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 Erik Robinson's Bakugan Profile

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Erik
Level 4 Brawler
Erik


Posts : 1
Join date : 2017-04-01

Character sheet
Health:
Erik Robinson's Bakugan Profile Left_bar_bleue500/500Erik Robinson's Bakugan Profile B310  (500/500)
Bakugan Points:
Erik Robinson's Bakugan Profile Left_bar_bleue1000/1000000Erik Robinson's Bakugan Profile Empty_bar_bleue  (1000/1000000)

Erik Robinson's Bakugan Profile Empty
PostSubject: Erik Robinson's Bakugan Profile   Erik Robinson's Bakugan Profile Icon_minitimeThu Jun 29, 2017 8:46 pm

Brawler Name: Erik Robinson
Age: 20
Gender: Male
Species: Neathian

Team: Neutral

Bakugan

Leonidas
Power Level: 500
Evasion: 12
Defense: 1.4
Special Shot: 70
Adaptation: If an opponent’s Gate Card boosts a specific Attribute or Bakugan during this round, your Leonidas can receive that boost from the Gate Card as well. This effect can only be used once per Brawl.

Wormquake
Power Level: 500
Evasion: 9
Defense: 1.6
Special Shot: 50
Sand Canyon: Once per Brawl, your Wormquake can alter the opponent's Gate Card to include a +200-point bonus for your Wormquake's current Attribute. 


Rafflesian
Power Level: 500
Evasion: 5
Defense: 1.6
Special Shot: 70
Sun Healing: Once per Brawl, you can have your Rafflesian heal half of the damage back from one Ability Card an opponent used that has decreased your Rafflesian's Power Level.

Wontu
Power Level: 500
Evasion: 8
Defense: 1.4
Special Shot: 65
Dreamy Massacre: Allows your Wontu to erase the stat bonuses from all of one opponent's active Ability Cards (excluding Power Level). This Special Effect can only be played if that opponent's Bakugan has currently activated three or fewer Ability Cards during this round. This effect can only be used once per Brawl.


Traps, Battle Gear and Bakunano

Jomungand
Power Level: 300
Evasion: 7
Defense: 1.2
Special Shot: 65

Airkor
Power Level: +100
Defense: +0.2
Evasion: +6
Special Shot: +78


Gate Cards

Haos Reactor (Lv 1): +150 points for all Haos Bakugan standing on this Gate Card.

Anger Shine: This card decreases the Power Levels of each non-Haos Bakugan on the battlefield by 50 points and decreases each non-Haos Bakugan's Agility stats by 3 points.

Haos Saver: This card allows your Haos Bakugan standing on this Gate Card to increase it's Evasion by 6 points, if your opponent has decrease your Haos Bakugan's Power Level in any way this round.

Healing Up: Increases your Haos Bakugan's Power Level by 300 points.

Revive: Once this Gate Card is opened, increase one of your ally Brawlers' Life Gauges by 200 Life Points.

Ability Cards


-ATTRIBUTE RELATION ABILITY CARDS-

Haos - Darkus Correlation: If you have a Haos Bakugan on the field and an opponent has a Darkus Bakuganon the field, increases your Haos Bakugan’s Power Level by 400 points.

Haos - Ventus Diagonal Relation: If you have a Haos and a Ventus Bakugan on your side of the field, increases the Power Levels of each of the Haos and Ventus Bakugan on your side of the field by 500 points.

Pyrus - Haos - Aquos Triple Node Relation: If you have a Pyrus, a Haos, and an Aquos Bakugan on your side of the field, increases the Power Levels of each Pyrus, Haos, and Aquos Bakugan on your side of the field by 600 points.


-HAOS ABILITY CARDS-

Haos Gleam
Effect:
- Increases your Haos Bakugan's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Haos Bakugan's Evasion by 1 point.

Radiant Glare
Effect:
- Allows your Haos Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Haos Bakugan's Evasion by 1 point.

