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 Brawling Profile: General Asch

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General Asch
Level 6 Brawler (General)
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Posts : 1
Join date : 2015-07-20

Character sheet
Health:
500/500  (500/500)
Bakugan Points:
10000/1000000  (10000/1000000)

PostSubject: Brawling Profile: General Asch   Fri Apr 07, 2017 12:48 am

Brawler Name: General Asch
Age: 29
Gender: Male
Species: Gundalian

Team: Gem-Knights - General

Bakugan

SIRENOID (GUARDIAN)
Power Level: 700
Evasion: 11
Defense: 1.5
Special Shot: 70
Special Effect: Siren’s Song: Once per Brawl, your Sirenoid can prevent an opponent's Bakugan from using its Special Effect. This Special Effect must be used before that opponent Bakugan's Special Effect is activated.

NEO DRAGONOID
Power Level: 500
Evasion: 12
Defense: 1.7
Special Shot: 60
Special Effect: Heat of Battle: Your Neo Dragonoid can boost his Power Level by 200 points before the round begins. This effect can only be used before an Ability Card or Gate Card is activated. This effect is only usable once per Brawl.

BEE STRIKER
Power Level: 500
Evasion: 14
Defense: 1.5
Special Shot: 55
Special Effect: Toxic Field: Once per Brawl, your Bee Striker can create a Field of Poisonous Gas that will infect any Bakugan that passes through it. For the duration of the round, any Bakugan that enters the battle after Bee Striker creates this field gets a -100 Power Stand.

HORRIDIAN

Power Level: 500
Evasion: 7
Defense: 1.9
Special Shot: 70
Special Effect: Shadow Fang: Allows your Horridian to transfer 50 points from an opponent's Power Level to your Horridian's total, while also increasing your Horridian's Evasion by 2 points. This effect is only usable once per Brawl.

MANTRIS
Power Level: 500
Evasion: 10
Defense: 1.7
Special Shot: 65
Special Effect: Death Partner: Once per Brawl, when your Mantris defeats an opponent's Bakugan, the Mantris is also considered as defeated. Additionally, when this Mantris is defeated by an opponent's Bakugan, the opponent's Bakugan are also counted as defeated. This effect can only be used once per Brawl.


Traps, Battle Gear and Bakunano

BALITON
Power Level: 300
Evasion: 7
Defense: 1.6
Special Shot: 70


RAZOID
Power Level: +100
Defense: +0.2
Evasion: +5
Special Shot: +70

Gate Cards

DARKUS REACTOR (Lv 9): +600 points for all Darkus Bakugan standing on this Gate Card.

RESISTANCE DOWN: Allows your Darkus Bakugan to decrease an opponent's Bakugan's Defense by 0.3 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

ELEMENT MERGE: This card transfers 100 points from an opponent's Power Level to the Power Levels of each of your own Bakugan standing in the battle.

DOUBLE BATTLE: If possible, each side of the battlefield must throw an additional Bakugan into play. No Ability Cards, Special Effects, Battle Gear, Bakugan Traps, or BakuNano may be activated until both new Bakugan enter the brawl. If one side is unable to add a Bakugan to the battlefield, then the round continues after the side that's able to add another Bakugan does so.

CAPACITY BOOSTER: This card reverts the Power Levels of all Bakugan on the battlefield back to their Base Levels. In addition, this card enables its activator to increase the current Energy Meter of their Battle Gear by 100 points.

Ability Cards

DARKUS - AQUOS CORRELATION: If you have a Darkus Bakugan on the field and an opponent has an Aquos Bakugan on the field, increases your Darkus Bakugan’s Power Level by 400 points.

PYRUS - DARKUS DIAGONAL RELATION: If you have a Pyrus and a Darkus Bakugan on your side of the field, increases the Power Levels of each of the Pyrus and Darkus Bakugan on your side of the field by 500 points.

