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Kristen
Level 5 Brawler
Kristen


Posts : 8
Join date : 2015-07-21

Character sheet
Health:
Kristen's profile Left_bar_bleue500/500Kristen's profile B310  (500/500)
Bakugan Points:
Kristen's profile Left_bar_bleue2000/1000000Kristen's profile Empty_bar_bleue  (2000/1000000)

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PostSubject: Kristen's profile   Kristen's profile Icon_minitimeMon Apr 10, 2017 10:10 pm

Brawler Name: Kristen Carter
Age: 18
Gender: Female
Species: Vestal

Team: Gem-Knights - Captain

Bakugan

Ventus

Helios (Guardian)
Power Level: 500
Evasion: 9
Defense: 1.4
Special Shot: 60
Special Effect: Searing Heat: If your Helios' Base Power Level (including Power Stands) is currently lower than an opponent's, once per Brawl, Helios can prevent that opponent from using any Battle Forms during this round.

Atmos
Power Level: 500
Evasion: 12
Defense: 1.2
Special Shot: 55
Special Effect: Atmospheric Elemental: If you used an Attribute Relationship Ability Card during this round, you can reactivate it, at half the power. This effect is only usable once per Brawl.

Jetro
Power Level: 500
Evasion: 11
Defense: 1.2
Special Shot: 60
Special Effect: Spiral Tornado: Allows your Jetro to enhance the effect of your Reactor Gate Card by having it increase the Evasion of the Attribute given a Bonus by that Gate Card by 2 points. This effect can only be used once per Brawl.

Luxtor
Power Level: 500
Evasion: 10
Defense: 1.5
Special Shot: 50
Special Effect: Battle Jamming: Allows your Luxtor to decrease both yours and your opponent's Ability Card chances by 1 count during this round. This effect is only usable once per Brawl.

Traps, Battle Gear and Bakunano

Ventus

Xolotl
Power Level: 300
Evasion: 6
Defense: 1.2
Special Shot: 70

Destrakon Gear
Power Level: +100
Defense: +0.2
Evasion: +4
Special Shot: +79

Gate Cards

Ventus Reactor (Lv 6): +400 points for all Ventus Bakugan standing on this Gate Card.

Wind Power: Increases the Power Levels of all Ventus Bakugan on the field by 100 points for each negated or neutralized Ability Card that was activated during the current round.

Ansamon Judgement: Decreases the Power Levels of each non-Ventus Bakugan by 100 points.

Forcement Wind: This card increases each of your standing Bakugan's Power Levels by 100 points for every Bakugan on the battlefield that matches the same Attribute as your own.

*Attribute* Battle Audience: Changes the Attribute of the owner's Bakugan to whatever appropriate Attribute they have declared upon opening this Gate Card. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 100 points each.

Ability Cards

Ventus - Pyrus Correlation: If you have a Ventus Bakugan on the field and an opponent has a Pyrus Bakugan on the field, increases your Ventus Bakugan’s Power Level by 400 points.

Haos - Ventus Diagonal Relation: If you have a Haos and a Ventus Bakugan on your side of the field, increases the Power Levels of each of the Haos and Ventus Bakugan on your side of the field by 500 points.

Green Wave
Effect:
- Increases your Ventus Bakugan's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases the Evasion of your Ventus Bakugan by 1 point.

Zephyr Aegis
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Cyclone
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Evasion by 1 point.

Ventus Gravity
Effect:
- If you have a Ventus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Ventus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Ventus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Ventus Reaction
Effect:
- Allows your Ventus Bakugan to force all Bakugan on your opponent's side of the field to change to the Ventus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Ventus Gate Closing
Effect:
- Allows your Ventus Bakugan to nullify the current Gate Card activated.
- Increases your Ventus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*

-Helios-

TIER 1

(x2) General Quasar
Effect:
- Allows your Helios to transfer 150 points from an opponent's Power Level to your Helios' total.
- Increases your Helios' Defense by 0.1 points.

Maximum Quasar
Effect:
- Increases your Helios' Power Level by 300 points.
- Increases your Helios' Evasion by 2 points.

Nova Defenser
Effect:
- Allows your Helios to negate an opponent's most recently activated Ability Card.
- Increases your Helios’ Defense by 0.1 points.

TIER 2

Omega
Effect:
- Increases your Helios' Power Level by 400 points.
- If your "General Quasar" Ability Cards is still active on your Helios, allows your Helios to transfer 50 points from an opponent's Power Level to your Helios' total.
- Increases your Helios’ Evasion by 2 points.

Melt Stream
- Allows your Helios to nullify the opponent's current Gate Card activated. In addition, allows your Helios to decrease an opponent's Power Level by 300 points.
- Increases your Helios' Evasion by 3 points.

TIER 3

Nova Blazer X
Effect:
- At the cost of 0.2 Defense points, allows your Helios to transfer 200 points from each of your opponent's Bakugan's Power Levels to your Helios' total. Your Helios' Defense cannot fall below 1.0 with the use of this effect.
- Increases your Helios' Power Level by 100 points for each Battle Form your opponent has used throughout the Brawl.
- Increases your Helios' Evasion by 2 points.

Burst Core
Effect:
- Allows your Helios to prevent an opponent from using its Ability Cards for the remainder of the round.
- In addition, allows your Helios to negate an opponent's most recently activated Ability Card.