Haos Flare
Effect:
- Allows your Haos Bakugan to transfer 200 points from an opponent's Power Level to your Haos Bakugan's total.
- Increases your Haos Bakugan’s Evasion by 1 point.

Rapid Haos
Effect:
- If you have a Haos Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Haos Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Haos Reaction
Effect:
- Allows your Haos Bakugan to force all Bakugan on your opponent's side of the field to change to the Haos Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Haos Gate Closing
Effect:
- Allows your Haos Bakugan to nullify the current Gate Card activated.
- Increases your Haos Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*


-Leonidas-

TIER 1

(x2) Lost Past
Effect:
- Allows your Leonidas to decrease an opponent's Power Level by 300 points.
- Increases your Leonidas' Evasion by 2 points.

Match Wing
Effect:
- Increases your Leonidas' Power Level by 300 points.
- Increases your Leonidas' Evasion by 2 points.

Demise Feed
Effect:
- Allows your Leonidas to negate an opponent's most recent Ability Card activated.
- Increases your Leonidas' Defense by 0.1 points.

TIER 2

Doom Buster
Effect:
- Allows your Leonidas to nullify the opponent's current Gate Card activated.
- Increases your Leondias' Power Level by 150 points, while also decreasing an opponent's Power Level by 250 points.
- Increases your Leonidas' Defense by 0.1 points.

Elemental Lightning
Effect:
- Allows your Leonidas to decrease an opponent’s Power Level by 200 points for each Bakugan of different Attributes present on the battlefield.
- Increases your Leonidas’ Evasion by 3 points.

TIER 3

Infinity Shift
Effect:
- Allows your Leonidas to negate an opponent's most recently activated Ability Card.
- Allows your Leonidas to transfer 200 points from an opponent's Power Level to your Leonidas' total.
- Increases your Leonidas' Evasion by 2 points. 

Silent Maneuver
Effect:
- Allows your Leonidas to increase his Power Level by 350 points for each additional Bakugan your opponent has more than you do on the battlefield. 
- In addition, if your Leonidas still possesses the lower Power Level after using the above effect, increases your Leonidas' Power Level by another 200 points.
- Increases your Leonidas' Evasion by 2 points.


-Wormquake-

TIER 1

Haze Flare
Effect:
- Increases your Wormquake's Power Level by 300 points.
- Increases your Wormquake's Evasion by 2 points.

Crushing Drove
Effect:
- Allows your Wormquake to negate an opponent's most recently activated Ability Card.
- Increases your Wormquake's Defense by 0.1 points.

Starter Crushing
Effect:
- Allows your Wormquake to transfer 75 points from each of your opponent's Bakugan's Power Levels to your Wormquake's total.
- Increases your Wormquake's Defense by 0.1 points.

TIER 2

Burrow Stealth
Effect:
- Allows your Wormquake to prevent your opponent from opening their Gate Card during this round. In addition, allows your Wormquake to decrease an opponent's Defense by 0.3 points. The Defense of that target Bakugan cannot fall below 1 with the use of this effect. If this card is negated, allows your Wormquake to decrease an opponent's Power Level by 300 points.
- Increases your Wormquake's Defense by 0.2 points.

Spiral Revenge
Effect:
- Increases your Wormquake's Power Level by 120 points for each different Bakugan type you've currently used during the Brawl, including Wormquake. This card's increase value cannot exceed 480 points.
- If your Wormquake is brawling on your Gate Card, and it has been nullified OR permanently prevented from being activated, allows your Wormquake to transfer 100 points from an opponent's Power Level to your Wormquake's total.
- Increases your Wormquake's Evasion by 2 points.

TIER 3

Spirit Canyon
Effect:
- If your opponent has used a Gate Card during this Brawl, allows your Wormquake to activate the effect of that Gate Card for itself. This card cannot mimic the same Gate Card more than once per Brawl. In addition, increases your Wormquake's Power Level by 300 points.
- Increases your Wormquake's Defense by 0.2 points.