DARKUS ANTE
Effect:
- Allows your Darkus Bakugan to transfer 150 points from an opponent's Power Level to your Darkus Bakugan's total.
- Increases the Evasion of your Darkus Bakugan by 1 point.

GLOAMING NIGHTFALL

Effect:
- Allows your Darkus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Darkus Bakugan's Evasion by 1 point.

DARKUS HAZE
Effect:
- Increases your Darkus Bakugan's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Darkus Bakugan's Evasion by 1 point.

DARKUS GRAVITY
Effect:
- If you have a Darkus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Darkus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Darkus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

DARKUS REACTION
Effect:
- Allows your Darkus Bakugan to force all Bakugan on your opponent's side of the field to change to the Darkus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

DARKUS GATE CLOSING
Effect:
- Allows your Darkus Bakugan to nullify the current Gate Card activated.
- Increases your Darkus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*


-Sirenoid-

TIER 1

(x2) FORCEMENT WAVE
Effect:
- Increases your Sirenoid’s Power Level by 300 points.
- Increases your Sirenoid’s Evasion by 2 points.

RIPPLE SHIELD
Effect:
- Allows your Sirenoid to decrease an opponent’s Power Level by 300 points.
- Increases your Sirenoid’s Defense by 0.1 points.

VITAL NEPTUNE
Effect:
- Allows your Sirenoid to transfer 150 points from an opponent’s Power Level to your Sirenoid's total.
- Increases your Sirenoid’s Defense by 0.1 points.

DIVE MIRAGE
Effect:
- Allows your Sirenoid to negate an opponent's most recently activated Ability Card.
- Increases your Sirenoid's Evasion by 2 points.

TIER 2

ANTHEMUSA
Effect:
- Allows your Sirenoid to transfer 200 points from an opponent’s Power Level to your Sirenoid's total.
- Additionally, allows your Sirenoid to end the [Only admins are allowed to see this link] in a draw, and return all standing Bakugan to their owners. If this effect is used, then this Ability Card must be the first and final Ability Card you play during your turn. You may choose to disregard this effect. The effect of this card that ends the round can only be used once per Brawl. (This part of the Ability Card's effect cannot be used in a 2-out-of-3 Brawl)
- Increases your Sirenoid’s Evasion by 3 points.

MOONLIGHT MIRAGE
Effect:
- Allows your Sirenoid to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. This means that Sirenoid’s Power Level cannot be decreased as a result of any activation made during the next turn. This Ability Card cannot be the final card activation you make in this round.
- Increases your Sirenoid’s Evasion by 1 point.

ARIA MELODY
Effect:
- Allows your Sirenoid nullify the opponent's current Gate Card activated.
- Increases your Sirenoid's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increase your Sirenoid's Evasion by 2 points.

TIER 3

DEVORA ANTHEMUSA
Effect:
- If your Sirenoid has used the effect of "Anthemusa" in order to end the brawl as a tie once already during this Brawl, allows that Sirenoid to end the [Only admins are allowed to see this link] with Sirenoid winning by 100 points regardless of how powerful the opponent is. (This Ability Card cannot be used in a 2-out-of-3 Brawl). This Ability Card can only be used once per Brawl.

MIRAGE WAVE
Effect:
- Allows your Sirenoid to negate an opponent's most recently activated Ability Card.
- Increases your Sirenoid's Power Level by 300 points.
- Increases your Sirenoid’s Defense by 0.2 points.

MONSOON TORRENT
Effect:
- If an opponent's Bakugan has decreased your Sirenoid's Power Level in any way during the round, allows your Sirenoid to gain back the Power Level lost at double the strength from what that Ability Card granted.
- Increases your Sirenoid's Evasion by 3 points.

-Neo Dragonoid-

Tier 1


(x2) BURNING DRAGON
Effect:
- Increases your Neo Dragonoid's Power Level by 300 points.
- Increases your Neo Dragonoid’s Evasion by 2 points.

PYRUS SLAYER
Effect:
- Increases your Neo Dragonoid's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases the Evasion of your Neo Dragonoid by 2 points.

