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 Brendon's Bakugan Brawling Profile

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Brendon
Level 5 Brawler
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Posts : 1
Join date : 2015-07-20

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
0/1000000  (0/1000000)

PostSubject: Brendon's Bakugan Brawling Profile   Mon Apr 10, 2017 9:37 pm

Brawler Name: Brendon Bracken
Age: 22
Gender: Male
Species: Vestal

Team: Gem-Knights - Captain

Bakugan

Phosphos
Power Level: 500
Evasion: 11
Defense: 1.2
Special Shot: 60
Paralysis Venom: When an Ability Card is played that allows this effect to be activated, your Phosphos strikes one opponent's Bakugan with a venom that prevents it from causing more than 200 points of Power Level change from Ability Cards for the remainder of the round, unless the Ability Card used to activate the Paralysis Venom is negated. If an Ability Card that causes more than 200 points of change in Power Level is activated, tone down the effect to be a maximum of 200 points of change. This effect can only be activated by an Ability Card three times per Brawl. Once the three chances are used, the Ability Card neglects the Paralysis Venom effect entirely.

Krakenoid
Power Level: 500
Evasion: 9
Defense: 1.4
Special Shot: 60
Hydro Cascade: If the Environment increases the Attribute of your Krakenoid, your Krakenoid can increase his Evasion by 4 points during this round. This effect is only usable once per Brawl.  

Juggernoid
Power Level: 500
Evasion: 5
Defense: 1.7
Special Shot: 65
Tactical Vulnerability: Once per Brawl, on the opponent's Gate Card, your Juggernoid can prohibit the use of Agility Assaults for the current round.

Laserman
Power Level: 500
Evasion: 6
Defense: 1.2
Special Shot: 85
Special Extension: Once per Brawl, you can double the Special Shot points you got from the last throw you made with your Laserman.


Traps, Battle Gear and Bakunano

Quetzalcoatl
Power Level: 300
Evasion: 8
Defense: 1.2
Special Shot: 60


Terrorcrest
Power Level: +100
Defense: +0.2
Evasion: +4
Special Shot: +70

Gate Cards

Aquos Reactor (Lv 6): +400 points for all Aquos Bakugan standing on this Gate Card.

Accelerate: Allows your Aquos Bakugan standing on this Gate Card to increase its own Evasion by 5 points.

Endless Abyss: Transfers 75 points from each of your opponent's Bakugan's Power Levels to your Aquos Bakugan's total.

Power Pressure: This card prevents any Bakugan with a Power Level of over 1500 points to activate any Agility Assaults for the remainder of the round, so long as their Power Level remains over 1500 points.

Battlefielder: Once this Gate Card has been opened, switch it with one of your Gate Cards that have already been used during this Brawl.

Ability Cards

Aquos - Ventus Correlation: If you have an Aquos Bakugan on the field and an opponent has an Ventus Bakugan on the field, increases your Aquos Bakugan’s Power Level by 400 points.

Sub-Terra - Aquos Diagonal Relation: If you have a Sub-Terra and an Aquos Bakugan on your side of the field, increases the Power Levels of each of the Sub-Terra and Aquos Bakugan on your side of the field by 500 points.

Aquos Whirlpool
Effect:
- Increases your Aquos Bakugan's Power Level by 100 points, while also decreasing an opponent's Power Level by 200 points.
- Increases your Aquos Bakugan’s Evasion by 1 point.

Arctic Submerge
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Aquos Bakugan's Evasion by 1 point.

Aquos Downpour
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points, while also decreasing an opponent's Power Level by 350 points.
- Increases your Aquos Bakugan's Evasion by 1 point.

Rapid Aquos
Effect:
- If you have an Aquos Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Aquos Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Aquos Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

Aquos Reaction
Effect:
- Allows your Aquos Bakugan to force all Bakugan on your opponent's side of the field to change to the Aquos Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

Aquos Gate Closing
Effect:
- Allows your Aquos Bakugan to nullify the current Gate Card activated.
- Increases your Aquos Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*

-Phosphos-

TIER 1

(2x) Tri-Viper
Effect:
- Allows your Phosphos to use the effect of the Paralysis Venom. In addition, allows that Phosphos to decrease an opponent's Power Level by 300 points.
- Increases your Phosphos' Defense by 0.1 points.

Gorgon Viper
Effect:
- Allows your Phosphos to decrease an opponent's Power Level by 300 points. In addition, if that opponent has two or more Bakugan on the field, allows that Phosphos to use the effect of the Paralysis Venom.
- Increases your Phosphos' Evasion by 2 points.

Hunter Rip
Effect:
- Allows your Phosphos to negate an opponent's most recently activated Ability Card.
- Increases your Phosphos' Defense by 0.1 points.

TIER 2

Spit Poison
Effect:
- Allows your Phosphos to use the effect of the Paralysis Venom. In addition, allows that Phosphos to decrease an opponent's Power Level by 300 points.
- Increases your Phosphos' Evasion by 2 points.

Poison Rip
Effect:
- Allows your Phosphos to use the effect of the Paralysis Venom OR allows that Phosphos to prevent an opponent's in-play Battle Gear OR BakuNano from activating any Ability Cards or Special Effects for the duration of the round.
- Increases your Phosphos' Evasion by 2 points.

TIER 3

Stealth Claw
Effect:
- Allows your Phosphos to become invincible for the next 2 turns. This means that Phosphos' stats cannot decrease during these two turns. This cannot be one of the final 2 Ability Cards you activate during this round. At the end of these 2 turns, even if this card is negated, increases your Phosphos' Power Level by 200 points.
- In addition, increases your Phosphos' Power Level by 300 points.
- Increases your Phosphos' Evasion by 3 points.

