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 Brawling Profile: Jessica Rougé

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Jess
Level 4 Brawler
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Posts : 1
Join date : 2017-04-01

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
1000/1000000  (1000/1000000)

PostSubject: Brawling Profile: Jessica Rougé   Tue Jun 27, 2017 2:25 am

Brawler Name:  Jessica Rougé
   Nickname: Jess
   Age: 24
   Gender: Female
   Species: Gundalian

Team: Neutral

Vehicles


Jess' Motorcycle
Effect: Increase travel time by 2x. If the user arrives in a new area using the Motorcycle and throws their Bakugan in the same post, your Bakugan's throw turns into a -100 Sphere Attack.

Bakugan


Pyrus Kitsune - Guardian
Power Level: 600
Evasion: 11
Defense: 1.2
Special Shot: 60
Sly Deception: Once per Brawl, after you activate an Agility Assault or Resistance Safeguard on your Kitsune, you can increase your Evasion OR Defense by half of the amount of points lost through the sacrifice for the Agility Assault or Resistance Safeguard. You may not activate another Agility Assault or Resistance Safeguard for the duration of the round with the use of this effect.

Pyrus Warius
Power Level: 500
Evasion: 8
Defense: 1.6
Special Shot: 55
Impaling Defense: Once per Brawl, your Warius can activate his Impaling Armour. The next time an opponent activates an Ability Card that decreases your Warius' Power Level, reflect half of the damage back onto that opponent's Power Level.

Pyrus Tigrerra
Power Level: 500
Evasion: 10
Defense: 1.3
Special Shot: 60
Gleaming Blade: If battling alongside another Bakugan of the same Attribute as your Tigrerra, that Tigrerra can boost its Power Level by 200 points and increase its Evasion by 2 points. This effect can only be used once per Brawl.

Pyrus Merlix
Power Level: 500
Evasion: 8
Defense: 1.4
Special Shot: 65
Doom Cube Re-Roller: Once per Brawl, if your Merlix's Doom Cube result lands on Merlix's Attribute, you can re-roll the Doom Cube.

Traps, Battle Gear and Bakunano

Jetkor
Power Level: +100
Defense: +0.2
Evasion: +5
Special Shot: +78

Pyrus Falcon Fly
Power Level: 300
Evasion: 8
Defense: 1.1
Special Shot: 65

Gate Cards


Pyrus Reactor (Lv Cool: +500 points for all Pyrus Bakugan standing on this Gate Card.
Ring of Flames: Increase your Pyrus Bakugan on this Gate Card by 75 points for each of your active Ability Cards during the current round of battle.
Pyrus Battle Frenzy: Decreases the Power Levels of each non-Pyrus Bakugan by 100 points.
Flame Inducer: Increases your Pyrus Bakugan's Evasion by 5 points.
Energy Binding: While this Gate Card is active, the Bakugan who has the higher Power Level at any given point may not activate any Bakugan-Specific Ability Cards until another Bakugan exceeds the current bound Bakugan's Power Level.

Ability Cards

Pyrus - Sub-Terra Correlation: If you have a Pyrus Bakugan on the field and an opponent has a Sub-Terra Bakugan on the field, increases your Pyrus Bakugan’s by 400 points.

Pyrus - Darkus Diagonal Relation: If you have a Pyrus and a Darkus Bakugan on your side of the field, increases the Power Levels of each of the Pyrus and Darkus Bakugan on your side of the field by 500 points.

Pyrus - Haos - Aquos Triple Node Relation: If you have a Pyrus, a Haos, and an Aquos Bakugan on your side of the field, increases the Power Levels of each Pyrus, Haos, and Aquos Bakugan on your side of the field by 600 points.
of the field by 600 points.

Dextra Attack: If you have a Bakugan of each of the six Attributes on your side of the field, increases the Power Levels of every Bakugan on your side of the field by 800 points.

-PYRUS ABILITY CARDS-

Fire Judge
Effect:
- Increases your Pyrus Bakugan’s Power Level by 300 points.
- Increases the Evasion of your Pyrus Bakugan by 1 point.

Lava Barricade
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Pyrus Bakugan's Evasion by 1 point.

Fire Tornado
Effect:
- Allows your Pyrus Bakugan to transfer 200 points from an opponent's Power Level to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan’s Evasion by 1 point.

Rapid Fire
Effect:
- If you have a Pyrus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Pyrus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Pyrus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Pyrus Reaction
Effect:
- Allows your Pyrus Bakugan to force all Bakugan on your opponent's side of the field to change to the Pyrus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Pyrus Gate Closing
Effect:
- Allows your Pyrus Bakugan to nullify the current Gate Card activated.
- Increases your Pyrus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*

-Kitsune-

Tier 1

(x2) Tail One - Sea of Flames
Effect:
- Increases the Power Level of your Kitsune by 300 points.
- Increases the Evasion of your Kitsune by 2 points.

