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Echo
Level 5 Brawler
Echo


Posts : 27
Join date : 2012-11-01

Character sheet
Health:
Echo's Profile Left_bar_bleue500/500Echo's Profile B310  (500/500)
Bakugan Points:
Echo's Profile Left_bar_bleue0/1000000Echo's Profile Empty_bar_bleue  (0/1000000)

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PostSubject: Echo's Profile   Echo's Profile Icon_minitimeWed Nov 21, 2012 1:52 am

Name: Hibiki "Echo" Zenou
Gender: Female
Age: 19
Team: Neutral

Bakugan

RAVENOID
Power Level: 500
Evasion: 11
Defense: 1.3
Special Shot: 55
Spin Vortex: Once per Brawl, when you negate an opponent's Ability Card, you can reverse it instead, as long as the Ability Card you used to negate it is still active.


FALCONEER
Power Level: 500
Evasion: 10
Defense: 1.4
Special Shot: 55
Phoenix Feathers: Once per Brawl, if your Falconeer has been defeated in a round of battle during this Brawl, and a new round of battle has already started, you can have your Falconeer Bakugan resurrect itself into the new current round of battle. Only Power Level and Special Shot are taken into account with this new Falconeer, and its Base Power Level is 300 points.


RAPTORIX
Power Level: 500
Evasion: 9
Defense: 1.5
Special Shot: 55
Flight Speed: For one turn, your Raptorix is completely unaffected by the Environmental Side Effect. This effect can only be used once per Brawl, and can be activated on either player's part of the turn.


ELFIN
Power Level: 500
Evasion: 8
Defense: 1.4
Special Shot: 65
Attribute Change: Aquos & Pyrus


Bakugan Traps

HYLASH
Power Level: 300
Evasion: 7
Defense: 1.1
Special Shot: 60


Battle Gear

SWAYTHER
Power Level: +100
Defense: +0.2
Evasion: +5
Special Shot: +77

Gate Cards

Ventus Reactor (Lv 5): +400 points for all Ventus Bakugan standing on this Gate Card.

Ansamon Judgement: Decreases the Power Levels of each non-Ventus Bakugan by 100 points.

Double Battle: If possible, each side of the battlefield must throw an additional Bakugan into play. No Ability Cards, Special Effects, Battle Gear, Bakugan Traps, or BakuNano may be activated until both new Bakugan enter the brawl. If one side is unable to add a Bakugan to the battlefield, then the round continues after the side that's able to add another Bakugan does so.

Super *Opponent Bakugan's Attribute*: Allows your Bakugan to swap the current Power Level of your Bakugan with that of your opponent’s. This card can not be used if the difference in Power is more than 700 points.

Changeling Force: This card reverses the stat bonuses of an opponent's most recent Ability Card activated.


Ravenoid

TIER 1

Storm Breaker
Effect:
- Allows your Ravenoid to transfer 150 points from an opponent’s Power Level to your Ravenoid.
- Allows your Ravenoid to decrease that opponent's Evasion by 2 points.

Spark Out
Effect:
- Allows your Ravenoid to negate an opponent's most recent Ability Card activated.
- Increases your Ravenoid's Defense by 0.1 points.

Crystal Missile
Effect:
- Allows your Ravenoid to decrease an opponent's Power Level by 300 points.
- Increases your Ravenoid's Evasion by 2 points.

TIER 2

Shadow Scratch
Effect:
- Allows your Ravenoid to nullify the current Gate Card, while also transferring 150 points from an opponent's Power Level to your Ravenoid's total.
- Increases your Ravenoid's Defense by 0.1 points.

Tempest Curse
Effect:
- Increases your Ravenoid's Power Level by 100 points, while also decreasing each of our opponent's Bakugan's Power Levels by 150 points.
- If your Ravenoid is the only Bakugan you've used during this current Brawl and at least one round has already passed, you can have your Ravenoid to erase the Environment Side Effect for one player only. This Ability Card can only be used once per Brawl.
- Increases your Ravenoid's Evasion by 2 points.

TIER 3

Flock Formation – Beta Defense
Effect:
- If you are brawling against, or currently possess a Falconeer and/or Raptorix on your side of the battlefield, halve the Defense boosts of all Ability Cards your opponent activates for the duration of the round at the cost of 2 Evasion points. This Ability Card can only be activated on your own Gate Card.
- Allows your Ravenoid to decrease an opponent's Power Level by 300 points.

Falconeer

TIER 1

Aerial Barrage
Effect:
- Allows your Falconeer to transfer 150 points from an opponent’s Power Level to your Falconeer.
- Increases your Falconeer’s Defense by 0.2 points.

Aero Evasion
Effect:
- Allows your Falconeer to negate an opponent's most recently activated Ability Card.
- Increases your Falconeer's Defense by 0.2 points.

Meso Whirlwind
Effect:
- Allows your Falconeer to decrease an opponent's Power Level by 300 points.
- Increases your Falconeer's Evasion by 2 points.