Corruptive Ending
Effect:
- Allows your Phosphos to negate an opponent's most recent Ability Card activated.
- In addition, allows your Phosphos to transfer 200 points from an opponent's Power Level to your Phosphos' total.
- If your Phosphos has used all his activation chances of Paralysis Venom for the Brawl, allows your Phosphos to decrease an opponent's Power Level by 200 points.
- Increases your Phosphos' Defense by 0.1 points.

-Krakenoid-

TIER 1

(x2) Fish Lock
Effect:
- Increases your Krakenoid’s Power Level by 300 points.
- Increases your Krakenoid’s Evasion by 2 points.

Wise Wave
Effect:
- Increases your Krakenoid's Power Level by 300 points.
- Increases your Krakenoid's Defense by 0.1 points.

Wise Rush
Effect:
- Allows your Krakenoid to negate an opponent’s most recent Ability Card activated.
- Increases your Krakenoid's Defense by 0.1 points.

TIER 2

Fusion Blaster
Effect:
- Allows your Krakenoid to decrease an opponent’s Power Level by 400 points.
- Increases your Krakenoid’s Evasion by 2 points.

Toxin Rush
Effect:
- Allows your Krakenoid to nullify the opponent's current Gate Card activated, while also decreasing that opponent's Power Level by 300 points.
- Increases your Krakenoid's Defense by 0.2 points.

TIER 3

Wise Elimination
Effect:
- If your Krakenoid has used both of its "Wise" Ability Cards during this round, allows your Krakenoid to negate the most recent 2 Ability Cards your opponent has activated in exchange for not using its Agility Assault or Resistance Safeguard during this round.

-Juggernoid-

TIER 1

Depth Tornado
Effect:
- Increases your Juggernoid’s Power Level by 300 points.
- Increases your Juggernoid's Evasion by 2 points.

Shell Slam
Effect:
- Allows your Juggernoid to decrease an opponent's Power Level by 300 points.
- Increases your Juggernoid's Defense by 0.1 points.

Lightning Shield
Effect:
- Allows your Juggernoid to negate an opponent's most recently activated Ability Card.
- Increases your Juggernoid’s Defense by 0.1 points.

TIER 2

Tidal Rush
Effect:
- Increases your Juggernoid's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Juggernoid's Defense by 0.2 points.

Sand Shifter
Effect:
- Allows your Juggernoid to nullify the opponent's current Gate Card activated, while also increasing its own Power Level by 250 points.
- Increases your Juggernoid's Evasion by 2 points.

TIER 3

Cyclone Stronghold
Effect:
- Increases your Juggernoid's current Defense by 0.3 points during damage calculation at the end of this round, OR, in the case of a 2-out-of-3 Brawl, reduce an opponent's current Defense by 0.2 points during damage calculation at the end of the round. The Defense of the target Bakugan cannot fall below 1.0 point with the use of this card's effect. In addition, increases your Juggernoid's Power Level by 200 points for each Bakugan Specific Ability Card your opponent(s) have played during this round.
- Increases your Juggernoid's Evasion by 2 points.

-Laserman-

TIER 1

Spiced Slayer
Effect:
- Allows your Laserman to transfer 150 points from an opponent’s Power Level to your Laserman.
- Increases the Defense of your Laserman by 0.1 points.

Metal Bracing
Effect:
- Allows your Laserman to negate an opponent's most recently activated Ability Card.
- Increases your Laserman's Defense by 0.1 points.

Mecha Battle-Jet
Effect:
- Allows your Laserman to decrease an opponent's Power Level by 300 points.
- Increases your Laserman's Evasion by 2 points.

TIER 2

Tornado Extension
Effect:
- Allows your Laserman to transfer 200 points from an opponent's Power Level to your Laserman's total.
- Increases your Laserman's Evasion by 3 points.

Gaia Expansion
Effect:
- Allows your Laserman to nullify the opponent's current Gate Card activated. In addition, if your Laserman's Power Level is currently higher than your opponent's, reduce the Power Level increments OR decrements of an opponent's next Ability Card played by half of its original increase OR decrease. If the next Ability Card played by that opponent changes the difference in Power Level by less than 400 points, erase its Power Level increase OR decrease entirely.
- Increases your Laserman's Defense by 0.1 points.

TIER 3

Recharger Omega
Effect:
- Allows your Laserman to reuse one Tier 2 Ability Card it's already played during this round.
- If your Laserman has a higher Base Power Level (including Power Stands) than your opponent, allows your Laserman to transfer 1 point of Evasion from each of your opponent's currently standing Bakugan in the battle to your Laserman.
- Increases your Laserman's Power Level by 200 points.

Trap & Battle Gear Ability Cards

White Tezcatlipoca
Effect:
- Allows your Quetzalcoatl to decrease an opponent's Power Level by 400 points.

God of the Morning Star
Effect:
- Allows your Quetzalcoatl to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Quetzalcoatl's total.

Terrorcrest Stigma (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Terrorcrest to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases the Evasion of your Bakugan equipped with Terrorcrest by 3 points.

Terrorcrest Healhighed (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Terrorcrest to decrease an opponent's Power Level by 300 points. In addition, increases the Power Level of your Bakugan equipped with Terrorcrest by 300 points.
- Increases the Defense of your Bakugan equipped with Terrorcrest by 0.2 points.
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