FIRE TORNADO
Effect:
- Increases your Neo Dragonoid's Power Level by 300 points.
- Increases your Neo Dragonoid’s Defense by 0.1 points.

BURST SHIELD
Effect:
- Allows your Neo Dragonoid to negate an opponent's most recent Ability Card played.
- Increases the Defense of your Neo Dragonoid by 0.1 points.

TIER 2

STRIKE DRAGON
Effect:
- Allows your Neo Dragonoid to transfer 200 points from an opponent’s Power Level to your Neo Dragonoid’s total.
- Increases your Neo Dragonoid’s Evasion by 3 points.

NEO SLAYER
Effect:
- If you are currently not facing a Pyrus Bakugan, then this Ability Card allows your Neo Dragonoid to decrease an opponent’s Power Level by 400 points and that opponent's Evasion by 3 points. If your opponent’s Bakugan is of the Pyrus Attribute, allows your Neo Dragonoid to decrease that opponent's Power Level by 350 points and their Evasion by 4 points
- Increases your Neo Dragonoid’s Defense by 0.2 points.

DRAGON CLASH
Effect:
- Allows your Neo Dragonoid to decrease an opponent's Power Level by 400 points.
- Increases your Neo Dragonoid's Evasion by 2 points.
- Increases your Neo Dragonoid’s Defense by 0.1 points.

TIER 3

MORPH DRAGON
Effect:
- If your Neo Dragonoid is facing another "Dragonoid" or dragon-like Bakugan, allows your Neo Dragonoid to use one of the same species' Bakugan Specific Ability Card that the opponent has used so far in the Brawl on itself, as if it was in your own Brawling Profile.
- If your Neo Dragonoid isn't facing another "Dragonoid" or dragon-like Bakugan, allows your Neo Dragonoid to reuse one of his past Ability Cards that have already been used during this Brawl.
- Additionally, increases your Neo Dragonoid's Power Level by 300 points.
- Increases your Neo Dragonoid's Evasion by 2 points.

TORNADO BARRIER
Effect:
- Allows your Neo Dragonoid to negate an opponent's most recently activated Ability Card.
- Additionally, increases your Neo Dragonoid's Power Level by 200 points for each Battle Form an opponent has currently used during the Brawl.
- Increases your Neo Dragonoid’s Defense by 0.2 points.

MAXIMUM DRAGON
Effect:
- Allows your Neo Dragonoid to transfer 250 points from an opponent's Power Level to your Neo Dragonoid's total.
- Increases your Neo Dragonoid's Defense by 0.2 points.

-Bee Striker-

TIER 1

REVERSE BLOW
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 300 points.
- Increases your Bee Striker’s Evasion by 2 points.

VENOM DEFENDER
Effect:
- Allows your Bee Striker to transfer 150 points from an opponent’s Power Level to your Bee Striker's total.
- Increases the Defense of your Bee Striker by 0.1 points.

STING PULSAR
Effect:
- Allows your Bee Striker to negate an opponent's most recently activated Ability Card.
- Increases your Bee Striker's Evasion by 2 points.

POISON PULSAR
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 300 points.
- Increases your Bee Striker's Defense by 0.1 points.

TIER 2

HORNET DRIVE
Effect:
- Increases your Bee Striker's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Bee Striker's Evasion by 3 points.

GROUND STINGER
Effect:
- Allows your Bee Striker to nullify the opponent's current Gate Card activated, while also increasing that Bee Striker's Power Level by 250 points.
- Increases your Bee Striker's Evasion by 2 points.

HAVE AND SWARM
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 300 points.
- If your Bee Striker is currently fighting alongside another Bakugan in the battle, increases each of your standing Bakugan by 50 points, including Bee Striker.
- Increases your Bee Striker's Defense by 0.2 points.