Tail Two - Infernal Firestorm
Effect:
- Allows your Kitsune to decrease your opponent's Power Level by 300 points.
- Increases the Defense of your Kitsune by 0.1 points.

Tail Three - Charred Illusions
Effect:
- Allows your Kitsune to transfer 150 points from each of your opponent's Bakugan's Power Levels to your Kitsune's total.
- Increases your Kitsune's Defense by 0.1 points.

Kitsune's Fang
Effect:
- Allows your Kitsune to negate an opponent's most recent Ability Card activated.
- Increases your Kitsune's Evasion by 2 points.

Tier 2

Tail Four - Hoshi no tama
Effect:
- Allows your Kitsune to increase its Power Level by 200 points for each Bakugan your opponent currently has on the field. In addition, increases your Kitsune's Power Level by 100 points for each Bakugan your Kitsune has defeated in battle during the Brawl so far.
- Increases your Kitsune's Evasion by 2 points for each Bakugan it has defeated during the Brawl so far.

Tail Five - Tsume
Effect:
- Allows your Kitsune to nullify the opponent's current Gate Card activated.
- Increases your Kitsune's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Kitsune's Defense by 0.1 points.

Tail Six - Firudo geto
Effect:
- Allows your Kitsune to force an opponent to reveal what Gate Card or Ability Card they plan to use next during this round. Additionally, increases your Kitsune's Power Level by 300 points. The revealed Ability Card card must be used next during the opponent's part of a turn or the revealed Gate card must be either used or remain unopened for the round.
- Increases your Kitsune's Defense by 0.2 points.
- Increases Kitsune's Evasion by 2 points.

Tier 3

Tail Seven - Kitsunetsuki
Effect:
- Allows your Kitsune to take control of an opponent's Bakugan, should they possess more than one on their side of the field. This possessed Bakugan gains 200 points of Power Level and Kitsune itself gains 300 points. The possessed Bakugan's Power Level (including all Ability Cards, Power Stand boosts, Battle Gear, BakuNano and Special Shot Power Level changes) is automatically switched to Kitsune's Power Level total.

Tail Eight - Foxfire
Effect:
- Allows your Kitsune to negate an opponent's most recently activated Ability Card.
- Allows your Kitsune to transfer 150 points from an opponent's Power Level to your Kitsune's total, while also increasing your Kitsune's Power Level by 150 points.
- Increases your Kitsune's Evasion by 2 points.
- Increases your Kitsune's Defense by 0.1 points.

Tail Nine - Devil's Form
Effect:
- Allows your Kitsune to become another Bakugan species at will for 3 turns, or until this card is negated. During these 3 turns, your Kitsune is considered by name as both "Kitsune" and the other Bakugan species of choice. Kitsune's Attribute remains the same Attribute that it was upon activating this card. You can only use Ability Cards of Kitsune and the other Bakugan species of choice if you possess those corresponding Ability Cards in your Brawling Profile. This Ability Card only counts as one-half an Ability Card toward the total amount of Ability Cards allowed to be used during the round. The other half of the Ability Card count that this card does not deplete can only be used by a Tier 1 Ability Card for your Kitsune at the very end of the round.
- Increases your Kitsune's Evasion by 2 points.

-Warius-

TIER 1

Ring of Fire
Effect:
- Allows your Warius to decrease an opponent’s Power Level by 300 points.
- Increases your Warius’ Evasion by 2 points.

Ray Sabre
Effect:
- Allows your Warius to negate an opponent's most recently activated Ability Card.
- Increases your Warius' Defense by 0.1 points.

Lysander Strike
Effect:
- Increases your Warius' Power Level by 300 points.
- Increases your Warius' Evasion by 2 points.

TIER 2

Barbaric Strength
Effect:
- Increases your Warius' Power Level by 400 points.
- Increases your Warius' Defense by 0.2 points

Blacksmith Blades
Effect:
- Allows your Warius to increase the Power Levels of each Bakugan on your side of the battlefield by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Warius' Evasion by 2 points.

TIER 3

Power Multiplier
Effect:
- If your Warius has only used Ability Cards during this round that do nothing more than increase/decrease Power Levels, Evasion, and/or Defense, and/or negates Ability Cards, then increase your Warius' Power Level by 500 points, while also decreasing an opponent's Power Level by 200 points. If this Ability Card is negated in any way, you can use it again during the round, but is still considered as part of your Ability Card chances for the round.
- If your Warius has nullified an opponent's Gate Card, increases your Warius' Defense by 0.2 points, while also decreasing an opponent's Power Level by 400 points.
- Increases your Warius' Evasion by 2 points.