-Rafflesian-

TIER 1


Glow Blow-Off
Effect:
- Increases your Rafflesian's Power Level by 300 points.
- Increases your Rafflesian’s Evasion by 2 points.

3. Photosynthesis
Effect:
- Allows your Rafflesian to negate an opponent's most recently activated Ability Card.
- Increases your Rafflesian's Defense by 0.1 points.

Algae Wave
Effect:
- Allows your Rafflesian to transfer 150 points from an opponent's Power Level to your Rafflesian's total.
- Increases your Rafflesian's Evasion by 2 points.

TIER 2

Rooted Growth
Effect:
- Allows your Rafflesian to nullify the opponent's current Gate Card activated. In addition, increases your Rafflesian's Power Level by 100 points for each time it has decreased an opponent's stats in any way during this round.
- Increases your Rafflesian's Defense by 0.2 points.

Venus Crippling
Effect:
- Allows your Rafflesian to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Rafflesian's total.
- If your Rafflesian has used a Battle Form during this round, allows your Rafflesian to decrease an opponent's Special Shot Meter by 100 points.
- Increases your Rafflesian's Evasion by 2 points.

TIER 3

Mirror Window
Effect:
- Allows your Rafflesian to prevent an opponent's Bakugan from activating any more Ability Cards for the duration of the round. In addition, increases your Rafflesian's Power Level by 200 points.
- If this card is negated, allows your Rafflesian to decrease an opponent's Power Level by 100 points each turn for three turns.
- Increases your Rafflesian's Defense by 0.1 points.


-Wontu-

TIER 1

Bloodlust Wink
Effect:
- Allows your Wontu to transfer 150 points from an opponent's Power Level to your Wontu.
- Increases your Wontu's Defense by 0.1 points.

Wontu-tu
Effect:
- Increases your Wontu's Power Level by 300 points
- Increases your Wontu's Defense by 0.1 points.

Frolicking Bluff
Effect
- Allows your Wontu to negate an opponent's most recently activated Ability Card.
- Increases your Wontu's Evasion by 2 points.

TIER 2

Crushing Nosedive
Effect:
- Allows your Wontu to prevent the opponent from opening their current Gate Card during this round. In addition, allows your Wontu to increase each of your standing Bakugan's Power Levels by 100 points. If this card is negated, increases your Wontu's Power Level by 300 points.
- Increases your Wontu's Defense by 0.2 points.

Kit Enforcement
Effect:
- Allows your Wontu to increase the Power Levels of each of your standing Bakugan by 150 points, while also raising the Power Level increase of the next Ability Card played by your Wontu by 50% during this round.
- Increases your Wontu's Evasion by 2 points.

TIER 3

Rapid Balloon
Effect:
- At the cost of 100 Life Points, OR 3 Evasion points in the case of a 2-out-of-3 Brawl, increases your Wontu's Power Level by 50 points during each player's part of a turn for the duration of the round. This Ability Card cannot be negated, and any Ability Card played to negate a "most recent Ability" will apply only to the Ability Card you've played prior to this card's activation. This Ability Card can only be used once per Brawl.
- Increases your Wontu's Defense by 0.2 points.


Trap & Battle Gear Ability Cards


Encompass
Effect:
- Allows your Jormungand to absorb half of the points from an opponent's most recent Ability Card activated. 

Release Ragnarok
Effect:
- Allows your Jormungand to transfer 200 points from an opponent's Power Level to your Jormungand's total.



Airkor Zayin (Level I Class Battle Gear Ability)
Effect: 
- Allows your Bakugan equipped with Airkor to transfer 200 points from an opponent's Power Level to your Bakugan equipped with Airkor's total. 
- Increases the Evasion of your Bakugan equipped with Airkor by 4 points.

Airkor Qabar (Level II Class Battle Gear Ability)
Effect: 
- Allows your Bakugan equipped with Airkor to transfer 300 points from an opponent's Power Level to your Bakugan equipped with Airkor's total. 
- Increases the Defense of your Bakugan equipped with Airkor by 0.2 points.
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