-Atmos-

TIER 1

1. Typhoon Chase
Effect:
- Increases your Atmos' Power Level by 300 points.
- Increases your Atmos’ Defense by 0.1 points.

2. Violent Winds
Effect:
- Increases your Atmos' Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Atmos' Evasion by 2 points.

3. Cyclone Wing
Effect:
- Allows your Atmos to negate an opponent's most recently activated Ability Card.
- Increases your Atmos' Evasion by 2 points.

TIER 2

5. Sky Ventricle
Effect:
- Increases your Atmos' Power Level by 250 points, while also decreasing an opponent's Power Level by 150 points.
- Increases your Atmos' Evasion by 3 points.

7. Tropos Wing
Effect:
- Allows your Atmos to increase the Power Levels of each of your standing Bakugan by 100 points, while also decreasing an opponent's Power Level by 150 points.
- If this Ability Card was played immediately after you nullified your opponent's Gate Card, allows your Atmos to enable the use of Agility Assaults during this round, even if they have been prohibited by another effect. If Agility Assaults are not prohibited at the time of this card's activation, increases your Atmos' Power Level by another 100 points.
- Increases your Atmos' Evasion by 2 points.

TIER 3

9. Atlas Arrow
Effect:
- Allows your Atmos to negate an opponent's most recently activated Ability Card. In addition, increases your Atmos' Power Level by 300 points.
- If you have Battle Gear equipped to one of your Bakugan in the current battle, allows your Atmos to decrease each of your opponent's Power Levels by 100 points.
- Increases your Atmos' Evasion by 2 points.

-Jetro-

TIER 1

1. Matchwave
Effect:
- Increases your Jetro's Power Level by 300 points.
- Increases your Jetro's Evasion by 2 points.

3. Spark Storm
Effect:
- Allows your Jetro to decrease an opponent's Power Level by 300 points.
- Increases your Jetro's Defense by 0.1 points.

4. Luminous Battle Bolt
Effect:
-Allows your Jetro to negate an opponent's most recent Ability Card activated.
- Increase youer Jetro's Evasion by 2 points.

TIER 2

5. Conjure Light
Effect:
- Allows your Jetro to nullify the opponent's current Gate Card, whether it's open or not. If this card is negated, increases your Jetro's Power Level by 350 points.
- Increases your Jetro's Power Level by 250 points.
- Increases your Jetro's Defense by 0.1 points.

7. Heat Spiral
Effect:
- Allows your Jetro to surround the battlefield in an electromagnetic field where no additional Bakugan can be thrown into play by either player. This Ability Card can only be activated if each player currently only has one Bakugan standing on their respective sides of the field.
- Increases your Jetro's Power Level by 300 points.
- Increases your Jetro's Evasion by 2 points.

TIER 3

8. Compound Eye
Effect:
- Allows your Jetro to negate all of an opponent's currently active Ability Cards used during the round, with a sacrifice of 4 Evasion points (as well as 100 points from your Life Gauge, in the case of a Life Gauge Brawl). This card must be the final Ability Card used in a turn and cannot be the final Ability Card used in a round. If this card is negated, increases your Jetro's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Jetro's Defense by 0.2 points.

-Luxtor-

TIER 1

1. Iraise Hammer
Effect:
- Increases your Luxtor's Power Level by 300 points.
- Increases your Luxtor's Defense by 0.1 points.

3. Metal Breakthrough
Effect:
- Allows your Luxtor to transfer 150 points from an opponent's Power Level to your Luxtor's total.
- Increase your Luxtor's Evasion by 2 points.

4. Alvert Impact
Effect:
- Allows your Luxtor to negate an opponent's most recently played Ability Card.
- Increases your Luxtor's Defense by 0.1 points.

TIER 2

5. Tyrant Negation
Effect:
- Allows your Luxtor to transfer 200 points from an opponent's Power Level to your Luxtor's total.
- If your Luxtor is currently battling against a "humanoid" Bakugan, increases your Luxtor's Power Level by 200 points.
- Increases your Luxtor's Defense by 0.2 points.

7. Violent Berserker
Effect:
- Allows your Luxtor to transfer 200 points from an opponent's Power Level to your Luxtor's total.
- Increases your Luxtor's Defense by 0.1 points.

TIER 3

10. Fossilization Beam
Effect:
- Allows your Luxtor to negate an opponent's most recently activated Ability Card, while also increasing your Luxtor's Power Level by 400 points.
- Increases your Luxtor's Evasion by 2 points for each of Bakugan your opponent currently has on the field.

Trap & Battle Gear Ability Cards

Electric Howl
Effect:
- Allows your Xolotl to decrease an opponent's Power Level by 400 points.

Wildfire Gaze
Effect:
- Allows your Xolotl to transfer 200 points from an opponent's Power Level to your Xolotl's total.

Destrakon Gear Brinell (Level I Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Destrakon Gear by 300 points. In addition, allows your Bakugan equipped with Destrakon Gear to decrease an opponent's Evasion by 5 points.
- Increases the Evasion of your Bakugan equipped with Destrakon Gear by 3 points.

Destrakon Gear Vickers (Level II Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Destrakon Gear by 400 points. In addition, allows your Bakugan equipped with Destrakon Gear to decrease your opponent's Bakugan's Power Level by 200 points.
- Increases the Evasion of your Bakugan equipped with Destrakon Gear by 4 points.
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