evasiveness of each of those Bakugan by 1 point apiece.

-Dragonoid-

TIER 1

x2) Boosted Dragon
Effect:
- Increases your Dragonoid’s Power Level by 300 points.
- Increases your Dragonoid’s Evasion by 2 points.

Fire Tornado
Effect :
- Allows your Dragonoid to transfer 150 points from an opponent’s Power Level to your Dragonoid's total.
- Increases your Dragonoid’s Defense by 0.1 points.

Volcanic Surge
Effect:
- Allows your Dragonoid to decrease an opponent’s Power Level by 300 points.
- Increases your Dragonoid’s Defense 0.1 points.

Spark Blaze
Effect:
- Allows your Dragonoid to negate an opponent’s most recent Ability Card activated.
- Increases your Dragonoid’s Evasion by 2 points.

TIER 2

Volcanic Surge
Effect:
- Allows your Dragonoid to transform the current Environment and dissolve the Environment Side Effect to morph the field into a Plain Arena. Also, allows your Dragonoid to decrease an opponent's Power Level by 300 points.
- Increases your Dragonoid's Evasion by 3 points.

Flame Burst
Effect:
- Allows your Dragonoid to nullify the opponent's current Gate Card activated, while also increasing your Dragonoid's Power Level by 300 points.
- Increases your Dragonoid's Evasion by 2 points for each opposing Bakugan currently on the field.

Rage Flash
Effect:
- Increases your Dragonoid's Power Level by 150 points for each Bakugan-Specific Ability Card that an opponent has activated that has increased that opponent's Evasion by any amount.
- Increases your Dragonoid's Defense by 0.2 points.

TIER 3

Dragonoic Incinerator
Effect:
- Allows your Dragonoid to become invincible for the next 2 turns. This means that your Dragonoid's stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate in the round. At the end of these 2 turns, even if this card is negated, increases your Dragonoid's Power Level by 200 points.
-In addition, allows your Dragonoid to transfer 2 points from an opponent's Evasion level to your Dragonoid's total.

Molten Ash
Effect:
- Allows your Dragonoid to absorb (transfer) half the Power Level increase granted to an opponent by a Battle Gear Ability or a BakuNano Special Effect.
- Allows your Dragonoid to replicate any Stat changes from that absorbed Special Effect or Battle Gear Ability Card onto its own total.
- Increases your Dragonoid's Defense by 0.2 points.
- Increases your Dragonoid's Evasion by 2 points.

Modification Shift
Effect:
- Allows your Dragonoid to absorb the Power Level altering effects from an opponent's Ability Card activated during the round. (Level 1 and 2 Brawlers may only absorb a Tier 1 Ability Card, Level 3 and 4 brawlers may only absorb a Tier 2 Ability Card, Levels 5 and higher may absorb any Ability Card.)
- Increases your Dragonoid's Evasion by 2 points.
- Increases your Dragonoid's Defense by 0.1 points.

-----

Satellite Boost
Effect:
- Allows your Scorpion to increase the Power Levels of all Bakugan on your side of the field by 200 points.

Reflection Boost
Effect:
- Increases your Scorpion's Power Level by 400 points.

Max Reflector
Effect:
- This card can only be played as long as your Multiple Card Count Ability Card is active (i.e. the Ability Card that has a (2x) beside the title) for the Bakugan you have in play. Allows your Scorpion to reactivate one of the active Tier 1 Ability Cards previously used for your in-play Bakugan and add an extra 100 points to the Power Level increase of that card's effect.

-----

Apollon Head
Effect:
- Increases your Baliton's Power Level by 200 points.

Clay Roller
Effect:
- Allows your Baliton to transfer 100 Points from each of your opponent's Bakugan's Power Levels to your Baliton's total.

Heavy Assail
Effect:
- Increases your Baliton's Power Level by 400 points.

-----

Tank Bunker
Effect:
- Allows your Piercian to transfer 200 points from an opponent's Power Level to your Piercian's total.

Soliton Defender
Effect:
- Allows your Piercian to decrease an opponent's Power Level by 400 points.

Haos Bunker
Effect:
- Allows your Piercian to transfer 100 points from each of your opponent's Bakugan's Power Levels to each of your own Bakugan's Power Levels, including this Piercian.

-----

Fly Enemy
Effect:
- Increases your Falcon Fly's Power Level by 200 points for each Bakugan your opponent currently has on their side of the field.

Stuka Enemy
Effect:
- Increases your Falcon Fly's Power Level by 100 points for each Ability Card your opponent has used that has boosted Evasion so far during this round.

Darkus Fly Arrow
Effect:
- Increases your Falcon Fly's Power Level by 400 points.

-----

Canyon Snail
Effect:
- Allows your Tripod Epsilon to decrease each of your opponent's Bakugan's Power Levels by 200 points.

Desert Marine
Effect:
- Allows your Tripod Epsilon to increase the Power Levels of all Bakugan on your side of the field by 200 points.

Grand Snail
Effect:
- Allows your Tripod Epsilon to decrease each of your opponent's Bakugan's Power Levels by 200 points.

-----

Thunder Strike – Open
Effect:
- Increases your Hylash's Power Level by 100 points for each Ability Card your opponent has used that has boosted Defense so far during this round.

Twin Fangs - Phantom Comet Storm
Effect:
- Increases your Hylash's Power Level by 400 points.

Thunder Power - Glimmering Slash
Effect:
- Allows your Hylash to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Hylash's total.

-----

Jetkor Delta (Level I Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points.
- Increases the Defense of your Bakugan equipped with Jetkor by 0.2 points.

Jetkor Flame Impact (Level II Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points. In addition, allows your Bakugan equipped with Jetkor to decrease an opponent's Power Level by 200 points.
- Increases the Evasion of your Bakugan equipped with Jetkor by 4 points.

Jetkor Alpha (Level III Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points. In addition, allows your Bakugan equipped with Jetkor to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases the Evasion of your Bakugan equipped with Jetkor by 5 points.

-----

Rock Hammer Beoblaster (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Rock Hammer to transfer 200 points from an opponent's Power Level to your Bakugan equipped with Rock Hammer's total.
- Increases the Evasion of your Bakugan equipped with Rock Hammer by 3 points.

Rock Hammer Battle Element (Level II Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Rock Hammer by 400 points. In addition, allows your Bakugan equipped with Rock Hammer to decrease an opponent's Power Level by 200 points.
- Increases the Defense of your Bakugan equipped with Rock Hammer by 0.2 points.

Rock Hammer Terraformer (Level III Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Rock Hammer by 400 points. In addition, allows your Bakugan equipped with Rock Hammer to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases the Defense of your Bakugan equipped with Rock Hammer by 0.3 points.
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