-Tigrerra-

TIER 1

(x2) Crystal Fang
Effect:
- Increases your Tigrerra’s Power Level by 300 points.
- Increases your Tigrerra’s Evasion by 2 points.

Wild Razor
Effect:
- Allows your Tigrerra to transfer 150 points from an opponent’s Power Level to your Tigrerra's total.
- Increases your Tigrerra's Evasion by 2 points.

Lightning Barrage
Effect:
- Allows your Tigrerra to negate an opponent’s most recent Ability Card activated.
- Increases your Tigrerra’s Defense by 0.1 points.

TIER 2

Cut-In Saber
Effect:
- As long as you are using another Bakugan of the same attribute as a Tigrerra in your Brawling Profile, during this round, you may throw that Tigrerra of the same attribute from your Brawling Profile into play. The Power Level and Special Shot stats are the only stats applied to your total from the Tigrerra.
- Increases the Evasion of your Tigrerra by 4 points.

Pure Light
Effect:
- If any one Bakugan has been removed from your side of the field during this round, allows your Tigrerra to revive that Bakugan on the field at full strength, taking into account only the Power Level and combining that Power Level with your current total.

TIER 3

Cut-In Slayer
Effect:
- If you have used a "Cut-In-Saber" Ability Card during this round, allows your Tigrerra to bring into battle an additional Bakugan of the same attribute from your Brawling Profile at full strength, giving it a 2-point Evasion boost in addition. This additional Bakugan can be sacrificed to remove an opponent's Bakugan (must be a Bakugan Trap if there is only a Bakugan and a Bakugan Trap in play on the opponent's side of the field) from the field, along with a 100 Life Point (or 0.2 Defense points, in the case of a 2-out-of-3 Brawl) sacrifice at the moment of activation. If said sacrifice is executed, the 2-point Evasion boost remains on the field for your Tigrerra.

-Merlix-

TIER 1

Cloak of the Unyielding
Effect:
- Allows your Merlix to decrease an opponent's Power Level by 300 points.
- Increases your Merlix's Evasion by 2 points.

Mage Illusion
Effect:
- Allows your Merlix to transfer 150 points from an opponent's Power Level to your Merlix's total.
- Increases your Merlix's Evasion by 2 points.

Wizard Casting
Effect:
- Allows your Merlix to negate an opponent's most recently activated Ability Card.
- Increases your Merlix's Defense by 0.1 points.

TIER 2

Jinx Magic
Effect:
- Allows your Merlix to decrease an opponent's Power Level by 400 points.
- Increases your Merlix's Evasion by 2 points.

Ritual Summon
Effect:
- Allows your Merlix to call forth an extra Bakugan Trap from your Profile at full strength to the battlefield, taking only Power Level and Special Shot into account. This Bakugan Trap can also use one Ability Card for the round.
- Increases your Merlix's Evasion by 2 points.

TIER 3

Doom Cube
Effect:
- During your next turn, allows your Merlix to roll the DOOM CUBE die one time only. For 2 turns, your Merlix cannot activate Ability Cards, nor can he have his Power Level decreased in any way. On the second turn after this card was activated, the DOOM CUBE is rolled and all Bakugan who share the same Attribute as the outcome of the dice roll have their Power Levels reduced to 0.
- Increases your Merlix's Power Level by 200 points.
- Increases your Merlix's Defense by 0.2 points.

Trap & Battle Gear Ability Cards

Jetkor Delta (Level I Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points.
- Increases the Defense of your Bakugan equipped with Jetkor by 0.2 points.

Jetkor Flame Impact (Level II Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points. In addition, allows your Bakugan equipped with Jetkor to decrease an opponent's Power Level by 200 points.
- Increases the Evasion of your Bakugan equipped with Jetkor by 4 points.

Jetkor Alpha (Level III Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Jetkor by 400 points. In addition, allows your Bakugan equipped with Jetkor to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases the Evasion of your Bakugan equipped with Jetkor by 5 points.
---
Fly Enemy
Effect:
- Increases your Falcon Fly's Power Level by 200 points for each Bakugan your opponent currently has on their side of the field.

Stuka Enemy
Effect:
- Increases your Falcon Fly's Power Level by 100 points for each Ability Card your opponent has used that has boosted Evasion so far during this round.

Darkus Fly Arrow
Effect:
- Increases your Falcon Fly's Power Level by 400 points.
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