TIER 3

ACID NOVA
Effect:
- Allows your Bee Striker to [Only admins are allowed to see this link] points from an opponent's Power Level to your Bee Striker's total.
- Allows your Bee Striker to decrease an opponent's Evasion by 3 points OR allows your Bee Striker to decrease an opponent's Defense by 0.2 points. The Defense of that target Bakugan cannot fall below 1.0 point with the use of this effect.

DISPEL ELEMENTAL
Effect:
- Allows our Bee Striker to negate an opponent's most recent Ability Card activated, while also neutralizing the Environment and morphing it into a Plain Arena for the [Only admins are allowed to see this link]. Also, if the former Environment bonus matched the attribute of your Bee Striker, increases your Bee Striker's Evasion by 3 points.
- Increases your Bee Striker's Defense by 0.2 points.

KAMIKAZE STORM
Effect:
- Allows your Bee Striker to decrease an opponent's Power Level by 200 points, while also increasing that Bee Striker's Power Level by 300 points. At the cost of 75 Life Points (OR 2 Evasion points, in the case of a 2-out-of-3 Brawl), allows your Bee Striker to decrease that opponent's Power Level by another 100 points.
- Increases your Bee Striker's Defense by 0.2 points.

-Horridian-

TIER 1

(x2) DEADLY NIGHTMARE
Effect
- Increases your Horridian’s Power Level by 300 points.
- Increases your Horridian’s Evasion by 2 points.

MANGLER CLAW
Effect:
- Allows your Horridian to transfer 150 points from an opponent’s Power Level to your Horridian's total.
- Increases your Horridian’s Evasion by 2 points.

WOLFED SHIELD
Effect:
- Allows your Horridian to transfer 150 points from an opponent’s Power Level to your Horridian's total.
- Increases your Horridian’s Defense by 0.1 points.
- Increases your Horridian's Evasion by 2 points.

TRIBAL CRUSHER
Effect:
- Allows your Horridian to negate an opponent’s most recently activated Ability Card.
- Increases your Horridian’s Defense by 0.1 points.

TIER 2

FORCE SCREW
Effect:
- Allows your Horridian to force an opponent to ignore any Defense boosts given by Ability Cards the opponent activates during this round. In addition, increases your Horridian's Power Level by 300 points.
- Increases your Horridian’s Defense by 0.1 points.

NIGHTMARE HOWL
- Allows your Horridian to decrease an opponent’s Power Level by 400 points.
- Increases your Horridian’s Evasion by 2 points.

VARIANT COMMANDO
Effect:
- Allows your Horridian to transfer 200 points from an opponent’s Power Level to your Horridian's total.
- Increases your Horridian’s Defense by 0.1
- Increases your Horridian's Evasion by 2 points.

TIER 3

END GUARDNER ALPHA
Effect:
- Allows your Horridian to divide its Power Level in thirds in order to triple its own Evasion. An Agility Assault cannot be made by your Horridian during the round this card is activated. For each turn that passes, your Horridian can decrease an opponent's Power Level by what the amount of one third of your Horridian's total Power Level is. This division effect lasts a total of 3 turns.

ALPHA COMMANDO
Effect:
- Allows your Horridian to increase the Power Levels of each of your standing Bakugan by 200 points, including your Horridian.
- Additionally, allows your Horridian to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Horridian's total for each Bakugan you have on your side of the field, including your Horridian.

HELL-HUNTER BARAGE
Effect:
- Allows your Horridian to transfer 250 points from an opponent's Power Level to your Horridian's total.
- Increases your Horridian's Defense by 0.2 points.
- Increases your Horridian's Evasion by 2 points.
- If your Horridian has higher Evasion than the opponent, allows your Horridian to transfer 100 points from that opponent's Power Level to your Horridian's total. If your Horridian doesn't have the higher Evasion, allows your Horridian to decrease an opponent's Evasion by 4 points.

-Mantris-

TIER 1

TWIN MACHETE
Effect:
- Increases your Mantris’ Power Level by 300 points.
- Increases your Mantris’ Evasion by 2 points.