TIER 2

Field Diversion
Effect:
- Increases your Falconeer's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Falconeer's Evasion by 3 points.

Cumulus Clime
Effect:
- Increases your Falconeer's Power Level by 150 points for each Ability Card your opponent has played that has decreased the Power Level of your Bakugan during this round.
- If your Falconeer is facing a Bakugan of a different Attribute, allows your Falconeer to decrease that opponent's Power Level by 100 points.
- Increases your Falconeer's Defense by 0.1 points.

TIER 3

Flock Formation – Gamma Speed
Effect:
- If you are brawling against, or currently possess a Ravenoid and/or Raptorix on your side of the battlefield, double the Evasion boosts of all Ability Cards you activate for the duration of the round at the cost of 0.2 Defense points. Your Bakugan's Defense cannot fall below 1.0 point with the use of this effect. This Ability Card can only be activated on your opponent's Gate Card.
- Increases your Falconeer's Power Level by 300 points.

Raptorix

TIER 1

Hyatt Spinner
Effect:
- Increases your Raptorix's Power Level by 300 points.
- Increases your Raptorix's Evasion by 2 points.

Gale Storm
Effect:
- Allows your Raptorix to transfer 150 points from an opponent's Power Level to your Raptorix's total.
- Increases your Raptorix's Evasion by 2 points.

Vacuum Spin
Effect:
- Allows your Raptorix to decrease an opponent's Power Level by 300 points.
- Increases your Raptorix's Defense by 0.1 points.

TIER 2

Aero Way
Effect:
- Allows your Raptorix to prevent any additional BakuNano from being launched during this round.
- Increases your Raptorix's Power Level by 200 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Raptorix's Defense by 0.2 points.

Hurricane Battery
Effect:
- Allows your Raptorix to transfer 200 points from an opponent's Power Level to your Raptorix's total.
- Increases your Raptorix's Evasion by 2 points.

TIER 3

Flock Formation - Omega Wind
Effect:
- If your Raptorix is brawling against, or you currently possess a Falconeer, Ravenoid, and/or Atmos on your side of the battlefield, double the Evasion boosts of all Ability Cards you activate for the duration of the round at the cost of increasing an opponent's Power Level by 100 points. This Ability Card can only be activated if your Raptorix has the higher Base Power Level out of the two Bakugan who first landed on the Gate Card (excluding Power Stands).
- Allows your Raptorix to decrease an opponent's Defense by 0.2 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

Elfin

(x2) Shooting Stardust
Effect:
- Allows your First Form Elfin to transfer 150 points from an opponent's Power Level to your First Form Elfin's total.
- Increases your First Form Elfin’s Evasion by 2 points.

Moon Rainbow
Effect:
- Allows your Second Form Elfin to increase the Power Levels of all Bakugan on her side of the battlefield with the same Attribute as your Elfin's Second Form by 200 points, while also decreasing the Power Levels of all your opponent's Bakugan that do not match your Second Form Elfin's Attribute by 100 points.
- Increases your Second Form Elfin’s Evasion by 2 points.

Wing Mercury
Effect:
- Returns your Third Form Elfin back to her Base Power Level and increases that Power Level by 200 points.
- Increases your Third Form Elfin’s Defense by 0.1 points.

TIER 2

Blue Shield
Effect:
- Allows your First Form Elfin to prevent herself from being affected by the opponent's current Gate Card.
- Increases your First Form Elfin’s Power Level by 300 points.
- Increases your First Form Elfin’s Evasion by 3 points.

Atlas Wing
Effect:
- Allows your Third Form Elfin to decrease an opponent’s Power Level by 400 points.
- Increases your Third Form Elfin’s Evasion by 2 points.

TIER 3

Twin Back
Effect:
- Allows your Second Form Elfin to return all Power Level points taken from her at double the power.
- Increases your Second Form Elfin's Evasion by 2 points.
- Increase your Second Form Elfin's Defense by 0.2 points.

Hylash

Thunder Strike – Open
Effect:
- Increases your Hylash's Power Level by 100 points for each Ability Card your opponent has used that has boosted Defense so far during this round.

Twin Fangs - Phantom Comet Storm
Effect:
- Increases your Hylash's Power Level by 400 points.

Thunder Power - Glimmering Slash
Effect:
- Allows your Hylash to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Hylash's total.

Swayther

Swayther Gekkou (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Swayther to transfer 200 points from an opponent's Power Level to your Bakugan equipped with Swayther's total.
- Increases the Evasion of your Bakugan equipped with Swayther by 3 points.

Swayther Mayonaka (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Swayther to transfer 300 points from an opponent's Power Level to your Bakugan equipped with Swayther's total.
- Increases the Defense of your Bakugan equipped with Swayther by 0.2 points.

Swayther Nisshoku (Level III Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Swayther to transfer 300 points from an opponent's Power Level to your Bakugan equipped with Swayther's total. In addition, increases the Power Level of your Bakugan equipped with Swayther by 200 points.
- Increases the Evasion of your Bakugan equipped with Swayther by 3 points.[/center]
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