GUARD BREAKER
Effect:
- Allows your Mantris to decrease an opponent's Power Level by 300 points.
- Increases your Mantris' Defense by 0.1 points.

SLING BLAZER
Effect:
- Allows your Mantris to negate an opponent's most recently activated Ability Card.
- Increases your Mantris’ Defense by 0.1 points.

PHANTOM MINOR
Effect:
- Allows your Mantris to transfer 150 points from an opponent's Power Level to your Mantris' total.
- Increases your Mantris' Evasion by 2 points.

TIER 2

PIERCE AGGRESSION
Effect:
- Allows your Mantris to transfer 200 points from an opponent's Power Level to your Mantris' total.
- Increases your Mantris' Evasion by 3 points.

LAND CLUSTER
Effect:
- Allows your Mantris to nullify the opponent's current Gate Card activated, while also increasing that Mantris' Power Level by 300 points.
- Increases your Mantris' Evasion by 1 point.

POWER BREAKER
Effect:
- Allows your Mantris to decrease an opponent's Power Level by 150 points for each [Only admins are allowed to see this link] that has occurred during this round.
- If your Mantris is currently brawling in an Environment that benefits its own Attribute, you can erase the Side Effect of the Environment for the duration of the round.
- Increases your Mantris' Defense by 0.2 points.

TIER 3

MARIONETTE
Effect:
- At the cost of 4 Evasion points, allows your Mantris to activate an Ability Card for your opponent during this round. This Ability Card counts as an Ability Card played by your opponent and is expended as part of their own Ability Card chances. The Ability Card played must be able to utilize the first part of its effect in order to be eligible. In addition, allows your Mantris to transfer 200 points from an opponent's Power Level to your Mantris' total.
- Increases your Mantris' Defense by 0.1 points.

PHANTOM MAJOR
Effect:
- Allows your Mantris to negate an opponent's most recent Ability Card activated. If your opponent's Power Level is currently lower than 300 points after this negation has been resolved, decrease that opponent's Defense by 0.2 points. The Defense of the target Bakugan cannot fall below 1.0 point with the use of this effect. Also, increase your Mantris' Power Level by 200 points.
- Increases your Mantris' Defense by 0.2 points.

DOOM COMPANION
Effect:
- At the cost of 0.2 Defense points, allows your Mantris to remove one Bakugan from the field for the duration of the round. The Defense of your Mantris cannot fall below 1.0 point with the use of this effect. In addition, allows your Mantris to decrease an opponent's Power Level by 200 points.
- If your Mantris is currently brawling in an Environment that benefits the Darkus Attribute, also decrease an opponent's Evasion by 2 points.
- Increases your Mantris' Evasion by 2 points.

Trap & Battle Gear Ability Cards

APOLLON HEAD
Effect:
- Increases your Baliton's Power Level by 200 points.

CLAY ROLLER
Effect:
- Allows your Baliton to transfer 100 Points from each of your opponent's Bakugan's Power Levels to your Baliton's total.

HEAVY ASSAIL
Effect:
- Increases your Baliton's Power Level by 400 points.

RAZOID CHARYBDIS (Level I Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Razoid by 300 points. In addition, allows your Bakugan equipped with Razoid to decrease an opponent's Power Level by 100 points.
- Increases the Evasion of your Bakugan equipped with Razoid by 2 points.

RAZOID LEVIATHAN
(Level II Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Razoid by 500 points. In addition, allows your Bakugan equipped with Razoid to decrease an opponent's Bakugan's Power Level by 100 points.
- Increases the Defense of your Bakugan equipped with Razoid by 0.2 points.

RAZOID MORGAWR
(Level III Class Battle Gear Ability)
Effect:
- Increases the Power Level of your Bakugan equipped with Razoid by 500 points. In addition, allows your Bakugan equipped with Razoid to decrease each of your opponent's Bakugan's Power Levels by 150 points.
- Increases the Evasion of your Bakugan equipped with Razoid by 4 points.
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